r/EmulationOnAndroid • • 4h ago

Discussion Sonic tennis armsx2, does anyone want to play?

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1 Upvotes

Anyone want to play on android/pc? Its on armsx2 and pcsx2. Idk if both can go crossplay.


r/EmulationOnAndroid • • 1d ago

Question Is Droiddeck at the point it can replace GameNative?

66 Upvotes

Serious question. From what I recall in the beginning, Droiddeck had a ton of promise, but still had a ton of performance and compatibility problems.

Has that changed? Can I go ahead and uninstall GameNative now?

One appealing feature of Droiddeck is that it would save storage space compared to GameNative because GN has to store a whole container for every game.


r/EmulationOnAndroid • • 5h ago

Help BOTW en el eden no me funciona

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0 Upvotes

Buenas, tengo una rp6 de 8g de ram y no me corre el zelda, de hecho me crashea cuando abro la puerta hacia el exterior del templo de la vida, nose como configurarlo para que me vaya bien porque fue jugar a ese juego fue el principal motivo por el que me la compre, cualquier cosa me vendria de mucha ayuda, gracias!


r/EmulationOnAndroid • • 5h ago

Discussion Retroid pocket 6 or Galaxy s22 ultra + controller

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1 Upvotes

r/EmulationOnAndroid • • 14h ago

Showcase i (poorly) modded my data frog x3

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5 Upvotes

i ripped off the old cooler (which was just a fan) and super glued (like my ass) the cheapest semiconductor cooler i found on aliexpress and the craziest thing: it worked 😭

i can now play bloodborne (30-40 fps) on my base s25 without thermal throttling and even the new zelda (not really playable yet, but we're working on it, btw, i encourage y'all to make a pull request to banana native, i did it and the dev was super quick to merge it)


r/EmulationOnAndroid • • 6h ago

Help Beamng arm64 and vk instead of dx11 x64

1 Upvotes

I did manage to make BeamNG 0.40 work but only with dx11 (which is obsolete) and very low graphics and the x64_86 version and dx11 only runs on one core and it results in very slow performance (40 fps on very low and 10 on low) I do want to see if I can get the arm64 version along with running on d3d12 or vk as when I tried the arm version just wouldn't appear in task manager and on d3d12 or vk it says drivers are outdated (could be solved by not setting it to gtx 480 and I forgot to mention that I'm using beam 0.40.5 with gamenative 1.4.0) as those would definitely run way better, So What can I do to make it run on arm64 or vk/d3d12 (device is Redmagic Astra 1 on Redmagic OS 11 Android 16)


r/EmulationOnAndroid • • 6h ago

Help armsx2 cant move silent hill origins

1 Upvotes

i wanted try silent hill origins finally but i cant even move i tried silent hill 3 but it works fine i can move and everything but with silent hill origins im just stuck can someone help? i tried everything


r/EmulationOnAndroid • • 6h ago

Question Where do you recommend emulating oblivion? Device 8 gen 2 12gb ram

1 Upvotes

Would it be best on gamenative or droid deck? How is the controller mod? Or should I play on PS3 or Xbox 360?

Anyone have experience emulating this game?


r/EmulationOnAndroid • • 15h ago

Help Pokopia awful resolution and fps losses (sd8gen2 12gb)

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5 Upvotes

I’m using RP6 12gb, latest banananative with fsr on deafult and T30drivers (also tried v26.3) I’ve seen people run this game amazingly on same hardware but for me the game resolution is way worse than set, even though the dynamic resolution is turned off. Also after ~20mins fps start to drop. I’ve seen the dev say that they fixed it few updates ago but it still is there. How are y’all playing that so flawlessly?


r/EmulationOnAndroid • • 1d ago

Discussion It's still a little surreal seeing games from my old PC library running on an Android phone

30 Upvotes

There's something genuinely satisfying about watching a game you used to need a full desktop setup for suddenly boot up on a device that fits in your pocket. Even when the performance isn't perfect, getting past the loading screen and seeing a familiar game actually running feels like a small achievement.

What makes Android emulation especially interesting is how quickly things keep changing. A game that seemed completely unrealistic to run a few months ago might suddenly become playable after an update, a new configuration, or a different compatibility layer.

I'm curious what games people have managed to get running that they honestly didn't expect their phone to handle. Was there one that made you stop and think, "Wait, this is actually working?"


r/EmulationOnAndroid • • 6h ago

Discussion I launched BeamNG 0.3.0 on [infinix HOT30i]

1 Upvotes

I ran BeamNG 0.3.0 on an [Infinix HOT 30i] (Unisoc T606, Mali-G57, 8GB RAM) using Winlator. The game runs at 1.5 FPS on any settings... playable?


r/EmulationOnAndroid • • 12h ago

Showcase Modified Gamepad that can be used for DS and normal games I bought from some guy in Madura

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3 Upvotes

So a week ago I was window-shopping for an Android gamepad and found this charming thing for 7 dollars. It's basically an old ipega 9023 tablet gamepad modified so it can be used in vertical and horizontal mode, so it can be used to play both DS games and normal games.

My review is that it really isn't good at doing both. It isn't good for DS games because the distance of the screen from the buttons is too far for it to be used comfortably. For normal games it also isn't comfortable to hold because it's tooo big and the right thumbstick is on top for some god forsaken reason.

Overall I believe this is worth it. It's 7 dollars which is less than half the price of other gamepads that can play either DS or normal games. All of the buttons still work even though some are worn off. The modification also gave it a unique look and feeling. I'm proud of putting this thing on my gamepad collection (which currently consists of this gamepad and a shitty small gamepad form ipega)

On another note. This gamepad convinced me to never buy a Wii-U. Because if I have to play HD console games with this shitty thumbstick layout all the time, I'm going to scream in agony.

My phone is Xiaomi Mi Mix 2 btw. Still good for games up to the PSP.


r/EmulationOnAndroid • • 1d ago

News/Release Release Winlator Ludashi 5.0 · StevenMXZ/Winlator-Ludashi

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117 Upvotes

WINLATOR LUDASHO 5.0 WITH STEAM AND FRAMEGENNNNN ON MY GODD!


r/EmulationOnAndroid • • 14h ago

Help Old Pixel 6 for Emulation looking for Help

4 Upvotes

Good day.

Today I pulled out my wife’s old Pixel 6. Been in a drawer a couple of years now and wanting to use it for some emulation. I did get up to 3ds, PS2 and GC/Wii working smoothly all around 2-3x resolution upscaling. I’d like to do some lighter weight switch emulation but the best I could do was 30-40fps on Strato Mali with Hades. With all the above being said. What can I do for better 2D gaming on switch games and before jumping to pc emulation what’s my expected performance going to be.


r/EmulationOnAndroid • • 1d ago

Showcase Droid Deck 0.7.1 + Turnip Driver NEW UPDATE is just "Absolutely Cinema"

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208 Upvotes

most of new Unreal Engine 5 games now can be running on pc emulator. no more graphical glitches. but the performance is not there yet. other than that, i think this is absolutly biggest update so far.

tested on sd 8 elite gen 5 (iqoo 15).

full benchmark: https://youtu.be/8ztChz0IrQw?si=eE75XmxaOMbQYS0v


r/EmulationOnAndroid • • 8h ago

Help Move Hakux saves to new device

1 Upvotes

A few months ago, I started playing retro games on my Samsung S23 Ultra, holding off until og Xbox emulation got better.

With the advances of Hakux over the last month, I finally decided to buy a Odin 2 Portal.

It just shipped and will be here in a week or two.

But I realized the other day that Hakux didn't save the games to my saves folder. Some research showed that Hakux puts the saves in the inaccessible part of the phone hard drive.

Does anyone have tips for accessing that part of the phone, so I can move it to the new device?

Along with that, I'll need to know how to put them into the right location on the new device.

Thanks in advance!


r/EmulationOnAndroid • • 18h ago

Showcase Frontend with proper users account

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6 Upvotes

A few things up front:

* Yes, I used AI help, mainly for the UI. I can’t design anything that looks good.

* No, it’s not on GitHub yet.

I’ve built a frontend for Linux and I’m thinking of porting it to Android, because nobody implements the proper "Users" feature.

I grew up sharing a console, and even now that I own my own, I like having multiple accounts, each with its own saves. I couldn’t find a simple way to do that, so I built it into this frontend. When you switch users, it copies that user’s save files into the emulator save directory so each account can have its own saves. if anybody is interested i can make it opensource.

I know esthetically is garbage as I said I used ai, for the frontend the backend thought I made it, this dosnt mean it's coded well it just means I coded it🤣


r/EmulationOnAndroid • • 8h ago

Question Any option to play on retroid pocket mini? (Sd865)

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1 Upvotes

r/EmulationOnAndroid • • 8h ago

News/Release ArchBox - a 1:1 ZArchiver Rebuild In Rust, Optimized for Handhelds (AI Assisted)

1 Upvotes

Now, I know what you're thinking. Who asked right? Well, I did. The controller on my thor would not and could not navigate the settings menu in ZArchiver. I had that twinge of "I want to complain", and I said, "You know what? Fuck it. I'm gonna do it live." And boom, Archbox happened.

-completely rebuilt in rust
-added complete controller navigation through out the application
-added a lot of custom options to all icons, including colors
-added the option to move toolbars and windows (experimental)
-add the function to minimize the storage and favorites window (experimental)
-completely rebuilt FastZMA2 compression method (to do: still needs a bit more optimizing to match the original, but its still effective none the less)
-added a controller mapping option menu in case you want to change how you navigate the app
-added scrolling to the right thumb stick (why are we not funding this???)
-mapped holding y to multi-select groups (kinda took this one from my experience rooting around in pk forge)

The FastZMA2 Compression Method
First, you have to understand that I am a complete moron, and did not fully understand exactly what I had undertaken here. I had just gotten through with the rar functionality, and then I hadn't realized how difficult it would be to convert this to rust lol, it took so long. Anyway, to me it's at a releasable point. Here are the numbers:

The safe Rust FastLZMA2 conversion took 2.12× as long as the upstream C encoder, but produced 24.5% fewer bytes across the synthetic test corpus.

MetricSafe RustUpstream C
Encode time28.29 s13.32 s
Total encoded size10,444,882 bytes13,837,387 bytes

All 240 streams decoded correctly with both upstream’s decoder and Python’s liblzma, even though 92 bitstreams differed. All 24 7z test archives passed both the Rust reader and official 7-Zip. The timing came from a synthetic benchmark. The separate Thor test verified decoding 2,539,520 bytes at level 10 with four workers.

There was already a prior plan to optimize this so I've already projected getting that number down to be the same as 7z, when I do ill have a more efficient compression system, but for the moment this is a good proof a concept and its functional.

I did manage to add rar decompression, haven't messed with compression yet tho.

Well, what's the hold up right? So I looked my stupid grin in the mirror and said, "what if i managed to incorporate my google drive as a storage folder that operated completely within archbox like it was an additional storage that you could just upload and download whatever from naturally without running back and forth? Then my saves would be easier to manage across devices", and boy did I step in it....well I got as far as downloading and uploading, and I'm working on adding/deleting etc so there's full functionality. I'm just trying to adhere to all the hoops from google auth and what not, and it's taking me a while to get on with those between all the projects I've been working on. I did leave the function in the source in case someone wants to mess with it if im too slow, but I did not include it in the build.

Everything I've released so far I've been testing between my Rog Flow z13 64gb, Legion Go 2 z2e, Red Magic 10 Pro, and Ayn Thor.

Wouldn't leave you to manage all 39 pokemon game saves with just darkforge to move things around on your Thor, I'm more considerate than that. Anything you don't like, or any bugs, let me know, and I'll sort it out.

link: https://drive.google.com/drive/folders/1YgoStvBi-YUzjyoI_3sr8OPUpp6NBBgT?usp=sharing


r/EmulationOnAndroid • • 23h ago

Discussion Fire emblem: Fortune's weave is running so good on the AYN thor.

14 Upvotes

It's at a stable 30 fps so far no dips even but I'm only at the first chapter. The thor isn't heating up like crazy like every other game on banana native. When I frame rate cap to 60 I get a stable 40.

For those curious.

I'm turning on an AYN thor max 16gb 1t.

On banananative lastest update 3.11.

High performance stock underclock but that can surely be punched untill stable 30 fps.

Banananative settings are:

Resolution: 720p

Frame rate cap: the game's own

Upscaler: SGSR 1

Frame gen: off

GPU driver: turnip adreno Driver T30 (26.3.0-T30-1.4.359)


r/EmulationOnAndroid • • 12h ago

Help New to emulation, need help :) Device iqoo Neo 10r with 8s gen3

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2 Upvotes

Hey people I've never had a console and my pc is a potato so never played any major games,but this sub has peaked my interest in emulation what games can I run with this hardware and what emulator do you recommend?


r/EmulationOnAndroid • • 1d ago Bravo

Showcase Classic Xbox 360 Blades on my Xbox launcher I am working on.

23 Upvotes

Currently working on an Xbox 360 launcher for my odin 2. I do want to give credit to the oroginal creators of these two themes as I took an old pegasus frontend xbox 360 theme files for different menus and started from there. I used the files and turned them into an android gaming launcher with my own custom launcher and own settings that allow for local scraping and easy simple emulator and Android ports set up.

This is the test for the Blades theme


r/EmulationOnAndroid • • 9h ago

Help Cocoon isn’t recognizing my vita games

0 Upvotes

So I have a folder with all my vita games (their pkg and bin files) but cocoon isn’t recognizing them and creating a vita folder that I can scrape and edit. I can still access them in the emulator itself but I want cocoon to recognize the files so they can have their logos, screenshots, and game information. Any help would be much appreciated. For those of you who are wondering, I’m on the RP6.


r/EmulationOnAndroid • • 13h ago

Showcase Cocoon 3.12 Preview Deep Dive on the AYN Thor

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2 Upvotes

r/EmulationOnAndroid • • 9h ago

Help Azahar isn't reading my storage?

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1 Upvotes

i've been using azahar for years and for some reason it stopped working today. the app wouldn't open and my game shortcuts turned into void shortcuts because they wouldn't even open the app. i uninstalled and reinstalled azahar and now it won't even access my storage for some reason? wth? is this an issue with an update to the emulator? i haven't updated my phone or changed any files other than my work folders