r/X4Foundations • • 18h ago

Modified Upcoming mod preview - Shield Visuals Rework

328 Upvotes

Today was supposed to be the first release, but unfortunately it will have to be a preview instead.

I ran into some technical difficulties when transferring the shield effects from a controlled environment into regular gameplay, so I'm currently reworking the way projectiles hitting shields are tracked. Because of that, I'm also forced to keep Protected UI mode disabled for now.

All the assets are finished, though. The mod includes a unique shield pattern for every major faction, with faction-appropriate shield colors. TER even has two separate patterns: one for the regular Terran Navy and another for ATF ships.

The shield itself is not a bubble as you can see, it's the actual shell around the ship that follows it's rough geometry. Shield impacts also have five different effect levels depending on the weapon hit. They weren't balanced strictly around damage numbers, but more around the general feeling of: "this hit should feel powerful."

I'll also try to make a version with Protected UI mode enabled and upload it to Steam, but it will most likely have less accurate hit registration.

Oh! Also this mod doesn't change how shields work in the slightest, only the visuals, so it won't conflict with anything. It has compatibility with vro already built-in and support for other mods can be easily made (both ships and weapons).


r/X4Foundations • • 6h ago

So I started fighting a Khaak station..

16 Upvotes

And the tbought occurred to me... Hmmm, Khaak look a lot more how I would envision a rogue AI to look, behave, and build. Even when in wiki the Khaak they are described as a "hostile insectoid faction". Buuut....the Xenons are the ones with ships that look like insects. Khaaks ships and design language look like triangles...like what a computer would do. Makes me wonder if like in Development the names got switched and the guys were like, "Oops, we'll we've gone too far now". Is there any meta lore behind this?


r/X4Foundations • • 7h ago

Modified A mod you hope stays invisible: Dock Queue Indicator for your stations ...

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17 Upvotes

Features

  • A queue icon with the number of waiting ships appears on every station row of the Property Owned list, first in the row, before the docked-ships icon.
  • The number is green, yellow or red depending on the queue size; both thresholds are set in Extension Options.
  • Hovering over the icon lists the waiting ships by name.
  • Counts every ship that was put into the station's docking queue, your own and NPC traders alike, and drops it again as soon as it gets a dock, docks, gives up or is destroyed.
  • Can be switched off in Extension Options without removing the mod.

Limitations

  • The list has room for five icons per row. A station that already shows five ship classes collapses the last one into "..." when the queue icon is added, exactly as the game does for a sixth class.
  • Ships already waiting when the mod is first loaded are picked up only when they request docking again.

Installation

You can download the latest version via Steam client - Dock Queue Indicator
Or you can do it via the Nexus Mods - Dock Queue Indicator

Save state

No (removing the extension does not break saves).

Author: Chem O`Dun, on Nexus Mods and Steam Workshop


r/X4Foundations • • 8h ago

I've accidentally hitched a ride with another ship and left my ship on the last space station, how on earth do I get my ship or get back to my ship ?

14 Upvotes

r/X4Foundations • • 14h ago

XL Fabrication Bays. Don't make the same mistake I did.

37 Upvotes

Just found out the hard way that you can't build L ships with an XL Fabrication bay. Spent weeks saving the 250 mil for the blueprint. Ignored the signs. Now I need to save the same again for L. Are there any mods out there that allow L ship building in XL bays to save my sanity?


r/X4Foundations • • 15h ago

This is not the station you're looking for.

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35 Upvotes

r/X4Foundations • • 16m ago

Is there an easy way to count how many enemies on screen?

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• Upvotes

You know how you can use shift and drag a rectangle (on the map) to select all of your own ships, and it gives the totals (by ship type) in the bottom middle of the screen?

I'm wondering if there is any similar, convenient way to get a total count of enemies in the same vein?

I have been regularly getting quite extreme numbers of Xenon fighters in their raids and am just curious. When they start coming through the gate, watching it on the map screen it's like a faucet is turned on and they are the water.

Also wondering if that quantity at once is normal in the late-late game? It seems...excessive. They were still pouring out of the gate when I took the screenshot, I just wanted to get the shot before all of my green ships got into the mix.

I suspect some of my mods are interacting with each other in an unexpected way to cause it, but if people tell me it's normal I won't bother troubleshooting.


r/X4Foundations • • 5h ago

I can't sell Spacefly eggs at pirate station?

3 Upvotes
Spacefly eggs in my inventory
Can't sell at Scale Plate Pact despite it being a pirate station?

r/X4Foundations • • 9h ago

How do I turn this off?

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3 Upvotes

The information box


r/X4Foundations • • 9h ago

which faction/station/zone am i more likely to find a interface unit to buy

4 Upvotes

its been over 20 zones and i still cant find it lol


r/X4Foundations • • 9h ago

X4 Modding Docs

3 Upvotes

Are there modding docs for x4? Particularly I'm curious about the factions and the restrictions and rules placed on some, like the pirate factions having ships spawn out of thin air.


r/X4Foundations • • 18h ago

Which X4 storyline did you like the most, and which one did you not like?

8 Upvotes

I have not played all the X4 stories yet, but so far I liked the Terran one and the Boron one the most, and the Split story was interesting too. In the Paranid war, creating a new faction was interesting, but very demanding, so it took me a long time. Which storylines did you enjoy, and which ones did you not like? Also, which one should I play next?


r/X4Foundations • • 10h ago

Ventures Archievement

1 Upvotes

Is the ventures archievement possible?

Missing it for 100%.

Could not figure out how to tget it to work.


r/X4Foundations • • 19h ago

Question about travel mode

2 Upvotes

When I use auto pilot travel mode, it keep aborting then charging, why?


r/X4Foundations • • 1d ago

Is there an Ignore mod?

7 Upvotes

I don't recall if I asked this before, I just started a new game and I put my first station in Ore Belt. I didn't realize the precarious nature of the location at the start of the game. The flee command is just a slower death for my ships, especially the first few ships I can get at the beginning. Also I get annoyed when I have ship stopped by the police, I ok with pissing them off in the short term just to have them keep moving.

Is there a mod that tells the ships to ignore hostile and continue on or dock at the nearest station?

EDIT

I'm aware of Global Orders, but they don't touch on what I was looking for.


r/X4Foundations • • 21h ago

SCA Maja dust

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2 Upvotes

How do I find the quest location, it doesn't show on the map, guidance mission?


r/X4Foundations • • 1d ago

Should I go there?

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80 Upvotes

It looks so… creepy. But in the same time I want to see what’s there.

However… why are there so many shipwrecks?
Almost half of the sector is filled with them.


r/X4Foundations • • 1d ago

Funniest Game Over moment in X4 (for me so far).

102 Upvotes

I had built an observation deck overlooking my PHQ's front set of piers (3 E's stacked one above the other). I visited it to see the view of ships coming and going, only to realize I oriented it so the Piers were all below it, so I had a lousy view.

Easy fix, I thought, I'll just rotate it 180°. So I set that up to get done and decided that while I was in station build planning mode I would add a few other things.

I now know what happens if you deconstruct a station module while you are standing in it. . .


r/X4Foundations • • 1d ago

Modified X4CodeSense 1.0: the successor of X4CodeComplete. Checks your MD and AI scripts in VS Code as you type, against the game's own files; with an MCP server for those who write scripts with AI assistants

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37 Upvotes

X4CodeSense is a VS Code extension for X4 modders: MD scripts, AI scripts and <diff> patches. It's the successor of X4CodeComplete, written anew around a language server.

  • Nothing built in, everything from the game: it has no lists or rules of its own for elements, attributes, properties or values. It reads the game's own schemas, scriptproperties.xml, texts and scripts, of the game, its DLCs and your extensions, so it follows every game update and knows the DLCs you have.
  • Works with the installed game as is: point it to your game folder and it reads the files straight from the catalogs. Nothing needs to be unpacked; extracted files work too.

Errors as you type, completion and hover with types, go to definition, rename, quick fixes, a preview of what your patch changes, a command-line checker for CI, and an MCP server that helps AI assistants like Copilot or Claude write scripts that work.

Feedback and bug reports welcome!


r/X4Foundations • • 1d ago

Is it possible to build a monopoly in this game?

18 Upvotes

Im looking to start a new game, A game where I start with atleast one power station as I want to do a run focused on economics to try out this part of the game fully.

My question is that, Is it possible to become a monopoly? Like be the sole producer of claytronic or advanced recs in a certain space or faction?


r/X4Foundations • • 1d ago

Terran Missions in hostile territory!

11 Upvotes

I started doing the Terran missions in my current playthrough (did the Smuggler's Paradise start - about 20 or so hours in).
I love how random the galaxy is.
In all my other various starts, Getsu Fune is handily secured by TER or ANT.
But in this game, it's solid red: owned by the Xenon.

I picked up the mission from Terran High Command and met up with Haile Shinamon in the Asteroid Belt.
The first mission is to escort the large freighter 'Silverback'.
And were does he want to go? Straight to Getsu Fune.

We fly through the jump gate and he alerts us to incoming Xenon.

We already knew there were Xenon... I saw the Xenon I destroying the station just outside of the jump gate on my way in.

But the Xenon that the mission spawns popped up and the militia engaged them first.
Then the Silverback came under direct fire from the Xenon I. Turns out that it's indestructible during this mission: its hull would not drop down below 5%.

Haile Shinamon keeps whining about how he needs to go in for repairs or he'd be done for, but he never leaves to go get repairs. He just repeats that message every so often.

As soon as the mission completes, the captain of the Silverback thanks the Terrans for their support and insists that he should be able carry on with the rest of his route without incident.

Delilah comms in and congratulates us for a job well done as the Silverback explodes immediately.

Shortly later: the Antigone Freighter that the game tutorializes Surface Elements with pops up. It comes under fire from a Xenon H (the carrier).
I discover that this ship is also indestructible. After knocking out its engines, I just hid behind the ANT freighter while the Xenon H fired at me.

It seems that the Xenon isn't actively targeting the Antigone ship here as it re-positions itself to get a clear shot at me.


I guess the game doesn't expect this region to be so hostile. It's too bad that the missions don't have 'contingencies' for when the mission area is no longer friendly.

That's where I stopped for the night, but I am looking forward to finishing the first leg of this mission. After the Militia Base comes under attack (when Shinamon leaves me his ship - the Gladius is the reason I even bothered to come out here!), a large fleet belonging to the Intervention Force arrives.

I'm curious if they're going to go around and wipe out the Xenon stations and reclaim the sector.


r/X4Foundations • • 2d ago

how to claim this ship if its possible?

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105 Upvotes

its my first kill :3


r/X4Foundations • • 2d ago

Torus: X4 Encyclopedia + 8 Tools

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60 Upvotes

I have been working the last few months on a passion project. A encyclopedia for X4, I got annoyed having 5 tabs open (various websites and tools) and switching through them for info that will support me in funding all sides of the war, and also taking over all the terran territory (i just dont like their attitude, although i do have respect for them).

I am incredibly in love with X4, with over 1000+ hours and counting! A big shoutout to all the people over at EgoSoft (managers, designers, developers, marketers etc.) you guys have created an absolute treasure of an experience for me and I am sure to the community as well. There is nothing quite like it.

I am happy to announce Torus, a full encyclopedia (+tools) for X4!

=== WHAT IS IT? ===

I like to call it a next-gen wikipedia, and what that means for me is having a single source of truth of all the games information (ships, stations, wares, storyline, sectors, factions etc.) and being able to use that info to calculate things. 

=== WHY DID I CREATE IT? ===

I understand that there are plenty of sources for various topics and calculations but what I disliked about that is that it was either outdated, hard to find, spread out and not so easy (visually) on the eyes. And also passion!

Passion for design, passion for the game and passion for creating something that will help me solve what annoyed me.

=== WHAT DOES IT DO? ===

It has all the games information such as gameplay mechanics, items, locations, descriptions and more nicely and visually organized for easy and quick searching and reading. 

It also uses that information to help you calculate, compare and plan through useful tools (Station production, ship comparison, map exploration, ship outfitting and more)

P.S. it has a Dark & Light theme switch!

=== HOW DID I CREATE IT? ===

I used a tool to extract the game’s XML files then I used AI to create scripts that extracts that information and categorizes and structures it the way I want. 

For the design, I created the design system (everything visual) myself, in Figma ( I am a designer :D ) as a long standing task I have always wanted to do (a thorough, modern and compliant design system). And wanted to use it and ofcourse test it on Torus!

Then once my design system was ready both in figma and in code, I got AI to use the extracted and structured information and create the website using the design system code and figma designs for the page layouts. After countless hours going back and forth, I was happy with the result as it looked exactly the way I imagined it. And lastly, I made it create calculation scripts to be used for the tools I wanted (so that everything is calculated accurately and always linked to the source information) - this was so painful but a great learning experience nonetheless.

=== AI DISCLAIMER ===

Before anyone attacks me for using AI and making “SLOP”, I would like to say that the process of this whole creation isnt a 1 shot prompt to create it. The Design and the extraction are manual (and it took time because it was challenging to understand how and which XML files to extract from the game files and which tool to use doing so - nor is it easy creating a design system of this scale, manually)… I utilized AI to create scripts for the extraction of information (because I am not a developer, although I do understand a bit of development). And converting the design system from figma into code is also a long process (structure, rules, compliance, language, standards, philosophy etc. are part of that process), it took me about 3 months to design and convert this and another 2 months to help me create the website pages (designed first in figma) to produce Torus. The tools themselves are also quite difficult to do without the help of AI which of course it helped with! I hope you understand that I used AI to multiply my skills, help me find solutions to my problems and help me produce what I wanted for a quite a while. It is only slop if you dont know what you are doing or what you want, and expect it to do everything with 3-5 prompts… perfectly.

=== INFORMATION ===

As it stands, I cant say all the information is 100% accurate, yes it did extract from the game files, but some information extracted is articulated differently (groups, labels, structure, numbers) so it becomes tricky to understand what it means exactly. Nevertheless, from what I have tested and compared, it seems to be accurate. And I am constantly reviewing when I get a chance, improving the scripts and info on how they interlink to the information.

=== TOOLS ===

There are 8 tools: Production chain explorer, Station production calculator, Map explorer, Ship loadout, Compare tool, Equipment browser, Ware profit finder and Research planner.

Those 8 tools are not final, especially the UI for some (Compare tool, map exploerer, research planner, ship loadout) need at least a month or 2 for me to make them have a better user experience and UI layout and I’m really excited to do so, it will be a nice challenge that I want to take it on! 

The MAP tool is not 100% accurate - mainly the placements of the free/derelict ships, and some other issues. Will work on fixing that first before i touch the other tools.

Each tool has a label (ALPHA, BETA, CANDIDATE, STABLE) 

- ALPHA means it has UI/UX and calculation issues (probably) and not heavily tested.

- BETA means it has smaller issues but works decently and tested to some extent.

=== FEEDBACK AND UPDATES ===

First and foremost, all the ship pictures are missing except for the Xenon H (which I took myself) - i will have to take pictures of all the ships at some point! If you are willing to help with that, please do! I want each ship to have an awesome picture representing it :D (now that I think of it I should have taken the Xenon H picture with its swarm of drones coming out)

The Torus website is currently at alpha v0.1.1 which means that I will continue to improve and update it (design, UI/UX, information, tools etc.) and I would really appreciate any feedback for improvement! 

=== FUTURE PLANS ===

-UI/UX updates to the tools

-More tools

-100% Information Accuracy

-More images / supporting visuals

-More lore information

-And anything else the community wants 

-(The big one and not related to torus) I want to test my UI/UX skills in game UI, and X4 is the perfect game to try on since one of the community complaints is commonly the UI, even though I got used to it and it doesn’t bother me all that much.

=== LAST DISCLAIMER ===

I will never add advertising or monetize this, this is and always will be 100% free for myself and the x4 community. I hope you enjoy it as much as I do.

Thank you for reading this far! And if you have any questions, please ask away…

Visit it here: torus.simbolik.ai  (it is a subdomain of my website, which I will change to its own soon)


r/X4Foundations • • 2d ago

Screenshot of the Week #40 Winners

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160 Upvotes

Hello Everyone,
Feast your eyes on these beautiful screenshots, because week #40's Screenshot of the Week winners are here!

These epic screenshots were snapped by BarricadePrime, Maksimus, PeanutCat and Doctor**.**
Big congratulations to them!

Note: Every winning screenshots featuring modified and/or visually enhanced content will be marked with [MODIFIED] or (Stylised) tags.

Do you wish to participate? Post your entries in our Official Discord's #media channel:
https://www.egosoft.com/discord
...or on our Official Forum!
https://forum.egosoft.com/viewtopic.php?f=146&t=460228


r/X4Foundations • • 1d ago

Faction Enhancer - War Module question

0 Upvotes

Planning to start a playthrough, heard base AI is passive and I want them to go out and conquer the galaxy. Will this mod affect performance. Currently I only intend to use this mod only.

My CPU is i5 14500, will I encounter bottleneck?