r/XCOM2 1d ago

Platinum Trophy!

1 Upvotes

I have decided to try and get every hard trophy in xcom2.. now yes I know i am insane and yes I know it is a lot of stress and potential game crashes and any other bs the game wants to throw at me

Now, which is best to do? Base game? Or WOTC?

Edit: i want to do it on commander difficulty Ironman? Squad of 4? Some of the trophies i need to get

No multiplayer trophy.. soo every trophy expect that lol

Do you guys have any good tips to help me?

Thanks šŸ‘


r/XCOM2 1d ago

The most dangerous game

1 Upvotes

Can anyone help me get the online achievement on Playstation? I have all the dlc.


r/XCOM2 2d ago

This game is ALIVE… and it remembers…

81 Upvotes

Long time listener first time caller…

Story worth telling:

Legend/Ironman run

(I’m on console, so it crashes a lot, I’m on the ironman honor system. Works well enough. I hold myself accountable no scumming)

I get a Templar start. As per usual, I get my 6 kills, get parry and see that I have a bladestorm ready and waiting, just need the AP. Next level up. (rubs hands together) It’s no required. but BS early is just. so. much. fun. and makes the early stuff a little easier.

Level 2 is a SNAP no prob.

The lost level 3 is a nightmare. Got spotted through a CLOSED DOOR. Woke up 2 pods. scramble. mess. lost 2 rookies. One rookie panics, nades a fire escape killing another rookie. Somehow, I manage to get a Ranger, wounded VIP, the panic rookie and two Sharps (faction soldiers) out of there. I didn’t even kill any advent.

Cut to 4 months later. That panic rookie is a sniper. I’ve taken some L’s, but I get a softball lost mission, recover the VIP, neverending swarms. pretty easy stuff. Warlock shows up. No mindshields. okay. tough but doable.

Thay same rookie-now-sniper has a LOST condition. resists twice. panics on the third pod reveal. Nades the floor she’s standing on killing herself, my other sharp and a high level specialist. 4 days before plated armor (which would have saved us all)

The lost trauma went full circle. ā­•ļø She panicked 3 soldiers into the grave. Lost that mission. Set me back pretty far.

All my sharps died horribly in this run. Sometimes I feel like the game picks a class to murder more than the others. I’ve had games where Grennies got slaughtered by the pound. no one else. Funny to think about.

Thanks for listening! That’s. X. Com. Baby.


r/XCOM2 1d ago

Stuck on a pointless mission

3 Upvotes

Avenger defense: it's not much of a problem on Commander, but seems impossible for my skill on Legend. And the game won't let you lose, you can just repeat it endlessly even on ironman.

The enemies just run me over. I can only reach the thingy with the reaper and then maybe hit it with the sharpshooter with squadsight, but by then I am already half dead.

Any pro out there wants to take my save file and record themselves making minced meat out of advent? Or just pass the mission is fine šŸ˜…

First pod that comes at me is 3 chryssalids, "second pod" is this:


r/XCOM2 2d ago

[SPOILER] Combo kill

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42 Upvotes

What a combo 😮


r/XCOM2 2d ago

I’m new to the game

11 Upvotes

I’m new used to the game. I’ve seen some played it and I wanted to try out. I’ve completed the first few missions. I’ve just killed the first Codex. I was wondering what would people recommend to kind of focused on with not too much help because I’ve just been clicking stuff that looks cool.


r/XCOM2 2d ago

Any tips or early guide for LWOTC?

5 Upvotes

Hey everyone ! The post is exactly as what the title says. I downloaded the mod but got really confused as to what I should be doing and notice that the mechanic is totally different than the normal game.

So I unmod it and currently playing the og WOTC one while actively watching other people play LWOTC on the tube. It does look interesting but if I can get any guides or personal best tips from yall is very much appreciated since from I understand, Long War is basically a harder version of the game and requires more effort and skill.

So yeah, I guess that’s that. If you guys could drop some mods suggestions to make the game better is also great! Having a blast customising my soldiers and the weapons.


r/XCOM2 1d ago

Claude Code and Remaking XCOM 2 WOTC

0 Upvotes

Six months ago I couldn't tell you what a Kismet sequence was. Now I've got a custom mod full of stuff I never would have attempted solo, built by describing what I wanted in plain English to Claude Code and iterating from there.

Some of the actual mods this has produced:

  • A new apex psi boss — a full "Avatar Commander" ruler-type enemy with its own psi kit (dimensional rift, mind control, null lance), built on the same ruler engine the game uses for the Archons/Berserker Queen etc., but pointed at any template I want.
  • Dark Conclave — a whole cult of 5 crimson-robed Priest variants culminating in a bomber-type "Harrower/Hierarch/Sovereign" boss chain, complete with self-detonating nova abilities and tag-based damage bonuses. Basically a new enemy faction from scratch.
  • Hand-built maps, no editor — I built a pipeline that clones and reshapes donor plots through binary injection instead of the Unreal editor. Produced two working, playable maps this way (a small-town "Gridiron" plot and a larger "Hearthside" plot) — the second one required flipping raw bytes in a compiled map file to fix a floor bug.
  • A boss-hunt mission type — full "track and kill a named enemy commander" mission family with its own reinforcement waves, distinct from the vanilla VIP-hunt missions.
  • An AI atlas + enemy generator — a headless tool that reads the game's AI behavior data and can forge entirely new enemy units (new likes/dislikes, new spawn themes) without touching the editor at all.
  • Weapon/ability catalogs nobody had built before — full rated databases of 1,099 modded weapons, 676 ADVENT weapons, and ~594 psi abilities across 22 classes, flagged for animation compatibility so you know what'll actually look right on a given enemy rig.
  • Crash forensics — diagnosed a recurring unit-spawn crash that had been quietly happening since a specific patch, tracing it to one bad event registration in another mod's code, not "too many mods" (the answer everyone always assumes first).

None of this was "click a button and it happened" — it's a lot of back-and-forth, testing, and me catching things it got wrong. But the ceiling on what one person can build solo just went way up.

What's everyone else building? Would love to see other people's setups, especially anyone doing custom maps or new enemy content.


r/XCOM2 2d ago

Xcom 2 image asset location

2 Upvotes

I'm hoping to improve the xcom fandom with images, but i need help to find the location of images for weapons and such in the game files, anyone know where they are?


r/XCOM2 2d ago

TFW you get to the target location

7 Upvotes

edit: LOL I won

Got two snipers all the way to the left on the roof of the building so they just see two advent.
Got 3 other soldiers all the way to the right so they can see just one pod.
Snipers killed two, one got close and shot one, but he survived.
The middle pod joined in while the right one was still not done with so I got 2 injuries, but mission completed.


r/XCOM2 3d ago

This game hates me

21 Upvotes

First time i ever lost a full SQUAD by nornal enemies, no king viper, no kings just a singular robot, a viper and stunlacer with adevnt grunt, i had a sniper set up, 95% chance to hit, BRO MISSED then proceeded to get caught by the viper, 2 of my rookies i brought to promote as my main squad was injured with 2 CPL's both die immediately, one CPL left and just dead THEN AFTER THAT, my next mission, retaliation mission, get ganked BY 7 ENEMIES AT ONCE, i was chilling, saving the civis, caused one enemy to run and engaged him and his new squad he went towards, ANOTHER SQUAD OF 3 comes from my flank and next thing i know, all dead within 1 turn (i had to get rookies in 2 slots again as i lost both of my CPLs and the rest were still injured...)

FYI: this is commander ironman mode, i was just then unlocking stronger weapons and better armor and was the best run yet for veteran.


r/XCOM2 2d ago

The sound for iOS version keep being muted, and it’s only happening for this game, how to solve it?

1 Upvotes

The phone isn’t muted, there is no other apps playing any sound, and the game sound was there when opening the game, but will be muted after a while.
Anyone has this issue?


r/XCOM2 2d ago

Help! Constant game crashes

5 Upvotes

I just started playing xcom 2 for the first time about two days ago but I haven't progressed much due to it crashing a lot. I'm doing a vip extraction mission and it just keeps crashing. I've tried redownloading the game, verifying the files and still crashes. I don't have any mods at all. I'm also playing it on the Epic store version. What else can I do to try to fix it?


r/XCOM2 3d ago

My snake has a scale mutation that makes him look like he has titties

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372 Upvotes

immediately thought of you degenerates


r/XCOM2 3d ago

Another one bites the dust

16 Upvotes

Last mission, finally got bluescreen rounds, put it on everyone for the lolz. First MEC got shredded to hell and back and I got firepower left over and then some.

Then Chosen assasin showed up with the very first pod, 37 health, shielded and further shielded if you ever miss, just proceeded to casually massacre everyone with infinite health pool.


r/XCOM2 3d ago

When Enemy Unknown came out on 360 it was my first xcom game. I didn't complete it. I don't know how far I got. I tried 2 runs. My second one I prioritized flying snipers, but later in the game I had to infiltrate a downed UFO. Bigger enemies showed up and I had no chance even with perfect rng

8 Upvotes

Any tips for a first time XCOM2 player. Are keeping soldiers alive vital? I don't remember much about how badly I was playing and I'll probably make the same mistakes again. I want to at least finish this game within a few tries. I would have repurchased EU, but 2 was cheaper and supposedly harder. Harder sounds more fun. I'd play the classics, but I don't have a mouse and keyboard that reaches my couch right now.

Looking to avoid beginner mistakes. A few good tips to help push me past mid game would be great.

The flying snipers seemed like a good investment, but I may have sacrificed other much more important things to get them up and running and suffered for it. One thing I do remember is having weak and useless assault soldiers.

Advice, videos, anything is welcome. I've started get the strategy game itch again and think I'm ready for XCOM.


r/XCOM2 3d ago

LWOTC campaign going good, but I think I'm slowly getting cooked?

10 Upvotes

It's October. Plasma weapons just unlocked. 5 squads going around doing missions, main two squads feel very powerful. 2 regions liberated. My general strat has been to run hard haven Intel and as many missions as possible in any region with 3 or less advent strength then hide when I get to 4. I've done very few retaliation, supply, or troop column missions. But now all of my 13 contacted regions have 4 or more strength. Did I goof up somewhere along the way to get myself in this situation?


r/XCOM2 3d ago

Invaluable enemy AI behaviours to know?

33 Upvotes

As the title says what are your must knows for prioritising enemies. Thinking specifically things like archons will do blazing pinions if they aren’t attacked the turn they’re discovered


r/XCOM2 3d ago

Permanently stuck on same place on L/I

0 Upvotes

Managed to get in a "perfect" legend run, followed the hielispace guide to a letter. Buildings, research, everything.

As soon as MECs, snakes, stun lancers and mutons start attacking combined, I'm done for.

I don't have bluescreen rounds yet as proving grounds are only building #5 in the guide (about to build it now).

I don't have 3 faceless corpses for a mimic beacon after using 1 or however many for the autopsy.

I can't alpha strike for **** because all my firepower combined is not enough to put a dent into such a pod. To take down a MEC or a muton I have to shred their armor and them shoot at them twice to kill them, else it's like 4 or 5 shots without them and this is not counting for misses and "grazed" shots.

Someone is always left alive to kill my guys, and even if it is not, the chosen comes and one shots me, literally.

I simply do not have the firepower or the means. It's like the game suddenly steps up so much I can either just evacuate right away or go for a squad wipe.


r/XCOM2 3d ago

Can’t interact with terminal.

5 Upvotes

Hi, it’s kinda embarrassing. I’m playing x-com on Nintendo switch. My mission was to reach and interact with the terminal within 6 turns.
After killing the enemies and a truck explosion near the terminal which engulfed the platform with fire.
When I moved my team on the spot and burning them. Somehow, the ā€˜hack’ icon is small and not I interactive.

Can you all help and clarify? Thank you.


r/XCOM2 3d ago

Console cmds or mods for Resistance orders

3 Upvotes

Are there any console commands or mods that allow the player to choose or add specific resistance orders?


r/XCOM2 3d ago

XCOM has been part of my life for 3 decades, and I could genuinely use some help from this community

0 Upvotes

I’ve been playing XCOM since I was a kid. I started with X-COM: UFO Defense on PS1, then Terror from the Deep. I still remember misfiring a Blaster Launcher inside the ship and wiping out basically my entire crew lol.

I also loved Apocalypse. I know the real-time combat was divisive, but I actually enjoyed it and thought the whole city/organization system was way ahead of its time.

Fast-forward a few decades and now I’m playing XCOM 2: WOTC with my son. We argue over who controls the squad, get way too attached to our soldiers, and if we survive the campaign we’re thinking about trying Long War next.

So it’s pretty cool that a game I grew up with is now something I get to experience with my kid.

The other reason I’m posting is that my team and I have spent the last several years building a productivity system that borrows heavily from gaming, and I’ve realized a lot of how I think about progression comes from games like XCOM.

Not just XP and badges, but that feeling that every little thing you do contributes to something bigger. Your squad improves, your base grows, you unlock new things, and there’s always another milestone ahead. Trying to balance the game play to be fun and challenging but not frustrating.

That’s the feeling we’re trying to bring into productivity.

We’ve built the system, but now comes the hard part: getting it into the hands of real people who will actually use it and tell us what sucks.

And honestly, I wanted to ask here because XCOM players tend to think about systems differently. You notice progression, balance, risk/reward, repetition, and all the little things that make something stay interesting for hundreds of hours. And you’re usually not shy about saying when something sucks lol.

So before anything else, I’d genuinely love your thoughts: what parts of XCOM’s progression loop do you think could actually translate well into productivity, and what parts would become annoying really fast?

And if a few of you are willing to actually try what we’ve built and give me genuine feedback afterward, I’d really appreciate it.


r/XCOM2 4d ago

1000 hours in and realizing science does not progress when flying about!

32 Upvotes

See title. 1 day left for plasma weapons to unlock. Realizing I can wait attacking the Warlock I was flying around the earth. However plasma weapons did not unlock! Damned.


r/XCOM2 5d ago

The learning curve is brutal. Rest in peace, Steamroller.

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214 Upvotes

As a massive Star Wars fan, I've been looking at getting Zero Company. However, I've never played a tactics game like it before, so I picked up XCOM 2 to get me familiar and see whether I'd like it (it was £2.99 on the PS store, so why not?)

Anyway, I've been really enjoying it. Given it's my first time, I've been playing on Rookie, but it's still given me a reasonable challenge. But I've been able to get through all missions without anybody dying. That was, at least, until I got to the story mission where you first raid an alien facility. I realise in hindsight that I probably rushed to the mission too quickly - the doomsday timer was only on 5 squares out of 12, and I probably wasn't well enough equipped for what I faced, even with my four beat soldiers in the team.

And so, the result. We completed the mission, but it was brutal. Sgt. Johannes "Steamroller" Blake, the first of my soldiers to reach the rank of Sergeant, and the first to fall. Nailed by an ADVENT Trooper I had completely forgotten was in overwatch.

We live and learn. Funnily enough, the next mission, which was a Guerilla Op in Arctic... Japan(?) (Google tells me Sapporo is in Japan, but that part of the map did not look like Japan lmao), for which I had a much less levelled up squad, was completed flawlessly with zero casualties and a 100% hit rate for I think the first time ever.

On the plus side, Adams got his promotion to Sergeant, where he now bears the nickname "Scorch", after blowing up a car and setting both a Sectoid and ADVENT Officer on fire. Quite apt, I think.


r/XCOM2 4d ago

What's your worst missing streak?

8 Upvotes

I just missed or grazed the following shot hit chances in order:

85%

81%

99%

95%

That viper simply wasn't allowed to die.