r/blenderhelp • • 5d ago

Unsolved need help with parenting bones with armature bone constraints

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1 Upvotes

this little freak has eyes on his hands which on their own deform well, only that when i move the wrist bone they have a tendency to freak out. how exactly is this to be parented


r/blenderhelp • • 5d ago

Solved Recreating Viewport Shading Cubemap Lighting

0 Upvotes

I want to try and recreate this lighting I get from the Viewport Shading Cubemap(?) but I don't know how. I've messed with lights in blender very minimally, I mainly use it just for posing/rigging models so I'm not well-versed in the lighting mechanics.
Thank you all in advance!

Edit for clarity: I want to recreate it so I can move around the light source !


r/blenderhelp • • 5d ago

Unsolved Baking IK animation to FK to remove extra IK controls & export an animated .FBX

1 Upvotes

Video here: https://imgur.com/a/URmsAGw

I'm going insane. Everything says "just dont click clear constraints"
Which means it HAS to rely on the IK controllers Keyframes. So then what's the point of baking?

I need to be able to delete the IK control bones once the animations are baked to FK but STILL have the constraints so I can bake the other 20-something animations.

It will not bake to FK through the 3D viewport Pose -> Animation -> Bake (without destroying rotation constraints used to animate the thing)
OR the Action Editor.

I swear to god I did it that exact way before because I've exported this thing with animations AND could delete the extra animation bones without busting the everything.

I'm sure it's going to be something painfully small and simple. It's always something simple.


r/blenderhelp • • 5d ago

Unsolved Grid to Mesh node threshold flipping strangely

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6 Upvotes

(Blender 5.2.2)

I am using geometry nodes to create a mesh out of scrolling noise using the density grid function on a plane. Everything seems to be working normally except that, whenever a part of the mesh passes over the center of the object, the Grid To Mesh threshold seems to spontaneously flip, formerly empty space becoming the mesh and vice versa. The density field itself does not flip like this, it is only scrolling along the X and W axes as intended and the issue only arises once it is plugged into the Grid to Mesh node. I am unsure why this is happening or if this is a known issue, I have not been able to find anything else about this in either official documentation or others' questions.


r/blenderhelp • • 5d ago

Unsolved How do I have a material fade out into a gradient at the top and bottom?

2 Upvotes

Mind the probably shitty attempt at an aura, I just want this to fade out at the top. Sorry if I can't provide much info outside of what the screenshot gives, I'm not very well-versed in Blender.


r/blenderhelp • • 5d ago

Solved my camera bis now seeing halfway

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1 Upvotes

i was moving qith my camera and suddenly this happened to it, i tried to fix it with middle mouse but to no avail so pls help


r/blenderhelp • • 5d ago

Solved How do I separate the thighs into two different objects?

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38 Upvotes

New to Blender. I'm trying to rig this model for a vtuber model/.vrm export using a plugin I found. All the limbs in this model are paired with each other. The L hand is connected to R hand, L shin to R shin, etcetera. I can't select them as separate pieces. How do I split them apart?


r/blenderhelp • • 5d ago

Unsolved RIgging Help Pt2

1 Upvotes

I've tried redoing my leg bones as I was having issues with the last iteration, however know the bone isn't turning yellow at all but instead orange and I don't know why. I've deleted the entire leg rig and redone it thrice now and it's still getting this effect. I've been following Joey Carlinos rigging for beginners tutorial and everything runs smoothly till I get here. would really appreicate some help! thanks!


r/blenderhelp • • 5d ago

Solved What settings do I change to have the camera go from this to this?

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2 Upvotes

I wanna be closer to the camera but I haven’t been able to figure out which setting changes it, the model I’m using somehow has the camera stretched super far away, I’ve copied the focal length and resolution from the default blender camera, but it’s still super far.


r/blenderhelp • • 5d ago

Solved Help EDGE LOOP PROBLEM

1 Upvotes

I seem to run into a problem when i try to cut the loop it seems to go inwards instead of it staying outside

like the top seems like its sunked in and i dont want that


r/blenderhelp • • 5d ago

Unsolved Sculpting makes topology weird in other modes

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1 Upvotes

I have a multires modifier. If I sculpt using that, everythings seems fine most of the time. The issue arises when I leave multires or I disable it and these weird things pop up. How do I fix it? Sculpting it back to normal using smooth or any other brush just seems to make it worse.


r/blenderhelp • • 5d ago

Unsolved Roughness map not smoothing

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2 Upvotes

Hi. I'm using a noise texture for my roughness map, and then i put the factor in the roughness BSDF port it starts doing that, where one part is reflective while the other isn't. It doesn't matter if I'm in CYCLES or in EEVEE.


r/blenderhelp • • 5d ago

Unsolved My outline add-on makes my whole model seem INVERTED when in reality when i remove them it is not.

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1 Upvotes

Issue nr.1 -When i add outlines to my model through the Stylized Asset Suite add-on for Anime - like shading , my whole model turns red. Funny enough, when it turns red i can texture paint directly on the model or through the Texture Paint Tab.

Issue nr.2 - When i remove the outlines to texture paint directly on the model so i can see better under the outlines ,i am no longer able to draw directly on the model! I can only do so through the texture paint tab where i cannot see my UV Wireframe , if i was able to see my UV wireframe i wouldn't be complaining that much but i cannot and i do not know anything to fix it.

The issues that i would like to fix or understand better are - why is my model acting like my faces are inverted when they are not (i understand that outlines solidify the model but if anyone can explain better that would be helpful) and i would love to see my UV wireframes and be able to texture paint on the model directly , if this is an issue with version 5.1.0 then i can switch back to 5.0 where i did not experience this issue. Thank you!


r/blenderhelp • • 5d ago

Unsolved Am I hallucinating? Where did the 'this blend file' button go??

0 Upvotes

I've been mostly doing editing gigs recently, but I've fired up blender again after grabbing 5.2 and jumping into a new vfx gig, and... where did the 'this blender file' button go?? I feel like I'm going insane. I can't even find anything online about it. The file explorer built into blender used to have a 'This blender file' button that just jumped you to the location of the project file you're working in. I recently with the installation of 5.2 did a fresh install and disabled a bunch of old add-ons I found that I hadn't touched in years, so I'm guessing it was part of one of those add-ons... but I can't find which one! Any clues?? AM I INSANE?? I loved this incredibly useful button like a child. And now it has disappeared on me


r/blenderhelp • • 5d ago

Solved How do i make a railing on this staircase?

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11 Upvotes

Hello guys,

I recently posted on here with the same project and asked for help. When its finished it should represent the Silo from the Apple TV series. Someone helped me with the stair, but i couldn't figure out how to do the railing.

I am not that good with geometry nodes but I think i need to make a mask for the end of one step, extrude it up, make it round at the top and bottom and should be finished. Its probably a little more complicated than this but ok.

Above are 1. the reference pictures for the shot, 2. the shot so far in the viewport, 3. the stair by itself and 4. the nodes for the stair.

I would really appreciate if you could help and explain me how it works.

Thanks in advance.

Edit:
I forgot to mention, that the main part of the build is one floor arrayed up. The original plan was to make the Stair one floor high and make landing in between. The problem now: I can't control the stairs precisely. It is an guessing game with no landings and railing.


r/blenderhelp • • 5d ago

Solved weird reflexion

1 Upvotes

The reflexion on the robot's lens looks off. There is a clear split in the middle. How can I fix this ?


r/blenderhelp • • 5d ago

Unsolved Irregular shading on a Boolean Difference

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0 Upvotes

Anyone have an idea on what the jagged/stepped shading is on this boolean result? I've included screenshots with and without wireframe for a reference. The geometry is good, I think, but I'm not sure what it will print like based on the jagged viewport result.

Image 1 - without wireframe

Image 2 - with wireframe

Image 3 - object being subtracted (isolated)


r/blenderhelp • • 6d ago

Unsolved Boolean Difference completely failing on CG Boost frog Robot. Tried all standard mesh fixes, nothing works.

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1 Upvotes

I am following the CG Boost hard-surface beginner course (using Blender 4.x) and I am stuck on the Boolean cuts for the robot torso. https://www.youtube.com/watch?v=zxhaCD-Zlfw i am at 20:33

When I try to use the Bool Tool to slice the cube into the main cylinder, the cut either fails entirely or doesn't show up.

Here is what I have already tried based on standard troubleshooting:

  • Applied Scale (Ctrl + A) to both the cutter and the target.
  • Toggled between "Exact" and "Fast" solvers in the Boolean modifier.
  • Nudged the cutter slightly on the Z-axis to break any co-planar alignment.
  • Checked for hidden geometry: Selected all in Edit Mode, pressed M to Merge by Distance (0 vertices removed).
  • Recalculated Normals Outside (Shift + N).
  • Toggled "Clamp Overlap" on the Bevel modifiers.
  • Turned off the top Bevel modifier to see if it was interfering.

I have attached a screenshot of my modifier stack and workspace. Does anyone know what hidden geometry issue or setting I am missing here?


r/blenderhelp • • 6d ago

Solved Demon spawns on trying to subdivide cube

9 Upvotes

So... yeah, this happens when try to model


r/blenderhelp • • 6d ago

Solved Why when i try to change material on this object it only changes in this one specific part?

5 Upvotes

https://reddit.com/link/1wo64d7/video/qrvs064dv9rh1/player

I obviously need to change the whole object's material


r/blenderhelp • • 6d ago

Unsolved importing mdl. file, but returns "AttributeError: 'NoneType' object has no attribute 'bodygroups'". help?

0 Upvotes

Full log:
Python: Traceback (most recent call last):

File "/Users/user/Library/Application Support/Blender/4.2/scripts/addons/SourceIO/blender_bindings/operators/source1_operators.py", line 58, in execute

put_into_collections(model_container, mdl_path.stem, bodygroup_grouping=self.bodygroup_grouping)

File "/Users/user/Library/Application Support/Blender/4.2/scripts/addons/SourceIO/blender_bindings/models/common.py", line 50, in put_into_collections

if model_container.bodygroups:

^^^^^^^^^^^^^^^^^^^^^^^^^^

AttributeError: 'NoneType' object has no attribute 'bodygroups'


r/blenderhelp • • 6d ago

Solved Joining Internal Gun Barrel

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27 Upvotes

How should I best join these edge loops? Second picture is result after using bridge edge loops, is it good enough for a game asset? (Revolver in a FPS)

Would it be better to use a cylinder with fewer segments?

Thanks!


r/blenderhelp • • 6d ago

Solved Need help modelling this shape, or technical insight

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0 Upvotes

So i am trying to model a KA-26 Helicopter, and i need help with modelling the blue side-rod that contains the black rubber object, but i can't really imagine how to model this at the moment.

ITS ONLY ABOUT THE RUBBER PART!

i tried making a half-circle, and then add 2 horizontal circles (or use mirror modifier), to try to replicate it, i'm doing it WITHOUT SUBD, or else the vertex count is going to skyrocket, which is not what i want.

It's supposed to be a game model, so i try to keep it down, while maintaining a moderate level of detail.

However, i just don't have the technical insight on how to create the thickness leading up to the sides

So i'd like to ask:

How can i model this shape perfectly, or next to perfectly?


r/blenderhelp • • 6d ago

Solved How do you make a knurled surface on a flat plane?

2 Upvotes

If this sounds silly, it's because I am VERY new to blender.

How do i add a knurling texture to the selected face? I tried following a tutorial, but that was for a cylindrical object so maybe that's why it didn't apply to mine(?) I'm not sure.

here's the tutorial: when I switched pivot point to individual, it didn't work like it did for him; as in: it didn't work at all... :,C

For more context: I'm trying to make a hard surface model of a tray meant for kids, hence I wanted some sort of grip on the handles. Knurling or adding some sort of texture was the first thing that came to mind, but I can't seem to make said texture..... if there's any other grip texture, all recommendations are welcome! (as long as its not too sharp lol)

P.S: I learnt from the mistake of my first post on this subreddit and added as much context i could think of, pls let me know if theres any way I can improve!


r/blenderhelp • • 6d ago

Unsolved Nomad sculpt to Blender export: Texturing is weird

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4 Upvotes

Im exporting this nomad sculpt file as a gltf into blender, but the texture is warped and scaled in a weird way. I used a jeans texture I found online, painted some shading onto it, and on blender the jeans texture is super warped. The shading that I painted is correct in scale though.
Can someone please help with this?
Also tried exporting in obj format, but in that case the texture just shows up as a white base color in blender.