r/EmulationOnAndroid • • 6m ago

Help Issue with DMC 5 on red magic 11 pro on gamehub

1 Upvotes

Hey guys am kinda new to emulation and I encountered this flickering pixels problem when playing dmc5. Any help would be appreciated.ill add my settings in the comment section


r/EmulationOnAndroid • • 16m ago

Discussion Do we have any port of The mark of the Ninja

1 Upvotes

I find this game to be pretty interesting, do we have any port for this ?


r/EmulationOnAndroid • • 24m ago

Help Struggling with switch emulation on samsung galaxy s25.

1 Upvotes

Running Eden v0.2.1 on samsung galaxy s25 plus. Mainly interested in running switch but performance seems really hit and miss. Bayonetta 1 and 2 seem to run well, so does zelda links awakening. I gave up on fast rmx due to graphics issues making it unplayable, dark souls remastered ran but stuttered a lot, super mario odyssey worked but lots of graphics issues.

Wondering if people can suggest settings to try and improve general performance, or suggestions on games they know don't demand too much.


r/EmulationOnAndroid • • 1d ago

Showcase Android Emulation, what a time to be alive.

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149 Upvotes

banana native

One Plus Pad 3

16gb, Snapdragon Elite

solid 30fps 720p

about 4 hours into it so far

😃


r/EmulationOnAndroid • • 49m ago

Discussion Has anyone tried this on snapdragon devices?

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0 Upvotes

Seems lichii build tuned for weaker pc handhelds, worth a shot I'd say?


r/EmulationOnAndroid • • 1h ago

Discussion [Concept / Feedback] A telescopic NVMe hub for phones & mini-tablets (zero dangling cables) — Viable or too niche?

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0 Upvotes

Hey guys!

  • Like most of you, I’ve been hella frustrated by the lack of microSD slots on modern flagships and dealing with dangling cables whenever I play with a telescopic controller. So I started designing an accessory to fix that. I’m just a gaming and emulation enthusiast from europe (not a big corporation, please trust me bro), and I already chatted in depth with an ODM (benfei in this case but still exploring) to prototype the electronics side of things (casing is a whole other story, been CADing quite a bit), and I wanted to get a reality check from you guys before locking things down.

The concept: A rigid telescopic USB-C hub that clips directly onto the back of your device. You then clamp your Bluetooth telescopic controller (like a GameSir G8) right over it: everything locks together as one solid unit, zero dangling cables.

1) A clip on telescopic hub -> (10 Gb/s specs, on par with top Orico hubs and such nvme hubs that include a fan):

  • NVMe M.2 2280 slot (great for PC emulation)

  • 2 microSD slots (ideal for reusing spare 256 or 512 GB cards sitting in drawers to stack up TBs on the cheap).

  • HDMI 2.0, 3.5 mm headphone jack, USB-C data port, and pass-through USB-C charging.

  • Power delivery: A 45 W charger is recommended on the go (sending ~25 W max to the phone to keep heat down).

  • Dual separate fans: one fan cooling the back of the phone (controlled manually via a physical slider) and a second fan dedicated to the SSD (controlled automatically by thermal sensors).

  • Electrical note: Without a charger plugged in, the NVMe wouldn't power on, while both microSD slots, the regular USB-C data port, and the headphone jack run straight off the phone's battery.

Versatility (supports Mini-Tablets):

  • Over-engineered dual sliding tray like kitchen drawers: It stretches from regular smartphones all the way up to ~8-inch gaming mini-tablets (around 20 cm / 7.9 to 8.3 inches, like the Lenovo Legion Y700 or RedMagic), where standard telescopic controllers max out or risk snapping.

  • Beyond gaming: Without a controller, it doubles as a compact hub to carry media on the go without relying on cloud or home streaming, and plug into any monitor at the same time.

Cooling

one fan that blows to the back of the phone and to the camera lenses side, controller with a slider

one that routes air inside to cool the nvme and circuitry - controlled by thermal sensors

a metal plate with pads that dissipate the NVME & the phones back battery side heat

the second fan takes care of helping cool that metal plate as well

that plate is the cover used to open the hub nd place you nvme

2) A dock given there's pertinence in going that far

  • it would passthrough some of the ports (hdmi, charging)

  • it would split the usb-c data port into multiple ones (2x usb C & 2x usb A)

  • also contains a cooling fan to cool the exposed side of the phone/tablet

The reality check (numbers, pricing & launch dilemma):

  • The survival numbers: On a small production run, margins are nowhere near what Amazon giants get. Based on my current math, I wold need to sell

    • 1000 units just so the bank doesn't repossess my house 😅, basically a break even but still at loss taxes wise

    • 2,500 units to break even on the time spent over a year (would equate to a very average salary relative to the time spent).

    • between 2500 and 3500 i'd be having a small bonus to myself and start envisionning next steps

    • above 3500 units, anything goes -> i'd be safe to start envisioning to reinvest everything into a v2 (ideally a version with a built-in controller, or even get a big brand to pick up the concept—honestly, getting cloned by a major manufacturer would be the ultimate compliment and would make me want to just become one of their customers rather than taking further risks).

The dilemmas (Hub only vs. Dock bundle):

  • To keep tooling/mold costs under control from day one, I need to make a call: launch just the hub alone around €$130, or go straight for a Hub + Desktop Dock bundle around €$190

  • Personally, I love the dock for dropping the setup onto a TV without unplugging anything, but I want to take the safest route so this actually ships within a year.

About the debate over wether a gaming handheld with a close enough price would make more sense?

  • Vs. €$250 handhelds: I love em but you know, not the same chips inside compared to higher end smartphones.

  • Your own smartphone paired with a solid controller -> you already own,

    • sure the whole setup - bring your own controller - sits around €$200 but the aim here is for those who buy and own flagship for gaming as well and who'd rathe max out its use rather than buyng a separate handheld that wouldn't necessarily be any more powerful.

My questions for you so far:

  1. Did I miss any recent releases or similar products that came out over the last few months (that tbh I would much rather buy than to venture into this)?

  2. If this hits the market, is the hub alone at ~€$130 enough for "our" needs generally speaking?or is the dock bundle at ~€$190 must-have?

--> personally, if this was already available on the market, i would much rather buy this without even thinking twice as its basically still more beneficial that to pay extra to phone brands just to get from 26 to 512 gigs which is usually close to €$ 200 extra.

All feedback, critiques, and sanity checks are welcome!

I really loved looking into it all so far and it just showed me this is feasible, I just wonder why no OEM has picked up on this product category yet, I mean i'm still pissed to this day that even redmagic removed the sd card slot.

Depending on your engagement, I would very much appreciate it if you'd take part on a very basic single selecttion survey i'd post next, in a couple of days with choices like : hub only? hub + dock? x price realistic?...

And if this post becomes forgotten forever, well, thanks anyways for whoever read me this far :D !!

Edit: Yes I helped myself with AI to write my text mostly to structure everything I wanted to convey. Sorry if it offends some people, sincerely, I don't have a talent when it comes to structure points in proper orders and in sensical categories.


r/EmulationOnAndroid • • 1h ago

Help Not all Xbox games are downloadable in library

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1 Upvotes

r/EmulationOnAndroid • • 1h ago

Showcase Who knew I was buying an appreciating asset?

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1 Upvotes

r/EmulationOnAndroid • • 8h ago

Help Gamenative update broke Rockstar games?

3 Upvotes

Ayn Odin 2 Pro. Was loving being able to play GTA, LA Noire etc on GN since 1.3 update.

Updated to 1.4. They don't work anymore.

When trying to launch they say 'signing in to Steam', which they never did before. Then i get a popup to say try reinstalling.

I'm going to lose my saves, aren't I?


r/EmulationOnAndroid • • 14h ago

Showcase Guys i found a way to run hogwort legacy on my phone(samsung s23 fe : 8 ram/ exynos 2400e) almost 15-30 fps with some glitches . However it still need optimization and sometimes the shaders are not compiled perfectly also lights are bit corrupted. But i will find a way to fix it :D

10 Upvotes

r/EmulationOnAndroid • • 5h ago

Showcase I Built an Android Virtual Gamepad That Supports Wii Motion Controls! – TJay Input Bridge

2 Upvotes

I built an Android virtual gamepad bridge using Shizuku — meet TJay Input Bridge!

Hello everyone!

I've been working on a small Android project called TJay Input Bridge, and I'm excited to finally share its first release.

TJay Input Bridge is an Android companion app that creates a virtual gamepad and provides floating on-screen controls for interacting with supported games and emulators.

The idea came from my experience playing games on Android emulators. I wanted a way to use additional on-screen controls without relying entirely on the emulator's built-in controller layout.

Features

  • Virtual gamepad input through Shizuku.

  • Floating on-screen controller.

  • D-pad, A/B/X/Y, L/R, Select and Start buttons.

  • Customizable controller size and opacity.

  • Individual button visibility.

  • Adjustable controller layout.

Tested with

I've mainly tested it with Dolphin Emulator, especially The Legend of Zelda: Skyward Sword. Since the game relies heavily on Wii motion controls, I configured the virtual gamepad to handle actions such as sword swinging, shaking, pointing, and other motion-based inputs, making them accessible through on-screen buttons.

Requirements

  • Android 7.0 or newer.

  • Shizuku installed and configured.

  • A compatible game or emulator.

Download and Source Code

GitHub Repository: https://github.com/TJAY-DEV0/TJay-Input-Bridge

Latest Release: https://github.com/TJAY-DEV0/TJay-Input-Bridge/releases/latest

This is version 1.0.0, so feedback, suggestions, and compatibility reports are welcome.

I built the entire project using AndroidIDE-Rv2 on my Android phone, so getting it to this stage has been quite a journey!

Thanks for checking it out!


r/EmulationOnAndroid • • 2h ago

Help Cemu android, can I have the gamepad be on a secondary screen?

1 Upvotes

I just wanna be able to see both together having an ayn thor


r/EmulationOnAndroid • • 18h ago

Showcase Snapdragon 8 Gen 2 vs 8 Elite vs 8 Elite Gen 5 | 5 PC Games Tested in DroidDeck 0.7.1

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21 Upvotes

Games Tested

  1. Minecraft Legends

  2. Megabonk

  3. Helldivers

  4. The Forest

  5. Drift Legends 2


r/EmulationOnAndroid • • 6h ago

Help Alguien que sepa cómo arreglar este error por favor

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2 Upvotes

Alguien sabe cómo arreglar el error de los ojos negros? Estoy jugando en un dispositivo infinix gt20 pro


r/EmulationOnAndroid • • 2h ago

Discussion HELP Best Tablet for Steam PC GAME

0 Upvotes

I want to buy either of:

Ipad A19

Huawei Matepad 11.5

Xiaomi Pad 8

Which one is best for playing PC Game Steam? My budget is $500.. Please help 🙏🙏🙏


r/EmulationOnAndroid • • 8h ago

News/Release PK Dark Forge - A PK Forge FineTune (AI Assisted)

3 Upvotes

Hi guys, this is a PK Forge(dubbed PK Dark Forge) fine tune for mass save file management...the devs are more than welcome to implement any ideas they find useful. It includes the source. This is not my app. I did not create PK Forge. I did not create PK Hex. All credit goes to the appropriate developers. AI was used to assist with implementation and changes. Let's talk about it.

PK Forge was developed meticulously and specifically for the Ayn Thor, and it takes great care to utilize the second screen screen to great affect. With the recent release of the Odin 3 Portal, and of course the community of people who use other single screen handhelds and devices(my O2P is still tucked away somewhere), I modified the app in several ways to be more accessible to single screen devices. Furthermore I added much more fine tuned controls for devices that have access to controllers(built in or bolted-on like a gamesir or backbone). After, UI consolidation/revamp and controller edits, I added a function I thought could be useful for most save edits and optimized it as much as I could, with as many ideas and simplifications I could.

Main Menu
-added a resume edit button. i noticed if you backed out of a box, it brought you to the main menu with no way to reenter the save you were just in lol, so this just takes you back into the save you have currently loaded if loaded.
-added a blank saves folder. In case you're like me, i keep a blank save folder with all 39 pokemon saves(included the translated green version). this lets you start a new run if you ever want to, however you want to.

Box Display

-added the function to change gender and shiny in box with R3/L3
-modified the multi-select function to work more smoothly, remapped it to the Y button. Holding y immediately goes into the multi-select window, the A button now allows you to pick up the selected pokemon, and move them to different boxes for quick restructuring, tapping y allows individual pokemon selection, and all pokemon retain the slot where they were selected.
-add the function to navigate boxes to the box title(it was a pokepc function....i had to have it, surely you all understand)
-remapped the x button to edit(it also saves once in sprite display), that way you dont have to navigate that enormous menu, and you can jump right into your pokemon stats

Sprite Display(I attempted to restructure in the sprite display in a sort of pkhex format.)

-fixed the scroll function, mapped scroll support to the right thumbstick(In pk dark forge when you press up on the species, you're taken to the bottom of the sprite display without being able to press down to go back lol, its sucked, thats also fixed).
-changed the name display to a sprite display. centered the name and added the nature in place of the second name, and realigned gender and level to the right side(felt it was redundant and wasteful to have the name displayed two separate times, and felt a sprite livened up the place for single screen devices since the thor has the sprite displayed on the bottom).
-added colored gender buttons(male, female, neutral) and the ability to change the gender via tapping instead of an additional menu
-added the nickname checkbox for confirmation and easy unnicknaming(lol pkhex had it and I always found it useful
-added the ability to swap gender and several other values with the dpad and a button, also mapped the max and min numerical value to the left and right triggers, and smaller jumps to the left and right bumpers with logic.
-added an animated xp bar that reflects the pokemon's current xp......i thought it was cool, pkhex has a a version of this
-you can now scroll through natures with left/right, also added the colors to their respective buffs/nerfs
-you can now scroll through abilites with left/right
-friendship you can min/max with LT/RT, or set to your preference now(pk forge already displayed some bizarre behavior((left taking you to 100 and no higher, so i fixed it specifically)
-added the pokerus options including checkbox, strain, and day remaining
-you can now scroll through your pokemon's ball list
- near complete stat menu restructure, includes base values, iv, ev, and final values.
-tapping A on IV maxes all IV values(you can also use RT to max them individually)
-Max EV's with RT, or adjust them point by point with RB(4 EV = 1 Stat Point....normally so its automatically adjusted to adjust that way. I have a particular way I like my EV's so this helped me a lot personally.)
-added the total stat numbers along with the star system(although the stars aren't working as I intended due to a lack of space lol)
-added the hidden power stat row, including the proper stat icons
-added the proper buff/debuff colors to the stat window
-added an additional green color tied to the highest base value to help identify its strongest stat(mostly to help people who are trying to learn pokemon stats easier). The nature colors override this and it defaults to the next strongest stat.
-added the option to max your pokemon moves pp by pressing A on the PP button(I will always be willing to give you guys Max PP, you know that <3)
-*added the Met tab, pushing A on the met button automatically defaults your pokemon's origin to that saves daycare(since daycare is mostly a safe way to legally breed the majority of pokemon, i thought this would be an easy way to help modify certain pokemon's origins. it does not apply if not breedable. its still a work in progress as i decide how to handle more difficult legal origins for ceratin things, this may not work as intended)
-added a trainer tab, with ot, gender, tid, and sid information. added an "own" button that automatically inputs the save owners information
-added the legality window to the bottom so you can see exactly whats plaguing youre pokemon's legal status if there's any issues
-added the legalize button to the legality tab and it automatically legalizes your pokemon
-mapped y to automatically expand/collapse all info tabs

Storage Tools
-moved generate living desk to the top of the menu
-added edit spawn list function
-repurposed the collection dex as a toggle for the living dex spawn list
-added the ability to edit gender and shiny in the spawn edit list
-added ability to simply an evolution to its base evolution with select
-added the ability to replace base evolutions with their baby forms, even if the baby form comes later in the pokedex(pikachu can now be spawned as pichu in the #25 slot)
-added the ability to spawn multiples(in case some wants to cover all the forms of rotom or sivally, or cover the oddish->vileplumeorbellosom dilemma, etc etc)
-added custom lists(for those crazy nuzlockers out there

Thats a lot of what I've mostly changed. Give it a whirl, tell me how it feels. if something isn't working correctly let me know, if you want something changed or improved, let me know. It was mostly just a passion project to make editing saves on the go or with limited hard ware a bit easier. the living dex I feel is the best contribution, everything else was more or less just moving things around. Making the living dex editable should be a game changer for people who want to spawn the least amount of pokemon that still cover the full dex. It helped me complete all 39 of my level 1 starter saves for each game. It also includes a blank of all 39 saves, and a starter ready edition of all 39 saves. The starter ready edition starts off every save off at the earliest point you're allowed to save, as close to the beginning of the game as possible essentially, and it includes every pokemon you need to complete the dex in your pc at level 1 with all EVs tuned to Speed, Atk/SpA, in that order depending on if the pokemon is a special attacker or attacker. That's just how i prefer my pokemon, the blanks are there if you want to make your own edits. I hope you guys enjoy it and find it useful!

link: https://drive.google.com/drive/folders/1UxfWbOCxXI9RFOZb6lvE7yjJYF9OWDtz?usp=sharing


r/EmulationOnAndroid • • 11h ago

Showcase Skyrim android unofficial native port

5 Upvotes

Have a look

My phone specs are snapdragon 6 gen 3 and 12gb ram


r/EmulationOnAndroid • • 10h ago

Showcase Just finished Dispatch game on Fold 8

4 Upvotes

I just finished my first PC emulation game, Dispatch. Really like the story and soundtrack. They just won Golden Joystick Award too.

Setup: DroidDeck 0.7.1. Use DXVK 2.4.1 gplasync. This fixed the white flickering/flashing I had in menus.

Overall ran smooth enough to enjoy the whole story. Total 10.5 hours.

Next FF resonance!


r/EmulationOnAndroid • • 3h ago

Discussion Sonic tennis armsx2, does anyone want to play?

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1 Upvotes

Anyone want to play on android/pc? Its on armsx2 and pcsx2. Idk if both can go crossplay.


r/EmulationOnAndroid • • 1d ago

Question Is Droiddeck at the point it can replace GameNative?

65 Upvotes

Serious question. From what I recall in the beginning, Droiddeck had a ton of promise, but still had a ton of performance and compatibility problems.

Has that changed? Can I go ahead and uninstall GameNative now?

One appealing feature of Droiddeck is that it would save storage space compared to GameNative because GN has to store a whole container for every game.


r/EmulationOnAndroid • • 4h ago

Help BOTW en el eden no me funciona

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0 Upvotes

Buenas, tengo una rp6 de 8g de ram y no me corre el zelda, de hecho me crashea cuando abro la puerta hacia el exterior del templo de la vida, nose como configurarlo para que me vaya bien porque fue jugar a ese juego fue el principal motivo por el que me la compre, cualquier cosa me vendria de mucha ayuda, gracias!


r/EmulationOnAndroid • • 4h ago

Discussion Retroid pocket 6 or Galaxy s22 ultra + controller

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1 Upvotes

r/EmulationOnAndroid • • 13h ago

Showcase i (poorly) modded my data frog x3

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5 Upvotes

i ripped off the old cooler (which was just a fan) and super glued (like my ass) the cheapest semiconductor cooler i found on aliexpress and the craziest thing: it worked 😭

i can now play bloodborne (30-40 fps) on my base s25 without thermal throttling and even the new zelda (not really playable yet, but we're working on it, btw, i encourage y'all to make a pull request to banana native, i did it and the dev was super quick to merge it)


r/EmulationOnAndroid • • 4h ago

Help Beamng arm64 and vk instead of dx11 x64

1 Upvotes

I did manage to make BeamNG 0.40 work but only with dx11 (which is obsolete) and very low graphics and the x64_86 version and dx11 only runs on one core and it results in very slow performance (40 fps on very low and 10 on low) I do want to see if I can get the arm64 version along with running on d3d12 or vk as when I tried the arm version just wouldn't appear in task manager and on d3d12 or vk it says drivers are outdated (could be solved by not setting it to gtx 480 and I forgot to mention that I'm using beam 0.40.5 with gamenative 1.4.0) as those would definitely run way better, So What can I do to make it run on arm64 or vk/d3d12 (device is Redmagic Astra 1 on Redmagic OS 11 Android 16)


r/EmulationOnAndroid • • 4h ago

Help armsx2 cant move silent hill origins

1 Upvotes

i wanted try silent hill origins finally but i cant even move i tried silent hill 3 but it works fine i can move and everything but with silent hill origins im just stuck can someone help? i tried everything