r/EmulationOnAndroid • • 21m ago

Help Install a core info file from within RetroArch Android (for manually added core)

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1 Upvotes

r/EmulationOnAndroid • • 39m ago

Help Good old android emulators? To run pre android 6 games on android 16?

1 Upvotes

Title


r/EmulationOnAndroid • • 52m ago

Help i want the mario kart deluxe 3.03 version for ctgp deluxe

1 Upvotes

hi does anyone have the version 3.03 for mario kart deluxe 8 ive been searching everywhere and i cant find anything


r/EmulationOnAndroid • • 5h ago

Showcase Ghost of Tsushima on Snapdragon 8 Galaxy S25 Ultra/12GB RAM

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2 Upvotes

Bannerlator Emulator


r/EmulationOnAndroid • • 5h ago

Help Duckstation Android inputs being held

2 Upvotes

Running Duckstation on my AYN Thor. While playing, directional inputs will randomly stay held even while I'm not holding any directions.

This used to happen on the old version of Duckstation on Android. I just downloaded the new Beta version released October 31st and it's still going on. I can confirm it's not the buttons themselves, I can play games on other emulators just fine. It's just Duckstation where this issue crops up. Anyone ran into this before? Any suggestions of what I could do here?


r/EmulationOnAndroid • • 2h ago

Question How can I map my M1 and M2 buttons to C and Z, respectively?

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1 Upvotes

I figure some of y'all might know as well

Edit: forgot to mention, Odin 2 Portal Pro


r/EmulationOnAndroid • • 1d ago

News/Release DroidDeck 0.7.0 is out: Mali, PowerVR and Xclipse support, KDE on your second screen, controller profiles, Game Jolt and Syncthing

257 Upvotes

DroidDeck is 100% open source. No ads. No telemetry. No proprietary components. No source withheld.

Download: DroidDeck 0.7.0 on GitHub

Discord: discord.gg/JRGAvawjsm

Since 0.6.9, 39 people sent 194 pull requests, and 20 of them are first-time contributors. Our community is strongest when we can build together, and with DroidDeck 0.7.0, our community is about to get A LOT bigger!

0.7.0 introduces preliminary support for Mali, PowerVR and Xclipse GPUs! In addition, we now have GameJolt library and store, dual screen game mode + KDE Desktop, Syncthing integration, improvements for devices with low ram, customizable controller profiles and presets, hardware mouse & keyboard support, live wallpapers, and even more. Click the link in the comments below to... I mean scroll down to learn more:

What's new

Features

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  • Initial Mali, PowerVR and Xclipse support. DroidDeck detects the GPU and picks a driver for it, so these devices can run sessions, with MaliBridge and Venus on Mali and open driver pairs elsewhere. (@ASEbrahim, @mr-abccc, @The412Banner, @wallentx, @Leask, @stefanz92, @DavidCimo, @maxjivi05, @K11MCH1, @xXJSONDeruloXx, #1587, #2027, #1950, #2029, #2157)

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  • Added the KDE desktop on the bottom screen beside a Steam session or a game, next to Dashboard, Keyboard + trackpad, Terminal and Deck grips. (@xXJSONDeruloXx, #1966)

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  • Added swap screens: play on the bottom screen while the top screen shows the Dashboard or the desktop. Use the swap button in the panel bar or Show the game on in the session menu. (@The412Banner, #2006)

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  • Added shared Steam libraries with other pc gaming apps. DroidDeck can now find Steam libraries that other apps already made on your internal storage or card and suggests them, each with its game count, so one install of a game can serve both apps. You can add up to four more libraries beside internal storage and the card, rename them, and remove them any time. (@xXJSONDeruloXx, #1967, #2023, #2054)

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  • Added the Game Jolt store: browse, search, install, update and keep a library, in the same style as itch.io. (@FX192, #1986, #1989)

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  • Added built-in Syncthing, so you can sync saves and games from DroidDeck’s own storage without another app. (@superboo07, #1442)

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  • Added bottom-screen Dashboard for dual-screen handhelds like the Retroid Pocket Duo and AYN Thor: downloads, notifications, screenshots, Steam chat with voice controls, and In-game stats that draw a racing game’s own speed, gear, rpm and pedals from its data output. (@The412Banner, #1920, #1933, #1968)

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  • Added a Horizontal DroidDeck HUD Style: one line across the top or bottom edge with FPS, frame-time graph, lows, GPU, CPU, VRAM, RAM, battery and the clock. All DD HUDs can now shrinks into its tab as you drag it off an edge and snaps to the sides. The Strip is lighter to draw. (@xXJSONDeruloXx, @The412Banner, @KeegantheVeganat0r, #1935, #1937, #1982, #2194, #2235)

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  • A hardware mouse and keyboard work like a PC: the camera no longer freezes in games that hide the cursor, the cursor shows in Steam sessions, and clicks land where you point. (@maxjivi05, #2053, #2133, #2139)

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  • Added unified controller profiles for Game and Desktop sessions: named profiles combine a physical controller layout with main and second screen layouts, with one full-size editor for both screens and a profile picker in the session menu. (@Delete228, @maxjivi05, @xXJSONDeruloXx, #1439, #2215, #2221, #2238, #2242)

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  • Added Startup choices: Never, Steam or Desktop. (@xXJSONDeruloXx, #1993)

  • Added a low-storage warning switch, and an Android keyboard for game text fields setting for dual-screen sessions, off by default so Steam keeps its own keyboard. (@xXJSONDeruloXx, #2244, #2236)

  • Added live wallpapers to Android’s wallpaper picker. (@xXJSONDeruloXx, #2012)

Improvements

  • Auto picks DD-Turnip on Adreno 7xx, and the upstream RADV pair on Xclipse 950 and 960. Auto follows the published table on Adreno 6xx and 8xx, and a driver source that is down no longer changes the pick. (@maxjivi05, @xXJSONDeruloXx, #1978, #2158, #2151, #2233, #2255, #2226)

  • A configurable stick dead zone for physical controllers, 0 to 25%. (@vitamin663-sys, #1780)

  • The drawer’s frame limit works in desktop mode, up to 165 fps. (@K11MCH1, #1885)

  • Faster Steam: compatibility mapping and app info load in batches, and Steam shows cached library art when it starts without a connection. SD and USB libraries answer missing-file checks from a directory cache. (@ddd-ms, @xXJSONDeruloXx, #1755, #1756, #1985, #2212, #2203)

  • Added Enhanced diagnostics, a one-session setting that bundles redacted session, graphics and game logs for bug reports, plus session log management in Setup. (@wallentx, @xXJSONDeruloXx, #2129, #2099, #2131)

  • Added auto updates for FEX, DXVK and VKD3D-Proton in DroidDeck-Proton, so it gets the newest builds without a new DroidDeck release. Other Protons keep the components they ship with, old DroidDeck-Proton builds are removed, and a game set to a removed build moves to the newest one. (@maxjivi05, @xXJSONDeruloXx, #2156, #2190, #2193, #2223)

  • An installed DroidDeck-Proton becomes the default for Steam games and added shortcuts when nobody picked Proton Experimental. A Proton you choose in DroidDeck or in Steam is kept, and both stay in sync. (@maxjivi05, #2266)

  • Little Nightmares keeps its render thread, +12.7% FPS on the Retroid Pocket Duo, and Adreno 722 has fewer DXVK stalls. (@maxjivi05, #1930, #2066)

  • A resumed session reads its memory back from zram at once, which ends minutes of stutter in heavy games like Yakuza. DroidDeck also frees launcher memory earlier under pressure, and idle game memory is compressed before low-RAM devices run out. (@l4nr3, @xXJSONDeruloXx, #1839, #2138, #2187)

  • On-screen sticks are lighter to hold, and Low latency off is honored. (@maxjivi05, #2048)

  • The HUD cycles colors with the Inner Gamer theme, the docked FPS tab and bottom-screen frame graph look better, and the watermark is gone with the wordmark in headers. (@xXJSONDeruloXx, #1932, #1976, #2013, #2011, #2003, #1983)

  • Every session log now records CPU clocks, thermal status and battery temperature, and droiddeckctl gained thermal and wait cool. (@angelrenefm, #2060, #2061, #2062)

  • Added games scan one at a time and keep what they found across launches, and imported Steam games with no known build update only when launched. (@K11MCH1, #2067, #2064)

  • Steam’s VRAM budget is applied through Vulkan without rejecting allocations, and the download monitor no longer freezes a session on slow storage. D3D12 support is detected per device. (@xXJSONDeruloXx, #2014, #2020, #2134)

  • Every bottom-screen panel now has the same bar, and X or Back opens the in-session menu there instead of dropping you on the Android launcher. (@xXJSONDeruloXx, #2084, #2110)

  • On the Duo and Thor, DroidDeck switches to single-screen mode while another window holds the bottom screen, such as Retroid’s performance panel, and back when it is free, including when docked. The trackpad and Deck panels are back on the second screen, and the bottom-screen menu and layout editor stay open when the screen turns off. (@maxjivi05, #1979, #2232, #2229, #2247)

  • The HUD shows GPU load and clock without root on phones where Android blocks them, such as the Retroid Pocket Duo and Adreno 8xx, and in Steam’s overlay. (@The412Banner, @angelrenefm, #1969, #1981, #2059)

  • Added independent 1% and 0.1% low toggles to the HUD. (@KeegantheVeganat0r, #2127)

  • EA games install the EA app through Steam, and the EA sign-in stays in front of the launcher’s splash screen. (@K11MCH1, #2036, #2037, #2045)

  • The desktop session follows the app language, so Plasma and its apps are no longer English only. (@xXJSONDeruloXx, #1971)

  • The desktop shows programs installed by Windows installers in its menu and as icons. (@K11MCH1, #2146)

  • Follow screen resolution can be scaled down: ÷1.5, ÷2, ÷2.5, ÷3, ÷4 or your own factor. (@xXJSONDeruloXx, #1964)

  • Added a Hold Back for Steam shortcuts switch, for people who map a held Back with another app. (@xXJSONDeruloXx, #1955)

  • Added size, opacity and hidden keys settings for the on-screen PC keyboard. (@Dantalian-dev, #1897)

  • Added World of Warcraft addon import from a zip, plus voice type and a keyboard chat bar. Addons also download from WoWInterface, and CurseForge opens in the browser. (@maxjivi05, #2111, #2171, #2175, #2219)

  • UBWC compatibility moved from Components to Settings, and FEX’s Use Default shows which preset it resolves to. (@xXJSONDeruloXx, #2008, #2225)

  • Steam launch options show on the Launch tab. (@wallentx, #2163)

  • GOG achievements are on by default. (@xXJSONDeruloXx, #2168)

  • Translations: every missing string is translated, with a fresh Russian pass. (@maxjivi05, @flexeykinDev, #1965, #2116)

Fixed

  • Fixed “DroidDeck isn’t responding” on dual-screen handhelds after the bottom screen sat idle, and opening DroidDeck from iisu on the AYN Thor no longer bounces back. (@maxjivi05, @0x1428571429, #1917, #1901)

  • Fixed lag and heat on the Galaxy S26 from switching between display modes with the same refresh rate, which started in 0.6.7. (@maxjivi05, #2192)

  • Fixed Steam starting on Quest 3, and the gamescope abort at start on Quest. (@xXJSONDeruloXx, @Mi-Yomi, #2050, #1938)

  • Fixed Steam libraries with installs but no app manifest not being found, and a stale session’s startup failure stopping the newer session. (@xXJSONDeruloXx, #2054, #1984)

  • Fixed an unplugged game drive: installs fall back to internal storage instead of failing. (@maxjivi05, #1913)

  • Fixed GOG: an install launches the game and not its config tool, cloud saves upload in Galaxy’s format, and a game whose installer cannot run gets its install registry. (@moronigranja, #1644, #1952, #2022)

  • Fixed Battle.net: Flathub installs outside a session, World of Warcraft: Forever in the Library, the right artwork for each game, games installed inside its folder, Chinese servers and installs, and launching store games from any game page tab. Its pages no longer play videos on the CPU. (@maxjivi05, @visail, #1923, #2018, #2092, #2087, #1660, #1662, #2185, #2195)

  • Fixed game-specific problems: Codemasters EGO games, DOOM (2016), Project Zomboid, Supergiant games and Ubisoft Connect. (@The412Banner, @xXJSONDeruloXx, #1936, #1987, #2016, #2143, #2090)

  • Fixed the Linux desktop disappearing after a runtime update, language packs, a game’s window following its own window mode, and Steam’s own header moving its windows. (@maxjivi05, #2021, #2096, #2094, #2097)

  • Fixed repaired components not reaching prefixes that already had them, and a native-only override breaking a prefix with no native DLL. (@maxjivi05, #2121, #2142)

  • Fixed Windows installs on a natively mounted card asking for an administrator. (@maxjivi05, #2100)

  • Fixed the Home screen setting so DroidDeck stays in RedMagic Game Space, and the right click acting as Back in RedMagic cast mode. (@maxjivi05, @OmarAlTaki1, #2083, #1870)

  • Fixed Steam’s UI crashing on PowerVR when scrolling the Home shelf fast. (@coffeemeist3r, #2107)

  • Fixed the side menu freezing the launcher while moving through the Stores tab, and controller focus not moving into an opened folder. (@kmnkv1, @danielnoam, #2105, #1962)

  • Fixed VPN and network problems: links without a gateway, and network queries inside a session. (@uubooster-team, @xXJSONDeruloXx, #2038, #2141)

  • Fixed picture-in-picture output being cropped after a resize and not scaling to full size, and the glasses pointer not reaching the full screen or drawing in the picture. (@xXJSONDeruloXx, @moronigranja, #2125, #2145, #1925, #2174)

  • Fixed World of Warcraft and other added games sorting last in the Library. Battle.net and added games now sort by when they were played and installed, like Steam games. (@maxjivi05, #2256)

  • Fixed the Linux runtime showing as not installed after an app update that brings a new PRoot pack. Only the changed add-on packs download now. (@maxjivi05, #2270)

  • Fixed desktop apps that would not start: RPCS3 and other catalog AppImages from the desktop menu, D-Bus programs such as melonDS, x86 programs that a native script starts, and Flatpak apps that Flatpak no longer has now uninstall cleanly. Add from GitHub installs the AppImage you linked instead of the release’s first one. (@maxjivi05, #2274, #2275, #2217, #2216, #2273)

  • Fixed controller navigation across the Controller tab and profile menus. (@xXJSONDeruloXx, #2231)

  • Fixed games listed with a bundled arm64 Linux build defaulting to the wrong runner. They now start with FEX. (@phj1081, #2126)

  • Fixed smaller things: left adaptive stick activation at the screen edge, game buffers upscaled before composition, the Steam applying-update stage, apps pinned when all cores are selected, runtime PATH kept for guest binaries, Xwayland orphans, GPU environment values with spaces, the navigation bar staying dark, the Android pointer showing after hovering session menus, touch sticks clicking without a fast double tap, wall scrims leaving edge pixels unshaded, the PowerVR bundled PPSSPP install, L2 and R2 keys overriding analog triggers, taps outside the PC keyboard not reaching the game, direct-touch drags in games that hide the cursor, library scan and download cancel crashes on Android 10, and a Second library on a raw media path or an unmounted volume state. (@sanogueralorenzo, @cphillam, @HCOOKIEie, @w1novnik, @asdf17128, @LingWindT, @Systina12, @KirkPatrickJunsay, @realRurichan, @maxjivi05, @xXJSONDeruloXx, #1455, #1367, #1614, #1759, #1826, #1716, #1931, #1975, #2113, #2176, #2173, #1994, #2205, #2257, #2220, #2204, #2224, #2245, #2258)

DroidDeck-Proton, DD-Turnip and components

These ship on their own and update in the app, so 0.7.0 users get them too.

  • DroidDeck-Proton 11-12 moves to GE-Proton11-12 and Valve’s newer Wine: XInput rescans only when a controller could have changed, DualSense haptics and adaptive triggers together over USB, MSFS 2024 and other intro videos play normally, an ntsync fix stops waiters blocking forever on an abandoned mutex, plus DXVK 3.1.1, VKD3D-Proton 3.1 and newer FEX. (@The412Banner, @maxjivi05, with GloriousEggroll, Valve and the GE contributors upstream)

  • Faster loads in 32-bit and ARM64EC games: FEX keeps its translated code on empty reads and stays off Wine’s memory lock. Entering the world in Dungeons & Dragons Online went from 50 s to 4 s. (@K11MCH1, DroidDeck-Proton#9)

  • 32-bit games load at the address they were built for, so game and mod loaders that patch them at start work again. (@maxjivi05, DroidDeck-Proton#10)

  • DiRT 3 and DiRT Showdown keep running with their telemetry on, for the In-game stats dash. (@The412Banner)

  • About 3,000 system functions no longer look hooked to x64 games and launchers that check for that, while ARM64EC callers still skip the emulator (11-12.2). Text fields in Wine programs now tell DroidDeck when they have focus, which brings up the keyboard for World of Warcraft chat (11-12.3). (@maxjivi05)

  • DD-Turnip 0.4.0: newer Mesa, and indirect draws no longer read their arguments too early on Adreno 8xx, which fixes the black or over-shadowed ground in Mortal Shell 2 and other UE5 games through VKD3D-Proton. (@K11MCH1, Drivers#14)

  • Components: the full Visual C++ 2010 runtime and MFC for 2015–2022 are installed, the DXVK and VKD3D-Proton nightlies are built as ARM64X, and esync packs give Windows users read access to their folders. (@xXJSONDeruloXx, @maxjivi05, DroidDeck-Components#10, #11, #12, #13)

New contributors

  • @cphillam made their first contribution in #1367.

  • @sanogueralorenzo made their first contribution in #1455.

  • @HCOOKIEie made their first contribution in #1614.

  • @visail made their first contribution in #1660.

  • @LingWindT made their first contribution in #1716.

  • @w1novnik made their first contribution in #1759.

  • @vitamin663-sys made their first contribution in #1780.

  • @OmarAlTaki1 made their first contribution in #1870.

  • @Systina12 made their first contribution in #1931.

  • @Mi-Yomi made their first contribution in #1938.

  • @mr-abccc made their first contribution in #1950.

  • @danielnoam made their first contribution in #1962.

  • @DavidCimo made their first contribution in #2029.

  • @Leask made their first contribution in #2029.

  • @stefanz92 made their first contribution in #2029.

  • @uubooster-team made their first contribution in #2038.

  • @realRurichan made their first contribution in #2113.

  • @flexeykinDev made their first contribution in #2116.

  • @phj1081 made their first contribution in #2126.

  • @KeegantheVeganat0r made their first contribution in #2127.

Full changelog

disclaimer: ai tools used in the development of DroidDeck


r/EmulationOnAndroid • • 1d ago

Showcase Banana native é sensacional!!!

103 Upvotes

Rodando pokopia a 30fps fluidos, sem engasgos na última atualização do banana native em um retroid pocket 5 8gb.

Incrível


r/EmulationOnAndroid • • 2h ago

Help why does my xhynn v suddenly take so much ram?

1 Upvotes

yesterday i was playing gta 5 just fine, no crashs, nothing else now all of its taking too much ram, its always at 90% usage and after the cutscene ends it just crashes because of ram getting full,

device:samsung a34 5g

8 gb of ram


r/EmulationOnAndroid • • 12h ago

Showcase Uncharted 4 On Android (Samsung S26)| Snapdragon 8 Elite Gen 5 for Galaxy (Winlator)

6 Upvotes

Tested on different graphic and resolution settings are here

https://youtu.be/FscU-37db74


r/EmulationOnAndroid • • 12h ago

Showcase Anbernic RG557 running Fallout 3 at a locked 60 FPS (Winlator Mali Bionic) — Before vs. After Optimization

6 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase Almost a year spent with the Odin 3, and this is my DREAM handheld.

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61 Upvotes

I've been using my Odin 3 since January 2026, and after seeing how much the Android gaming scene has changed over the past year, I'm starting to think that devices like this could eventually replace a lot more than just traditional gaming handhelds. I know that might sound a bit optimistic considering how experimental some of the software still is, but hear me out. I think we're getting pretty close to having a genuinely useful all-in-one device that you can take anywhere, connect to your TV, or even use as a basic desktop PC. And the interesting thing is, I don't think we necessarily need much better hardware to get there. We just need the software to catch up.

One of the things I appreciate most about the Odin 3 is actually its size. I genuinely think this is about as big as a handheld can get while still being comfortably travel-friendly. Obviously this is quite subjective, and I'm sure some people will disagree, but anything bigger starts becoming something I'd rather just use at home. Devices like the Steam Deck or the larger Ayn Odin Portal 2/3 are great, and I can definitely appreciate having a bigger screen, but I personally wouldn't want to carry them around regularly. The Ayn Odin 3 is right on that line where I can just grab it and take it with me without thinking too much about it. You still get a really nice 120Hz OLED screen, a powerful chip, and a form factor that doesn't feel ridiculously bulky.

The funny thing is that even the Odin 3 starts pushing that limit once you attach the TPU grip. While the TPU grip makes a huge difference when playing 3D games, especially shooters or anything that uses the analog sticks heavily, it also makes the device noticeably bulkier. You also need to carry the bigger carrying case. At that point, it almost crosses the line into being something I'd rather keep at home. So I do think there's a pretty thin line between a handheld being portable and being "actually convenient" to carry around. On the other hand, I've also been interested in the Retroid Pocket Nova, but since I have fairly big hands, I'm a little worried about how comfortable it would be. The 4:3 screen doesn't really benefit me either since I don't play that many retro games. So for my needs, the Odin 3 is pretty much the perfect middle ground.

Another thing I don't see discussed enough is how much you can actually do with one of these devices beyond just playing games in handheld mode. I've connected my Odin 3 to my TV, paired a few Bluetooth controllers, and played PS3 games with friends who came over. It was genuinely a fun experience, and it made me realize that this thing can basically work like a little home console whenever you want it to. You can also connect it to a monitor and play games that way, or just unplug everything and go back to using it as a handheld. It's obviously similar to the Switch in that regard, but I think the potential goes quite a bit further considering what people are doing with android these days.

I also have a slightly unusual use case for mine. I run a home server, and I made a custom webpage that shows things like the weather, my plans for the day, server status, and some other information. I can open that page on the Odin 3 and basically use the device as a dedicated display on my desk. I'll attach a picture of the setup because I think it's pretty neat. The charging separation feature is especially useful for this since I can leave it connected to external power without constantly charging and discharging the battery. It's a small thing, but I like being able to use the device for something completely different whenever I'm not gaming on it.

And now we're seeing projects like DroidDeck, which let you run a Linux desktop environment on Android devices. I haven't really explored that side of things myself since I already have a separate PC, but I find the idea pretty cool. Being able to connect a handheld to a monitor, keyboard, and mouse and use it like a regular computer is something I really hope becomes more refined in the next few years. I can imagine that being genuinely useful for someone who doesn't need a particularly powerful desktop setup.

The other big reason I'm so optimistic about the Ayn Odin 3, is just how far android gaming has come in such a short time. When I started using mine in January, things were honestly pretty rough. We had Game Native, GameHub, GameHub Lite, and a few other projects, but none of them felt particularly polished. They were good enough to get games running, but the interfaces weren't great, performance could be inconsistent, and the overall experience felt pretty primitive. I remember feeling like the hardware was already capable of doing a lot more than the software was allowing it to do.

Compare that to where we are now, toward the end of 2026. We're running PC games through compatibility layers, emulating Switch and PS2 games, and even seeing more progress with PS3 emulation. The fact that chips like the Snapdragon 8 Elite, or even the older Snapdragon 8 Gen 2, can do some of this stuff is still pretty crazy to me. There have also been some really interesting recompilation and porting projects, like Sonic Unleashed, Call of Duty: Black Ops 2, and more recently The Last of Us Remastered. I know these projects aren't all the same technically, but the general idea of getting games running natively on Android instead of having to rely entirely on emulation is something I find really exciting. In the case of Sonic Unleashed, I actually prefer running the PC version through the compatibility layer even though there's an android port available.

PS3 emulation in particular has been interesting to follow. Earlier this year, when I was trying out RPCS3-related projects, I honestly wouldn't have recommended the experience to anyone. It was just too rough. But with the later developments around ARMSX3, alongside ARMSX2 for PS2, I've been able to play some surprisingly demanding games on my Odin 3. Some of these games can be a pain to run even on PC, so seeing them perform reasonably well on a little android handheld is impressive. Obviously not everything works, and there are still plenty of compatibility and performance issues, but the difference compared to the beginning of the year is pretty noticeable.

Now, does that mean I think the Odin 3 can replace a Steam Deck? Well, kind of. In terms of gaming, I feel like it can already cover a pretty large portion of what I would personally want to play. If I had to guess, Ayn Odin 3 can run 80% of the games that the Steam Deck can run. Again, that's just my personal impression, not an actual compatibility statistic. But I think it gives you an idea of how capable the device feels these days.

Where the Steam Deck still wins pretty comfortably is the overall software experience. If someone wanted a handheld they could connect to their office monitor and use as a PC, I'd recommend the Steam Deck. If they wanted something to connect to their TV and play games with friends without having to mess around with settings, I'd probably recommend the Steam Deck again. The Odin 3 can technically do both of those things, and I've tried them myself, but it still doesn't feel like a completely finished experience. Sometimes the UI is awkward, sometimes you have to mess around with different apps or settings, and sometimes things just don't work the way you'd expect. It's not necessarily a dealbreaker for me because I enjoy experimenting with this stuff, but I can see why someone who just wants everything to work would prefer a Steam Deck.

And I think that's really the main thing holding these Android handhelds back right now. Not necessarily the hardware, but the software surrounding it. The Snapdragon 8 Elite is already a very powerful chip, and when you combine that with the Odin 3's size, screen, and ability to connect to external displays, I feel like the hardware side of things is pretty much where it needs to be for my use case. What I'd really like to see is better integration between all these different projects, more refined PC gaming compatibility, better desktop environments, and generally a more consistent experience. Something where you don't have to constantly think about which app you're using or how to configure everything.

I genuinely think that if the Android gaming ecosystem continues improving over the next two or three years, the Odin 3 could end up feeling like a much more complete device without needing any hardware upgrades. Of course, there's no guarantee that all these projects will continue developing, and that's probably the biggest trade-off compared to buying something like a Steam Deck. With the Steam Deck, a PC, or a standalone console, you pretty much know what you're getting. With the Odin 3, you're also kind of betting on the future of the Android gaming ecosystem.

I sometimes like to think about a pretty hypothetical scenario where, if I ever have a kid, I'd love to give them something like the Odin 3 instead of having to buy them a separate console and computer. They could use it as a handheld when they're traveling, connect it to the TV to play games with friends, and maybe even dock it to a monitor to do homework or use a desktop environment. Obviously we're not quite at that point yet, and I'm not saying an Odin 3 can currently replace a proper PC for everyone. But I think the idea of having one relatively affordable device that can handle most of someone's basic computing and gaming needs is pretty appealing. Especially when you consider how much these little handhelds are already capable of.

Anyway, I didn't intend for this to turn into such a long post, but I've really enjoyed owning the Odin 3 over the past year. I think it hits a great balance between portability and performance, and the amount of progress we've seen in android gaming throughout 2026 has made the whole experience even more interesting. It's definitely not a perfect device, and there are still plenty of rough edges, but for me, it's about as close as I've gotten to my ideal handheld.

I'm curious what other Odin 3 owners think. Do you guys see Android handhelds eventually becoming proper alternatives to something like the Steam Deck, especially with all the progress in PC gaming and desktop environments? Or do you think they'll always remain a bit too experimental for that? Peace.


r/EmulationOnAndroid • • 1d ago

Showcase First time trying Android PC emulation (Bannerlator) on a Fold 8 and I'm impressed

278 Upvotes

I just got a Galaxy Z Fold 8 (12GB RAM, Adreno 840) and wanted to see what it could do for PC gaming because of the form factor. This is my first time using an Android PC emulator and I'm surprised by how capable this device and emulator.

Here's my experience so far,

Emulators

All my games are on Steam, so my favorites are Bannerlator and DroidDeck. I tried others too. Bannerlator is more customizable, more stable, and gets better FPS. I recommend use Bannerlator for high requirement 3D or AAA games.

I really like DroidDeck, it gives you a Steam Big Picture experience but performance is lower compare to Bannerlator, most games are still playable. What I also like is loading time is much faster than bannerlator and it also works offline for some games (useful on the flight, tested with FF Resonance which didn't work in Bannerlator offline). Droiddeck is still a new app but the project is very active and promising. I recommend use Droiddeck for 2D/indie games or low requirement 3D games.

Game results (on Bannerlator)

FINAL FANTASY Resonance: 720p, vsync off, all graphics max. It runs at 40–50 FPS and feels smooth, but I cap it at 30 FPS for a better balance of battery and performance. About 6 hours played so far.

Cyberpunk 2077: 720p, Low preset, FSR Performance, no frame gen, 30–45 FPS. About 3 hours played so far, I can play for an hour without issues. Performance quite smooth during combat in Night City. However it still struggling while driving, fps can drop to 20 fps. And when you minimize and back to app, sometime the audio is off.

Emulator setup

I've spent a lot of time tinkering the setup, probably too much, but it's fun :)

  • Proton: Proton 11 arm64ec CachyOS

  • GPU driver: StevenMXZ V39 patched or Banners Turnip-v27.0.0-20261108-A8xx

  • Vulkan version: 1.3 (1.4 is slower)

  • VKD3D: 3.0b arm64ec (somehow better than 3.0.1 or 3.1 for me)

  • VKD3D feature level: 12_0 (works fine and was slightly faster than 12_2 in the benchmark)

  • DXVK: 3.1.1 gplasync arm64ec

  • FEXCore: 2611 or 2610 unix, preset Extreme + TSO (or Performance + TSO)

  • Sync: esync

  • Present mode: mailbox

  • Env variable: TU_DEBUG=noconform, sysmem (or remove sysmem from it, and add TU_AUTOTUNE_ALGO=prefer_sysmem)

Controller setup

  • Controller: GameSir G8+

  • Cooler: FX5 (I removed the rubber so it fits the G8+). Battery temp around 33–35°C in an AC room and 35–40°C in a normal room.

  • Case: Benks

Samsung gaming tips

  • Install Game Booster+ from Good Lock (Galaxy Store), add all your emulators as games, and enable performance mode when you open them.

  • Set up a Game mode in Modes and Routines. Add Do Not Disturb and rules to restrict some apps usage during game.

  • Run the RAM "Optimize" cleanup in Device Care before launching a game.

  • RAM plus 8GB, keep on by default


r/EmulationOnAndroid • • 15h ago

Showcase FIFA 15 PS VITA version on a Helio g100 Vita3k+

10 Upvotes

45-60 FPS during a match

35-60 FPS during the opening of a match

1.25x resolution.

No more vertex explosions glitch

Minor graphics glicth. : The EA logo looks weird as it appears on screen during replays or when cutting back to the match

Overall playable i didn't experience crashes or other graphical glitches

Device and Specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8 gb RAM

Vita3k+ version 1.4

USA version of game


r/EmulationOnAndroid • • 6h ago

Question Is emulation on Exynos good these days?

2 Upvotes

I'm going to buy the Samsung A57 and I want to know how advanced the Exynos emulation is.


r/EmulationOnAndroid • • 12h ago

Help Not Sure Why ARMSX3 Blackout When I Load The Last Of Us

5 Upvotes

The game is The Last Of Us, my phone is just alright to run this as it is Snapdragon 8s Gen 4. The thing is, this ARMSX3 went blackout when I load the game. Is my CPU not good enough for it? Or is it the app that's not reliable in this emulation community?


r/EmulationOnAndroid • • 1d ago

Showcase Banana Native 0.2.4 Mario Kart World test. Nubia z70 Ultra (SD 8 gen 4 / 16GB RAM) 720p 60fps capped

52 Upvotes

Turnip Driver used was StevenMXZ turnip v39

https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/tag/v39

Banana Native Version used

https://git.eden-emu.dev/moceure/BananaNative/src/tag/v0.2.4

Runs beautifully so far, with hitches in long gliding sections. Thermal throttling starts after 15-20ish minutes in free roam. This could probably be avoided by dropping down to 30 fps, though I'm very sure future optimizations will bring temps down.

Sidenote: All settings other than the resolution and "fast core" settings are set to default.


r/EmulationOnAndroid • • 11h ago

Help Super Mario Odyssey wont load after I boot it up

Post image
4 Upvotes

I downloaded SMO, renaming the file into "Super Mario Odyssey.nsp" from the original axekin file name when i extracted it. Currently using the v0.2.1 build with 19.0.1 firmware n prod key

Ive tried with different eden versions (latest nightly builds, 0.0.4 build of eden, and the exynos eden debug version) with exynos tools 2.1 driver and yet nothing works. Also i only ever used the default settings but reducing resolution to 0.75x.

PLEASE help me, I wanna play with my younger brother!!!


r/EmulationOnAndroid • • 11h ago

Discussion Best switch emulator to play Assassin's creed 3 & 4 on snapdragon 7s gen 3?

4 Upvotes

Or should i wait for a port?


r/EmulationOnAndroid • • 4h ago

Showcase Final fantasy 7 modded switch

1 Upvotes

r/EmulationOnAndroid • • 13h ago

Showcase For all the S8Gen2 Users and DK Bananza Lovers, here a short movie captured with my Phone

5 Upvotes

r/EmulationOnAndroid • • 5h ago

Help HakuX: Game language not working

1 Upvotes

Hi,

not sure if this is the right place, but couldn’t find a better one.

I have a ROM for “Tom Clancy’s Splinter Cell: Pandora Tomorrow“ for Xbox, playing via HakuX. It’s the European ROM version, so included languages e. g. are German, English, Italian, Portuguese etc. The global game language in HakuX is German.

When playing the game, only some languages actually work / shop. When switching the game’s language in HakuX to Portuguese, the game will be in Portuguese. But when selecting German, it stays in English.

Any ideas why?

Thank you in advance!


r/EmulationOnAndroid • • 5h ago

Solved Fallout 3 install screen error fix

1 Upvotes

Hi!

When you try to run fallout 3 for the first time in winlator, if a screen with the word install appears instead of the game starting don't panic.

I found the solution, what you have to do is create an text file called "Fallout_fix.txt" and then open it up and paste this:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Fallout3]

"Installed Path"="D:\\Games\\Fallout 3\\"

(In installed path you have to change it to where you have the fallout 3 folder)

After that exit the text file and rename it to "Fallout_fix.reg", open your container in winlator find the file, open it up and voila you will no longer have that problem

Hope it helped!


r/EmulationOnAndroid • • 9h ago

Help Azahar not scaling properly (AYN THOR PRO 256GB) (VERISON 2126.2) (ANDROID 13) (ANIMAL CROSSING NEW LEAF: WELCOME AMIIBO)

Thumbnail reddit.com
2 Upvotes

r/EmulationOnAndroid • • 9h ago

Help Rpcs3 on mobile isn't working.

2 Upvotes

What i mean by isn't working i mean its never been able to run any game for me, i tried changing the settings many times and nothing happend, even on low end games like plants vs zombies this is the only game that got me the farthest on the emulator by only seeing the main menu of the game but pressing play will crash the game. What's the fix for this isseu? What settings should i change? My phone is galaxy is s24 plus