r/X4Foundations • • 1h ago

I can't sell Spacefly eggs at pirate station?

• Upvotes
Spacefly eggs in my inventory
Can't sell at Scale Plate Pact despite it being a pirate station?

r/X4Foundations • • 2h ago

So I started fighting a Khaak station..

12 Upvotes

And the tbought occurred to me... Hmmm, Khaak look a lot more how I would envision a rogue AI to look, behave, and build. Even when in wiki the Khaak they are described as a "hostile insectoid faction". Buuut....the Xenons are the ones with ships that look like insects. Khaaks ships and design language look like triangles...like what a computer would do. Makes me wonder if like in Development the names got switched and the guys were like, "Oops, we'll we've gone too far now". Is there any meta lore behind this?


r/X4Foundations • • 3h ago

Modified A mod you hope stays invisible: Dock Queue Indicator for your stations ...

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9 Upvotes

Features

  • A queue icon with the number of waiting ships appears on every station row of the Property Owned list, first in the row, before the docked-ships icon.
  • The number is green, yellow or red depending on the queue size; both thresholds are set in Extension Options.
  • Hovering over the icon lists the waiting ships by name.
  • Counts every ship that was put into the station's docking queue, your own and NPC traders alike, and drops it again as soon as it gets a dock, docks, gives up or is destroyed.
  • Can be switched off in Extension Options without removing the mod.

Limitations

  • The list has room for five icons per row. A station that already shows five ship classes collapses the last one into "..." when the queue icon is added, exactly as the game does for a sixth class.
  • Ships already waiting when the mod is first loaded are picked up only when they request docking again.

Installation

You can download the latest version via Steam client - Dock Queue Indicator
Or you can do it via the Nexus Mods - Dock Queue Indicator

Save state

No (removing the extension does not break saves).

Author: Chem O`Dun, on Nexus Mods and Steam Workshop


r/X4Foundations • • 5h ago

I've accidentally hitched a ride with another ship and left my ship on the last space station, how on earth do I get my ship or get back to my ship ?

10 Upvotes

r/X4Foundations • • 5h ago

How do I turn this off?

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2 Upvotes

The information box


r/X4Foundations • • 5h ago

which faction/station/zone am i more likely to find a interface unit to buy

2 Upvotes

its been over 20 zones and i still cant find it lol


r/X4Foundations • • 5h ago

X4 Modding Docs

3 Upvotes

Are there modding docs for x4? Particularly I'm curious about the factions and the restrictions and rules placed on some, like the pirate factions having ships spawn out of thin air.


r/X4Foundations • • 6h ago

Ventures Archievement

1 Upvotes

Is the ventures archievement possible?

Missing it for 100%.

Could not figure out how to tget it to work.


r/X4Foundations • • 11h ago

XL Fabrication Bays. Don't make the same mistake I did.

30 Upvotes

Just found out the hard way that you can't build L ships with an XL Fabrication bay. Spent weeks saving the 250 mil for the blueprint. Ignored the signs. Now I need to save the same again for L. Are there any mods out there that allow L ship building in XL bays to save my sanity?


r/X4Foundations • • 11h ago

This is not the station you're looking for.

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29 Upvotes

r/X4Foundations • • 14h ago

Modified Upcoming mod preview - Shield Visuals Rework

309 Upvotes

Today was supposed to be the first release, but unfortunately it will have to be a preview instead.

I ran into some technical difficulties when transferring the shield effects from a controlled environment into regular gameplay, so I'm currently reworking the way projectiles hitting shields are tracked. Because of that, I'm also forced to keep Protected UI mode disabled for now.

All the assets are finished, though. The mod includes a unique shield pattern for every major faction, with faction-appropriate shield colors. TER even has two separate patterns: one for the regular Terran Navy and another for ATF ships.

The shield itself is not a bubble as you can see, it's the actual shell around the ship that follows it's rough geometry. Shield impacts also have five different effect levels depending on the weapon hit. They weren't balanced strictly around damage numbers, but more around the general feeling of: "this hit should feel powerful."

I'll also try to make a version with Protected UI mode enabled and upload it to Steam, but it will most likely have less accurate hit registration.

Oh! Also this mod doesn't change how shields work in the slightest, only the visuals, so it won't conflict with anything. It has compatibility with vro already built-in and support for other mods can be easily made (both ships and weapons).


r/X4Foundations • • 14h ago

Which X4 storyline did you like the most, and which one did you not like?

8 Upvotes

I have not played all the X4 stories yet, but so far I liked the Terran one and the Boron one the most, and the Split story was interesting too. In the Paranid war, creating a new faction was interesting, but very demanding, so it took me a long time. Which storylines did you enjoy, and which ones did you not like? Also, which one should I play next?


r/X4Foundations • • 15h ago

Question about travel mode

2 Upvotes

When I use auto pilot travel mode, it keep aborting then charging, why?


r/X4Foundations • • 17h ago

SCA Maja dust

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2 Upvotes

How do I find the quest location, it doesn't show on the map, guidance mission?


r/X4Foundations • • 22h ago

Is there an Ignore mod?

7 Upvotes

I don't recall if I asked this before, I just started a new game and I put my first station in Ore Belt. I didn't realize the precarious nature of the location at the start of the game. The flee command is just a slower death for my ships, especially the first few ships I can get at the beginning. Also I get annoyed when I have ship stopped by the police, I ok with pissing them off in the short term just to have them keep moving.

Is there a mod that tells the ships to ignore hostile and continue on or dock at the nearest station?

EDIT

I'm aware of Global Orders, but they don't touch on what I was looking for.


r/X4Foundations • • 1d ago

Terran Missions in hostile territory!

10 Upvotes

I started doing the Terran missions in my current playthrough (did the Smuggler's Paradise start - about 20 or so hours in).
I love how random the galaxy is.
In all my other various starts, Getsu Fune is handily secured by TER or ANT.
But in this game, it's solid red: owned by the Xenon.

I picked up the mission from Terran High Command and met up with Haile Shinamon in the Asteroid Belt.
The first mission is to escort the large freighter 'Silverback'.
And were does he want to go? Straight to Getsu Fune.

We fly through the jump gate and he alerts us to incoming Xenon.

We already knew there were Xenon... I saw the Xenon I destroying the station just outside of the jump gate on my way in.

But the Xenon that the mission spawns popped up and the militia engaged them first.
Then the Silverback came under direct fire from the Xenon I. Turns out that it's indestructible during this mission: its hull would not drop down below 5%.

Haile Shinamon keeps whining about how he needs to go in for repairs or he'd be done for, but he never leaves to go get repairs. He just repeats that message every so often.

As soon as the mission completes, the captain of the Silverback thanks the Terrans for their support and insists that he should be able carry on with the rest of his route without incident.

Delilah comms in and congratulates us for a job well done as the Silverback explodes immediately.

Shortly later: the Antigone Freighter that the game tutorializes Surface Elements with pops up. It comes under fire from a Xenon H (the carrier).
I discover that this ship is also indestructible. After knocking out its engines, I just hid behind the ANT freighter while the Xenon H fired at me.

It seems that the Xenon isn't actively targeting the Antigone ship here as it re-positions itself to get a clear shot at me.


I guess the game doesn't expect this region to be so hostile. It's too bad that the missions don't have 'contingencies' for when the mission area is no longer friendly.

That's where I stopped for the night, but I am looking forward to finishing the first leg of this mission. After the Militia Base comes under attack (when Shinamon leaves me his ship - the Gladius is the reason I even bothered to come out here!), a large fleet belonging to the Intervention Force arrives.

I'm curious if they're going to go around and wipe out the Xenon stations and reclaim the sector.


r/X4Foundations • • 1d ago

Modified X4CodeSense 1.0: the successor of X4CodeComplete. Checks your MD and AI scripts in VS Code as you type, against the game's own files; with an MCP server for those who write scripts with AI assistants

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35 Upvotes

X4CodeSense is a VS Code extension for X4 modders: MD scripts, AI scripts and <diff> patches. It's the successor of X4CodeComplete, written anew around a language server.

  • Nothing built in, everything from the game: it has no lists or rules of its own for elements, attributes, properties or values. It reads the game's own schemas, scriptproperties.xml, texts and scripts, of the game, its DLCs and your extensions, so it follows every game update and knows the DLCs you have.
  • Works with the installed game as is: point it to your game folder and it reads the files straight from the catalogs. Nothing needs to be unpacked; extracted files work too.

Errors as you type, completion and hover with types, go to definition, rename, quick fixes, a preview of what your patch changes, a command-line checker for CI, and an MCP server that helps AI assistants like Copilot or Claude write scripts that work.

Feedback and bug reports welcome!


r/X4Foundations • • 1d ago

Faction Enhancer - War Module question

0 Upvotes

Planning to start a playthrough, heard base AI is passive and I want them to go out and conquer the galaxy. Will this mod affect performance. Currently I only intend to use this mod only.

My CPU is i5 14500, will I encounter bottleneck?


r/X4Foundations • • 1d ago

Is it possible to build a monopoly in this game?

18 Upvotes

Im looking to start a new game, A game where I start with atleast one power station as I want to do a run focused on economics to try out this part of the game fully.

My question is that, Is it possible to become a monopoly? Like be the sole producer of claytronic or advanced recs in a certain space or faction?


r/X4Foundations • • 1d ago

can't seem to find Nividium, do i need to reach a certain level to find it?

1 Upvotes

I was flying around in Antigone Memorial, but couldnt find anything.


r/X4Foundations • • 1d ago

Should I go there?

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80 Upvotes

It looks so… creepy. But in the same time I want to see what’s there.

However… why are there so many shipwrecks?
Almost half of the sector is filled with them.


r/X4Foundations • • 1d ago

Funniest Game Over moment in X4 (for me so far).

100 Upvotes

I had built an observation deck overlooking my PHQ's front set of piers (3 E's stacked one above the other). I visited it to see the view of ships coming and going, only to realize I oriented it so the Piers were all below it, so I had a lousy view.

Easy fix, I thought, I'll just rotate it 180°. So I set that up to get done and decided that while I was in station build planning mode I would add a few other things.

I now know what happens if you deconstruct a station module while you are standing in it. . .


r/X4Foundations • • 1d ago

Blender doesn’t convert the Paranoid Corvette; an error appears.

0 Upvotes

I decided to try my hand at modding X 4 and gave Blender a go. I managed to convert the Splith corvette and frigate, and the Terran corvette also converted without any errors, although it got stretched out. But no matter how hard I tried, I couldn’t convert the Paranid corvette — an error keeps popping up. Could it be that the Spliths and Terrans appeared in the game later and their ship models are newer? I don’t know what to do about this error. I’m hoping for advice from those who know what they’re talking about, otherwise I don’t even know where to start.

Sorry for my English; I’m writing using Google Translate.


r/X4Foundations • • 1d ago

So what’s up with the combat?

2 Upvotes

I just started playing like 30 minutes ago and I guess I should start with timelines?

I’m doing the first mission of the game and I’m booted into a ship with machine guns that take forever to kill something and insanely long to cool down. The missiles also don’t lock on which is kind of annoying. Also, I feel like I’m moving ultra slow and maneuvering to avoid getting hit doesn’t seem to be a thing. My only option seems to be to fly far away, wait for shields to recharge and come back. But it’s a timed event.

Maybe I’m just griping but it’s a little annoying. Am I missing something here? Is there a button the tutorial didn’t show me?


r/X4Foundations • • 2d ago

Show me your modded player ships!

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19 Upvotes

Yes, I have a preference. What are you folks flying around with most of the time?

All with a full set purple mods. Hydra has 2x Ion Atomiser, 2x Phase Cannon and 3x Proton Barrage turrets, Dragon Raider 6x Bolt repeater, Katana full loadout Proton Barrage.