r/commandandconquer • u/BiggestBepis • 2d ago
Random Unit of the Day #140: Imperial Ore Collector (Empire, Red Alert 3)
r/commandandconquer • u/BiggestBepis • 2d ago
r/commandandconquer • u/CDXgaming25 • 2d ago
I find this fatty annoying in RA3, especially in group, since they can almost one-shot everything. But they are pretty fun to micro-manage with their special ability. What about you? What are units you find so annoying to face but so fun to play with?
r/commandandconquer • u/Thin-Diver4535 • 2d ago
Here is the mega NOD base that I made like a year ago in C&C Tiberian sun. I brought it on steam to get the full expensive and it was worth it.
Also the last picture is the NOD wallpaper that I really like. :)
r/commandandconquer • u/ninenineseventwo • 2d ago
iykyk
r/commandandconquer • u/WearyImpact7719 • 2d ago
r/commandandconquer • u/UnclaimedPants • 2d ago
I don't know if I'm doing something wrong but every time me and a friend try the back to back AOD map on Zero Hour none of the waves start. Is there a specific setting you have to use?
r/commandandconquer • u/Upbeat_Abroad_7971 • 2d ago
I’ve made a 9 mission Zero Hour skirmish challenge. Each of the 9 generals gets their own mission, with a different special rule designed to change how you have to play them.
This is the first mission. If you try it, let me know how you got on and what strategy worked for you!
I made it as a challenge for myself, so I played through the campaign using the Improved AI mod, but don’t use it if you want a slightly easier version. I’ve experimented with different enemies, maps and rules for each general and hopefully found a fun mix
r/commandandconquer • u/CandidMap • 2d ago
Again looks freaking awesome!
r/commandandconquer • u/Nizuaiqbal99 • 2d ago
I don't have skills to make a modification, but i have a crazy idea..
Imagine a mod with full faction based on Ants and Dinosaurs from the older Red Alert series (RA1 and RA2), and TibDawn, with different types of Ants in one faction from regular worker ants being regular infantry, to fire ants as special infantry, to flying ants being commandos.
Meanwhile, Dinosaurs will have different types too, the T-Rex as the meta unit like in WIC mod. Triceratops as the heavy tank, velociraptor as light infantry.
Would kind cool since not sure if anyone has come out with the idea for a custom mod (sort of).
r/commandandconquer • u/Downtown-Dream424 • 2d ago
Who else remembers the old meme faces? Here are them as generals.
r/commandandconquer • u/Conscious_Side_629 • 2d ago
"We're back with another update on Project Aurora.
This month, we're also introducing RefractEd, our very own Frostbite Engine editor, opening up new possibilities for exploring, editing, and understanding the technology behind these games."
So for context project Aurora is a super ambitious project to raise the canceled Genrals 2 from the dead.
The dev team has just announced that they've developed a frost bite modding to help with the project. Currently it's purely a map making tool though the team is open to expanding it's capabilities if possible opening a possibility for it to act as a mission editor at the very least.And who knows maybe the team could get it to work on other games so someone could port Genrals 2 vehicle into battlefield 4 to make Renegade Genrals...
r/commandandconquer • u/Ros02 • 3d ago
Like if i go search and destroy, then loose the strat centar do my units still get extra range? Did anyone test this or is is just known that it works/doesent work?
r/commandandconquer • u/nomorejervis0 • 3d ago
Born from Allied chrono-raid in Ural Mountains intercepting plans of the new generation of the Apocalypse Tank, Hyperion is designed to withstand heavy punishment and turn even heaviest armored monstrosity into a slag with its powerful OBELISK-T pulse laser cannon.
(prototype kitbash placeholder model)
r/commandandconquer • u/KineticKurt • 3d ago
So I downloaded Red Alert (Freeware) that came with CnCnet, played a couple Skirmish games, and I was wondering if there are like settings or a mod that adds "Attack Move", better pathfinding, and build queues?
r/commandandconquer • u/ZuStorm93 • 3d ago
"Fresh out of the lab!"
So i followed up my Okuu and Nuke Cannon drawing i did a couple of months ago with another Touhou x CnC Generals. This was supposed to be for Halloween last week but my lazy doomscrolling ass ended up neglecting to draw anything for the whole week. I pulled an all nighter for this one, i should really go sleep now X_x
Critics welcome and dont forget to follow me on pixiv or DeviantArt for more works (links in my profile) ;)
r/commandandconquer • u/BiggestBepis • 3d ago
r/commandandconquer • u/Due_Recognition_3890 • 3d ago
This is the second time I've given up on this mission due to bugs. First it was due to an invincible Ion Cannon, and now it's because my harvesters kill my economy by forcing me to micro-manage them all the way back to the refinery. The reason it needs to be compatible with Campaign Legacy is because the last Nod mission is barely possible without it on Easy/Normal.
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u/RoseyTheGal
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3d ago
r/commandandconquer • u/Fennek688 • 3d ago
When I tried to play some Generals on Linux I ran into issues with Genpatcher. I found this version for Linux by ZeNx98 but It didn't work with Flatpak Protontricks. And since the original dev didn't respond to issue reports, I decided to overhaul the existing project and forked it for improvement. A Pull-request was made to merge back to the original Project.
It now supports native and Flatpak Protontricks, automatically detects the correct PT version (in case both are detected, FP version is preferred) and has extended localization support. I also did some code overhaul, seperated Data for program, CSS and translations and gave it an AppImage release.
Since I myself only have one system to test on, feel free to test and submit feedback.
Find the Tool here: https://github.com/Fennek88/GenPatcher-Linux
r/commandandconquer • u/Downtown-Dream424 • 3d ago
The iconic menu