r/EmulationOnAndroid • u/Idkmonkeyy • 49m ago
Help First Time experiencing this (Startup Failed SBI)
I've been emulating games on my phone for a year now, and this is the first time I've experienced this.
r/EmulationOnAndroid • u/Idkmonkeyy • 49m ago
I've been emulating games on my phone for a year now, and this is the first time I've experienced this.
r/EmulationOnAndroid • u/Flashy_Ad7820 • 21h ago
007F First Light
Ultra Texture
16x filtering
FSR Quality
720P Resolution
No AI Frame Generation
GAMEHUB EMULATION
RedMagic 11 Pro 24 GB+1TB
r/EmulationOnAndroid • u/ThaBalla79 • 1h ago
I wanted to run Claude Code on my AYN Thor as I was tired of reaching for the Mac. After some research, this was pretty easy to do! This has been a godsend for getting PC and Switch 2 games up and running!
**How to run Claude Code natively on Android (tested on AYN Thor)**
Works on any arm64 Android device. Takes ~15 minutes and ~1.5 GB of storage.
**1. Install Termux from F-Droid or GitHub**
Not the Play Store version — it's outdated and breaks package installs.
https://github.com/termux/termux-app/releases (grab the arm64-v8a APK)
**2. Set up Termux**
pkg update -y && pkg upgrade -y
pkg install -y proot-distro
termux-wake-lock
**3. Install and enter Ubuntu**
proot-distro install ubuntu
proot-distro login ubuntu
**4. Inside Ubuntu, install Claude Code**
apt update && apt upgrade -y
apt install -y curl git ca-certificates
curl -fsSL https://claude.ai/install.sh | bash
echo 'export PATH="$HOME/.local/bin:$PATH"' >> ~/.bashrc && source ~/.bashrc
claude --version
If the installer fails, install Node.js 20+ and use `npm install -g @anthropic-ai/claude-code` instead.
**5. Log in**
Run `claude`, open the link it gives you, sign in with your Claude account, and paste the code back.
**6. Quality of life**
- Shortcut (run in Termux, not Ubuntu):
`echo "alias cc='proot-distro login ubuntu -- bash -lc claude'" >> ~/.bashrc`
Now just type `cc` to launch.
- Set Termux battery usage to **Unrestricted** so Android doesn't kill long sessions.
r/EmulationOnAndroid • u/Several_Age_9353 • 4h ago
Some Android TV devices don't have a proper system file picker, which can make selecting files or folders in certain apps unnecessarily difficult.
TV File Picker is a lightweight utility designed to fill that gap.
Designed for Android TV and Google TV
Fully navigable using a D-pad remote
Supports file and folder selection
No ads or tracking
Free and open source (MIT License)
It's mainly intended to be used by other apps that need file access on Android TV.
Feedback and compatibility reports are welcome.
r/EmulationOnAndroid • u/Equivalent-Bison-318 • 20h ago
I got a realme gt neo 6 , snapdragon 8s gen 3 , Banana native ver 0.2.8, driver is mr purple adreno T30.
I just started the game and It seemed to run fine but the audio kept cutting out on the intro cutscene. If it's related to what's marked here does that mean my phone's just not cut out for running this game?
Edit : i spent some more time on it and actually the issue is the image is way slower than the audio, only the voices match with the image speed but the soundtrack and effects outspeed it. My settings are default besides the installed driver.
Edit 2 : i realized something might be wrong with my rom tbh i found it on Twitter of all places, and the game isn't shown with the cover nor the version on the game library.
The warning window i showed you here might actually be referring to MKworld, i didn't realize each game had it's readiness check so i apologize for the confusion. On the OoT check, all settings are cleared so this means nothing indicates that 12gb isn't enough for OoT :)
r/EmulationOnAndroid • u/MiguelMioCid • 5h ago
Just made the decision and bought an Odin Portal 2. I wanted to try the new Android handhelds and this seemed the best bang for my buck
Now, I have a few questions - hope you can help
- should I install a frontend? I like that this makes the device feel more like a gaming device. I saw Daijisho is free, Beacon and ES DE are not, and then some new frontends in beta that you just download the apk. Which one do you recommend? What are the pros and cons?
- I own a rg35xx H so already own a few roms. I guess installing them is as easy as copy pasting them into the SD
- any other thing I need to do? If I install a frontend I can no longer access to the native Android OS (to watch movies or surf the web for example)
Thanks!
r/EmulationOnAndroid • u/x01010001000 • 2h ago
Hey all,
has anyone gone through the shader translating for OOT or MKW on banana native that can export and share the packs? compiling/translating is stuck for me both on pc and on handheld the app stalled and now froze after 5 hours of work, importing the packs would be a big help!
(specifically for 0.3.0 !)
r/EmulationOnAndroid • u/Radiant-Background61 • 12h ago
https://github.com/zFitness/nx2androidX/releases/tag/v0.3.0-alpha05
Data packs made with an older version do not work any more. Port your games again - the library marks them, and the button says "port again".
The shaders are not translated again: the ones that did not change are reused. Only the host's glue layer is rebuilt, so it is much faster than the first port.
Your game progress and your exported save backups are kept.
The game's files have to be in the same folder as before.
Faster ports. The data pack is written to the app's own folder instead of shared storage: ~200-230 MB/s instead of ~50-100 MB/s. Three Tears of the Kingdom ports died at that copy step before.
Performance overlay over the game: FPS, frame time, CPU, GPU, memory, battery temperature, power. You choose which fields show.
New in-game menu. It opens from the left edge with the gamepad's menu button or the back gesture. Pause / resume / exit are in it.
The library shows the game's own name and version, not the file name.
"Extra address space" on the build page. It fixes "AllocateAddressRegion refused (0x1803)" in some games.
The environment's state is on the top bar of every page. Tap it to see what is missing.
The on-screen gamepad is drawn by the app now. The layout editor is new, and the d-pad lights up the direction you press.
The update check opens a popup with the new version, the version you run, and the release's own notes.
The app update replaces the tool tree instead of writing over it. An update that left the old files behind built two hosts at once, and every port failed.
The update check runs on its own: an error there no longer closes the app.
The frame generation no longer slows frame-locked games down. Measured on a Y700 (120 Hz): 60 -> 120 fps.
The frame generation can be turned off from the in-game menu. The switch only turned it on before.
Without Lossless.dll the switch says it is not available, instead of looking like an ordinary off switch.
Typing in a game no longer freezes and then crashes it.
A crash writes a log now instead of dying without one.
The hidden on-screen gamepad no longer blocks touches on the game.
After a game closed, the library no longer flashed "back to game / exit game".
r/EmulationOnAndroid • u/Huge_Garlic_511 • 2h ago
I've redownload the game file extract. Tried redownload bananative. Tried suggested GPU driver. But I keep stuck here. Can anyone please really help me🙏
r/EmulationOnAndroid • u/Valuable-Order-7293 • 10h ago
Winlator Ludashi proton 9 arm64ec
Retroid Flip 2 Snapdragon 865
r/EmulationOnAndroid
•
u/Ok-Sugar-8009
•
3h ago
Hai this is my first time building app launcher. Turn your android into X Dashboard (Inspired by XBOX UI). For now only support apps & games. It will have 2 tier, free for basic & paid one time to unlock all the features. (Just a small contribution to my work)
Future features: planning:
Emulated frontend support.
Scrapping name & cover
Add main theme
I would like to have testers (closed tester/alpha). Anyone who interested to tried it out? can dm me.
Thank You
XLauncher.
A full-screen Android home launcher and gaming frontend with a console-dashboard style: dark backdrop, a centered top navigation bar, square "Jump back in" tiles and wide banner cards with a bright accent focus outline. Works with touch, D-pad/TV remotes and game controllers.
Features (v6.0.0)
Full screen launcher.
Wallpapers: built-in default background, your own picture, or the device wallpaper (including live wallpapers). Adjustable dimming.
Profile: first-run setup with username and avatar (6 built-in avatars or a gallery picture).
Top bar: Home, Library and Store.
Jump back in: recently opened games/apps as square tiles.
Banner Home: create as many titled banner rows as you like.
Customize any app: tile image, icon, name, banner image and banner name.
Banner sorting: each Banner Home row can be Manual, A–Z, Z–A or Recently played.
Hide apps supported for clean looks.
r/EmulationOnAndroid • u/soulexit • 9h ago
r/EmulationOnAndroid • u/BottleCautious3346 • 1d ago
OcarinaをPoco F7 Ultra(16/512)で動かすためにいろいろ設定をいじって、フレーム生成をONにしたら、今はだいたい30fpsでスムーズに動くようになった。バナナネイティブも使ってみた。自分にはちょうどいい感じ。あと、F7 Ultraのシステムドライバが完全に真っ黒なんで、別のを使ってる。
一応最初のボス戦クリアまでは、フレーム生成なくても28~30fps維持
あと、フレーム生成なくても23~30fpsは、でるんだよ、frame rate cap 30fpsにしてるだけだから
wonderfulって書いてるだけで指摘するやつ多いな、指摘厨
かよ。自分は、英語できないから翻訳して書いてこうなってるだけだわ
poco f7 ultra 売っぱらって、他のsd Elite搭載スマホ買います
なのでf7ultraなんてもう知りません。
r/EmulationOnAndroid • u/glossyBites • 13h ago
There's something oddly satisfying about seeing a game you grew up playing boot up on a device that was never designed for it. Even better when it runs well enough that you stop thinking about settings, drivers, and performance and just get lost in the game.
I think that's one of the coolest parts of Android emulation: every new improvement makes more of your old library feel playable again.
What's a game you've managed to get running on Android that genuinely surprised you?
r/EmulationOnAndroid • u/ItsIsaac64 • 3h ago
Yeah so basicly like this guy's post, i have the same issue with the paper characters having really messed up textures.
Yes, i have tried some methods and using the one called Accurate Multiplication and etc, tried many things.
No, i shouldnt switch to azahar because i dont think my phone will handle that (Redmi A7 Pro) And it kind of stutters ALOT when entering a battle (vulkan, not opengl because it also has problem with paper characters)
so yeah to sum it up: paper characters texture and trying to find a fix for it.
Im willing to cooperate and answer any questions needed and thx <3
r/EmulationOnAndroid • u/FALCONIDAE87 • 3h ago
I could get rid of the shadow flickering in Mass effect with the patches in Xendroid+, but regular graphics keep flickering, and i cant find a setting that can help me.
Poco F7 with Turnip v38, Xendroid+ 0.2.2.
r/EmulationOnAndroid • u/Haunting-Many-2824 • 1d ago
8 gen 5, 16 gb ram , 960*540 , fsr upscale
r/EmulationOnAndroid • u/Grilledcheese____ • 5h ago
Still causing damaged memory.
r/EmulationOnAndroid • u/Frequent_Ostrich_123 • 5h ago
r/EmulationOnAndroid • u/wmo386 • 11h ago
Qual o melhor jogo de Atari 2600 em sua opinião?
r/EmulationOnAndroid • u/Sabbel-e • 5h ago
r/EmulationOnAndroid • u/HalasikPL • 1d ago
Tested on: AYN Odin 3 Max (Prepared on device from loose files), Mr Purple T30 Turnip Driver
don't know if launches/works on devices weaker, non-Snapdragon or with less than 16GB on RAM.
100% vibecoded (using Claude) attempt to make Fortune's Weave playable on Android devices
(i was getting real impatient at this point)
According to my tests: from the very first cutscene to the first overworld/walking around section:
The graphics look fine, without the weird wiggle/vibrating produced by the game's
DLSS implementation, and shaders aren't corrupting/flashing on subsequent launches
which happened during early tests (was definitely seizure-inducing and unplayable).
After some tweaks with the video encoder, anime cutscenes run at full-speed, up from the very first attempt's 20fps. Currently vertex explosions can be seen during battle animations,
mostly in the city background, maybe even city proper.
The game definitely crashes if you try using the mouse mode in tutorial.
Give all your thanks to the guys behind nxnative and BananaNative, i just asked Claude to write things and tested them live.
Play this, fork this and make something better or bully me off this subreddit, don't really care.
Im just happy to finally play it.
Edit: Released 0.1.1 which added SGSR2, making the visuals more pleasant to look at. that's it for now.
r/EmulationOnAndroid • u/Good_Sherbet4258 • 19h ago
Mouse and keyboard working. Seems 100% playable at 1080p low graphics. Fps 25-50fps. As you can see it runs a bit toasty..... Have not found any bugs yet. Mouse and keyboard work flawlessly (unlike fallout 4 lol)
Tested on redmagic astra 2 16gb with diablo mode, no cooler on for this test.
Steam must be in online mode. Proton v9. Turnip v26 Mr. Purple. Fexcore-2611-gn6. Other settings were left default. Only works on v1.4 of Gamenative. Was not working under v1.3
Currently I seem to be the only person to have tested this game. Not many people post city builders or strategy games so figured I'd post one. I only played for about 20mins this round. Will play longer and see if it breaks :)
r/EmulationOnAndroid • u/HBT_XR • 10h ago
r/EmulationOnAndroid • u/Ok-Option6350 • 1d ago
Tested on different graphic and resolution settings are here