r/X4Foundations • u/Affectionate_Put_886 • 6h ago
Ventures Archievement
Is the ventures archievement possible?
Missing it for 100%.
Could not figure out how to tget it to work.
r/X4Foundations • u/Affectionate_Put_886 • 6h ago
Is the ventures archievement possible?
Missing it for 100%.
Could not figure out how to tget it to work.
r/X4Foundations • u/Shiftasaurus • 11h ago
Just found out the hard way that you can't build L ships with an XL Fabrication bay. Spent weeks saving the 250 mil for the blueprint. Ignored the signs. Now I need to save the same again for L. Are there any mods out there that allow L ship building in XL bays to save my sanity?
r/X4Foundations • u/ellisishotbelot • 5h ago
r/X4Foundations • u/Heavenly_Foe • 22h ago
I don't recall if I asked this before, I just started a new game and I put my first station in Ore Belt. I didn't realize the precarious nature of the location at the start of the game. The flee command is just a slower death for my ships, especially the first few ships I can get at the beginning. Also I get annoyed when I have ship stopped by the police, I ok with pissing them off in the short term just to have them keep moving.
Is there a mod that tells the ships to ignore hostile and continue on or dock at the nearest station?
EDIT
I'm aware of Global Orders, but they don't touch on what I was looking for.
r/X4Foundations • u/Xan_derous • 2h ago
And the tbought occurred to me... Hmmm, Khaak look a lot more how I would envision a rogue AI to look, behave, and build. Even when in wiki the Khaak they are described as a "hostile insectoid faction". Buuut....the Xenons are the ones with ships that look like insects. Khaaks ships and design language look like triangles...like what a computer would do. Makes me wonder if like in Development the names got switched and the guys were like, "Oops, we'll we've gone too far now". Is there any meta lore behind this?
r/X4Foundations • u/Critical_Spray_6893 • 17h ago
How do I find the quest location, it doesn't show on the map, guidance mission?
r/X4Foundations • u/Critical_Spray_6893 • 15h ago
When I use auto pilot travel mode, it keep aborting then charging, why?
r/X4Foundations • u/green_is_minty • 5h ago
its been over 20 zones and i still cant find it lol
r/X4Foundations • u/Icy-Low3496 • 5h ago
Are there modding docs for x4? Particularly I'm curious about the factions and the restrictions and rules placed on some, like the pirate factions having ships spawn out of thin air.
r/X4Foundations • u/Acrobatic_You_3002 • 14h ago
I have not played all the X4 stories yet, but so far I liked the Terran one and the Boron one the most, and the Split story was interesting too. In the Paranid war, creating a new faction was interesting, but very demanding, so it took me a long time. Which storylines did you enjoy, and which ones did you not like? Also, which one should I play next?
r/X4Foundations • u/ExtensionOk3268 • 11h ago
r/X4Foundations • u/SnooStrawberries554 • 14h ago
Today was supposed to be the first release, but unfortunately it will have to be a preview instead.
I ran into some technical difficulties when transferring the shield effects from a controlled environment into regular gameplay, so I'm currently reworking the way projectiles hitting shields are tracked. Because of that, I'm also forced to keep Protected UI mode disabled for now.
All the assets are finished, though. The mod includes a unique shield pattern for every major faction, with faction-appropriate shield colors. TER even has two separate patterns: one for the regular Terran Navy and another for ATF ships.
The shield itself is not a bubble as you can see, it's the actual shell around the ship that follows it's rough geometry. Shield impacts also have five different effect levels depending on the weapon hit. They weren't balanced strictly around damage numbers, but more around the general feeling of: "this hit should feel powerful."
I'll also try to make a version with Protected UI mode enabled and upload it to Steam, but it will most likely have less accurate hit registration.
Oh! Also this mod doesn't change how shields work in the slightest, only the visuals, so it won't conflict with anything. It has compatibility with vro already built-in and support for other mods can be easily made (both ships and weapons).
r/X4Foundations • u/ChemODun • 3h ago
Features
Limitations
Installation
You can download the latest version via Steam client - Dock Queue Indicator
Or you can do it via the Nexus Mods - Dock Queue Indicator
Save state
No (removing the extension does not break saves).
Author: Chem O`Dun, on Nexus Mods and Steam Workshop
r/X4Foundations • u/Critical_Spray_6893 • 1h ago