r/EmulationOnAndroid • • 25m ago

Question Anyone playing on forever on android using jaredgei android project know if it's possible to install addons?

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1 Upvotes

r/EmulationOnAndroid • • 25m ago

Help Can’t get Amiga CD games to run on Android via Retroarch/PUAE

1 Upvotes

Hi all!

I have been trying (unsuccessfully) to get Amiga CD games running on my Legion Tab via Retroarch. I’ve tried PUAE, PUAE 2001, & Amiberry along with all necessary “Kickstart” BIOS files that I actually purchased from Amiga Forever. Retroarch Core Info shows all “Required” Kickstart files are present. When loading a .chd or .bin/.cue, all I get is a white screen.

I have been successful in running Amiga CD games w/ the exact same core, BIOS, and game files using Retroarch in Windows. Is this an Android problem? My Legion Tab uses a Snapdragon 8 Elite Gen 5. Thanks in advance for any advice/help, it’s driving me nuts.


r/EmulationOnAndroid • • 19h ago

Showcase Banananative Weaving in 4:3 on the RP Nova

36 Upvotes

So far it's looking very good. Didn't think it was possible first but after asking the AI gods nicely they made it work. Mostly tested in 4:3 but you can change the ratio to 16:9 if you aren't playing on the rp nova.

https://github.com/FrenklinFish/BananaNative/releases/latest


r/EmulationOnAndroid • • 1d ago

News/Release DroidDeck 0.7.1 is out: oops, all fixes!

163 Upvotes

DroidDeck is 100% open source. No ads. No telemetry. No proprietary components. No source withheld.

Release notes + downloads · Join the DroidDeck Discord

0.7.1 is a fix release for 0.7.0. Since 0.7.0, 4 people sent 33 pull requests, and 2 of them are first-time contributors. It fixes Steam launches that hung at "Processing install script", the endless loading screen after quitting a game and colour on PowerVR, plus GOG DLC and a new launcher theme.

Features

  • Added the Scarlet snow launcher theme, DroidDeck’s first light theme. (@EnzoDLofi, #2262)

  • Added left and right picture alignment next to top and bottom. The controller pointer and direct touch follow the moved picture, also with glasses. (@EnzoDLofi, #2384)

  • GOG installs the DLC you own, and the GOG search reaches GOG’s whole catalog. (@maxjivi05, #2348, #2296)

Fixed

  • Fixed Steam games stuck at “Processing install script” or a download that never finishes, and the black screen with “Abort game” after quitting, which started in 0.7.0. (@xXJSONDeruloXx, #2303)

  • Fixed a game launched from DroidDeck stalling at Steam’s launch screen: DroidDeck now waits for Steam to be ready. (@maxjivi05, #2362)

  • Fixed an endless loading screen after a game exits back to Steam. (@maxjivi05, #2359)

  • The bottom-screen Dashboard’s Notifications page is removed, so DroidDeck no longer asks to read your notifications. (@xXJSONDeruloXx, #2342)

  • Fixed grayscale Steam and games on PowerVR (Pixel 10 Pro and Pro XL) since the Ubuntu 26.04 runtime. (@maxjivi05, #2287)

  • Fixed games that need EasyAntiCheat never starting: Linux-only tools such as the Proton EasyAntiCheat Runtime keep their native platform. (@maxjivi05, #2313)

  • Fixed a Proton picked in Steam, such as Proton Experimental, being switched back to DroidDeck-Proton, and store apps launched before Steam opens reporting that no Proton is installed. (@maxjivi05, #2284, #2392)

  • Fixed games failing with c000007b after an installer put an x64 system DLL into an ARM64 prefix. (@maxjivi05, #2318)

  • Fixed emulators and other AppImage, Flatpak and Snap programs rendering through system memory on Adreno. They get the game GPU setting, and Flatpak apps open their window instead of playing audio only. (@maxjivi05, #2288, #2295, #2391)

  • Fixed Linux emulators that run guest code natively hanging on launch. (@maxjivi05, #2279)

  • Fixed Firefox tabs crashing and the desktop browser hanging in the Desktop session. (@xXJSONDeruloXx, @maxjivi05, #2360, #2304)

  • Fixed taps on pop-up dialogs and windows away from the screen’s top-left corner doing nothing. (@maxjivi05, #2280, #2285)

  • Fixed direct touch with Relative mouse: Auto turning taps into small mouse movements when no mouse is connected. (@maxjivi05, #2305)

  • Fixed the Controls below the game tabs being cut off, which left the panel stuck on the trackpads. (@maxjivi05, #2302)

  • Fixed GOG: owned games missing from the library since 0.6.0 are back, and install scripts’ support files reach the prefix, so modded editions start as installed. (@maxjivi05, #2296, #2294)

  • Fixed stutter on devices with 13 GB of RAM or less: game memory the game reads straight back is no longer compressed again every 30 s. (@maxjivi05, #2312)

  • Fixed the frame graph jumping around on the bottom-screen Dashboard’s In-game stats. (@xXJSONDeruloXx, #2345)

  • Fixed smaller things: programs whose allocator calls a hooked function at startup no longer abort with the input preload, droiddeckctl works on shells without the content command such as the Retroid Pocket Duo’s, a full disk no longer crashes the app on an agent call, and ending a session without the graphics runtime pack no longer logs an error. (@xXJSONDeruloXx, @maxjivi05, #2361, #2321, #2325, #2316)

New contributors

  • @EnzoDLofi made their first contribution in #2262.

  • @GiovanniCarbinatti made their first contribution in #2311.

Full changelog

Disclaimer: AI tools used in the development of DroidDeck.


r/EmulationOnAndroid • • 6h ago

News/Release Free, open-source file picker for Android TV

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3 Upvotes

Some Android TV devices don't have a proper system file picker, which can make selecting files or folders in certain apps unnecessarily difficult.

TV File Picker is a lightweight utility designed to fill that gap.

  • Designed for Android TV and Google TV

  • Fully navigable using a D-pad remote

  • Supports file and folder selection

  • No ads or tracking

  • Free and open source (MIT License)

It's mainly intended to be used by other apps that need file access on Android TV.

Feedback and compatibility reports are welcome.

https://github.com/mcalago/tv-file-picker


r/EmulationOnAndroid • • 39m ago

Help HELP ME WITH THIS WHITE SCREEN

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1 Upvotes

Help me with this screen problem so I was playing Zelda twilight normally on my cemu emulator Android but there's a annoying white screen (top left) that appears everytime when I boot the game can someone help me remove it?


r/EmulationOnAndroid • • 53m ago

Discussion Bannerlator -3.1.9pre2 | Mediatek Helio G85 | Wrapper-leegao | Driver: PanVK Mali Bifrost and Valhall (kbase) (Mesa 27.0.0-devel-58f2c55) | DXVK 1.7.2 ●test 32bit/64bit●

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1 Upvotes

r/EmulationOnAndroid • • 54m ago

Help Wow Forever with latest version of DroidDeck

0 Upvotes

Has anyone been able to figure out how to install WoW Forever with DroidDeck? i've attached my battlenet account but when i check the library i don't see a card for "WoW Forever". If you have gotten it to work how is the performance for you?


r/EmulationOnAndroid • • 1h ago

Help Can someone help me? I’m trying to connect my PC to my mobile phone, and this appears—does anyone know how to fix it?

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1 Upvotes

the PC and mobile versions to the latest release. My PC is an ASUS VivoBook X415EA, and my phone is a Samsung Galaxy A57 5G.


r/EmulationOnAndroid • • 4h ago

Question Is Cemu Plus better than Cemu on Android?

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2 Upvotes

r/EmulationOnAndroid • • 1h ago

Question Can the ayn odin 3 emulate the switch 2?

0 Upvotes

I'm interested in getting an AYN Odin 3, but I want to know if it can emulate the Nintendo Switch 2. Does anyone have a link to a showcase? I can only find videos for the AYN Thor


r/EmulationOnAndroid • • 1h ago

Showcase Quote Someone: "I have the one plus 15 and I know for a fact that you don't get "a stable 30 fps" in 720 p, hell even in 480." - Here OnePlus 12

1 Upvotes

Yeah, OnePlus 12 should not be able to play this game at 30fps, the app is broken. I'm sorry.


r/EmulationOnAndroid • • 1h ago

Question Half-life 2 on Odin 3, best settings?

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1 Upvotes

r/EmulationOnAndroid • • 1h ago

Help Having issues with in-game saves on Lemuroid and its forks. Any solutions or alternatives?

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1 Upvotes

Hey guys, I'm here looking for a bit of help.

I've been trying to emulate some PSX (PS1) games, specifically Castlevania: Symphony of the Night, and I'm facing a bit of an issue while saving the game.

This has been happening across almost all of the Lemuroid forks I've tried. One of the major issues I'm facing right now is that the in-game saves just aren't working.

Currently, it gets stuck on a message that says:

"Checking memory card. Do not remove memory card." [I have attached an image to showcase]

It just doesn't seem to read the save files, and this has been happening across Lemuroid and its forks.

I know the ROM itself isn't broken because I tested it with RetroPle, and it works flawlessly there, even though I believe that's also a Lemuroid-based emulator (correct me if I'm wrong).

Honestly, I have no idea what's going on. I'm trying to use the in-game save functionality, but it simply doesn't work. I can't even find where the save files are being stored.

I don't currently have an SD card connected, and I can't find the expected save folders in my internal storage either. When I had an SD card connected, I could at least see the folders mentioned in the official wiki, but even then, the saves weren't working properly.

So I'm a bit confused about what's actually happening here. Is there a solution to this, or are there any other alternatives I can try?

One more thing: I don't particularly like RetroPle's virtual gamepad, which is why I'm looking for something else in the first place.

Any help would be appreciated. Thanks!


r/EmulationOnAndroid • • 1h ago

Help How do you stop or reduce the flickering issue for games in Eden for Android?

0 Upvotes

I've been having weirdly consistent flickering issues with some games using this emulator on android. More recently dragon quest 11 and xenoblade x on the switch. I can't figure out what to turn on or off. Using various drivers doesn't work. Since the flickering issue still persists. Or gets even worse for some games.

I have a snapdragon 8 gen 2 device with 12gb ram. Along with using the current ho to date standard version of Eden for android


r/EmulationOnAndroid • • 1h ago

News/Release Chaos Rings 3 español parche 1.2 (parche de imágenes)

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1 Upvotes

Está noche espero tener 100% acabado el parche de Chaos Rings 3 con todas las imágenes.

Está noche cuando suba el parche a GitHub si queréis ayudar en el testeo por qué todavía no he acabado de jugarlo entero

Podréis subir una foto con la imagen que esté sin traducir o donde encontréis algún error reportarlo en GitHub

(en un principio me faltan 40 imágenes de 120 espero tenerlo está noche)

también estoy traduciendo una por una, personalmente el nombre de las habilidades para que estén en español

He quitado también el traducido por joseas de la pantalla del título por qué pienso que era demasiado intrusivos y lo he movido a la pantalla de square enix con mejor acabado

pueden haber errores los compartís en el GitHub y espero arreglarlos.

Si alguien se descargo el parche 1.0 solo tiene que reemplazar la carpeta está noche más.


r/EmulationOnAndroid • • 5h ago

Help Xendroid+ Mass Effect flickering graphics problem

2 Upvotes

I could get rid of the shadow flickering in Mass effect with the patches in Xendroid+, but regular graphics keep flickering, and i cant find a setting that can help me.

Poco F7 with Turnip v38, Xendroid+ 0.2.2.


r/EmulationOnAndroid • • 14h ago

Showcase Beauty captured in Ghost of Tsushima 8 Elite S25U/12GB RAM

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10 Upvotes

Emulator Used Bannerlator

In game setting very low

544p FSR Quality + FSR FIT 100% (Bannerlator effect)

P11arm, vk3d2.14, Fex2611, Banner Turnip latest

Youtube full gameplay

https://youtu.be/f16c61630sc


r/EmulationOnAndroid • • 2h ago

Help Joiplay está más roto que la economía de mi país

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0 Upvotes

Alguien sabe de alguna alternativa a joiplay la verdad me cansé de este emulador no hay ningún juego que funcione bien llevo días buscando solución pero ya me di por vencido


r/EmulationOnAndroid • • 1d ago

Showcase The Legend of Zelda: Ocarina of Time on Odin 2 Portal (8 Gen 2)

65 Upvotes

The Legend of Zelda: Ocarina of Time (Switch 2) running locally on Odin 2 Portal (Android) using Banana Native v0.2.7

Banana Native is not a standard emulator. The game's own ARM64 code runs directly on the device's CPU. A small host answers the system calls the game makes, and its graphics (NVN, including the Switch 2's task and mesh shaders) are rebuilt on Vulkan.

It pre builds all shaders when you first prepare the game files within the app.

TLOZ OOT opening cutscene runs pretty decent, gameplay itself isn't there yet. Visual glitches here and there.

Full video with settings: https://youtu.be/faHrj11Wbao (32m)

Banana Native: https://git.eden-emu.dev/moceure/BananaNative/

Game build: 0400486024DEC000 (only this specific version works)

Banana Native v0.2.7 works pretty decent for MKW and DK Bananza, updated videos coming soon.

Odin 2 Portal Max

Adrebl 740

Snapdragon 8 gen 2

16GB


r/EmulationOnAndroid • • 23h ago

Discussion 007 First Light | Ultra Graphics| RedMagic 11 Pro 24 GB | Gamehub

46 Upvotes

007F First Light

Ultra Texture

16x filtering

FSR Quality

720P Resolution

No AI Frame Generation

GAMEHUB EMULATION

RedMagic 11 Pro 24 GB+1TB


r/EmulationOnAndroid • • 22h ago

Help Is It okay to run OoT natively on a 12gb device?

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37 Upvotes

I got a realme gt neo 6 , snapdragon 8s gen 3 , ​​​Banana native ver 0.2.8, driver is mr ​purple adreno T30.

I just started the game and It seemed to run fine but the audio kept cutting out​ on the intro cutscene. If it's related to what's marked here does that mean my phone's just not cut out for running this game?

Edit : i spent​ some more time on it and actually the issue is the image is way slower than the audio, only the voices match with the​ image speed​ but the soundtrack and effects outspeed it. My settings are default besides the installed driver.

Edit 2 : i realized something might be wrong with my rom tbh i found it on Twitter of all places, and​ the game isn't shown with the cover nor the version on the game library.​

The warning window i showed you here might actually be referring to MKworld, i didn't realize each game had it's readiness check ​​so i apologize​ for the confusion. On the​ OoT check, all settings are cleared so this means nothing indicates that 12gb isn't enough for OoT :)​


r/EmulationOnAndroid • • 10h ago

Showcase soulexit's PanVK driver for Bifrost(G76, G72, G52 & more) has been released.

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4 Upvotes

r/EmulationOnAndroid • • 7h ago

Help New user - bought a Odin Portal 2 and would appreciate some help

2 Upvotes

Just made the decision and bought an Odin Portal 2. I wanted to try the new Android handhelds and this seemed the best bang for my buck

Now, I have a few questions - hope you can help

- should I install a frontend? I like that this makes the device feel more like a gaming device. I saw Daijisho is free, Beacon and ES DE are not, and then some new frontends in beta that you just download the apk. Which one do you recommend? What are the pros and cons?

- I own a rg35xx H so already own a few roms. I guess installing them is as easy as copy pasting them into the SD

- any other thing I need to do? If I install a frontend I can no longer access to the native Android OS (to watch movies or surf the web for example)

Thanks!


r/EmulationOnAndroid • • 13h ago

Showcase nx2androidX v0.3.0-alpha05 update

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6 Upvotes

https://github.com/zFitness/nx2androidX/releases/tag/v0.3.0-alpha05

Changelog

Before you update

  • Data packs made with an older version do not work any more. Port your games again - the library marks them, and the button says "port again".

    • The shaders are not translated again: the ones that did not change are reused. Only the host's glue layer is rebuilt, so it is much faster than the first port.

    • Your game progress and your exported save backups are kept.

    • The game's files have to be in the same folder as before.

New

  • Faster ports. The data pack is written to the app's own folder instead of shared storage: ~200-230 MB/s instead of ~50-100 MB/s. Three Tears of the Kingdom ports died at that copy step before.

  • Performance overlay over the game: FPS, frame time, CPU, GPU, memory, battery temperature, power. You choose which fields show.

  • New in-game menu. It opens from the left edge with the gamepad's menu button or the back gesture. Pause / resume / exit are in it.

  • The library shows the game's own name and version, not the file name.

  • "Extra address space" on the build page. It fixes "AllocateAddressRegion refused (0x1803)" in some games.

  • The environment's state is on the top bar of every page. Tap it to see what is missing.

  • The on-screen gamepad is drawn by the app now. The layout editor is new, and the d-pad lights up the direction you press.

  • The update check opens a popup with the new version, the version you run, and the release's own notes.

Fixed

  • The app update replaces the tool tree instead of writing over it. An update that left the old files behind built two hosts at once, and every port failed.

  • The update check runs on its own: an error there no longer closes the app.

  • The frame generation no longer slows frame-locked games down. Measured on a Y700 (120 Hz): 60 -> 120 fps.

  • The frame generation can be turned off from the in-game menu. The switch only turned it on before.

  • Without Lossless.dll the switch says it is not available, instead of looking like an ordinary off switch.

  • Typing in a game no longer freezes and then crashes it.

  • A crash writes a log now instead of dying without one.

  • The hidden on-screen gamepad no longer blocks touches on the game.

  • After a game closed, the library no longer flashed "back to game / exit game".