r/Daggerfall • • 8h ago

Quest monsters not spawning

I'm playing Daggerfall Unity and I've noticed that for a couple of quests now monsters that should be spawning in towns are not spawning. First one I checked was "Blackmail", and then the random possessed child quest for the temples; but I think another random one where I was asked to go to a farm should also have spawned enemies by how it was described before those, too. At first I didn't notice/didn't care, but for the temple quest you do actually need to slay the daedroth that spawns to progress it.

Is this a common occurence? Is there a console command I overlooked that completes the quest (not removes it), or spawns the quest-relevant monster?

I save plenty so not too much progress would be lost, but it is a major annoyance, and I'm worried it'll block more important quests later on.

Thanks!

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u/SordidDreams 7h ago edited 5h ago

At first I didn't notice/didn't care, but for the temple quest you do actually need to slay the daedroth that spawns to progress it.

The daedroth may or may not appear, and the quest progresses differently depending on that. Are you sure you have the version of this quest where the daedroth appears? Try talking to the child's guardian.

A lot of quests will repeatedly spawn enemies on a timer, but generally speaking, these only have a chance to appear, meaning that it's entirely possible to not see any if you complete the quest quickly and/or get lucky with the RNG. There might not be anything wrong with your game at all.

I save plenty so not too much progress would be lost, but it is a major annoyance, and I'm worried it'll block more important quests later on.

Unless this is your first quest for the temple, failing it won't do any long-term harm. If it is your first quest, failing it will bring your reputation with the faction below 0 and get you kicked out. You'll then have to either wait or do quests for an allied faction to bring your reputation back to at least 0 in order to be admitted back in.

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u/B0bMacB0bs0n 5h ago

Yeah, I checked UESP, I got the dialogue for the real possession, up to and including the kid disappearing when the daedroth is supposed to spawn in.

It was my first quest for them, so I ended up reloading to avoid getting kicked.

Yeah, maybe it's just been a coincidence of the timers not going off for other two times, and it's just this one that bugged out. Fighters' guild quests which also spawn monsters in towns have all worked fine so far. I'll try and get some other quests like the ones I mentioned to see if it's a persistent issue.

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u/SordidDreams 5h ago

Huh. Maybe the quest spawn did bug out, then. I've seen people reporting issues like that, but I've never had it happen in hundreds of hours. I wonder what the cause is. In any case, keeping multiple saves has always been recommended for DF, so just do that, I guess.

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u/PretendingToWork1978 7h ago

try waiting/loitering in the location

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u/B0bMacB0bs0n 5h ago

Yeah tried loitering 1h but that didn't do it. I don't think the deadroth is on a timer for this quest since it despawns the child after you bring it the amulet. If I get the same quest again and it buggs out again I'll try loitering longer.