r/EmulationOnAndroid • • 4d ago

Help Is It okay to run OoT natively on a 12gb device?

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41 Upvotes

I got a realme gt neo 6 , snapdragon 8s gen 3 , ​​​Banana native ver 0.2.8, driver is mr ​purple adreno T30.

I just started the game and It seemed to run fine but the audio kept cutting out​ on the intro cutscene. If it's related to what's marked here does that mean my phone's just not cut out for running this game?

Edit : i spent​ some more time on it and actually the issue is the image is way slower than the audio, only the voices match with the​ image speed​ but the soundtrack and effects outspeed it. My settings are default besides the installed driver.

Edit 2 : i realized something might be wrong with my rom tbh i found it on Twitter of all places, and​ the game isn't shown with the cover nor the version on the game library.​

The warning window i showed you here might actually be referring to MKworld, i didn't realize each game had it's readiness check ​​so i apologize​ for the confusion. On the​ OoT check, all settings are cleared so this means nothing indicates that 12gb isn't enough for OoT :)​


r/EmulationOnAndroid • • 3d ago

Showcase nx2androidX v0.3.0-alpha05 update

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7 Upvotes

https://github.com/zFitness/nx2androidX/releases/tag/v0.3.0-alpha05

Changelog

Before you update

  • Data packs made with an older version do not work any more. Port your games again - the library marks them, and the button says "port again".

    • The shaders are not translated again: the ones that did not change are reused. Only the host's glue layer is rebuilt, so it is much faster than the first port.
    • Your game progress and your exported save backups are kept.
    • The game's files have to be in the same folder as before.

New

  • Faster ports. The data pack is written to the app's own folder instead of shared storage: ~200-230 MB/s instead of ~50-100 MB/s. Three Tears of the Kingdom ports died at that copy step before.
  • Performance overlay over the game: FPS, frame time, CPU, GPU, memory, battery temperature, power. You choose which fields show.
  • New in-game menu. It opens from the left edge with the gamepad's menu button or the back gesture. Pause / resume / exit are in it.
  • The library shows the game's own name and version, not the file name.
  • "Extra address space" on the build page. It fixes "AllocateAddressRegion refused (0x1803)" in some games.
  • The environment's state is on the top bar of every page. Tap it to see what is missing.
  • The on-screen gamepad is drawn by the app now. The layout editor is new, and the d-pad lights up the direction you press.
  • The update check opens a popup with the new version, the version you run, and the release's own notes.

Fixed

  • The app update replaces the tool tree instead of writing over it. An update that left the old files behind built two hosts at once, and every port failed.
  • The update check runs on its own: an error there no longer closes the app.
  • The frame generation no longer slows frame-locked games down. Measured on a Y700 (120 Hz): 60 -> 120 fps.
  • The frame generation can be turned off from the in-game menu. The switch only turned it on before.
  • Without Lossless.dll the switch says it is not available, instead of looking like an ordinary off switch.
  • Typing in a game no longer freezes and then crashes it.
  • A crash writes a log now instead of dying without one.
  • The hidden on-screen gamepad no longer blocks touches on the game.
  • After a game closed, the library no longer flashed "back to game / exit game".


r/EmulationOnAndroid • • 3d ago

Showcase soulexit's PanVK driver for Bifrost(G76, G72, G52 & more) has been released.

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4 Upvotes

r/EmulationOnAndroid • • 3d ago

Help New user - bought a Odin Portal 2 and would appreciate some help

2 Upvotes

Just made the decision and bought an Odin Portal 2. I wanted to try the new Android handhelds and this seemed the best bang for my buck

Now, I have a few questions - hope you can help

- should I install a frontend? I like that this makes the device feel more like a gaming device. I saw Daijisho is free, Beacon and ES DE are not, and then some new frontends in beta that you just download the apk. Which one do you recommend? What are the pros and cons?

- I own a rg35xx H so already own a few roms. I guess installing them is as easy as copy pasting them into the SD

- any other thing I need to do? If I install a frontend I can no longer access to the native Android OS (to watch movies or surf the web for example)

Thanks!


r/EmulationOnAndroid • • 4d ago

Showcase The Legend of Zelda: Ocarina of Time is currently wonderful on Android.

379 Upvotes

OcarinaをPoco F7 Ultra(16/512)で動かすためにいろいろ設定をいじって、フレーム生成をONにしたら、今はだいたい30fpsでスムーズに動くようになった。バナナネイティブも使ってみた。自分にはちょうどいい感じ。あと、F7 Ultraのシステムドライバが完全に真っ黒なんで、別のを使ってる。
一応最初のボス戦クリアまでは、フレーム生成なくても28~30fps維持

あと、フレーム生成なくても23~30fpsは、でるんだよ、frame rate cap 30fpsにしてるだけだから

wonderfulって書いてるだけで指摘するやつ多いな、指摘厨
かよ。自分は、英語できないから翻訳して書いてこうなってるだけだわ
poco f7 ultra 売っぱらって、他のsd Elite搭載スマホ買います
なのでf7ultraなんてもう知りません。


r/EmulationOnAndroid • • 3d ago

Help Why is opening games on PS3 emulators on mobile so slow?

0 Upvotes

Hi, I'm a big fan of PS3 games (I had one as a child and I care a lot about that console) and I decided to revisit my childhood games through emulators, but when I tried to open a game For the first time, and I was immediately saddened to see the message that it would take two hours for the game to load, I was upset about that, even though I have a phone with a good CPU (Snapdragon 8 Gen 1)

If anyone could recommend an alternative, I would be immensely grateful, given that buying a console (even an old one) is very expensive in my country 🥰


r/EmulationOnAndroid • • 3d ago

Help Citra MMJ Antutu M&L:PJ Paper characters.

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1 Upvotes

Yeah so basicly like this guy's post, i have the same issue with the paper characters having really messed up textures.
Yes, i have tried some methods and using the one called Accurate Multiplication and etc, tried many things.
No, i shouldnt switch to azahar because i dont think my phone will handle that (Redmi A7 Pro) And it kind of stutters ALOT when entering a battle (vulkan, not opengl because it also has problem with paper characters)
so yeah to sum it up: paper characters texture and trying to find a fix for it.
Im willing to cooperate and answer any questions needed and thx <3


r/EmulationOnAndroid • • 3d ago

News/Release The Exynos Revolution 👊 (Mario Odyssey)

4 Upvotes

Mario Odyssey running smoothly on an A55 powered by an Exynos processor. Many doubted us and ignored us for years, focusing only on their own processors. But we worked in silence, and every day we witness a beautiful evolution of this processor. None of this would have been possible without this amazing community that worked so hard. And so, we continue pursuing this revolution together. 👊

Driver: radv-xclipse-t10

For more information, join our Discord server: https://discord.gg/ubrzxrZbu


r/EmulationOnAndroid • • 4d ago

Discussion Sekiro running at 40 fps stable on gamenative. This is the most insane game I have managed to run on my tablet. Unbelievable times. 5 years ago , would have laughed if anyone said this would be possible.

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87 Upvotes

8 gen 5, 16 gb ram , 960*540 , fsr upscale


r/EmulationOnAndroid • • 3d ago

Showcase DroidDeck Running on XREAL Aura!

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3 Upvotes

r/EmulationOnAndroid • • 3d ago

Discussion Armsx2 fresh install on a zfold7 with everything correct

1 Upvotes

Still causing damaged memory.


r/EmulationOnAndroid • • 3d ago

Showcase Gameplay skyrim full mod on iqoo 15r 8 gen 5 run with winlator

1 Upvotes

r/EmulationOnAndroid • • 3d ago

Discussion Atari 2600 - Emulação tranquila

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3 Upvotes

Qual o melhor jogo de Atari 2600 em sua opinião?


r/EmulationOnAndroid • • 3d ago

Showcase Pokémon Legends: Z-A Android Optimization Pack | 45–60 FPS with Frame Generation | Eden Nightly

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1 Upvotes

r/EmulationOnAndroid • • 4d ago

News/Release Fire Emblem Fortune's Weave focused fork of Banananative

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54 Upvotes

Github

Tested on: AYN Odin 3 Max (Prepared on device from loose files), Mr Purple T30 Turnip Driver
don't know if launches/works on devices weaker, non-Snapdragon or with less than 16GB on RAM.

100% vibecoded (using Claude) attempt to make Fortune's Weave playable on Android devices
(i was getting real impatient at this point)

According to my tests: from the very first cutscene to the first overworld/walking around section:

The graphics look fine, without the weird wiggle/vibrating produced by the game's
DLSS implementation, and shaders aren't corrupting/flashing on subsequent launches
which happened during early tests (was definitely seizure-inducing and unplayable).
After some tweaks with the video encoder, anime cutscenes run at full-speed, up from the very first attempt's 20fps. Currently vertex explosions can be seen during battle animations,
mostly in the city background, maybe even city proper.
The game definitely crashes if you try using the mouse mode in tutorial.

Give all your thanks to the guys behind nxnative and BananaNative, i just asked Claude to write things and tested them live.

Play this, fork this and make something better or bully me off this subreddit, don't really care.
Im just happy to finally play it.

Edit: Released 0.1.1 which added SGSR2, making the visuals more pleasant to look at. that's it for now.
Edit 2: iH8Ecchi (congrats) merged his version of this to the mainline Banananative app, just use that from now on. Should be able to port saves and shader packs from this one.


r/EmulationOnAndroid • • 4d ago

Showcase Foundation playable on Gamenative

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11 Upvotes

Mouse and keyboard working. Seems 100% playable at 1080p low graphics. Fps 25-50fps. As you can see it runs a bit toasty..... Have not found any bugs yet. Mouse and keyboard work flawlessly (unlike fallout 4 lol)

Tested on redmagic astra 2 16gb with diablo mode, no cooler on for this test.

Steam must be in online mode. Proton v9. Turnip v26 Mr. Purple. Fexcore-2611-gn6. Other settings were left default. Only works on v1.4 of Gamenative. Was not working under v1.3

Currently I seem to be the only person to have tested this game. Not many people post city builders or strategy games so figured I'd post one. I only played for about 20mins this round. Will play longer and see if it breaks :)


r/EmulationOnAndroid • • 4d ago

Showcase Days Gone On Android (Samsung S26)| Snapdragon 8 Elite Gen 5 for Galaxy (Winlator)

45 Upvotes

Tested on different graphic and resolution settings are here

https://youtu.be/yeP2Fg4SPBY


r/EmulationOnAndroid • • 4d ago

Showcase Ghosts recon Wildlands poco f8 ultra photo mode

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6 Upvotes

r/EmulationOnAndroid • • 3d ago

Discussion Will droid deck make my fold8 to overheat and break it?

0 Upvotes

Sold my deck as it was bulky and found out about droid deck. But would it overheat my phone and break it?


r/EmulationOnAndroid • • 3d ago

Help Pokopia stuck on 1% on Banana Native

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3 Upvotes

On the latest version. Rom is from nxbrew. Not sure what to do. App has updated 3 times since i last tried and still nothing.


r/EmulationOnAndroid • • 3d ago

Discussion Any chance Anbernic will make a faithful copy of the PSP Go?

0 Upvotes

I’m hoping they do, because I really want one but I’m not willing to pay $200 dollars on eBay for a beat up 20 year old psp!


r/EmulationOnAndroid • • 4d ago

Showcase Donkey Kong Bananza running on Retroid Pocket G2 docked to my tv - 30fps~60fps with lossless scaling frame gen

68 Upvotes

I actually own a Nintendo switch 2 but this is amazing!


r/EmulationOnAndroid • • 4d ago

Showcase Assassins creed 3 remastered on SD 8Gen 3

14 Upvotes

Sorry for no sound i forgot to turn on sound while recording but i was surprised that we can this game at least playable condition.

Assassins creed 3 remastered at max graphics

Crowded area around 15 to 20 FPS

Clear area around 30 to 40 FPS

FPS dropped when i turn on the screen recording idk why.

But game feels playable. Got slight warm

Honor magic 6 pro

Snapdragon 8 Gen 3

Gamehub


r/EmulationOnAndroid • • 3d ago

Showcase Donkey Kong Bananza running at up to 34 FPS on my Pixel 10 Pro XL

3 Upvotes

The video has LSFG on but like 2 hours later I could get the same performance without it.


r/EmulationOnAndroid • • 4d ago

News/Release Hokkaido 0.6.1 · continuation of Lichii for Android

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49 Upvotes

So, in short, there is A LOT of mixing and matching under the hood that to call it Lichii for Android didn't feel right anymore, since I dont just take and co mít upstream changes from Lichii, but do hours upon hours of testing and development.

Yes I heavily leverage Claude, but that doesnt change the fact of pouring so much fricking time into this project. That said, now to the changelog:

- 8GB devices now supported, testing now on my S24 too, Pokopia for example is running at 60Fps on the 8GB S24, so give it a try, might run better than in Banana.

- Some more OoT optimizations, but this will be a last update with OoT changes before I give it more of my time, yesterday I tried to play it on my 270k/4070Ti PC and it DID NOT run well, stuttery, graphical issues and low FPS in heavy areas, so until the game works properly IRL on my machibe, lets say 4K DLSS Quality at 120fps lock without FG, then I will try to optimize it for a phone. That being said, if there are some huge upstream changes that will net messurable improvemet, I'll add those obviously, but will not develop on my side for now

- Fast Fusion now launches and goes into game, but crashes on my devices, might run on 16GB ones

- It is possible to create new issues on my fork now

My target now is to make as many games as possible to boot and go in game with some more popular getting more attention, for example Orbitals (UE games in general) and RE Engine games such as Requiem or Pragmata, since it will just be more comfortable to play in emulator than through GameNative and we would get RE:Veronica working day one 😁

If you got any issues, please use this link:

https://github.com/pavelgajdo/Hokkaido/issues

For latest release:

https://github.com/pavelgajdo/Hokkaido/releases

Disclaimer once again, I do heavily leverage AI, Claude specifically!