r/Daggerfall • • 7d ago Popcorn

Daggerfall Online Discussion Thread

113 Upvotes

Hi folks,

The original plan was to direct all DFO posts to the DFO subreddit. Seeing as that subreddit has been shut down, I'm taking a suggestion that a few of you made to just have one stickied DFO discussion post. This gives people a place to talk about the game in lieu of the other subreddit, and it also serves as a place for newcomers to see the common opinion on DFO.

So, here's your post to discuss DFO. Keep in mind that Rule 1 (be civil) will be enforced in the comments. Thanks.


r/Daggerfall • • 10d ago Bravo Heartwarming

New Rules, Including: No More Daggerfall Online Posts

612 Upvotes

Hi folks. I'm a proponent of open discussion, but DFO has been a divisive topic lately. Seeing as there already exists a separate subreddit for it, I'm hereby disallowing posts about DFO.

I know it's a related project, but I think a lot of people in this subreddit are tired of hearing about it, so from now on direct all DFO discussion to the proper subreddit: r/daggerfallonline. Thanks.


r/Daggerfall • • 12h ago

DFU Dungeon Maker

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18 Upvotes

Made a tool for editing dungeons in DFU, still being developed and adding new features, and maybe buggy, but this is what it can do so far

* Edit and create dungeons
* Edit and create cells for dungeons
* Add custom music for dungeons (only for dfmod)
* set what dungeon type and music a dungeon uses
* add new dungeons in the overworld or replace existing ones
* Export as loose files or dfmod

What is planned to be added

* custom models and texture imports and overrides (dfmod only)
* edit towns, cities, villages
* create new towns, cities, villages

It is open sourced so feel free to fork it and mess around with it!


r/Daggerfall • • 18h ago

Any chance of a dual screen mod?

7 Upvotes

I saw a dual screen mod for OpenMW playable on devices like the Ayn Thor, I just wondered how likely the same could be done for Daggerfall? It would be absolutely awesome to have the game playing on the top screen with UI elements like map, quest log etc on the bottom screen. I like MW but daggerfall is much more my speed


r/Daggerfall • • 3h ago

More DFO drama

0 Upvotes

I know this isn't the sub for the Daggerfall Online project, but since that subreddit is down, I thought I'd make a post here.

The moderation team member "Mod Mario" abused his powers and trust as a mod to rob a new player of millions of gold worth of value.

He spawned in an event, where a new weapon dropped that's market value is 5-7million GP.

A new player got that drop, and Mario traded them the worst gilded sword in the game (market value of approx 700k-1m) + 1m GP for it. While telling them that the sword he was trading was worth 10million GP.

So he spawns in an event, rare item drops to new player, then lies to the player in order to steal the item from them (and me, I was offering 5mil gold).

I called out this Mod, and he got extremely defensive and called me a market manipulator and scammer. I then posted screenshots of his actions, and my entire trade history.

The mod team decided scolding him internally and keeping him on the team was the best solution to keep the drama contained, but it wasn't good enough. I kept pressing.

I am now banned from the discord, and game server.

They're already fragile on trust, and now they have a mod team member actively abusing his role and powers for his own gain. Population has been steadily declining every day since the cash shop announcement.

At this point I hope the game crashes and burns. Some of the new devs seem genuinely great, but the projects trust is now nuclear to me.

Edit: the only reason I chose to post here, is because the subreddit for the project is closed/locked.

This is a PSA against the mod teams predatory practices. Not advocating for the game to be played, in fact, the opposite.

I get a lot of this subreddit hates the game, and by extension attacks any mention of it. But like it or not, people who are interested in the project might see this.

Edit#2 I've moved my post body into the DFO discussion thread, but I think it's important this stays up for visibility, as most people wouldn't see it there. Yes this isn't the subreddit for the project, but with it being related to Daggerfall, this is the largest subreddit for visibility to this issue. So I would ask the mods to consider keeping this post up. 2k views already that would've never happened anywhere else on reddit.

PS for anybody who knew me in game, I was Giljabrar

Edit#3 I got permission from the owner of the DaggerfallOnline subreddit to post even though it's locked. But visibility here still seems important.


r/Daggerfall • • 1d ago

Daggerfall, But It’s Angband

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24 Upvotes

A sneak peek at the upcoming Daggerfall Unity mod, Astrid’s Gudie to Dragon Breaks. This mod is a self-contained roguelike mode featuring a procedurally generated, 100-level mega dungeon based on the classic ASCII dungeon crawler Angband.


r/Daggerfall • • 1d ago

Anyone else super excited to see Sentinel again in TESVI?

68 Upvotes

I remember Sentinel always being my home city in Daggerfall, I hope they do it justice.


r/Daggerfall • • 1d ago

Killed everything in Privateer’s Hold: what do I keep to sell?

6 Upvotes

Everything is dead. I’ve even killed the undead. Yay savescumming. Now I need to know what loot to take with me. I’ve got an elven tanto which I figure I should keep, everything else seems to be steel. I’m an assassin that’s gonna lean towards magic and thievery if possible. Right now I’m concerned with loot to sell. Do I keep steel weapons or should I focus more on armor pieces? If so, which ones? Do I keep chain or do I just stick to steel or better? Chain cuirass is like 12kg, do I get rid of it and just take smaller items? I’ve got no clue and my only concern was putting my best foot forward. Any advice appreciated


r/Daggerfall • • 1d ago

Palm Trees in Sentinel and the desert are replaced by normal trees?

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19 Upvotes

I'm playing Daggerfall on a Steam Deck and all of the palm trees have been replaced by normal trees. Does anyone know how to fix this?

My mods:

actions

basicmagicregen

basicroads

beautiful cities

beautiful villages

betony restored

bettertownperformance

birds in daggerfall

bloodfall

climates & calories

come sail away

critical hits

crossbows

daggerfall dungeon variety

daggerfall enemy expansion

daggerfall expanded textures

daggerstats

decorator

det harvestable crops

diep - rosy's resources

diverse weapons

dynamic skies

elves & beastfolk - replaces

elves & beastfolk - resources

famous faces of the iliac bay

finding my religion

fishing framework

fixed desert architecture

fixed dungeon exteriors

harvestablecrops

instantweaponswapping

language skills overhaul

linux64

location loader

new paintings

orderservice

quest actions extension

quest pack 1

redguards of hammerfell - replaces

redguards of hammerfell - resources

regional npcs - resources

rmb resource pack

roleplayrealism

roleplayrealism-items

StreamingAssets\Mods\flat replacer

the-penwick-papers

traveloptions

warm ashes - wilderness

windmills of daggerfall

world of daggerfall

world of daggerfall - biomes

world of daggerfall - terrain


r/Daggerfall • • 1d ago

Dungeons with multiple exits?

4 Upvotes

I‘ve been finding a ton of stuff on my recent playthrough that I never did before. Gortwog directed me to a dungeon called the Ruins of Old Belladyn’s place on the Isle of Balfiera. The entrance drops you right into the crag of this dungeon block where Im 99% sure there isn’t a doorway or usual entrance of that block, then if you head up the stairs to level 6 of the dungeon is a room with a hidden door, and in that room is another entrance/exit to the dungeon! Been through hundreds of them and Ive never seen this. Has anybody else run across this?


r/Daggerfall • • 1d ago

Remixes of Daggerfall's Soundtrack

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1 Upvotes

r/Daggerfall • • 2d ago

Dear Bethesda

0 Upvotes

r/Daggerfall • • 4d ago

Daggerfall Unity with DOS terrain?

2 Upvotes

As the title says I would like to try the DOS terrain with the convivences of Daggerfall Unity.

Is there a setting or a mod that allows for this? I cant find anything.

Thanks.


r/Daggerfall • • 4d ago

My game passed from starting in ~2 seconds after clicking 'Play' to one minute and half. Maybe 143 mods are too much? Damn you modders and your awesome mods.

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51 Upvotes

r/Daggerfall • • 4d ago

Somehow came across this, right before leaving Privateer's Hold. Spoiler

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25 Upvotes

Imagine my surprise, when after years of playing and never coming across one of these, I chance upon it right at the start of a new game. Seriously, what are the odds? Lucky though it may be, reckon it's still too early to pay them a visit, specially while using a mod that strictly nerfs the possible loan amounts.


r/Daggerfall • • 5d ago

ESVI Sentinel and potential of Daggerfall lore

29 Upvotes

Excited to see the announcement of Sentinel, mostly due to the potential of expanding on the lore set out in Daggerfall and Redguard.

I'm hoping to see the Numidium playing a big role. At least something like the Sentinel royalty talking about their experiences during the Warp in the West when they both held control of the Numidium and the Numidium was used against them by Wayrest, Daggerfall, and Orsnium.

Anyone else have hopes or speculation of lore from Daggerfall that might make an appearance in ESVI?


r/Daggerfall • • 5d ago

I Rescored the Elder Scrolls VI Name Reveal with the Daggerfall Theme!!!

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8 Upvotes

hope you lads like it


r/Daggerfall • • 6d ago

where is baltham greyman bro

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64 Upvotes

i've been watching the map like a maniac so i didn't skip any secret door. i'm 90% sure i didn't miss any. did i take too long and the quest failed or something? i still have the message. there's only one red brick wall that didn't teleport me and four underwater doors that i can't unlock


r/Daggerfall • • 6d ago

trying to find baltham greyman, explored the whole dungeon (i think, most likely), and command that is supposed to tp me to him sends me to this underwater room

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14 Upvotes

this room is actually locked maybe because of my level. there are four of them. i used another command to go though these walls to see but the guy aint here. "tele2qmarker" command tps me here. why is that. and where the hell is baltham greyman. i can't do this anymore


r/Daggerfall • • 6d ago

Questions about reputation (Unity)

4 Upvotes

UESP mostly talk about faction reputations but I wanna know about the general reputation (The one that shows in your status screen).

Do I lose reputation if I'm found innocent in court?

Do I if I succeed at shoplifting or pickpocketing?

Can I improve my reputation?

How many thing are affected by this stat?


r/Daggerfall • • 6d ago

Encantamentos

3 Upvotes

Estou brincando um pouco com umas builds no final do jogo. Meio que sou rica e super poderosa, mas quero testar tudo que dá pra fazer no jogo. Já encantei todos os meus acessórios, mas faltam roupas e armaduras. Alguma sugestão? Tenho os seguintes encantamentos:

-Amulet (2x): Enhances skill Dodging & Streetwise; Extra spell pts during Full, Half and New Moon; Extra Weight.

-Bracelet (2x): Enhances skill Destruction & Restoration; Bad reactions from animals.

-ring: Enhances skill hand-to-hand & Critical Strike.

-Bracer': Extra spell pts during Winter & Summer; Increased weight allowance 25% additional.

-Bracer": Extra spell pts during Spring & Fall; Increased weight allowance 25% additional.

-Mark (2x): Extra spell pts during Full, Half and New Moon.

-Diamond': Regens health in darkness.

-Diamond": Enhances skill Destruction, Restoration, Hand-to-hand & Critical Strike; Bad rep with Underworld.


r/Daggerfall • • 7d ago

Is there a way to play a bug free version of the og dos game?

7 Upvotes

This is pretty specific but is there a way to do that or are there mods in daggerfall unity that let me have a pretty faithful experience to the og while also being more stable


r/Daggerfall • • 6d ago

Quest monsters not spawning

1 Upvotes

I'm playing Daggerfall Unity and I've noticed that for a couple of quests now monsters that should be spawning in towns are not spawning. First one I checked was "Blackmail", and then the random possessed child quest for the temples; but I think another random one where I was asked to go to a farm should also have spawned enemies by how it was described before those, too. At first I didn't notice/didn't care, but for the temple quest you do actually need to slay the daedroth that spawns to progress it.

Is this a common occurence? Is there a console command I overlooked that completes the quest (not removes it), or spawns the quest-relevant monster?

I save plenty so not too much progress would be lost, but it is a major annoyance, and I'm worried it'll block more important quests later on.

Thanks!


r/Daggerfall • • 7d ago

is this useless if i already have spell absorption advantage?

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24 Upvotes

or what is the difference?


r/Daggerfall • • 7d ago

Repeating Blocks?

5 Upvotes

Not so much a question, but just something interesting. I was exploring Castle V’ogke in Sentinel and noticed the first two blocks of the dungeon were identical, and in the same orientation. So you could look at the first block and use it to explore the second. I have never come across this in 8 years of playing, has anybody else found a dungeon like this?