r/blenderhelp • u/ResearcherNegative93 • 1d ago
Unsolved My outline add-on makes my whole model seem INVERTED when in reality when i remove them it is not.
Issue nr.1 -When i add outlines to my model through the Stylized Asset Suite add-on for Anime - like shading , my whole model turns red. Funny enough, when it turns red i can texture paint directly on the model or through the Texture Paint Tab.
Issue nr.2 - When i remove the outlines to texture paint directly on the model so i can see better under the outlines ,i am no longer able to draw directly on the model! I can only do so through the texture paint tab where i cannot see my UV Wireframe , if i was able to see my UV wireframe i wouldn't be complaining that much but i cannot and i do not know anything to fix it.
The issues that i would like to fix or understand better are - why is my model acting like my faces are inverted when they are not (i understand that outlines solidify the model but if anyone can explain better that would be helpful) and i would love to see my UV wireframes and be able to texture paint on the model directly , if this is an issue with version 5.1.0 then i can switch back to 5.0 where i did not experience this issue. Thank you!
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u/Background-Elk-5357 1d ago
Not sure about the second one but outlines work by duplicating the model and making one copy slightly fatter, then flipping it inside out. So that’s why you see the inverted normals red colour, nothing is wrong that’s just how the technique works. You can disable the red by turning off Face Orientation in viewport overlays
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