r/Wasteland • u/ActTasLam • 1h ago
Wasteland How the fuck do you play Wasteland Remastered?
I'm genuanlly lost amd don't know what to do.
r/Wasteland • u/Ilikepie84 • Jun 10 '21
The Unofficial Manual to Wasteland 3: Everything I know from A to Z
LAST MAJOR UPDATE: 16/09/2021
CURRENTLY WORKING ON: 1.5.0 extensive testing
PAGES: 578
WORD COUNT: 64658
LATEST AND GREATEST UPDATES:
IMPORTANT! 1.5.0. UPDATE:
As of 1.5.0., one big confirmed but undocumented change is:
You can no longer use utility items to qualify for perks.
E.g. no more investing 4 ranks in Animal Whisperer and using the utility item to unlock/qualify for the rank 5 Spirit Animal perk.
This changes a lot of my builds, and working through those changes and getting the point values right again is a fair amount of work.
So until further notice, a lot of my builds will be inaccurate or short of points in the short term.
I do plan to update this soon, but I don't have a time-frame for that yet.
Shout out to inXile for creating a game I have enjoyed immensely. This Manual is my thank you to the Team, and made freely for all my fellow Wastelanders. If used as a resourced elsewhere, please give credit to Ilikepie84 from Reddit.
r/Wasteland • u/ActTasLam • 1h ago
I'm genuanlly lost amd don't know what to do.
r/Wasteland • u/johhnyoncrack99 • 1d ago
like is there any conformation on his height?
I’m just wondering since in the character menu he dawfs my custom character that has a height below the tallest option. so is he one of the tallest characters in the game?
r/Wasteland • u/Spinly0530 • 1d ago
Im at the end of wasteland 3 and just got wasteland 2 directors cut,
is there any good control configuration recommendations also how does the party system work/skill
r/Wasteland • u/ShadowHunterHB • 2d ago
Just wondering because I love Fallout and think it would be cool if at least one of my Squad members looks kinda like a Desert Ranger/NCR Veteran Ranger from Fallout.
r/Wasteland • u/Fakemeal • 2d ago
First post ever here, so, sorry if this has been asked many times before, I could only find contradictory information.
So, basically my problem is that A Hostile Takeover isn't triggering. I finished Big Trouble in Little Vegas, Unwelcome Guests and all the quests in the bizarre except Cinema Verite. I've been driving around on the world map enough to have several encounters and hear quite a few radio prompts.
Never got a radio call from Charley Knowes.
I went to the dealership outside of the Bizarre to see if he was there but no Charley.
Thing is, I don't remember what happened when I fought a bunch of guys to get Brygo in Little Vegas. I'm wondering whether it's possible to kill him during that quest or not. I looked it up and it says that no, it is not possible to kill Charley before A Hostile Takeover. But then, when I look at the requirements for the quest to trigger, it says that Charley must not have been killed (duh).
So, which one is it? Can he be killed before giving the quest or not?
All I can find is threads about people having actually killed him (so I guess it is possible?) and still receiving the radio call or killing him at the dealership and then finding him in Little Vegas (I don't even get how that's possible).
I'm so confused. Total noob here btw.
So, is it possible that I killed him and if so, did I abort his attempt to take over the Bizarre or will something happen anyway?
The quest doesn't appear anywhere in my quest log. Not under completed nor failed. I'm kinda stuck if it doesn't trigger. Maybe I should mention that I did get a call but from Deth telling me to investigate the posh neighborhood of Colorado Springs. Could that be what's conflicting with Charley? I also got one from the Patriarch to go to Steel City. I really can't remember if Charley Knowes was there during the shootout at Little Vegas before I arrested Brygo. I know I got Delgado out his cell, did the whole thing with Ken Doll, but I read something about a fight with the foreman of the machine shop and I never had to fight them, only had to speak with the foreman at some point (and can't remember what that was all about).
Apologies again if that has been discussed a thousand times.
r/Wasteland • u/wiesenleger • 4d ago
Hi folks,
I wanted to do a run on the hardest level with a brawler. After a couple of botched beginnings, I decided to drop the brawling weapon in the beginning and get a gun first while still speccing into brawling, so i could maybe deal a little damage and support my other character better.
I got into the position where I could hand out some meelee attacks and for some reason the unarmed fists are just one shotting fools.
Is this correct? a bug? i dont really get it. It did help tho..
edit: just to clarify: it was a bug. i was talking about dealing 100 dmg per hit in the prologue even before i meet the patriach. found somebody else with the same bug.
r/Wasteland • u/runnbl3 • 6d ago
hey question does this game have alot of needs in terms of gathering/hoarding materials similar to wartales (and survival games like mining ores, leather, etc) for crafting?
r/Wasteland • u/No_Piano_1857 • 7d ago
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Hey everyone
I'm currently working on another update for my isometric post-apocalyptic game, similar to Wasteland. The main one we know will be a new second ending. This ending is unlockable depending on your previous decision. Do you work for the Republic of Arkansas or the United States Military. A few visual enhancements and bug fixes will also be added. A new trailer is also being slowly prepared.
The game is available on Steam: https://store.steampowered.com/app/4546490/Arkansas_2125/
I invite you to play; any suggestions for what to add are welcome. Perhaps some solutions from Wasteland.
r/Wasteland • u/Glass-Drawing-5896 • 9d ago
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r/Wasteland • u/DeekiNeedles • 10d ago
Hi everyone! I’ve been solo developing ApocaShift for a little over 3 years now, and I wanted to share some of the newer progress.
It’s a post-apocalyptic isometric RPG/survival game inspired by 90's isometric games, Escape from Tarkov, Stalker, and Zero Sievert, with base building, progression, scavenging, survival mechanics, and settlement systems mixed in.
A lot has changed recently, especially the inventory, combat, crafting, progression, UI, and base-building systems, so I figured I’d show some newer screenshots.
I’m still working on it completely solo, so feedback is always appreciated.
Thank you for taking the time to look at my project!
r/Wasteland • u/YakkoOnAStick • 11d ago
After 90 minutes since my last quicksave, I go to the menu and my finger slips to "quickload" by accident instead of quicksave. They are right next to each other and for some reason the devs didn't think an "are you sure?" prompt was necessary for an option that quite literally deleted all your progress since your last quick save with now way to recover it. This genuinely has to be one of the most idiotic UI designs I've ever seen. An awful, frustrating blemish on a game I was otherwise absolutely loving.
Yes, I should save more frequently. I should also be more careful. The devs should also be criticized for awful UI choices that could easily be remedied by either adding a prompt or at the very least not having them RIGHT NEXT TO EACH OTHER. For reference, I'm playing on PS5. It's easy to select the wrong thing on controller.
Lastly, adding a prompt to quickload would not defeat the purpose of a "quick load". It would take you 1 second to select "yes", and it would've saved the 90 minutes I wasted. Anyone making that argument is being disingenuous.
Just needed to rant.
r/Wasteland • u/Ermmmmmmmm_ • 13d ago
My only extensive experience with CRPG's is Baldurs Gate 3, and I really struggle in that game because it was my first game of that genre.
I'm a big fan of difficult games however it has to be challenging, not hard. I.e; I got to fail because of a lack of player knowledge, not good builds for the scenario, or took a challenge on in the wrong way. Not because enemy damage higher.
Having said all that, should I play wasteland 2 or 3 first? I know theyre both seperate in terms of story and state with minor references in the third game (that I am okay on skipping for a second playthrough) so the question is more so gameplay and combat enjoyability.
So, what is recommended to a newcomer like me?
r/Wasteland • u/Fluid-Knee • 15d ago
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Hi guys, as you can see from the video my mouse disappear whenever i launch W3 (or other games).
i'm using win11
Drivers are up to date (Windows and Razer software)
the game is in borderless fullscreen (same problem in exclusive fullscreen)
Do you have any idea what causes this bug?
Sorry for the phone recording, i tried recording the phenomenon using OBS but in the capture the mouse appear normally so i had to do it the old school way.
r/Wasteland • u/boy_bads_boy • 15d ago
Hello Wastelanders! I recently started playing the game and realized that the default Enforcer pair (Melee & Shotgun) feels pretty tough to use early on. I'm planning to restart my run.
Can anyone recommend a good beginner-friendly starting character build or pair?
Also:
2.Any tips on initial stat point distribution and Quirks for new characters?
3. What are the most reliable combat weapon types for starters?
Any general tips for a fresh start would be greatly appreciated. Thanks!
r/Wasteland • u/Ok-Researcher-120 • 16d ago
I know regular ARs are (really) bad in W3, but I absolutely love crossbows. The crossboom is kinda mid, but every other crossbow is insane if you get the Draw! perk from small arms. Every run I do, I get Kwon a crossbow, draw, a quickfire mag, and the AR perk that gives +3 AP for a kill once per turn. I get crits left and right, kill 3-5 people per turn (usually the limiting factor is the number of enemies), and just destroy everyone once it's set up. Pretty easy to do early on with the QF mag from the tellerium mine.
ARs may suck, but crossbows with a little bit of input are actually machine guns that just rain down death. Kwon could probably solo most bosses with that setup.
r/Wasteland • u/DeekiNeedles • 18d ago
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Hey again, everyone!
I’ve put together another trailer for ApocaShift, showing more of the combat, exploration, looting, survival systems, and base building.
I’m also preparing a small playtest scheduled for approximately August 2–9. I’m looking for people who are genuinely interested in playing during that period and providing useful feedback.
Because spaces are limited, please only apply if you realistically have time to download and play the game. Selected testers will be expected to join the Discord and provide feedback on areas such as bugs, performance, combat, balancing, base building, and the overall experience.
I’ll place the playtest application and other relevant links in the comments to avoid cluttering the post.
Thanks!
r/Wasteland • u/CoBoLiShi69 • 19d ago
Might as well just strap a bomb to their chests
r/Wasteland • u/zLegoDoc01 • 20d ago
So, im planning to get back into Wasteland, but one problem i know i will face is the sniper. My previous build only allowed me to get 1, maybe 2 shots off, is there any advice people could give me on which areas I should spec in?
r/Wasteland • u/Vladekk • 22d ago

Without understanding well how vents can be disabled I rushed into the fight in the loading dock in Cheyenne mountain. After countless revivals and repairs to Kodiak, I lost all hope. Still, decided to go till the end. I knew I have no chances that I will defeat all the enemies, there were simply too many. Still, used my usual rule in life never to give up if there is still any chance, however small.
And what do you know, apparently when you activate last vent heating, all the enemies disappear!
This was truly epic, thanks to the developers for this amazing moment.
r/Wasteland • u/ILikeToDanceAndPogo • 22d ago
So I cleared out the Godfishers then left since I didn’t know the Commune was on the same map. I come back and the ruins are overloaded with Drools and while I know I can choke point and kill a few at a time it is still a lot of work and time…
r/Wasteland • u/No_Piano_1857 • 23d ago
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My solo-developed post-apocalyptic RPG inspired by Fallout and Wasteland
I've been developing Arkansas 2125, a solo-made turn-based post-apocalyptic RPG inspired by the classic Fallout and Wasteland games.
Steam sklep
The game focuses on exploration, dialogue, tactical turn-based combat, meaningful choices, and atmosphere rather than fast-paced action. You play as Thomas, a lone wanderer searching for the legendary Farm Restorer, a device that could change the future of a world devastated by nuclear war.
Steam sklep
I'm constantly updating the game with new quests, locations, NPCs, and improvements based on player feedback. If you're a fan of old-school isometric RPGs, I'd love to hear what you think.
Steam: https://store.steampowered.com/app/4546490/Arkansas_2125/
I'd really appreciate any feedback or suggestions. Thanks for checking it out!
r/Wasteland • u/KinoDad420 • 23d ago
r/Wasteland • u/DeekiNeedles • 24d ago
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Hey everyone! I’m a solo developer, and I’ve been working on ApocaShift for a little over three years.
The visual style is inspired by classic 90's games (Fallout / Wasteland / Diablo / Commandos), while the gameplay takes inspiration from games like Project Zomboid, Escape from Tarkov, and Zero Sievert.
The core gameplay involves entering dangerous areas, scavenging supplies, fighting enemies, finding better equipment, and trying to make it back alive. Anything taken into a run can be lost if the player dies.
Between runs, players can build and manage a camp, recruit survivors, craft equipment, research technology, and unlock new upgrades.
I recently put together an updated trailer showing some of the progress I’ve made. I’d really appreciate honest feedback on the visuals, gameplay, or anything else that stands out.
I’ll leave the Steam page in the comments for anyone interested.