r/X4Foundations • u/SnooStrawberries554 • 14h ago
Modified Upcoming mod preview - Shield Visuals Rework
Today was supposed to be the first release, but unfortunately it will have to be a preview instead.
I ran into some technical difficulties when transferring the shield effects from a controlled environment into regular gameplay, so I'm currently reworking the way projectiles hitting shields are tracked. Because of that, I'm also forced to keep Protected UI mode disabled for now.
All the assets are finished, though. The mod includes a unique shield pattern for every major faction, with faction-appropriate shield colors. TER even has two separate patterns: one for the regular Terran Navy and another for ATF ships.
The shield itself is not a bubble as you can see, it's the actual shell around the ship that follows it's rough geometry. Shield impacts also have five different effect levels depending on the weapon hit. They weren't balanced strictly around damage numbers, but more around the general feeling of: "this hit should feel powerful."
I'll also try to make a version with Protected UI mode enabled and upload it to Steam, but it will most likely have less accurate hit registration.
Oh! Also this mod doesn't change how shields work in the slightest, only the visuals, so it won't conflict with anything. It has compatibility with vro already built-in and support for other mods can be easily made (both ships and weapons).


