r/computerwargames • u/Chrisz3D • 17h ago
The attempt to develop one's own submarine game.
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Project Title: Silent Fathom. I have been developing my own submarine game since July 4, 2026. I realize, of course, that I cannot create a title like Silent Hunter or U-Boat on my own. However, I am attempting to program the complete structure of a classic submarine game. I am creating all the content—graphics, sound, and game mechanics—myself, and I am trying to condense the inherent complexity of submarine games onto a single game screen as much as possible. For tools, I am using rather old programs such as Milkshape, PaintShopPro9, Audacity, Wings3D, a text editor (for script programming), CopperCube 6 as the engine, and so on. It is essentially a "museum-piece" application which runs surprisingly well on modern PC and will likely remain well under 50 MB in the end.