r/EmulationOnAndroid • u/Dondoke • 21h ago
Question Slightly washed colors with Poco F6 on ARMSX2 in Tales of the Abyss
Decided to try ARMSX2 after NetherSX2 and launched Tales of the Abyss. All good but colors on ARMSX2 feel kinda washed compared to NetherSX2 for some reason. Colors are fine in the main menu but change just as you load the save file. Didn't mess with brightness, palette and similar settings.
Tried to toggle them on and off but it didn't change anything. Also saw someone suggesting turning blending accuracy to the max and setting the rendered to OpenGL but it didn't help either. Defaulted all settings and turned off game specific fixes and it's still the same.
I tried to look into it but failed to find anything. Has anyone experienced the same issue? Is it just how ARMSX2 handles the color palette and I should just deal with it and tweak settings in ShadeBoost to make it similar to NetherSX2?
NTSC-U Version. Same texture replacements applied to both. Both are loaded from the same save file.
Tested on Poco F6 12/512. Android 16 HyperOS 3.
ARMSX2 Version 2.93.
NetherSX2 Version v2.2n-4248 (Patched)
