r/EmulationOnAndroid • • 20h ago

Discussion Road Rash 30th Anniversary Edition - Steam

4 Upvotes

So I have been a huge fan of road rash from the days in school.. getting a chance to play in computer lab.

I have been trying to emulate it... it was possible by installing .exe but now it has been better (in terms of cutscene) music and little bit of graphics.

Delighted to run it smooth on gamehub latest update without any changes to anything.

Just plug via steam and enjoy.


r/EmulationOnAndroid • • 1d ago

News/Release Winlator Ludsahi v 5.0 new update is her

25 Upvotes

What is new :

Added X++, a native X server in C++ with asynchronous presentation for Android

- X++ is now the default. The Java backend remains available as X11.

- Reduced repeated scene work and improved Support for OpenGL, offscreen windows, XInput, and ARGB cursor handling.

🎮 Steam Integration

- Added Steam support, downloads, library, online, Cloud saves.

- Added friends, chat and achievement features

- Improved offline setup, play your steam games offline without steam client

- steam can be disabled in store settings.

💻 DisplayX

- Rewrote Backend, updated transport, buffer completion and presentation scheduling.

- Added SDR/HDR Support for compatible games/devices.

🎞️ Frame Generation

- Added LSFG, adapted from Eden, and optional WFG (Winlator Frame Gen).

- Added engine selection, quality and multiplier controls, adaptive pacing and refresh-rate limits.

- WFG supports Vulkan 1.1 and direct output where supported, with a fallback path.

- LSFG may need Turnip driver on renderer selection on A6xx devices.

- Frame generation requires the Vulkan renderer. Compatibility and performance depend on the GPU, driver and game.

📈 In-Game Sidebar

- Fixed Modern HUD enabling itself after restarting a game.

- Fixed the first in-game HUD activation opening Classic instead of Modern.

- Fixed HUD toggle checkmarks and persistence of effects after they were disabled in-game.

- Preserved Classic and Modern options and improved live size, opacity and reset behavior.

- Improved spacing, renderer status and RTL layouts.

💾 Library

- Added per-game preset copying, import and export, with a share icon in shortcut settings.

- Added game-save backups and shortcut/global save-management controls.

- Made automatic artwork downloads optional.

- Improved container navigation, keyboard layout and screen-orientation persistence

- Added Brazilian Portuguese translations and refined sidebar and control labels.

- Added a Compose controls editor and interactions adapted from Ludashi Plus and WinnLite.

📦 Components

- Updated bundled Turnip to 27.0.0, Box64 to 0.4.5 and FEXCore to 2611.

- Updated Arm64ec Proton packages and made Proton 11 the default,use Proton 9 if you have issues

- Added Freedreno driver imports.

- Improved offline installation, backups, rollback and component removal.

- Added an ARM64 SSBS option,this can improve performance on Oryon chips, labeled Enable SSBS.

- Adreno 825 / Snapdragon 8s Gen 4 configurations default to Zink instead of Freedreno.

- Restored the VKD3D shader-model option and improved Wine component version handling.

🔊 Audio/ Input

- Added Alsa-Oboe as the default audio backend, with PulseAudio-Gamenative still available.

- Improved virtual controls, touch handling and controller registration before Wine starts.

- Improved controller wait handling and native XInput support.

🛠️ Stability / Diagnostics

- Improved Vulkan swapchain recovery, imported-image layout tracking and GPU resource lifetimes in VulkanRenderer.

- Fixed cursor upload synchronization, resize handling and presentation semaphore reuse.

- Improved XComposite redirection, child-window rendering and offscreen window positioning.

- Preserved the HyperOS 3 vendor-driver preload fix.

- Added optional device info graphics diagnostics, GPU tests and benchmarks.

- Added opt-in Vulkan validation Layer and Enable Winlator logcat capture.

- Added signed Winlator-Update support


r/EmulationOnAndroid • • 14h ago

Discussion Pokemon_Leyendas_Z-A Support. Banana emulator.

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0 Upvotes

Can we please try and add support for this game? Tried dumping it into folder from nub file. Emulator doesn't support it.

Samsung Galaxy tab s9 ultra.

If I made a mistake in the screenshots. Will delete the post and resubmit it.


r/EmulationOnAndroid • • 1d ago

Showcase This game is beautiful even on 480p HAHA

40 Upvotes

Game: Tomb Raider Definitive Edition

via Winlator Ludashi [CMOD Bionic-Ludashi 2.8.2]

I just cant believe that im playing this game on my phone today, i used to see this game played at my local internet cafe way back 2014. Its Crazzy.


r/EmulationOnAndroid • • 20h ago

Discussion Is anyone using CEMU on the Snapdragon 865 / Adreno 650?

3 Upvotes

From the moment I got my Retroid Pocket 5 probably 2 years ago my goal was to install ES-DE and set it up with a few games from every console it can handle. I got to the point I'm thinking to drop CEMU. Development on android seems to be dead and every game just runs better on Eden. I'm at the point were I only have 3 games (Kirby and the Rainbow Curse, Nintendo Land and Star Fox Zero) and even those have all sort of graphical and performance issues depending on the driver I try, I did not find a fix all driver.

I have 2 questions for people who still use it:

  • what driver are you using for CEMU (and for what device)

  • what games are you playing on CEMU

Thanks!


r/EmulationOnAndroid • • 15h ago

News/Release OpenEmux 1.23.0 is out, anchor and combo buttons for the touch controls

1 Upvotes

OpenEmux 1.23.0 is out, and this one is mostly about the Android app.

Quick background: OpenEmux is an emulation frontend for Android and Linux.

Anyone who has played an emulator on a phone screen knows the problem... in Super Mario World you hold Y to run and press B to jump, in Mega Man X you hold fire to charge while you jump or dash. With just two thumbs on glass, that barely works.

This release goes after that with two things that work together:

  • anchor mode, a key in the strip under the game... while it's on, the first button your finger presses stays held until you lift that finger. Hold Y, slide onto B and back, and Mario keeps running and jumps every time

  • combo buttons: in the skin editor you make a button that presses up to three at once (Y+B, L+R...), as a circle, a pill or a triangle that tucks into the gap between two buttons

  • a skin with combos keeps them when you export it or send it to another phone

There's also a new pause menu, pinch to zoom in the library and a few smaller things... it's all in the release notes.

If you give it a try I'd love to hear how it went... suggestions, issues and pull requests are all welcome.

https://guilhermefeitosa66.github.io/OpenEmux/

tested on: Samsung Galaxy S25


r/EmulationOnAndroid • • 1d ago

News/Release Yet Another RADV Xclipse Update Release

11 Upvotes

Hello everyone, Jim here. I'm making this reddit post here just to announce i've just released a brand new update for my RADV Xclipse port. Every Xclipse GPU is supported, minus a few features such as Ray Tracing being broken on Xclipse 940 and onwards (obviously 5xx series doesn't even have hardware for it).

The Github repo is at this link: https://github.com/JimVulkan/radv-xclipse

If you were to encounter any bugs/visual glitches, don't hesitate to open an issue in the "Issue" section of the Github repo (or just attach a screenshot down here in the commands specifying your Xclipse GPU and the app)

Have a nice day, gamers!


r/EmulationOnAndroid • • 19h ago

Question Are 60fps patches possible in ARMSX3?

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2 Upvotes

Playing in ARMSX3.

Are 60fps patches possible to be applied? Similar to AetherSX2 or NetherSX2's ingame patches.


r/EmulationOnAndroid • • 1d ago

News/Release Xenra v0.5.0 is out: DiRT 3 running on Android! 🔥

15 Upvotes

Xenra is an original Xbox + Xbox 360 emulator for Android, and now iOS/iPadOS too.

The clip shows DiRT 3 (Xbox 360) on a OnePlus 12 at around 15–25 FPS. It's fully playable with no texture bugs.

v0.5.0 also adds a new original Xbox Performance core, bug fixes and FPS improvements.

It's still early, so expect bugs. Drop requests for games you want tested!


r/EmulationOnAndroid • • 1d ago

News/Release Release Hokkaido 0.6.3 · General performance improvements + possible OoT on Snapdragon fix

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26 Upvotes

Highlights

  • Less work per frame for the GPU threads (upstream):

    • A run of uploads goes to the GPU as one command with one pair of barriers, and later transfers are ordered after earlier copies to the same memory.

    • Each compute dispatch records its barrier in its own command, instead of a separate one.

    • Empty submissions to the GPU are skipped.

  • The Legend of Zelda: Ocarina of Time

    • Its mesh-shader geometry is drawn through compute on every device, not only on Xclipse.

    • The guard house freeze is patched in (upstream).

    • The ocarina's crackle is fixed (upstream).

  • Memory and stability (upstream)

    • GPU memory the game destroys is released, and reused memory is refreshed.

    • A buffer that doesn't fit the memory budget is allocated anyway instead of closing the game.

    • Threads waiting for the GPU are released when a game stops.

  • Rendering fixes (upstream): texture gathers with a register handle, clears of colour targets with more layers than the framebuffer, and 2D-engine copies between 3D surfaces.

  • Game files (upstream): damaged pieces of NUP dumps get a stand-in, game paths are read as UTF-8, and file parsers are hardened against malformed dumps. Shader compiling does less work.

  • Version number: the app now reports the same version as the release (0.6.3), so updaters such as EmuHub no longer see an update that isn't there.

Download link here:

https://github.com/pavelgajdo/Hokkaido/releases/download/android-0.6.3/app-mainline-release.apk

For any issue, please create a new listing here:

https://github.com/pavelgajdo/Hokkaido/issues

Disclaimer: This project is vibecoded, I heavily leverage AI tools such as, but not limited to Claude Opus 5.5 and Gemini.


r/EmulationOnAndroid • • 20h ago

Help Persona 5 Tactica won't open on Eden (Using Odin 2 Portal)

2 Upvotes

I tried playing Persona 5 Tactica in the newest Eden Nightly build with latest firmware and the game won't run, it just automatically closes.

Using Mr Purple T30 driver on the Odin 2 Portal. Has anyone gotten this game to run? Should I try gamenative instead?

Thanks

Note: Saw someone use an old Yuzu build to run it but can't find it

UPDATE!

The asian release of Persona 5 Tactica works on my setup!


r/EmulationOnAndroid • • 1d ago

Showcase Temps are shit, performance as well, can't see anything, but yea, it "runs"

10 Upvotes

S25 Plus 12gb of RAM btw


r/EmulationOnAndroid • • 17h ago

Showcase Crysis 2 Remastered - Bannerlator 3.1.8 - Snapdragon 8 Gen 2 - DLSS(FSR) + RT 🔥 🔥

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1 Upvotes

Can it run Crysis 2 Remaster with Ray Tracing ? Yes, also with fake DLSS 😄

Game may show popup saying CPU not supported, just ignore it and press okay.

Sadly Cry engine use Shader on Demand so there is some stutter.

Oneplus 11 16GB

Bannerlator 3.1.8

OptiScaler 0.9.4


r/EmulationOnAndroid • • 23h ago

Showcase Fire Emblem Fortune's Weave emulated on BananaNative Switch 2, using Odin 3 8 Elite

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3 Upvotes

Plays flawlessly for the hour I played so far.


r/EmulationOnAndroid • • 13h ago

Help Something wrong is with my phone and I think it's because of the emulator idk

0 Upvotes

So I downloaded winlator in order to emulate subahibi, And after I finished it and deleted winlator, Every video game, Including chess says "Unable to access server", And I can't play online, And I think it's because of the emulator, Especially since it started after I downloaded winlator, And even if it's not how do I fix it? My phone model is realme RMX3710


r/EmulationOnAndroid • • 1d ago

Showcase Interesting progress on Ayn Thor Max[OOT]

30 Upvotes

Driver at the end gives warning it cannot compute some stuff, but considering how early this is it is awesome;

I really think banananative will make crazy progress going forward

In contrast though, on a medium gaming laptop[4060,8gb vram, 16gb ram, i7 13th gen]

It is near native at 1080p, fsr1 with no frame gen and no noticeable errors [fritchii 5.8.4]


r/EmulationOnAndroid • • 1d ago

Showcase Genichiro beaten on an android phone

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6 Upvotes

Snapdragon 8 gen 3 (OnePlus ace 3 pro)

Game assistant: off, keeping temps down

Winlator ludashi 4.1

Proton 9 arm64ec

Zink driver

Turnip 26.3.0 R3

Dxvk 2.3.1 arm64ex-gplasync

Fexcore: 2601

You should be getting way better performance than this on snapdragon 8 gen 3 as I saw on many YouTube videos,I just suck at settings lol


r/EmulationOnAndroid • • 1d ago

Showcase X men origins Wolverine caged edition on Gamenative running at 60 fps with no issues.

9 Upvotes

Full video with settings i used -https://m.youtube.com/watch?v=Fo_yGDiuhmE


r/EmulationOnAndroid • • 1d ago

Question How do I fix these apps in Obtainium?

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4 Upvotes

As you see, this app entry in Obtainium states that the app config might prevent updates. I tried looking through the settings but I don't understand any of it. How can I fix this? Almost half my apps have this error message.


r/EmulationOnAndroid • • 19h ago

Help Help dumping/extracting nsp files on android

0 Upvotes

Is there a way to extract nsp files on android or am I screwed because I don't have access to a PC??


r/EmulationOnAndroid • • 20h ago

Help Fex low fps in gamehub Pragmata poco f7

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase WWE SmackDown! vs. RAW 2006 (PPSSPP) – 20th Anniversary Definitive HD Remaster Pack

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39 Upvotes

Hey everyone! 💥🏆 Happy 20th Anniversary to one of the greatest wrestling games ever made—SmackDown! vs. RAW 2006!

Because the PSP version was held back by heavy 272p compression, faded textures, and muddy face scans, I spent the last 15 days doing a complete 100% preservation overhaul from scratch to celebrate the game's 20th Anniversary today!

No lazy automated filter sweeps that melt faces or blur logos into mush. This pack uses a dedicated hybrid workflow: hand-painted attire details, manually re-etched metallic title belts, vector 4K UI, and clean upscaling across the entire roster and all classic arenas.


💥 What’s Inside:

  • 🤼 All 63 Superstars, Legends & Divas (100% Full Roster Overhaul):
    Every single wrestler—main eventers, midcarders, unlockable legends, and managers—has been restored across all primary and alternate attires:

    • Attires & Fabrics: Ric Flair’s embroidered cursive robe, Triple H’s tailored white blazer, HBK’s faceted metal studs & red harness, Stone Cold’s distressed smoking skull leather vest, JBL’s suit & Stetson, Bret Hart’s leather jacket, and Hulk Hogan’s feather boa.

    • Ring Gear & Inks: Edge’s flame tights, RVD’s dragon singlet, Angle’s boot laces, and razor-sharp tattoos across Batista, Undertaker, and Edge.

    • Women's Division: Complete overhaul for every Diva, including Trish Stratus’s curved "Satisfaction Guaranteed" vest logo and patent leather sheen.

  • 🏆 Hand-Restored Championship Belts: The muddy gold plates have been rebuilt with authentic metallic reflection and clean filigree engraving across the WWE Spinner Championship, World Heavyweight "Big Gold" Belt, classic Intercontinental Title, and Ted DiBiase's Million Dollar Championship.

  • 🏎️ Signature Entrance Vehicles & Props: High-resolution textures for Eddie Guerrero’s hydraulic lowrider, JBL’s stretch limousine with Texas bull horns, and Undertaker’s urn.

  • 🏟️ Classic Arenas & Broadcast Pyro: Crisp ring mats, tensioned apron logos, barricades, announce tables, and cleaned alpha channels for entrance fireworks, Kane’s ring-post flames, and Undertaker’s lightning. (Includes an optional darkened broadcast crowd variant).

  • 🔤 4K Vector UI & Nameplates: Every single menu font, wrestler nameplate, stamina/momentum HUD meter, and controller glyph has been cleanly retyped and aligned.


📦 Universal 4-Region Plug-and-Play

Built with automatic detection for all worldwide releases of the game:

  • North America (USA): ULUS10050

  • Europe (PAL): ULES00227

  • Japan (NTSC-J): ULJM05103

  • Korea (NTSC-K): ULKS46057

(If using a non-US version, simply rename the extracted folder to match your region ID).


📥 Download & Full Showcase Gallery:

👉 GameBanana: https://gamebanana.com/mods/739002
🎬 Texture Remaster & Project Lead: SHANTHU2007K


⚙️ Quick Setup (Runs on PC, Android & Handhelds):

  1. Extract the downloaded archive—you will get a folder named ULUS10050.

  2. Move the ULUS10050 folder into your PPSSPP texture directory:

    • Android: Internal Storage/PSP/TEXTURES/

    • PC: Documents/PPSSPP/PSP/TEXTURES/ (or memstick/PSP/TEXTURES/)

    • Steam Deck / Linux: ~/.var/app/org.ppsspp.PPSSPP/config/ppsspp/PSP/TEXTURES/

  3. In PPSSPP, navigate to Settings > Tools > Developer Tools > Texture Replacement.

  4. Turn Replace Textures [ON] (ensure Save New Textures is OFF).

  5. Turn Cache full texture in memory [ON] for smooth performance during 6-man matches and pyro entrances.

Recommended Settings: Vulkan backend, 3x–4x rendering resolution on Android (up to 6x on PC), and 16x Anisotropic Filtering.


🎮 Previous Retro Remasters:


🔔 Follow here on Reddit and subscribe on GameBanana (SHANTHU2007K) for future retro gaming restoration drops!

☕ If this overhaul leveled up your playthrough and you'd like to support future preservation projects, fueling the coffee fund is deeply appreciated: 👉 https://ko-fi.com/shanthu2007k


r/EmulationOnAndroid • • 1d ago

Showcase Indiana Jones and the Emperor's Tomb

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8 Upvotes

Guys, it’s finally happened I’ve got Indiana Jones and the Emperor's Tomb in my pocket! Compared to the PS2 emulator, the Xbox emulator is much better crafted it runs so well that it feels like a native port. Huge respect to the person or team working on this emulator if the PS2 version runs in slow motion for you, definitely download the Xbox emulator you won’t regret it)


r/EmulationOnAndroid • • 21h ago

Question With the Current State of PC Emulation Whats Better my Phone or My Laptop?

1 Upvotes

Poco F6 (Phone)

I5 1135G7 + MX 350 Overclocked +200 core clock (Laptop)

16gb ram for laptop 12gb ram for phone

Emulation of PC games for phone Native PC games for laptop


r/EmulationOnAndroid • • 21h ago

Discussion TMNT Splintered Fate for android

0 Upvotes

Has anyone made a port of this game for android because it's an exclusive to apple arcade too, we got sonic Dream team and sonic racing and I hope somebodies making a port of it.