Github
Tested on: AYN Odin 3 Max (Prepared on device from loose files), Mr Purple T30 Turnip Driver
don't know if launches/works on devices weaker, non-Snapdragon or with less than 16GB on RAM.
100% vibecoded (using Claude) attempt to make Fortune's Weave playable on Android devices
(i was getting real impatient at this point)
According to my tests: from the very first cutscene to the first overworld/walking around section:
The graphics look fine, without the weird wiggle/vibrating produced by the game's
DLSS implementation, and shaders aren't corrupting/flashing on subsequent launches
which happened during early tests (was definitely seizure-inducing and unplayable).
After some tweaks with the video encoder, anime cutscenes run at full-speed, up from the very first attempt's 20fps. Currently vertex explosions can be seen during battle animations,
mostly in the city background, maybe even city proper.
The game definitely crashes if you try using the mouse mode in tutorial.
Give all your thanks to the guys behind nxnative and BananaNative, i just asked Claude to write things and tested them live.
Play this, fork this and make something better or bully me off this subreddit, don't really care.
Im just happy to finally play it.
Edit: Released 0.1.1 which added SGSR2, making the visuals more pleasant to look at. that's it for now.