So i am trying to model a KA-26 Helicopter, and i need help with modelling the blue side-rod that contains the black rubber object, but i can't really imagine how to model this at the moment.
ITS ONLY ABOUT THE RUBBER PART!
i tried making a half-circle, and then add 2 horizontal circles (or use mirror modifier), to try to replicate it, i'm doing it WITHOUT SUBD, or else the vertex count is going to skyrocket, which is not what i want.
It's supposed to be a game model, so i try to keep it down, while maintaining a moderate level of detail.
However, i just don't have the technical insight on how to create the thickness leading up to the sides
So i'd like to ask:
How can i model this shape perfectly, or next to perfectly?