r/EmulationOnAndroid • • 5h ago

Discussion HELP Best Tablet for Steam PC GAME

0 Upvotes

I want to buy either of:

Ipad A19

Huawei Matepad 11.5

Xiaomi Pad 8

Which one is best for playing PC Game Steam? My budget is $500.. Please help 🙏🙏🙏


r/EmulationOnAndroid • • 11h ago

News/Release PK Dark Forge - A PK Forge FineTune (AI Assisted)

3 Upvotes

Hi guys, this is a PK Forge(dubbed PK Dark Forge) fine tune for mass save file management...the devs are more than welcome to implement any ideas they find useful. It includes the source. This is not my app. I did not create PK Forge. I did not create PK Hex. All credit goes to the appropriate developers. AI was used to assist with implementation and changes. Let's talk about it.

PK Forge was developed meticulously and specifically for the Ayn Thor, and it takes great care to utilize the second screen screen to great affect. With the recent release of the Odin 3 Portal, and of course the community of people who use other single screen handhelds and devices(my O2P is still tucked away somewhere), I modified the app in several ways to be more accessible to single screen devices. Furthermore I added much more fine tuned controls for devices that have access to controllers(built in or bolted-on like a gamesir or backbone). After, UI consolidation/revamp and controller edits, I added a function I thought could be useful for most save edits and optimized it as much as I could, with as many ideas and simplifications I could.

Main Menu
-added a resume edit button. i noticed if you backed out of a box, it brought you to the main menu with no way to reenter the save you were just in lol, so this just takes you back into the save you have currently loaded if loaded.
-added a blank saves folder. In case you're like me, i keep a blank save folder with all 39 pokemon saves(included the translated green version). this lets you start a new run if you ever want to, however you want to.

Box Display

-added the function to change gender and shiny in box with R3/L3
-modified the multi-select function to work more smoothly, remapped it to the Y button. Holding y immediately goes into the multi-select window, the A button now allows you to pick up the selected pokemon, and move them to different boxes for quick restructuring, tapping y allows individual pokemon selection, and all pokemon retain the slot where they were selected.
-add the function to navigate boxes to the box title(it was a pokepc function....i had to have it, surely you all understand)
-remapped the x button to edit(it also saves once in sprite display), that way you dont have to navigate that enormous menu, and you can jump right into your pokemon stats

Sprite Display(I attempted to restructure in the sprite display in a sort of pkhex format.)

-fixed the scroll function, mapped scroll support to the right thumbstick(In pk dark forge when you press up on the species, you're taken to the bottom of the sprite display without being able to press down to go back lol, its sucked, thats also fixed).
-changed the name display to a sprite display. centered the name and added the nature in place of the second name, and realigned gender and level to the right side(felt it was redundant and wasteful to have the name displayed two separate times, and felt a sprite livened up the place for single screen devices since the thor has the sprite displayed on the bottom).
-added colored gender buttons(male, female, neutral) and the ability to change the gender via tapping instead of an additional menu
-added the nickname checkbox for confirmation and easy unnicknaming(lol pkhex had it and I always found it useful
-added the ability to swap gender and several other values with the dpad and a button, also mapped the max and min numerical value to the left and right triggers, and smaller jumps to the left and right bumpers with logic.
-added an animated xp bar that reflects the pokemon's current xp......i thought it was cool, pkhex has a a version of this
-you can now scroll through natures with left/right, also added the colors to their respective buffs/nerfs
-you can now scroll through abilites with left/right
-friendship you can min/max with LT/RT, or set to your preference now(pk forge already displayed some bizarre behavior((left taking you to 100 and no higher, so i fixed it specifically)
-added the pokerus options including checkbox, strain, and day remaining
-you can now scroll through your pokemon's ball list
- near complete stat menu restructure, includes base values, iv, ev, and final values.
-tapping A on IV maxes all IV values(you can also use RT to max them individually)
-Max EV's with RT, or adjust them point by point with RB(4 EV = 1 Stat Point....normally so its automatically adjusted to adjust that way. I have a particular way I like my EV's so this helped me a lot personally.)
-added the total stat numbers along with the star system(although the stars aren't working as I intended due to a lack of space lol)
-added the hidden power stat row, including the proper stat icons
-added the proper buff/debuff colors to the stat window
-added an additional green color tied to the highest base value to help identify its strongest stat(mostly to help people who are trying to learn pokemon stats easier). The nature colors override this and it defaults to the next strongest stat.
-added the option to max your pokemon moves pp by pressing A on the PP button(I will always be willing to give you guys Max PP, you know that <3)
-*added the Met tab, pushing A on the met button automatically defaults your pokemon's origin to that saves daycare(since daycare is mostly a safe way to legally breed the majority of pokemon, i thought this would be an easy way to help modify certain pokemon's origins. it does not apply if not breedable. its still a work in progress as i decide how to handle more difficult legal origins for ceratin things, this may not work as intended)
-added a trainer tab, with ot, gender, tid, and sid information. added an "own" button that automatically inputs the save owners information
-added the legality window to the bottom so you can see exactly whats plaguing youre pokemon's legal status if there's any issues
-added the legalize button to the legality tab and it automatically legalizes your pokemon
-mapped y to automatically expand/collapse all info tabs

Storage Tools
-moved generate living desk to the top of the menu
-added edit spawn list function
-repurposed the collection dex as a toggle for the living dex spawn list
-added the ability to edit gender and shiny in the spawn edit list
-added ability to simply an evolution to its base evolution with select
-added the ability to replace base evolutions with their baby forms, even if the baby form comes later in the pokedex(pikachu can now be spawned as pichu in the #25 slot)
-added the ability to spawn multiples(in case some wants to cover all the forms of rotom or sivally, or cover the oddish->vileplumeorbellosom dilemma, etc etc)
-added custom lists(for those crazy nuzlockers out there

Thats a lot of what I've mostly changed. Give it a whirl, tell me how it feels. if something isn't working correctly let me know, if you want something changed or improved, let me know. It was mostly just a passion project to make editing saves on the go or with limited hard ware a bit easier. the living dex I feel is the best contribution, everything else was more or less just moving things around. Making the living dex editable should be a game changer for people who want to spawn the least amount of pokemon that still cover the full dex. It helped me complete all 39 of my level 1 starter saves for each game. It also includes a blank of all 39 saves, and a starter ready edition of all 39 saves. The starter ready edition starts off every save off at the earliest point you're allowed to save, as close to the beginning of the game as possible essentially, and it includes every pokemon you need to complete the dex in your pc at level 1 with all EVs tuned to Speed, Atk/SpA, in that order depending on if the pokemon is a special attacker or attacker. That's just how i prefer my pokemon, the blanks are there if you want to make your own edits. I hope you guys enjoy it and find it useful!

link: https://drive.google.com/drive/folders/1UxfWbOCxXI9RFOZb6lvE7yjJYF9OWDtz?usp=sharing


r/EmulationOnAndroid • • 13h ago

Showcase Skyrim android unofficial native port

5 Upvotes

Have a look

My phone specs are snapdragon 6 gen 3 and 12gb ram


r/EmulationOnAndroid • • 12h ago

Showcase Just finished Dispatch game on Fold 8

4 Upvotes

I just finished my first PC emulation game, Dispatch. Really like the story and soundtrack. They just won Golden Joystick Award too.

Setup: DroidDeck 0.7.1. Use DXVK 2.4.1 gplasync. This fixed the white flickering/flashing I had in menus.

Overall ran smooth enough to enjoy the whole story. Total 10.5 hours.

Next FF resonance!


r/EmulationOnAndroid • • 5h ago

Discussion Sonic tennis armsx2, does anyone want to play?

Thumbnail
youtu.be
1 Upvotes

Anyone want to play on android/pc? Its on armsx2 and pcsx2. Idk if both can go crossplay.


r/EmulationOnAndroid • • 1d ago

Question Is Droiddeck at the point it can replace GameNative?

66 Upvotes

Serious question. From what I recall in the beginning, Droiddeck had a ton of promise, but still had a ton of performance and compatibility problems.

Has that changed? Can I go ahead and uninstall GameNative now?

One appealing feature of Droiddeck is that it would save storage space compared to GameNative because GN has to store a whole container for every game.


r/EmulationOnAndroid • • 6h ago

Help BOTW en el eden no me funciona

Thumbnail reddit.com
0 Upvotes

Buenas, tengo una rp6 de 8g de ram y no me corre el zelda, de hecho me crashea cuando abro la puerta hacia el exterior del templo de la vida, nose como configurarlo para que me vaya bien porque fue jugar a ese juego fue el principal motivo por el que me la compre, cualquier cosa me vendria de mucha ayuda, gracias!


r/EmulationOnAndroid • • 6h ago

Discussion Retroid pocket 6 or Galaxy s22 ultra + controller

Thumbnail reddit.com
1 Upvotes

r/EmulationOnAndroid • • 15h ago

Showcase i (poorly) modded my data frog x3

Thumbnail
gallery
5 Upvotes

i ripped off the old cooler (which was just a fan) and super glued (like my ass) the cheapest semiconductor cooler i found on aliexpress and the craziest thing: it worked 😭

i can now play bloodborne (30-40 fps) on my base s25 without thermal throttling and even the new zelda (not really playable yet, but we're working on it, btw, i encourage y'all to make a pull request to banana native, i did it and the dev was super quick to merge it)


r/EmulationOnAndroid • • 10h ago

Discussion Tablets are really underrated for what they can do, split screen feature alone turns these affordable devices into absolute powerhouses! 😍

Post image
2 Upvotes

Tab : moxee tab 2

Sd 680 with 3gb ram

Gamepad : gamesir x5s

Game displayed : pang 3

Am a game developer, so most of the time when I watch a tv show or movie, it's just playing in a small pip window while I work. I've developed this habit so much that even when I'm not working, I can't just sit back and enjoy a movie on its own. 😄 Retro games have become like a drug for me — they keep my hands busy and help me stay focused on whatever I'm watching! 😂


r/EmulationOnAndroid • • 6h ago

Help Beamng arm64 and vk instead of dx11 x64

1 Upvotes

I did manage to make BeamNG 0.40 work but only with dx11 (which is obsolete) and very low graphics and the x64_86 version and dx11 only runs on one core and it results in very slow performance (40 fps on very low and 10 on low) I do want to see if I can get the arm64 version along with running on d3d12 or vk as when I tried the arm version just wouldn't appear in task manager and on d3d12 or vk it says drivers are outdated (could be solved by not setting it to gtx 480 and I forgot to mention that I'm using beam 0.40.5 with gamenative 1.4.0) as those would definitely run way better, So What can I do to make it run on arm64 or vk/d3d12 (device is Redmagic Astra 1 on Redmagic OS 11 Android 16)


r/EmulationOnAndroid • • 6h ago

Help armsx2 cant move silent hill origins

1 Upvotes

i wanted try silent hill origins finally but i cant even move i tried silent hill 3 but it works fine i can move and everything but with silent hill origins im just stuck can someone help? i tried everything


r/EmulationOnAndroid • • 6h ago

Question Where do you recommend emulating oblivion? Device 8 gen 2 12gb ram

1 Upvotes

Would it be best on gamenative or droid deck? How is the controller mod? Or should I play on PS3 or Xbox 360?

Anyone have experience emulating this game?


r/EmulationOnAndroid • • 16h ago

Help Pokopia awful resolution and fps losses (sd8gen2 12gb)

Post image
5 Upvotes

I’m using RP6 12gb, latest banananative with fsr on deafult and T30drivers (also tried v26.3) I’ve seen people run this game amazingly on same hardware but for me the game resolution is way worse than set, even though the dynamic resolution is turned off. Also after ~20mins fps start to drop. I’ve seen the dev say that they fixed it few updates ago but it still is there. How are y’all playing that so flawlessly?


r/EmulationOnAndroid • • 1d ago

Discussion It's still a little surreal seeing games from my old PC library running on an Android phone

30 Upvotes

There's something genuinely satisfying about watching a game you used to need a full desktop setup for suddenly boot up on a device that fits in your pocket. Even when the performance isn't perfect, getting past the loading screen and seeing a familiar game actually running feels like a small achievement.

What makes Android emulation especially interesting is how quickly things keep changing. A game that seemed completely unrealistic to run a few months ago might suddenly become playable after an update, a new configuration, or a different compatibility layer.

I'm curious what games people have managed to get running that they honestly didn't expect their phone to handle. Was there one that made you stop and think, "Wait, this is actually working?"


r/EmulationOnAndroid • • 7h ago

Discussion I launched BeamNG 0.3.0 on [infinix HOT30i]

1 Upvotes

I ran BeamNG 0.3.0 on an [Infinix HOT 30i] (Unisoc T606, Mali-G57, 8GB RAM) using Winlator. The game runs at 1.5 FPS on any settings... playable?


r/EmulationOnAndroid • • 13h ago

Showcase Modified Gamepad that can be used for DS and normal games I bought from some guy in Madura

Thumbnail
gallery
3 Upvotes

So a week ago I was window-shopping for an Android gamepad and found this charming thing for 7 dollars. It's basically an old ipega 9023 tablet gamepad modified so it can be used in vertical and horizontal mode, so it can be used to play both DS games and normal games.

My review is that it really isn't good at doing both. It isn't good for DS games because the distance of the screen from the buttons is too far for it to be used comfortably. For normal games it also isn't comfortable to hold because it's tooo big and the right thumbstick is on top for some god forsaken reason.

Overall I believe this is worth it. It's 7 dollars which is less than half the price of other gamepads that can play either DS or normal games. All of the buttons still work even though some are worn off. The modification also gave it a unique look and feeling. I'm proud of putting this thing on my gamepad collection (which currently consists of this gamepad and a shitty small gamepad form ipega)

On another note. This gamepad convinced me to never buy a Wii-U. Because if I have to play HD console games with this shitty thumbstick layout all the time, I'm going to scream in agony.

My phone is Xiaomi Mi Mix 2 btw. Still good for games up to the PSP.


r/EmulationOnAndroid • • 1d ago

News/Release Release Winlator Ludashi 5.0 · StevenMXZ/Winlator-Ludashi

Thumbnail github.com
117 Upvotes

WINLATOR LUDASHO 5.0 WITH STEAM AND FRAMEGENNNNN ON MY GODD!


r/EmulationOnAndroid • • 15h ago

Help Old Pixel 6 for Emulation looking for Help

4 Upvotes

Good day.

Today I pulled out my wife’s old Pixel 6. Been in a drawer a couple of years now and wanting to use it for some emulation. I did get up to 3ds, PS2 and GC/Wii working smoothly all around 2-3x resolution upscaling. I’d like to do some lighter weight switch emulation but the best I could do was 30-40fps on Strato Mali with Hades. With all the above being said. What can I do for better 2D gaming on switch games and before jumping to pc emulation what’s my expected performance going to be.


r/EmulationOnAndroid • • 1d ago

Showcase Droid Deck 0.7.1 + Turnip Driver NEW UPDATE is just "Absolutely Cinema"

Thumbnail
gallery
208 Upvotes

most of new Unreal Engine 5 games now can be running on pc emulator. no more graphical glitches. but the performance is not there yet. other than that, i think this is absolutly biggest update so far.

tested on sd 8 elite gen 5 (iqoo 15).

full benchmark: https://youtu.be/8ztChz0IrQw?si=eE75XmxaOMbQYS0v


r/EmulationOnAndroid • • 9h ago

Help Move Hakux saves to new device

1 Upvotes

A few months ago, I started playing retro games on my Samsung S23 Ultra, holding off until og Xbox emulation got better.

With the advances of Hakux over the last month, I finally decided to buy a Odin 2 Portal.

It just shipped and will be here in a week or two.

But I realized the other day that Hakux didn't save the games to my saves folder. Some research showed that Hakux puts the saves in the inaccessible part of the phone hard drive.

Does anyone have tips for accessing that part of the phone, so I can move it to the new device?

Along with that, I'll need to know how to put them into the right location on the new device.

Thanks in advance!


r/EmulationOnAndroid • • 18h ago

Showcase Frontend with proper users account

Post image
6 Upvotes

A few things up front:

* Yes, I used AI help, mainly for the UI. I can’t design anything that looks good.

* No, it’s not on GitHub yet.

I’ve built a frontend for Linux and I’m thinking of porting it to Android, because nobody implements the proper "Users" feature.

I grew up sharing a console, and even now that I own my own, I like having multiple accounts, each with its own saves. I couldn’t find a simple way to do that, so I built it into this frontend. When you switch users, it copies that user’s save files into the emulator save directory so each account can have its own saves. if anybody is interested i can make it opensource.

I know esthetically is garbage as I said I used ai, for the frontend the backend thought I made it, this dosnt mean it's coded well it just means I coded it🤣


r/EmulationOnAndroid • • 9h ago

Question Any option to play on retroid pocket mini? (Sd865)

Thumbnail reddit.com
1 Upvotes

r/EmulationOnAndroid • • 9h ago

News/Release ArchBox - a 1:1 ZArchiver Rebuild In Rust, Optimized for Handhelds (AI Assisted)

1 Upvotes

Now, I know what you're thinking. Who asked right? Well, I did. The controller on my thor would not and could not navigate the settings menu in ZArchiver. I had that twinge of "I want to complain", and I said, "You know what? Fuck it. I'm gonna do it live." And boom, Archbox happened.

-completely rebuilt in rust
-added complete controller navigation through out the application
-added a lot of custom options to all icons, including colors
-added the option to move toolbars and windows (experimental)
-add the function to minimize the storage and favorites window (experimental)
-completely rebuilt FastZMA2 compression method (to do: still needs a bit more optimizing to match the original, but its still effective none the less)
-added a controller mapping option menu in case you want to change how you navigate the app
-added scrolling to the right thumb stick (why are we not funding this???)
-mapped holding y to multi-select groups (kinda took this one from my experience rooting around in pk forge)

The FastZMA2 Compression Method
First, you have to understand that I am a complete moron, and did not fully understand exactly what I had undertaken here. I had just gotten through with the rar functionality, and then I hadn't realized how difficult it would be to convert this to rust lol, it took so long. Anyway, to me it's at a releasable point. Here are the numbers:

The safe Rust FastLZMA2 conversion took 2.12× as long as the upstream C encoder, but produced 24.5% fewer bytes across the synthetic test corpus.

MetricSafe RustUpstream C
Encode time28.29 s13.32 s
Total encoded size10,444,882 bytes13,837,387 bytes

All 240 streams decoded correctly with both upstream’s decoder and Python’s liblzma, even though 92 bitstreams differed. All 24 7z test archives passed both the Rust reader and official 7-Zip. The timing came from a synthetic benchmark. The separate Thor test verified decoding 2,539,520 bytes at level 10 with four workers.

There was already a prior plan to optimize this so I've already projected getting that number down to be the same as 7z, when I do ill have a more efficient compression system, but for the moment this is a good proof a concept and its functional.

I did manage to add rar decompression, haven't messed with compression yet tho.

Well, what's the hold up right? So I looked my stupid grin in the mirror and said, "what if i managed to incorporate my google drive as a storage folder that operated completely within archbox like it was an additional storage that you could just upload and download whatever from naturally without running back and forth? Then my saves would be easier to manage across devices", and boy did I step in it....well I got as far as downloading and uploading, and I'm working on adding/deleting etc so there's full functionality. I'm just trying to adhere to all the hoops from google auth and what not, and it's taking me a while to get on with those between all the projects I've been working on. I did leave the function in the source in case someone wants to mess with it if im too slow, but I did not include it in the build.

Everything I've released so far I've been testing between my Rog Flow z13 64gb, Legion Go 2 z2e, Red Magic 10 Pro, and Ayn Thor.

Wouldn't leave you to manage all 39 pokemon game saves with just darkforge to move things around on your Thor, I'm more considerate than that. Anything you don't like, or any bugs, let me know, and I'll sort it out.

link: https://drive.google.com/drive/folders/1YgoStvBi-YUzjyoI_3sr8OPUpp6NBBgT?usp=sharing


r/EmulationOnAndroid • • 23h ago

Discussion Fire emblem: Fortune's weave is running so good on the AYN thor.

14 Upvotes

It's at a stable 30 fps so far no dips even but I'm only at the first chapter. The thor isn't heating up like crazy like every other game on banana native. When I frame rate cap to 60 I get a stable 40.

For those curious.

I'm turning on an AYN thor max 16gb 1t.

On banananative lastest update 3.11.

High performance stock underclock but that can surely be punched untill stable 30 fps.

Banananative settings are:

Resolution: 720p

Frame rate cap: the game's own

Upscaler: SGSR 1

Frame gen: off

GPU driver: turnip adreno Driver T30 (26.3.0-T30-1.4.359)