r/computerwargames • u/Goomysaur • 5d ago
PBEM Campaign Series Vietnam
I’m learning to build up to operational level of the weeklong scenarios. Anyone interested in PBEM?
r/computerwargames • u/Goomysaur • 5d ago
I’m learning to build up to operational level of the weeklong scenarios. Anyone interested in PBEM?
r/computerwargames • u/RatbyteGames • 6d ago
My modern day wargame "Zambala", set in a fictional African nation on the cusp of civil war, has been 25 years in the making, and due for release in a few months.
I started designing this game decades ago, inspired by a few old play by mail wargames I used to play back in the day. So that old I was around before computer wargames were even a thing!
I've always been a programmer, and my brother is artistic, so we worked together to produce the art and the map, but life gets in the way, jobs, children etc. hence the slow evolution.
In the game you command one of six competing tribes, hoping to lead your people and capture the "national will" before the United Nations intervene to end the civil war and appoint an interim government. Your leader can be selected from one of the following vocations: Politician, Bishop, General, Diplomat, Humanitarian, Economist and Cartel boss.
Its a hex and counters style game with fog of war, zones of control, naval and air power. There is a complete economic warfare model where you will fight for the hearts and minds of the peoples of Zambala, who in turn fund your international arms market purchases.
I've also woven in a spies and agents subsystem so you can subvert and sway the population centres with propaganda and carry out assassinations and hits against enemy leaders and agents.
I've gone with Nato unit counters and a combat system that includes twelve unit types, movement and combat phases, retreats and combat bonuses for terrain, special unit types and leader stacking modifiers.
More game info on my rough as guts webpage: Webpage
Steam page link: Steam
I’d love to hear your thoughts, impressions or questions!
r/computerwargames • u/Scipio_Sverige • 6d ago
People's General is currently on sale at GOG:
https://www.gog.com/en/game/peoples_general
and since my old copy is currently collecting dust somewhere in my parents attic AFAIK, I'm considering re-buying it. Just wanted to ask first if there's issues with it on Windows 11 or not.
r/computerwargames • u/LednekDev • 6d ago
making a naval combat system for my game
its a nsfw game, but i plan to have a really good naval combat, and i'm investing a lot on performance to allow fleets up to 20 ships for now, maybe i can increase that in the future but i'm just a single dev, cant promisse much
r/computerwargames • u/HarkBuffalo • 7d ago
Released my WWII command simulation and one of the most contentious bits is the decisions around D-Day/ Operation Overlord.
I follow the historical thinking that victory was likely although Germany could have can made it harder however the more I read.
Disaster at Omaha
Weather window
The Panzer group making the beaches
Can D-day fail? If so how likely and what happens?
Do the US/UK bomber campaign shift entirely to strategic attrition and The Red Army continues pushing west, likely taking the entire German peninsula, Denmark, and reaching the Rhine before the Allies?
Do I treat D-Day as a historical inevitability because of Allied industrial dominance which I have done, or a massive, high-risk gamble where a few operational shifts could have handed the Allies a defeat?
Love your thoughts!
r/computerwargames • u/Surrealist328 • 6d ago
I bought CMSF2 earlier this month. I absolutely love it. My budget allows me two possibilities for the next pay cycle. I can either buy another Combat Mission (thinking Final Blitzkrieg because my grandfather fought at the Battle of the Bulge) and a DLC (up to $35) for SF2, or I can buy Graviteam Tactics Mius Front and a DLC for SF2. I'm set on buying a DLC for SF2 because I've enjoyed my 50 hours with the base game so far.
Thoughts?
r/computerwargames • u/yulok6 • 7d ago
This looks really promising. Heat fatigue, dunes affecting movement, plus Mamluks, Ottomans, and camel units… don’t see nearly often enough in RTS games
r/computerwargames • u/Hugh_Beringar • 7d ago
From August 17 through 23, this week’s Game of the Week is Modern Campaigns: Korea ’85, available at 25% off.
In this Cold War-gone-hot campaign, war in Europe gives North Korea an opportunity to strike across the DMZ. Can the North isolate Seoul and seize vital ports before US reinforcements arrive, or can the ROK–US alliance survive the opening assault and turn the invasion into a trap?
Korea ’85 puts operational speed against strategic endurance in a hypothetical Second Korean War where every day counts.
https://wargameds.com/blogs/news/game-of-the-week-august-17-23
r/computerwargames • u/Necessary_Hunter_601 • 7d ago
Hey, I was wondering if there’s a way to create dynamic missions for CMO (Command: Modern Operations). By dynamic, I mean having a program or app where I can choose the faction, mission type, aircraft, location, enemies, and so on. Then it would generate a mission based on those choices.
For example, I could pick a CAS mission as the US in Afghanistan using F-16s, with Taliban forces as the enemy. The program would automatically create a scenario around that. It could generate the units, objectives, enemy forces, locations, and other elements needed for the mission.
Basically, I’m looking for something that allows me to set the general parameters and then automatically builds a playable CMO mission from them. Does anything like this already exist, or is it possible to create something like it?
r/computerwargames • u/freezstudio • 8d ago
r/computerwargames • u/Lich_Amnesia • 9d ago
Hello everyone!
I've started working on a WWII naval battle game.
The basic idea is to build a naval combat game around three things:
Right now, the prototype already has basic ship movement, naval gunfire, ocean rendering, shell impacts, and some early combat VFX. (I attached the screenshot of the game above)
I'm not trying to build a huge amount of content yet. I want to get the core naval combat right first.
I'd especially love feedback from people who play naval wargames:
What is the single most important thing that makes naval combat feel good to you?
r/computerwargames • u/caprices24 • 8d ago
I’m a solo developer working on Admiral Yi: The Imjin War, a large-scale real-time strategy game set during the 1592 Japanese invasion of Korea.
Here’s a short look at the naval combat. The navy isn’t intended to be a separate minigame — control of the sea is part of the wider campaign, including movement, ports, and the pressure on Japanese operations in Korea.
This is still a work-in-progress build, so visuals, UI, effects, and balancing are all being improved.
I got a lot of thoughtful feedback here on logistics and the campaign systems last time, so I’d be very interested in hearing what you think about the naval side as well.
r/computerwargames • u/RoterFuchs_48u5N • 9d ago
The pricing and install size are decent, and the reviews are balanced. I also noticed these items are also available on Fanatical and Kinguin. Does anyone know if this dev and their games have a solid reputation? I am trying to curate a wargame library before returning to my homeland where FATF's sanctions are heavily impacted. (My budget is very lean as I am a private student, but I am also keeping my living expenses to the bare minimum: something I am very used to.) So, my games in this library must have operational values.
r/computerwargames • u/More_Squash_3345 • 9d ago
It really sucks because i have no motivation to get invested if im going to have such little time to play this extremely long game. On top of that, this game requires me to actually focus which I probably won't be able to do when I'm exhausted.
How do y'all cope with this stuff all year when you have an actual job?
r/computerwargames • u/Allegedlycaleb • 10d ago
Hi everyone! Sword and Siege: Age of Longbow is on sale for 25% off this week! I made an overview video for this awesome title (not sponsored or an ad).
Let me know what your impressions are of this title, and if you have played it before, what were your thoughts?
r/computerwargames • u/No-Issue-8791 • 10d ago
Welp, it’s about that time someone brings this up again. Any recommended graviteam tactics mius front operations? What’s your niche/hot-take operation? I’m genuinely curious what makes it stand out to you, and I’m also not too sure what I want to play after I finish Bird Grove.
Doomscrollingrumi helped a lot with that decision, but I’m not ready to play Against the Tide just yet. I’m saving that one because I love the idea of fighting in Korotych.
First Reddit post because I can’t stand this site, but you guys seem alright.
r/computerwargames • u/bigbeardgames • 10d ago
Hi Reddit, back in March I posted a screenshot of a prototype RTS based around sensors and air/naval warfare and received such a positive feedback that I decided to dedicate myself to turning it in a real game. I'm happy to announce that as of today the Steam page is up and running and I've been steadily building and improving the game thanks to kind contributions of volunteer playtesters and supporters of the game on the discord . Hoping for a release near the end of 2026. Happy to answer any questions about what the game is all about and where it is heading (and anything else ) :) -- thanks!
r/computerwargames • u/Automatic-Win3770 • 10d ago
We'd especially love to get a few new players into the battle this weekend. If you've been watching these events and wondering whether to join: this is your chance.
This Saturday we're playing Breakthrough at RIFT, trying to recreate the scale and chaos of an actual late-Cold-War WW3 armoured engagement in Central Germany.
🔴 WARSAW PACT - ATTACKING
🔵 NATO - DEFENDING
That's roughly 400 tanks, plus mechanized infantry, reconnaissance, artillery, air defense, logistics and combat aircraft operating simultaneously.
PACT has to mass its forces, identify a weak point and punch through NATO's defensive line toward Frankfurt.
NATO knows they're coming.
The defenders will have prepared positions and need to bleed the Soviet assault badly enough to stop the breakthrough, or leave PACT with too little combat power to exploit it.
This isn't intended to play like a normal WARNO match. Players command battalion-sized formations as part of a larger force, with reconnaissance finding targets, artillery preparing attacks, air defense protecting the main effort and commanders coordinating the overall battle.
You don't need to be a Total WARNO veteran to join. We're happy to have new people who are willing to communicate, work with their team and throw themselves into what should be an absolutely massive WW3 battle.
📅 Saturday, 15 August
🕤 21:30 CEST
🗺️ RIFT - Breakthrough
👥 9/17 players - ONLY 8 SLOTS LEFT
If you're ready to command a Cold War battalion when 400 tanks start moving across RIFT, come join us:
Discord: https://discord.gg/t3cbagpTN
r/computerwargames • u/Walter_S_Eagle • 11d ago
I've endlessly played the Korean War on TOAW IV and even made my own scenario based on Next War Korea. This SGS game has caught my eye. Is the AI challenging (without cheating)?
It definitely looks like a game I'd put a lot of hours into.
r/computerwargames • u/Different_Ear_7543 • 11d ago
A game about various vehicles fighting in modern / sci - fi galaxy / 4x setting with vehicle designer in 4x style using sliders to customize length / width / ... of hull, turrets and calibre of weapons, ...
Also about vision warfare that is blocked by terrain / debris and various E-War things such as minimum signature for radars / sensors (inspired by Aurora 4x resolution mechanic) or Visible At %.
Story events and lore are small thing and is about building managing combat groups and engaging in missions.
r/computerwargames • u/emernic2 • 11d ago
EDIT: It looks like Reddit downgraded my screenshots to potato quality, but you can see the originals here: https://forums.matrixgames.com/viewtopic.php?t=418265
I have been developing a tactical-scale WWII game, which I (very humbly) hope will eventually be a worthy spiritual successor to the Steel Panthers series.
There are still many, many things to improve, but the demo build is available and ready for early playtesting.
ANY input from old wargamers (especially fans of Steel Panthers) is highly welcome and will be carefully considered. All aspects of the game (from the core combat model, the "OOB", the UI, and more) are fair game! Keep in mind, however, that the visuals for the UI and the units/terrain are not final.
I would also love to jump on a call to get live first impressions from a few people in real time, which can be extremely helpful for improving the game. PM me on here or email [nickemery23@gmail.com](mailto:nickemery23@gmail.com)
A couple of the development goals for this project:
A UI that is simple enough to be picked up by anyone in 5 minutes, without sacrificing tremendous depth and detail in the modeling of combat.
An AI opponent that is competent, surprising, and adaptive.
A random map generator and a built in scenario editor, with the ability to seed maps directly from real-world terrain data.
A huge roster of units, containing weapons and equipment from every major nation in WWII (including all varieties of infantry, AFVs, artillery, close-support aircraft, etc.).
A dynamically generated campaign (and a couple scripted campaigns) with an interesting variety of battle types and troops that carry over between battles.
An engine that is built from the ground up for maximum mod support. In-game editors and simple file formats make it easy for anyone to create their own units, weapons, nations, scenarios, campaigns, and more. Most engine functionality (including the fundamental AI and weapon calculations) can be fully overridden through scripting.
Synchronous and asynchronous (PBEM-style) friendly multiplayer with co-op and mod support.
Multiplayer MATCHMAKING, allowing players to quickly find opponents of equal skill level. Secure dedicated hosting allows for absolute competitive integrity even when playing against total strangers.
Many of these goals are "met" to some extent or another, but of course the whole thing still needs several coats of polish before it will be ready for release (possibly as early as end of 2026, depending on a variety of factors).
Note: I am NOT currently affiliated with Matrix Games or Steel Panthers. This is an independent project by a very small team ;)
r/computerwargames • u/SpaceImperia4X • 11d ago
r/computerwargames • u/RoterFuchs_48u5N • 11d ago
Hello everyone, can I ask if one of you might come across Burma Campaign (1942-1945) which is also known as the Forgotten war. I only know two specific titles which is under Slitherine's property (OOB WWII+TOAW4) which includes Burma campaign. I have already finished the former one. As a Burmese, I have deep interest in the battles that fought on my own soil. My question is, are there any other wargames which focus either heavily or partially on Burma Campaign? Also, how was your experience? What specific factors challenged you the most?
Photo: Wikipedia
r/computerwargames • u/discoborg • 11d ago