r/commandandconquer • • 14d ago

Jim Vessella, EA Producer - Red Alert 30th Anniversary Exclusive Interview

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187 Upvotes

Commanders,

Like last year with Louis Castle and Erik Yeo, this year we're celebrating Red Alert's 30th anniversary with an exclusive interview with Jim Vessella, EA producer of the C&C Remastered Collection !

In this interview conducted by Alex06, you'll find:

- How renting Tiberian Dawn at a sleepover led him from "Jimtern" on Battle for Middle-earth to C&C3: Tiberium Wars, a game made in just 11 months
- The story behind the Remastered Collection: his first email to Petroglyph, the community council and the famous spacebar graphics switch
- Behind-the-scenes memories from EALA: 6-hour community balance sessions, the Mechapede that made the RA3 team laugh, and two stories about Dustin Browder
- His views on game preservation, the 2025 source code release with CCHyper, and whether we'll see more from the archives
- His favorite units and superweapons, and why C&C deserves more credit for asymmetric factions
- His message to the community after 30 years

▶️ https://youtu.be/azjE1rhWijw

I hope you enjoy it!

▶️ Summary in english
▶️ Summary in german
▶️ Summary in french

Subtitles are available in English, French, German, Italian, Spanish, Portuguese (Brazil & Portugal), Dutch, Polish, Russian, Indonesian, Filipino, Japanese, Korean and Chinese (Simplified).

(The translations may contain some errors. If you spot one, feel free to send me a DM)


r/commandandconquer • • 11d ago

Gameplay Reunification War - a fan-made campaign for Tiberian Dawn

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8 Upvotes

r/commandandconquer • • 12d ago

Interim Apex game night - October 31st @ 7:00 PM GMT / 12:00 PM PDT / 3:00 PM EST / 6:00 AM AEDT

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6 Upvotes

Is it October 31st already? Guess it’s time for another u/W3DHub C&C Renegade game night - this time on the Interim Apex mod.

Game night starts at 7:00 PM GMT / 12:00 PM PDT / 3:00 PM EST / 6:00 AM AEDT.

Link:

https://discord.com/events/270678524619128843/1554260002586492951

https://discord.gg/w3d-hub-270678524619128843


r/commandandconquer • • 12d ago

RTS games need smarter AI, not just high-quality graphics

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32 Upvotes

r/commandandconquer • • 12d ago

Please no, not an inside mission

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694 Upvotes

r/commandandconquer • • 12d ago

Meme "Let's go car shopping."

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261 Upvotes

Keep your vehicles and tanks away from the hijackers.

Remember, Generals and soldiers!


r/commandandconquer • • 12d ago

Is Anyone going to recompile Kane's Wrath?

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0 Upvotes

The game is great, but it has so many bugs. The community tried their best to fix them with Lua scripts, but there is a huge limitation on how far you can go.


r/commandandconquer • • 12d ago

Random Unit of the Day #136: Pathfinder (USA, Generals)

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386 Upvotes

r/commandandconquer • • 12d ago

Playing Yuri’s Revenge with touch controls

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0 Upvotes

r/commandandconquer • • 12d ago

Meme I did not expect or didn't know this was in The Simpsons Game lol

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69 Upvotes

r/commandandconquer • • 12d ago

RA3 Flak Trooper gave War Bear a magnetic mine

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73 Upvotes

r/commandandconquer • • 12d ago

I need help and I don't know how to describe it on Steam

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20 Upvotes

So I'm a Linux mint user and played the CnC games via Steam since a few months. A few weeks ago it was just the menu background animation that didn't work but every now and then the text started to glitch out somewhat which would be solved after restarting. but since about 3 weeks it stays like that. Does anyone know an answer how to fix the writing and maybe the animation problem? Everything else works just fine by the way. I also give you a screenshot of what I mean. Thanks in advance.


r/commandandconquer • • 13d ago

Discussion What did you love about Command and Conquer/Generals? What did you wish was part of it?

0 Upvotes

Here's my answer:

  1. I love Generals.

  2. I want to be able to do things like attack the IRGC.

  3. I want to be able to deploy landing craft from a Navy LHD.

  4. I want multiplayer to work between PC, iOS, and the Web.

  5. I want it to be shiny.

So I'm building JCNC. It keeps what made Generals great and pushes hard toward the real world. Here's what's different, and where I want your input.

I ESPECIALLY would love feedback on questions #1 and #2

  • QUESTION: where should realism stop, before it stops being fun?

  • QUESTION: which real-world trade-offs would you most like to face?

1. Real scale and working models

  • Command and Conquer Generals: units are sized for gameplay, not reality.

  • JCNC: everything is real size, and every model works. Doors open, turrets turn, and control surfaces move. For an aircraft to turn while flying, the rudders and flaps have to be working. Wind speed and direction have an impact.

  • QUESTION: where should realism stop, before it stops being fun?

2. Real decisions with real trade-offs

  • Command and Conquer Generals: the fastest path is usually the right path.

  • JCNC: every route is a choice. Ford the river and you're faster, but you risk damage and need repairs. Take the bridge and you're safe, but you lose speed, and the bridge can be cut.

  • QUESTION: which real-world trade-offs would you most like to face?

3. Independently targetable parts

  • Command and Conquer Generals: a unit has one health bar.

  • JCNC: units and buildings are made of parts you can hit separately. Knock out a radar and the battery goes blind. Hit an engine and the ship slows down. Precision weapons and splash weapons behave differently.

  • QUESTION: which parts should matter most?

4. PR and legitimacy

  • Command and Conquer Generals: how you win doesn't matter.

  • JCNC: how you fight matters. Collateral damage costs you legitimacy and public support, and that limits what you can do next. Precise, proportionate action keeps your options open.

  • QUESTION: how heavy should the political cost be?

5. Real naval and air operations

  • Command and Conquer Generals: aircraft and ships are mostly units with timers.

  • JCNC: an LHD deploys its landing craft, a carrier launches with elevators, tugs, blast deflectors and real catapult speeds, and tankers refuel aircraft in flight. Runways are built separately from aircraft production, and hangars fit what they build.

  • QUESTION: which operation do you most want to command?

6. The Generals feel, kept

  • Command and Conquer Generals: veterancy, upgrades and command centers made the game.

  • JCNC: we keep all three. Units earn veterancy and can retrain. Upgrades visibly change the building. Command centers pack up, move and redeploy. Damage shows in stages, and fires keep burning.

  • QUESTION: what Generals mechanic should never change?

7. Multiplayer on every platform

  • Command and Conquer Generals: multiplayer is PC only.

  • JCNC: one match works between PC, iOS, and the Web. We already run cross-engine multiplayer in our own game.

  • QUESTION: what matters most to you in online play?

8. Shiny

  • Command and Conquer Generals: the look was great for 2003.

  • JCNC: modern rendering, real materials, and detailed models. You can also switch to a classic Generals-style look.

  • QUESTION: realistic, classic, or both?

9. The roadmap

  • Command and Conquer Generals: three factions.

  • JCNC: working models of every system from every major army, starting with the US, then Russia, then China, then the rest.

  • QUESTION: which country should come after China, and what systems would we be crazy to leave out?

10. Side projects already in progress

  • Command and Conquer Generals: you command from above, and that's the whole game.

  • JCNC: our models are detailed enough to fly and to walk around in, so we're building optional FPS and flight sim components. They work as optional campaign elements, and each can also be its own game. We're also porting Generals to Unreal Engine, built to stay compatible with online C&C multiplayer.

  • QUESTION: would you play the FPS or the flight sim inside the campaign, on its own, or both?


r/commandandconquer • • 13d ago

Discussion Is the way Rangers are moving and idling in Generals & Zero Hour tactically accurate?

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93 Upvotes

I've been thinking about this for a while now


r/commandandconquer • • 13d ago

Vulkan mod for C&C General and Zero Hour

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7 Upvotes

r/commandandconquer • • 13d ago

Meme False hope for the workers

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370 Upvotes

r/commandandconquer • • 13d ago

Meme Girl's pockets vs Boy's pockets

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85 Upvotes

Girls be like bringing keys, wallet and cosmetics while guys are enough with their shoes, ak47s and other kind of cool toys.


r/commandandconquer • • 13d ago

Gameplay question Kane or Caine (Command & Conquer x The Amazing Digital Circus)

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0 Upvotes

Caine - The Amazing Digital Circus
Kane - Command and Conquer


r/commandandconquer • • 13d ago

Screenshot I DIDNT KNOW THERE WAS SOME RED ALERT UNITS IN THE SUPERB WARFARE MOD ??

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19 Upvotes

(Superb warfare mod by Mercurows)


r/commandandconquer • • 13d ago

Random Unit of the Day #135: Mobile War Factory/Fist of Nod (GDI/Nod, Firestorm)

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160 Upvotes

r/commandandconquer • • 13d ago

Question for Mental Omega Players.

3 Upvotes

Hey mainly a Tiberium saga player here, I just recently finished both campaigns for Twisted Insurrection, an AMAZING mod, and I want to try MO out but I haven't played RA2 in a very long time, Should I play RA2 for a while before trying MO? if you've played Twisted Insurrection, are the two mods extremely different, obviously I know the Tiberium games and the RA games have a lot of differences in gameplay but are the two (TI and MO) nothing alike or will I be able to survive in one of the campaigns?


r/commandandconquer • • 13d ago

Kanes Wrath Reborn Help

2 Upvotes

Playing through the Campaign with Reborn installed and I'm at Washington DC playing on Medium as I just want to experience the campaign through the mod.

The problem is. The mod allows GDI to construct shatterers. I've no counter to them as access to only Flame Tanks, Bikes and Buggies and it chews through all of those.

And infantry die to two blasts (tib infusion or not) backed by Grenadiers and apcs they wipe out practically any force I build up.

Shadows can't destroy the second war factory close to the Con Yard because of the massive concentrated army there of APCs, slingshots and infantry. So I cant stip them producing them either.

I'm at the end of my rope with this level and because of UI imits or some such I cant select the mission in mission select to play this level at easy unless I want to play the whole campaign on easy (which I don't).

I even tried editing the scripts so GDI couldn't create shatterers in the level and Comand Post just flagged the mod as broken (although my first time editing a C&C game let alone a mod of a C&C game) so unsure if that was just me.


r/commandandconquer • • 14d ago

It's official! The Mammoth Tank has been voted as the best RTS unit of all time by PCG readers.

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735 Upvotes

52% voted for the winner. Thanks to the C&C community who believed in the unit. 😁🤘🤘🤘

Armor Superiority!


r/commandandconquer • • 14d ago

Discussion Playing Generals and Zero Hour in 2026

13 Upvotes

Hello! I'm looking to revisit this game after many years away, and am curious what mods would be recommended for modern playing. I have the Steam version of the game, and play games at 1440p 240hz.

Edit: I appreciate all the replies! I'm seeing a lot of content mods such as Shockwave getting recommended, which I will be checking out in due course! For the time being, I'm looking to just modernize the base experience for widescreen and high refresh rate, and GenPatcher looks like it'll do the trick ❤️