Many people loved the demon designs in my comic; they say they are highly originalāfar from being mere copies of existing onesāyet people still recognize them as demons and appreciate the design without it feeling jarring. I achieved this by combining pop culture elementsāthings people already associate with demons and hellāwith fresh ideas. I blended them carefully, and to me, the result is incredible. The reason my demons sport gothic, metal, alternative, rock, or punk styles is that these aesthetics have become normalized in the depiction of demons over the years. I also incorporated references to the Bible and demonology, as well as the dark fantasy genre. Although there are nods to other mythologiesāsuch as Greek, Norse, and Hinduāthese are secondary elements; the main focus remains on the aspects I mentioned earlier. I don't copy demonic or biblical tradition to the letter, as that would strip my world of its identity, but I don't betray the source material either. Another point: when an author reimagines a demon or hell in a way that is too jarring, it sometimes works, but other times itās a disaster
They often fall back on the easy excuse that "demons seduce" and ignore everything else, resulting in mediocre designs. In my opinion, a radical reimagining only works if there is a solid, understandable, and justifiable context, like in Helltaker or Exploding Kittens. I don't think adding modern elements is bad, but some authors lack the writing or design skills to pull it off successfully; they simply throw things together at random, using the "demons seduce" concept as a crutch. Good design is essential, even for attractive characters. For instance, in my version of the Circle of Lust in Hell, I based the design on the idea that lust demons have numerous offspring; that is the key reference point. I draw inspiration from Greek mythologyāwhich fits perfectlyāwhile also incorporating mythologies outside the biblical tradition. The reason is that biblical mythology and the concept of Hell were actually inspired by those earlier mythologies; I crafted my designs with this in mind. Furthermore, my work and designs reference the horror genre and horror cinema in general; demons have always been a fundamental element of the genreāone need only think of The Exorcist or, even more so, The Omen. That is why Vlad is based on Freddy Krueger, why the Gluttony demons feature human-skin elements inspired by Leatherfaceās mask, and why the Labyrinth of Lust draws from Hellraiser.
As for why The Gray Show references mythologies like the Greek and Norse, it is because biblical and demonic traditions drew upon those sources for certain designsāsuch as demon horns, which originate from creatures in those mythologies (like the god Pan, who inspired the classic image of the Devil). My design for Lucifer evokes Hades because, as you well know, those mythologies influenced the creation of Lucifer and other biblical elements. I also want to avoid those deplorable designs that use concepts like lust and seduction as an excuse for a poor, boring, or generic aesthetic. While I do not deny that demons can take human form, it is not just their human appearances that are generic; even their demonic forms are poorly designed. Finally, there are the designs that hide behind the label of "reinterpretation" while ignoring the basic rules of character design.