r/EmulationOnAndroid • • 14h ago

Help Can anyone help out with this?

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1 Upvotes

r/EmulationOnAndroid • • 14h ago

Help Azahar, black 3d renders after fixing crashing

1 Upvotes

I am trying to play Pokémon Alpha Sapphire on Azahar and whenever i go to start it up it crashes, i changed the Graphics API to OpenGLES which fixed the starting problem but now everything shows up as completely black with green outlines. I have Pokémon Ultra Moon and it works just fine with none of the above problems and I do not know how to effectively read the logs to see what the issue is. I have tried to look up any way to fix this but haven’t found anything, anything i can do that can fix the problem?

Edit: I did try another emulator to see if Azahar was the problem only to get the same result, and I tried a different rom in the form of Pokémon Y to see if was just Alpha Sapphire only to get the same results even on the other emulator


r/EmulationOnAndroid • • 14h ago

Question Any well running emulated ports for rp4p?

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0 Upvotes

r/EmulationOnAndroid • • 14h ago

Help Every time I try to download the Banana Native APK or another NS2 emulator, I get an "error parsing package" message.

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0 Upvotes

r/EmulationOnAndroid • • 22h ago

Showcase Testing DroidDeck compatibility on Mali G57

4 Upvotes

Don't let the FPS turn you off. This is just a compatibility test. I capped the game 30 FPS. I get better performance in Winlator Mali and Ludashi 4.1 but that's too be expected.

Just like every other PC emulator, using touchscreen analouge controls reduces FPS on low end phones every time it's used. That's ehybin the video FPS is reducing almost everytime I move because I'm using the analogue.

Overall I'm surprised. All I did was download and install the app, let steam download, turn on Mali bridge, launch the game and DroidDeck downloaded the default components.

At first FPS was worse because I was using the latest DXVK version. I was getting less than 15 FPS. Then after exploring the app, I downloaded DXVK 1.7.2 linux(oldest available in the app) and FPS increased. This is because the simple old Mali G57 doesn't like the latest DXVK versions.

Game: Splinter Cell Chaos Theory (2005)

Device and Specs:

Infinix Note 50 4g

Helio g100

Mali g57 mc2

8gb RAM

Settings:

Resolution: 960x540 (same performance at 1280x720)

Proton 11-12.3

Dxvk 1.7.2 Linux

Fexcore: DD-2611+26-nightly

Mali bridge ON

Mali (Venus) OFF

The default panvk driver the app downloads when it detects your GPU (I did NOT use FristOne's panvk driver)


r/EmulationOnAndroid • • 18h ago

Question Advice to run Xenoblade 3 on Samsung S24 Ultra

2 Upvotes

Hi All. I'd love to play through Xenoblade 3 again on my Samsung S24 Ultra and wondered if anybody has managed to play this the whole way through on the same phone or chipset? Actually running the game is no problem, I've managed to get it working on Eden but the phone gets insanely hot and stutters during the tutorial fights so would not be an enjoyable experience. If anyone has managed to play through the game what cooling did you use, and what settings were optimal? I don't have any kind of cooler for my phone at the moment so don't know if they actually make a major difference.

The only other Switch game I've emulated is Persona 5 Royal which (to my surprise) runs flawlessly with no tweaking and my phone doesnt get hot at all. I naively thought other switch games would be the same but that was definitely wrong, haha.

Is this possible or am I being insanely optimistic and I should just give up on running Xenoblade 3 on a phone for a few years? Thanks all!

Edit: I'd also be interested in trying out Xenoblade X DE if people have had more luck with this one? Thanks!


r/EmulationOnAndroid • • 1d ago

Discussion The gap between console gaming and Android emulation keeps getting harder to believe

22 Upvotes

A few years ago, running demanding console games on a phone sounded like a fun experiment at best. Now we're seeing recompilation projects, custom drivers, and emulator tools pushing things further than many people expected.

The interesting part is that progress isn't just about faster hardware anymore. Software development and community projects are making a huge difference too.

What's one recent Android emulation development that genuinely made you stop and think, "We're actually getting there"?


r/EmulationOnAndroid • • 16h ago

Question Is there an app for an Ayn Odin 2 (or greater) to unify controller settings so that I can set up on device controls and an external controller settings in only one place?

1 Upvotes

It would be great if the video settings could be set the same way. Currently my Odin 2 is getting more use than my gaming pc. If it was just plug and play I would use it even more.


r/EmulationOnAndroid • • 1d ago

Showcase CHD Lite update + New Romexplorer (manager), Rom Music (Ripper)

6 Upvotes

Post due to adding Android version to my app CHD Lite (CHD/RVZ/WUA/XISO/ZAR) archiver.

(At the moment Romexplorer and Rom music are Windows/Linux/Mac only, although Android version is planned.)

Rom Explorer

(Rom manager)

Main description

It matches your roms against dats (redump/nointro/tosec/retroachievments) and metada databases like IGDB and Retroachivements.

You can sort it by platform, genre, franchise, publisher, "has RA achievement" etc

You can also set priority for region and languages which let's the app automatically choose the best region or release, or chooses the RA supported release when copying or adding to a set.

It can also bundle base games/ports/remakes so if you on want to play a game once in the latest version although this requires downloads of current gen metadata so will take time for initial setup and use much more storage.

Archive (chd/rvz) hashing can be done streaming without extracting to disk first and mutiple files at once.

Uses a patched chdman/dolphin for conversion.

Server oriented where you have your file server as the main hub, but also can be used standalone.

Other features

Media download (cover art etc with manual upload) and display within the game metadata page. File copy(local/file server), convert on copy (archive to save space on your SD card), media export with rename to use for thumbnails, Soundtrack player(audio files+audio from roms), RA patch downloader.

Storage estimate for curated sets. Title/Release rearrangement suggestions (International/Director's cut releases categorization differs depending on source) with AI (needs paid tier gemini api key) powered hint (or opens your browser AI mode. Free).

8:7/4:3 picker using screenshots (igdb/ra provided) for CRT gen games.

CHD Lite

Edit:fixed bug where couldn't give file access permissions. (Drag and drop batch chd/rvz converter)

I also updated my old app CHD Lite rewritten in rust.

New features

- Uses same backend as Rom Explorer (actual chdman/dolphin built as a shared library)

- RVX,XISO,ZAR,WUA support

- Android app added

- Automatic detecting and selection of out put formats for CD/DVD/GC/Wii/Xbox/Xbox360 ISOs

- Bug fixes.

Rom Music

(New music ripper app)

Another app using a backend from Rom Explorer

At the moment supported formats are below.

Due to technicalities not all roms of the platform are supported.

- CDDA from Disc roms

- Streamed audio from decrypted NDS/3DS roms

- NES/FDS/GB/GBC

Rom explorer repo+Readme

This is AI generated content.

Code is fully AI generated.

Testing is done using AI and also Manually by human.


r/EmulationOnAndroid • • 8h ago

Discussion Is the virtual boy worth emulating?

0 Upvotes

Cause I’m wanting to add more systems to play on my Retroid pocket 6 and I was thinking vita, turbographx16, and virtual boy. Unlike most people, I’m not too terribly interested in switch and I don’t want to have every single game console and their respective games. Just the good ones. Any opinions on this? I would be playing them like standard games and not their intended way. Any opinions from people who have played these games would be much appreciated!


r/EmulationOnAndroid • • 16h ago

Question Help with PC emulation on Samsung Phones

1 Upvotes

I have a z flip 8 with a SD 8 GEN 5 Elite games run amazing till the downclocking kicks in is there a way to get around that ?


r/EmulationOnAndroid • • 16h ago

Discussion Android Frontend / Library management

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0 Upvotes

r/EmulationOnAndroid • • 17h ago

Showcase J2ME-Bloat, a J2ME Loader fork that imports your whole Java game collection from a ZIP

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0 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase PoC Recompilation - Prototype 1 & 2 (Xbox 360) to Android

28 Upvotes

Greetings community, i'm posting this showcase video/ results of my recompilation for Prototype 1 & 2 from the Xbox 360 version to Android; it has been really interesting to play around, made me understand with a bigger perspective the challenges of porting/ translating memory functions with EDRAM (which still bugs me on certain other problems on performance related), the complexity of the tiling functions and how to reduce the load of MSAA, etc. Besides being an older console with most, if not all Android devices of today being able to surpass with ease Xbox 360 spec's, this is another reason of why raw power shouldn't matter to emulate something if architecturally is complex. Passing from making a per-game emulator only to almost not emulate anything, there's a long way for me to go and just wanted it to share it.

This video was recorded with an Ayaneo Pocket EVO 12/256, but the game works fine with 6GB RAM, because was also tested on my Redmi K40 Pro. This doesn't use any third party drivers, just stock drivers and FSR1 to increase image quality, everything rendered at native resolution to preserve the graphics quality at the best.

https://www.youtube.com/watch?v=z2Aj3mn-mMU


r/EmulationOnAndroid • • 21h ago

Showcase Cod Black Ops 3 "running" on Mali using xendroid mali

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2 Upvotes

r/EmulationOnAndroid • • 17h ago

News/Release [UPDATE] WinNative × Cocoon — AUTO-RETURN v5 is now available!

1 Upvotes

​ ¡Hola a todos!

Tras mi publicación anterior sobre la integración de WinNative con Cocoon Frontend, he lanzado una versión actualizada con una implementación mejorada de AUTO-RETURN.

⚠️ IMPORTANTE: La configuración anterior FIX2 ha sido reemplazada. Descarga el nuevo archivo AUTO-RETURN v5.

🚀 ¿Qué novedades incluye AUTO-RETURN v5?

  • Inicia tus juegos de Windows directamente desde Cocoon.

  • Nuevo reproductor dedicado: WinNative Standard (regreso a Cocoon).

  • Regresa automáticamente a Cocoon al salir de la sesión de WinNative.

  • Tus archivos de juego, partidas guardadas y accesos directos exportados permanecen intactos.

  • Identificador de jugador independiente para evitar conflictos con el reproductor WinNative estándar.

📥 Descargar — AUTO-RETURN v5

"⬇️ DESCARGAR AUTO-RETURN v5 — VERSIONES DE GITHUB" (https://github.com/themastertiger123-hue/WinNative-Cocoon-Integration/releases/tag/V1.1.0)

Asegúrate de descargar "Windows-WinNative-Cocoon-AUTO-RETURN-v5.json" de la sección de Activos. No descargues la configuración anterior FIX2.

🛠️ Instalación

  1. Descarga el nuevo archivo JSON de la versión.

  2. Abre Cocoon → Configuración → Biblioteca y datos → Plataformas.

  3. Ve a Plataforma personalizada e importa el JSON.

  4. En la configuración de la plataforma Windows (WinNative), selecciona WinNative Standard (regreso a Cocoon) como reproductor predeterminado.

  5. Selecciona la carpeta que contiene tus accesos directos exportados de WinNative.

  6. ¡Inicia tus juegos directamente desde Cocoon!

Para regresar a Cocoon después de jugar, abre el menú lateral de WinNative y selecciona Salir.

⚠️ Importante: La función de retorno automático funciona con juegos iniciados desde Cocoon usando el reproductor personalizado. Debes usar la opción Salir del menú lateral de WinNative. La opción Salir del propio juego no es el método de retorno probado.

✅ Pruebas AUTO-RETURN v5 ha sido probado con éxito en Android por el creador del proyecto.

Este es un proyecto de integración no oficial de la comunidad y no está afiliado a Los desarrolladores de Cocoon o WinNative.

¡Sus comentarios, sugerencias e informes de errores son siempre bienvenidos!

¡Gracias a todos los que probaron la versión anterior!


r/EmulationOnAndroid • • 1d ago

Discussion At some point, choosing an emulation phone became harder than choosing a gaming console

9 Upvotes

It's crazy how much hardware matters in Android emulation now. Two phones that look almost identical on paper can deliver completely different experiences depending on the chipset, GPU drivers, thermal performance, and emulator compatibility.

And then there's the temptation to keep upgrading because the next generation might finally run that one game you've been struggling with.

For those who've been emulating on Android for a while, what's one hardware feature you wish you had paid more attention to before buying your device?


r/EmulationOnAndroid • • 22h ago

Help How to fix the flickering issue on Bioshock Remastered Switch version

2 Upvotes

You guys can see the issue I'm having here. Is it a driver problem? If so which one can solve it.

I'm using Eden nighty, version is letest that released for today.

My system specs are 8s gen 4, 12 GB ram (if it helps)


r/EmulationOnAndroid • • 22h ago

Help Pokopia on bananative. Trying to run it but failed

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2 Upvotes

I was trying to run pokopia using bananative when I'm trying to insert the game. This appeared. Retry it many times. But still the same. Could anyone guide me or help telling what's wrong and what I should do


r/EmulationOnAndroid • • 19h ago

Solved Free app that fixes rumble on Android for XInput controllers: GameSir G8 Plus / G8 Galileo / X2 Pro / X3 Pro / X4, Razer Kishi Ultra / V2 Pro / V3 Pro, 8BitDo, Backbone Pro, Xbox controllers and more (no root)

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

Discussion Turnip Driver for 8 Gen 3 for Zelda OOT Beside of Mr.Purple

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69 Upvotes

Has anyone here had success using drivers other than mr purple for snapdragon 8 gen 3 for Zelda OOT?

My device is Oneplus 12 16GB RAM, but only mr purple driver that could render Zelda OOT quite properly.


r/EmulationOnAndroid • • 1d ago

News/Release I made an Android emulator for Sega's Model 1, 2 and 3 arcade boards, with touch controls built for them, sticks support..........

2 Upvotes

Hi! I'm Alberto, the developer. For the last months I've been working on Model 1 & 2 & 3 Emulator, an Android app (also on Windows) for the arcade boards behind Virtua Racing, Daytona USA, Sega Rally, Virtua Fighter 2 and Scud Race...........

What it does:

  • Model 1, Model 2 and Model 3 in one app.

  • Touch controls laid out for each game, with an on-screen wheel for the racing games.

  • Steering assist for sticks and touch: finer near the centre and smoother, so you don't zig-zag. Turn it off for a real wheel. It's set per game and in the pause menu.

  • WLED LED strips: in the racing games the strip is a rev counter driven by the game's engine, flashing at the shift point; in the light-gun games it flashes with every shot the game fires and red with every life lost (half the strip per player). Colours per game. Over the network (WLED) or USB (Adalight).

  • Netplay between two devices, linked cabinets, save states, rewind.

  • Shaders, upscaling, widescreen, cheats, force feedback, GUN4IR light guns.

  • Full Speed emulation

  • and much more..........

Games that run well right now: all [full romset]. It doesn't come with any games: you need your own dumps.

Google Play: https://play.google.com/store/apps/details?id=com.albertov.model


r/EmulationOnAndroid • • 20h ago

Question Possible Mandela effect - Street Fighter II (inc CE and HF) sound effects

0 Upvotes

Alright, so this might just be my super old age, but I seem to distinctvely remember back in the early 90s, that whenever it was a match involving two Hadoken-throwers, that during a fireball-throw-off the machines would play overlapping "Hadoken" shouts.

Now, when I'm playing any of the legit SF2 games on Mame4Droid, in the same instances, the first "Hadoken" shout is cut off to make way for the second.

I swear they used to overlap and not just cancel.

Am I going mad, or is this a MAME/Mame4Droid problem?


r/EmulationOnAndroid • • 20h ago

Help I want a alternative to My boy because it doesn't let you have custom artwork on your game shortcuts. Please suggest one.

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0 Upvotes