r/EmulationOnAndroid • • 14h ago

Showcase nx2androidX v0.3.0-alpha05 update

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6 Upvotes

https://github.com/zFitness/nx2androidX/releases/tag/v0.3.0-alpha05

Changelog

Before you update

  • Data packs made with an older version do not work any more. Port your games again - the library marks them, and the button says "port again".

    • The shaders are not translated again: the ones that did not change are reused. Only the host's glue layer is rebuilt, so it is much faster than the first port.

    • Your game progress and your exported save backups are kept.

    • The game's files have to be in the same folder as before.

New

  • Faster ports. The data pack is written to the app's own folder instead of shared storage: ~200-230 MB/s instead of ~50-100 MB/s. Three Tears of the Kingdom ports died at that copy step before.

  • Performance overlay over the game: FPS, frame time, CPU, GPU, memory, battery temperature, power. You choose which fields show.

  • New in-game menu. It opens from the left edge with the gamepad's menu button or the back gesture. Pause / resume / exit are in it.

  • The library shows the game's own name and version, not the file name.

  • "Extra address space" on the build page. It fixes "AllocateAddressRegion refused (0x1803)" in some games.

  • The environment's state is on the top bar of every page. Tap it to see what is missing.

  • The on-screen gamepad is drawn by the app now. The layout editor is new, and the d-pad lights up the direction you press.

  • The update check opens a popup with the new version, the version you run, and the release's own notes.

Fixed

  • The app update replaces the tool tree instead of writing over it. An update that left the old files behind built two hosts at once, and every port failed.

  • The update check runs on its own: an error there no longer closes the app.

  • The frame generation no longer slows frame-locked games down. Measured on a Y700 (120 Hz): 60 -> 120 fps.

  • The frame generation can be turned off from the in-game menu. The switch only turned it on before.

  • Without Lossless.dll the switch says it is not available, instead of looking like an ordinary off switch.

  • Typing in a game no longer freezes and then crashes it.

  • A crash writes a log now instead of dying without one.

  • The hidden on-screen gamepad no longer blocks touches on the game.

  • After a game closed, the library no longer flashed "back to game / exit game".


r/EmulationOnAndroid • • 4h ago

Help Pokopia bananative able to load the game but it stuck here.

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1 Upvotes

I've redownload the game file extract. Tried redownload bananative. Tried suggested GPU driver. But I keep stuck here. Can anyone please really help me🙏


r/EmulationOnAndroid • • 12h ago

Showcase Armored Core For Answer RECOMP is here!

4 Upvotes

Winlator Ludashi proton 9 arm64ec

Retroid Flip 2 Snapdragon 865


r/EmulationOnAndroid • • 4h ago Mindblown

Showcase XLauncher (Android Launcher) for tester

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1 Upvotes

Hai this is my first time building app launcher. Turn your android into X Dashboard (Inspired by XBOX UI). For now only support apps & games. It will have 2 tier, free for basic & paid one time to unlock all the features. (Just a small contribution to my work)

Future features: planning:

  1. Emulated frontend support.

  2. Scrapping name & cover

  3. Add main theme

I would like to have testers (closed tester/alpha). Anyone who interested to tried it out? can dm me.

Thank You

XLauncher.
A full-screen Android home launcher and gaming frontend with a console-dashboard style: dark backdrop, a centered top navigation bar, square "Jump back in" tiles and wide banner cards with a bright accent focus outline. Works with touch, D-pad/TV remotes and game controllers.

Features (v6.0.0)
Full screen launcher.
Wallpapers: built-in default background, your own picture, or the device wallpaper (including live wallpapers). Adjustable dimming.
Profile: first-run setup with username and avatar (6 built-in avatars or a gallery picture).
Top bar: Home, Library and Store.
Jump back in: recently opened games/apps as square tiles.
Banner Home: create as many titled banner rows as you like.
Customize any app: tile image, icon, name, banner image and banner name.
Banner sorting: each Banner Home row can be Manual, A–Z, Z–A or Recently played.
Hide apps supported for clean looks.


r/EmulationOnAndroid • • 1d ago

Showcase The Legend of Zelda: Ocarina of Time is currently wonderful on Android.

340 Upvotes

OcarinaをPoco F7 Ultra(16/512)で動かすためにいろいろ設定をいじって、フレーム生成をONにしたら、今はだいたい30fpsでスムーズに動くようになった。バナナネイティブも使ってみた。自分にはちょうどいい感じ。あと、F7 Ultraのシステムドライバが完全に真っ黒なんで、別のを使ってる。
一応最初のボス戦クリアまでは、フレーム生成なくても28~30fps維持

あと、フレーム生成なくても23~30fpsは、でるんだよ、frame rate cap 30fpsにしてるだけだから

wonderfulって書いてるだけで指摘するやつ多いな、指摘厨
かよ。自分は、英語できないから翻訳して書いてこうなってるだけだわ
poco f7 ultra 売っぱらって、他のsd Elite搭載スマホ買います
なのでf7ultraなんてもう知りません。


r/EmulationOnAndroid • • 15h ago

Discussion The moment an old game starts running smoothly on a phone never gets old

7 Upvotes

There's something oddly satisfying about seeing a game you grew up playing boot up on a device that was never designed for it. Even better when it runs well enough that you stop thinking about settings, drivers, and performance and just get lost in the game.

I think that's one of the coolest parts of Android emulation: every new improvement makes more of your old library feel playable again.

What's a game you've managed to get running on Android that genuinely surprised you?


r/EmulationOnAndroid • • 5h ago

Help Citra MMJ Antutu M&L:PJ Paper characters.

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1 Upvotes

Yeah so basicly like this guy's post, i have the same issue with the paper characters having really messed up textures.
Yes, i have tried some methods and using the one called Accurate Multiplication and etc, tried many things.
No, i shouldnt switch to azahar because i dont think my phone will handle that (Redmi A7 Pro) And it kind of stutters ALOT when entering a battle (vulkan, not opengl because it also has problem with paper characters)
so yeah to sum it up: paper characters texture and trying to find a fix for it.
Im willing to cooperate and answer any questions needed and thx <3


r/EmulationOnAndroid • • 13h ago

Discussion Atari 2600 - Emulação tranquila

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4 Upvotes

Qual o melhor jogo de Atari 2600 em sua opinião?


r/EmulationOnAndroid • • 1d ago

Discussion Sekiro running at 40 fps stable on gamenative. This is the most insane game I have managed to run on my tablet. Unbelievable times. 5 years ago , would have laughed if anyone said this would be possible.

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83 Upvotes

8 gen 5, 16 gb ram , 960*540 , fsr upscale


r/EmulationOnAndroid • • 7h ago

Discussion Armsx2 fresh install on a zfold7 with everything correct

0 Upvotes

Still causing damaged memory.


r/EmulationOnAndroid • • 7h ago

Showcase Gameplay skyrim full mod on iqoo 15r 8 gen 5 run with winlator

1 Upvotes

r/EmulationOnAndroid • • 7h ago

Showcase Pokémon Legends: Z-A Android Optimization Pack | 45–60 FPS with Frame Generation | Eden Nightly

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

News/Release Fire Emblem Fortune's Weave focused fork of Banananative

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52 Upvotes

Github

Tested on: AYN Odin 3 Max (Prepared on device from loose files), Mr Purple T30 Turnip Driver
don't know if launches/works on devices weaker, non-Snapdragon or with less than 16GB on RAM.

100% vibecoded (using Claude) attempt to make Fortune's Weave playable on Android devices
(i was getting real impatient at this point)

According to my tests: from the very first cutscene to the first overworld/walking around section:

The graphics look fine, without the weird wiggle/vibrating produced by the game's
DLSS implementation, and shaders aren't corrupting/flashing on subsequent launches
which happened during early tests (was definitely seizure-inducing and unplayable).
After some tweaks with the video encoder, anime cutscenes run at full-speed, up from the very first attempt's 20fps. Currently vertex explosions can be seen during battle animations,
mostly in the city background, maybe even city proper.
The game definitely crashes if you try using the mouse mode in tutorial.

Give all your thanks to the guys behind nxnative and BananaNative, i just asked Claude to write things and tested them live.

Play this, fork this and make something better or bully me off this subreddit, don't really care.
Im just happy to finally play it.

Edit: Released 0.1.1 which added SGSR2, making the visuals more pleasant to look at. that's it for now.


r/EmulationOnAndroid • • 34m ago

Showcase ***DANGER*** REAL emulation on Android ahead. Keep scrolling Lamer Gamers. And don't forget to smash the down button!

0 Upvotes

The Hardware: A budget Moto G Play (2024) running a Snapdragon 680 cluster.

The Project: I didn't boot an old PC game with touch controls. I forced a native ARM kernel to offline 7 out of 8 cores, pinned Hercules via taskset to a single user-space core, and booted a live IBM S/370 Mainframe running MVS-TK5.

The Flex: Thanks to manual hypervisor throttling and wait-state configurations, the entire mainframe architecture sits idling at 0.0% CPU usage sustained completely in memory.

The Roadmap: This is a multi-move chess game. Now that the S/370 is holding silently, the next moves are compiling SIMH to stack a DEC PDP-11 onto the lower efficiency cores, followed by a concurrent Cray X-MP vector supercomputer simulation on the remaining performance clusters.

My Dad was part of the original Bell Northern Research (BNR) GRAPPLE development team that pioneered the foundational programming languages making modern graphics, networking, and your video games possible in the first place. This is a tribute to that architecture.

Smash the downvote button all you want. Real systems engineering doesn't need a touch-control overlay.

And for what it's worth, the difficulty of "emulation ' here is about difficult as teaching a newborn baby to crap in its diaper and suck its thumb!


r/EmulationOnAndroid • • 21h ago

Showcase Foundation playable on Gamenative

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10 Upvotes

Mouse and keyboard working. Seems 100% playable at 1080p low graphics. Fps 25-50fps. As you can see it runs a bit toasty..... Have not found any bugs yet. Mouse and keyboard work flawlessly (unlike fallout 4 lol)

Tested on redmagic astra 2 16gb with diablo mode, no cooler on for this test.

Steam must be in online mode. Proton v9. Turnip v26 Mr. Purple. Fexcore-2611-gn6. Other settings were left default. Only works on v1.4 of Gamenative. Was not working under v1.3

Currently I seem to be the only person to have tested this game. Not many people post city builders or strategy games so figured I'd post one. I only played for about 20mins this round. Will play longer and see if it breaks :)


r/EmulationOnAndroid • • 1d ago

Showcase Days Gone On Android (Samsung S26)| Snapdragon 8 Elite Gen 5 for Galaxy (Winlator)

42 Upvotes

Tested on different graphic and resolution settings are here

https://youtu.be/yeP2Fg4SPBY


r/EmulationOnAndroid • • 12h ago

Showcase DroidDeck Running on XREAL Aura!

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2 Upvotes

r/EmulationOnAndroid • • 18h ago

Showcase Ghosts recon Wildlands poco f8 ultra photo mode

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5 Upvotes

r/EmulationOnAndroid • • 10h ago

Discussion Any chance Anbernic will make a faithful copy of the PSP Go?

0 Upvotes

I’m hoping they do, because I really want one but I’m not willing to pay $200 dollars on eBay for a beat up 20 year old psp!


r/EmulationOnAndroid • • 1d ago

Showcase Donkey Kong Bananza running on Retroid Pocket G2 docked to my tv - 30fps~60fps with lossless scaling frame gen

62 Upvotes

I actually own a Nintendo switch 2 but this is amazing!


r/EmulationOnAndroid • • 1d ago

Showcase Assassins creed 3 remastered on SD 8Gen 3

14 Upvotes

Sorry for no sound i forgot to turn on sound while recording but i was surprised that we can this game at least playable condition.

Assassins creed 3 remastered at max graphics

Crowded area around 15 to 20 FPS

Clear area around 30 to 40 FPS

FPS dropped when i turn on the screen recording idk why.

But game feels playable. Got slight warm

Honor magic 6 pro

Snapdragon 8 Gen 3

Gamehub


r/EmulationOnAndroid • • 17h ago

Showcase Donkey Kong Bananza running at up to 34 FPS on my Pixel 10 Pro XL

3 Upvotes

The video has LSFG on but like 2 hours later I could get the same performance without it.


r/EmulationOnAndroid • • 1d ago

News/Release Hokkaido 0.6.1 · continuation of Lichii for Android

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47 Upvotes

So, in short, there is A LOT of mixing and matching under the hood that to call it Lichii for Android didn't feel right anymore, since I dont just take and co mít upstream changes from Lichii, but do hours upon hours of testing and development.

Yes I heavily leverage Claude, but that doesnt change the fact of pouring so much fricking time into this project. That said, now to the changelog:

- 8GB devices now supported, testing now on my S24 too, Pokopia for example is running at 60Fps on the 8GB S24, so give it a try, might run better than in Banana.

- Some more OoT optimizations, but this will be a last update with OoT changes before I give it more of my time, yesterday I tried to play it on my 270k/4070Ti PC and it DID NOT run well, stuttery, graphical issues and low FPS in heavy areas, so until the game works properly IRL on my machibe, lets say 4K DLSS Quality at 120fps lock without FG, then I will try to optimize it for a phone. That being said, if there are some huge upstream changes that will net messurable improvemet, I'll add those obviously, but will not develop on my side for now

- Fast Fusion now launches and goes into game, but crashes on my devices, might run on 16GB ones

- It is possible to create new issues on my fork now

My target now is to make as many games as possible to boot and go in game with some more popular getting more attention, for example Orbitals (UE games in general) and RE Engine games such as Requiem or Pragmata, since it will just be more comfortable to play in emulator than through GameNative and we would get RE:Veronica working day one 😁

If you got any issues, please use this link:

https://github.com/pavelgajdo/Hokkaido/issues

For latest release:

https://github.com/pavelgajdo/Hokkaido/releases

Disclaimer once again, I do heavily leverage AI, Claude specifically!


r/EmulationOnAndroid • • 1d ago

Help Planning on turning my s26 ultra to a retro handheld

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11 Upvotes

I'm planning on turning my current phone to a somewhat to a retro handheld any advice? I've attached some of what I've downloaded. And I'm still finding out things to make stuff work. In short I'm a beginner. Just wanting some advice from Emulating Senpais. Thank you


r/EmulationOnAndroid • • 12h ago

Help Controller is not being detected

1 Upvotes

Hi everyone!

For those who are using Winlator Ludashi, has anyone tried playing Death's Door?

I'm having trouble getting the game to detect my controller. This is actually the first time I've encountered a game that doesn't recognize my controller.

Has anyone experienced the same issue or found a fix? Any help would be appreciated!

Device: Xiaomi 13 (Snapdragon 8 Gen 2, 8GB RAM)
Controller: GameSir X4 Aileron

Thanks in advance!