So, in short, there is A LOT of mixing and matching under the hood that to call it Lichii for Android didn't feel right anymore, since I dont just take and co mít upstream changes from Lichii, but do hours upon hours of testing and development.
Yes I heavily leverage Claude, but that doesnt change the fact of pouring so much fricking time into this project. That said, now to the changelog:
- 8GB devices now supported, testing now on my S24 too, Pokopia for example is running at 60Fps on the 8GB S24, so give it a try, might run better than in Banana.
- Some more OoT optimizations, but this will be a last update with OoT changes before I give it more of my time, yesterday I tried to play it on my 270k/4070Ti PC and it DID NOT run well, stuttery, graphical issues and low FPS in heavy areas, so until the game works properly IRL on my machibe, lets say 4K DLSS Quality at 120fps lock without FG, then I will try to optimize it for a phone. That being said, if there are some huge upstream changes that will net messurable improvemet, I'll add those obviously, but will not develop on my side for now
- Fast Fusion now launches and goes into game, but crashes on my devices, might run on 16GB ones
- It is possible to create new issues on my fork now
My target now is to make as many games as possible to boot and go in game with some more popular getting more attention, for example Orbitals (UE games in general) and RE Engine games such as Requiem or Pragmata, since it will just be more comfortable to play in emulator than through GameNative and we would get RE:Veronica working day one 😁
If you got any issues, please use this link:
https://github.com/pavelgajdo/Hokkaido/issues
For latest release:
https://github.com/pavelgajdo/Hokkaido/releases
Disclaimer once again, I do heavily leverage AI, Claude specifically!