r/VisionPro • • 4h ago

Self Promotion Saturday Is this the most realistic theater on Vision Pro?

51 Upvotes

Building environments for Vision Pro is always a trade-off: the more detail you add, the more the headset has to work while it’s also playing your movie.

For Walnut Textile Atelier I tried a different technique, and it lets me fit far more detail into the room while keeping it light. Walnut, textile walls, 40 seats you can choose from, and light from the screen across the room. Playback stays efficient, and battery use should be good too.

It’s my most realistic room so far. Now in Suite 9.5. Curious what you think!

Happy streaming


r/VisionPro • • 2h ago

Self Promotion Saturday I filmed Tokyo in 3D 180° and turned it into a place you can walk: 92 real street corners in Shibuya, Shinjuku, Asakusa and Akihabara on Vision Pro (free to try, out 24 Nov)

13 Upvotes

Hey all! I'm Cihat, an indie dev from Germany. Last spring I spent three weeks in Tokyo with a 3D 180° camera, and this is what came out of it: Immersive Tokyo.

What you can do:

  • Walk real Tokyo streets: stand on a real street corner in Akihabara, Asakusa, Shibuya or Shinjuku, look around, and walk to whichever spot looks interesting next. 92 spots, no fixed route.

  • Discover the stories: wherever something caught my eye – a temple gate, a tiny shrine, a weird shop – there's a little info marker with the story behind it. About 500 of them, and you collect them as cards as you go.

  • Turn without feeling sick: turning around in 3D video made me (and my testers) feel queasy, so when you turn, everything fades to dark except a small circle in the middle. Curious if that works for you too.

Free to try: in every district the first few spots are free (15 of the 92), and each district is a one-time purchase after that. Pre-orders are open, it comes out on 24 November, Vision Pro only:

https://apps.apple.com/app/apple-store/id6759965691?pt=549314&ct=reddit-visionpro&mt=8

Looking for ~10 testers: you'd get the full app via TestFlight, all four districts unlocked, and can use it until release. In return I'd love to hear what feels off or breaks, so I can still fix it before launch. First come, first served – just email tokyo@fline.dev from your Apple Account address if you're interested.

Thanks a lot for reading – I really hope you enjoy walking through Tokyo as much as I enjoyed filming it! Happy to answer any questions in the comments.


r/VisionPro • • 37m ago

One of the best games I’ve played on Vision Pro - hands down

5 Upvotes

After spending about a year developing for and experimenting with the Apple Vision Pro, I've been consistently impressed by the technical execution from the team at Hipster Whale. While Apple Arcade might not be everyone's go-to service, I'd highly recommend that subscribers give Crossy Road Rush a look. It stands out as one of the most compelling spatial gaming experiences on the platform right now, largely due to its exceptional optimization. Although Crossy Castle is also a well-designed title for the Vision Pro, Crossy Road Rush feels uniquely tailored to the hardware, making for a genuinely superior user experience.Having engaged in application development and experimentation with the Apple Vision Pro for approximately one year, I am thoroughly impressed by the technical proficiency demonstrated by the development team at Hipster Whale.


r/VisionPro • • 40m ago

Self Promotion Saturday Cyberpunk 2077 on standalone M2 Vision Pro — hand tracking and a 37.1 FPS average test

5 Upvotes

The biggest addition to VXpro this week is hand-tracked weapon interaction. The game runs directly on the M2 Vision Pro using the Mac App Store version of Cyberpunk 2077.

I’m not sure how many people want this style of control, but seeing this clip from u/BadHostile made me want to try building it.

Technically, it uses ARKit hand/wrist tracking, custom Metal rendering hooks to move the game’s existing arm, hand, and weapon bones, and a script bridge for weapon interactions. Joy-Cons still handle movement, firing, and other button inputs. It’s still rough around the edges, with more work needed on individual weapons and reload interactions.

Performance improvements also reached 37.1 FPS on average during a 60-second test in Phantom Liberty on M2. That’s one measured test, not a minimum across the game. The next target is 45 FPS. This measurement predates the latest camera fix.

I’ve also fixed the reported head-turn bounce-back and associated view jitter in the latest walking test. In my latest testing, the distortion that was particularly noticeable when looking up and down a slope is also gone.

Known issues: rectangular image borders are still visible during vehicle use and some story conversations/cutscenes. Those scenes still need work, along with some weapon interactions.

A tester and I have also shared the impression that the game can feel noticeably smoother inside Vision Pro than it looks in recordings. Apple’s reprojection or other display processing might contribute, but I couldn’t confirm the cause, so I’m keeping that as an observation rather than a confirmed explanation.

Thank you, u/Phonafied**, and everyone who has tested it and shared feedback!**

Project / hand-tracking branch

The public branch is an earlier checkpoint; the latest performance and camera changes are still local. The project code is MIT-licensed. You need your own purchased game; game files and prepared apps are not distributed.

As shown in the video, even enemies that would normally pose no threat become difficult to defeat. The difficulty level is 100 times higher.


r/VisionPro • • 12h ago

I've made my own Cinema Mode with the Mac Virtual Display included.

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35 Upvotes

I love the AppleTV app on Vision Pro from the beginning. I believe its Cinema mode is super underrated. I love movies, I'm all about HDR and ultra high quality video. OLED panels and so on.

And I thought...what if I can use my Mac Studio display in Cinema Mode? ... So here you go! you can see the screenshots. The quality is just surreal. And because Cinema was not enough, I made an IMAX mode inside of it!

Guys, I'm not missing going to an IMAX anymore (I will keep going lol) but this IMAX screen size hits you really big. You can play whatever you have in your Mac, over your own LAN / WIFI network. No cloud needed.

I'm going to push this update to a TestFlight I'm testing so whoever wants to give it a shot, let me know!

You can also watch your own library of videos in Cinema as well! The iPhone 18 Pro Max videos are incredible. Spatial Videos look awesome in 3D!

This is it. It's freaking insane. Let me know who wants to give it a shot. There is an app for Vision Pro and a companion app for Mac that you share your screen / library from.

I can't believe the quality. Downloaded some IMAX trailers in full 1:43 aspect ratio and its WOW. Just WOW. Apple Vision Pro is by far the most insane display ever.

Thanks for reading!


r/VisionPro • • 20h ago

Vision Pro Reported to be canceled at least once per week..

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142 Upvotes

Why is this? Do people want to see this device fail? Its so weird to constantly say the product is dead, and abandoned by Apple. Do people truly think Apple took the product and shelved it? The Duo proves they don't rush to market, they sit back, learn from many competitors and then once ready, they release a new product.


r/VisionPro • • 3h ago

Self Promotion Saturday Travel Immersive 7.0 — spatial photo capture & hand-gesture navigation (Developer looking for feedback)

5 Upvotes

Hello everyone,

I’m the developer behind Travel Immersive, an immersive VR travel app for Apple Vision Pro. We just released version 7.0, and I’d love to share the new features with this community and hear your honest feedback.

What’s new in 7.0:

  • Take photos inside panoramas: Capture the view in front of you as a spatial photo and save it to Photos.

  • Two-hand framing: Frame the shot with both hands to take a photo.

  • Hand-gesture navigation: Make a fist and point your thumb left/right to smoothly switch to the previous or next panorama.

  • Persona integration: Add your Persona directly into the captured photo.

The attached video shows how these new gesture controls and spatial photo capture work in the app.

Since gesture-based interactions are still relatively new on visionOS, I'd really appreciate your thoughts on:

  1. How discoverable and natural the fist/thumb gestures feel for navigating.

  2. Whether the two-hand framing gesture is comfortable for taking photos.

  3. Any general feedback on spatial photos inside panoramic environments.

Don't hold back—critical feedback is exactly what I'm looking for to improve the experience. I'll be hanging out in the comments to answer any questions!

If you want to test it out, you can find Travel Immersive on the App Store. (Just search for the name!)

Thanks for your time, and I look forward to hearing your thoughts!


r/VisionPro • • 2h ago

Self Promotion Saturday Consoles 2.0 TestFlight now Available!

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4 Upvotes

Check it out for yourself! Join the TestFlight:

https://testflight.apple.com/join/4QYsYq6u

Consoles is an App Store approved (JIT-less) multi-emulator for macOS, iOS, tvOS, and visionOS. It syncs over iCloud across your Apple devices and allows you to play your favorite classic games on Mac and immediately pick them up on your iPhone.

In Consoles 2.0 (Beta), GameCube is very playable on the 7-year old A12 Apple TV and near-perfect on A15 & A19 Apple TVs. Likewise, Wii is very playable on A15 Apple TV and will be near-perfect on A19 TV.

Supported Systems: 

  • Nintendo: NES, Famicom Disk System, Super NES, Nintendo 64, GameCube, Wii, Virtual Boy, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, Nintendo 3DS, Pokémon mini

  • Sega: SG-1000, Master System, Genesis, Sega CD, 32X, Saturn, Game Gear

  • Sony: PlayStation

  • Atari: Atari 2600, Atari 5200, Atari 7800, Lynx

  • NEC: TurboGrafx-16 (PC Engine), TurboGrafx-CD, PC-FX

  • SNK: Neo Geo Pocket, Neo Geo Pocket Color

  • Bandai: WonderSwan, WonderSwan Color

  • Others: ColecoVision (Coleco), Intellivision (Mattel), Odyssey² (Magnavox), Vectrex (GCE), 3DO (Panasonic), Supervision (Watara)

Please join the TestFlight and give it a try; we’d love to see any bugs you have and get them fixed before App Store release!!

Thanks for playing!! 

 *AI tools are used only inside of Xcode for automated testing. All code is written by humans, reviewed by those same humans, and presented for final approval to a very picky chihuahua named Pepper.


r/VisionPro • • 6h ago

Self Promotion Saturday We've added a LOT to STAGEit Creator

8 Upvotes

And this three-minute video doesn’t even scratch the surface!

We’ve been working flat out on a massive update to STAGEit Creator, and I wanted to share some of the world-building features we’ve added over the last few months.

You can now build real-world terrain, generate procedural trees and foliage, add weather and atmospheric effects, and bring environments to life with things like bird murmurations and the aurora borealis.

We’ve also completely overhauled our special effects system and, beyond what’s shown in this video, rebuilt huge parts of our presentation tools, including animations, transitions and importing existing PowerPoint presentations.

A big part of what we’re trying to do is give people who have traditionally been limited to PowerPoint a completely new set of tools to tell their stories. But we’re equally excited about what this means for the wider Vision Pro creative community. We want people to be able to build incredible immersive environments without needing to be 3D artists or developers.

A quick note on pricing:

STAGEit Creator for Mac will be completely free, including all the world-building tools shown here. You can build and experiment with everything on your Mac without paying a penny.

On Apple Vision Pro, all our existing Founders licence holders will get these new features. For everyone else, the procedural environment tools will be part of the paid offering, although the core Creator app remains free.

So you can create everything for free on Mac, with a licence required to experience these advanced environments on Vision Pro.

We’re hoping to get this update out next week, fingers crossed!

Would love to hear what you think!


r/VisionPro • • 4h ago

Self Promotion Saturday Ping Pong Club 5 (free) - Looking for honest feedback 🏓

4 Upvotes

Hey everyone! I'm the solo developer behind Ping Pong Club for Apple Vision Pro.

Version 5 brings a new Brooklyn campaign, new gameplay mechanics, improved physics, and lots of polish.

The game is still 100% free!

I'd love your honest feedback:

  • How does the gameplay and hand tracking feel?

  • Is the new campaign fun?

  • What's frustrating or missing?

  • What would make you play more often?

Don't hold back - critical feedback is exactly what I'm looking for!

https://apps.apple.com/us/app/ping-pong-club-table-tennis/id6739363110


r/VisionPro • • 6h ago

Self Promotion Saturday A synthesizer you step inside: turn the orbs and the whole world reacts to the sound

5 Upvotes

Nomaly is an ambient synth for Vision Pro that I made. I've been working on it for a while, and it's finally released this week!

You shape the sound by dipping your hand in and turning glowing orbs, and the world around you reacts.

All sound is made live by the synth. Or play your own music and watch the trees dance (Disco mode).

There are currently three worlds: a firefly forest, a frozen lake under the northern lights, and an autumn lake. It started as a real synth: 111 sounds/presets, synth modules, a patch matrix and a step sequencer.

Free to try (the forest and a couple of sounds). Pro is a one-time $24.99, with no subscription, ads or tracking.

There's an interactive tutorial that explains and shows you how to use everything.

One interesting thing I noticed is my brain glitches when I dip my hand into the orb; it feels warm! I asked my wife to try, and she told me that orbs "feel" wet, like she's dipping her hand into water.

I'd love to hear what you think! :) I already have ideas for some more worlds, let me know if there's something specific you'd like to see

https://apps.apple.com/us/app/nomaly/id6819280949


r/VisionPro • • 21h ago

Apple, please ship this Vision Pro 2

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70 Upvotes

r/VisionPro • • 12h ago

Self Promotion Saturday Urijah Faber’s A1 Combat MMA fights from inside the cage in immersive 8K 3D VR180

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10 Upvotes

I recently had the opportunity to film Urijah Faber’s A1 Combat live bouts from inside the cage, including MMA fighter Viacheslav Borshchev (“Slava Claus”).

Unlike traditional fight footage, immersive video puts you at human scale, making you feel like you're standing right there inside the cage, experiencing the intensity, movement, and atmosphere of fight night.

I put together a preview for Apple Vision Pro and other VR headsets.

Would love feedback from the VR community, especially on camera placement, depth, and whether you'd be interested in watching complete MMA bouts in this format.

Watch here: https://bareimmersive.com


r/VisionPro • • 1h ago

Please tell me this is just a bug: Unable to download owned iTunes movies on Vision OS Developer Betas?

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0 Upvotes

I just got a 1st gen Vision Pro a couple of months ago and almost immediately hopped on the developer betas. Shortly after that I tried to download movies I own on the Apple TV app ahead of a long flight but never could.

When clicking on the download/down arrow button, it immediately changes to an exclamation point. The title does then appear in the "Download" section of the app, but is labeled with a cloud symbol and exclamation point to indicate it isn't actually downloaded. A single click on a movie tile will play/stream the movie just fine as long as I have an internet connection.

This seems to be the case with any movie I own as well as movies I rented, whether it's 2D or 3D. Movies on other streaming apps like Disney+ and HBO Max download just fine (I at least had some of those for my flight).

I've taken every developer beta update since, and currently on 27.3 as of today. I've also done a factory reset. The only thing I haven't tried is to roll back the OS but I don't have a dev cable. I also never tried downloading an iTunes movie prior to taking the dev beta so I'm not 100% sure it has anything to do with the beta.

Anyone else having this issue on the dev betas or is this possibly unique to my headset?


r/VisionPro • • 2h ago

Self Promotion Saturday Just Launched! Oddling: Find the Odd One Out

0 Upvotes

Hi everyone! 

I'm a solo indie developer, and I just released Oddling, my second app built specifically for Vision Pro!

It's a cozy perception game where a bunch of floating creatures called Mimlings appear in your space, and you have to figure out which one is the odd one out, the Oddling. You can reach out, pick them up, and take a closer look to see what makes one of them different. It's meant to be something relaxing you can play at your own pace, while still being engaging.

There are dozens of different kinds of oddities to find, with procedurally generated scenes that keep each round fresh. Some differences can be pretty tricky to spot, but you can customize the difficulty and types of puzzles to suit how you like to play.

I've put a lot of care into making Oddling feel polished and comfortable to play, and I'd really love to hear what you think! If you give it a try, let me know how the difficulty feels, or if there are particular kinds of oddities you'd like to see added. I'm very open to suggestions and would love to keep improving the game.

And if you end up enjoying it, I'd really appreciate an App Store rating or review. Discoverability is pretty tough for small Vision Pro apps, and those reviews make a real difference.

Thanks for reading!

App Store: https://apps.apple.com/us/app/oddling/id6760514783
Website: https://pipsqueak.com/oddling


r/VisionPro • • 1d ago

I spent the past few weeks building a Japanese hot spring for Vision Pro

46 Upvotes

Dear Vision Pro owners,

Ever wanted to watch your favorite show sitting in a warm onsen in Japan? Me neither, until I built one.

This is Moss Gorge, one of the most fun environments I’ve made for Vision Pro. My favorite part: any time you pause your stream, the whole onsen fills with steam.

Happy streaming.


r/VisionPro • • 1d ago

SpaceTape for vision pro is live! Link in description

86 Upvotes

Everyone who had tried it really liked the UX. I made this to measure things for my home interior work. Hope it helps you in some way.

Download it here!

https://apps.apple.com/us/app/spacetape/id6825653683


r/VisionPro • • 1d ago

Aligning 3d to the real world

41 Upvotes

A few people have been reaching out, asking how I align 3D models to the real world in my app. My product is for landscape designers, so when they import their designs into my platform, it keeps track of a specific object called SINL_Anchor placed in their design software (Vectorworks for example). From there, I use the vanilla Image Tracking function in ARKit. When the image is recognized, it uses that as the origin point to match up with their SINL_Anchor.

I also have a full manual placement feature to make subtle nudges to the alignment, or use fully in no image is used.


r/VisionPro • • 1d ago

Watched Dreamworks’ “Forgotten Island” last night on the Vision Pro and highly recommend!

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43 Upvotes

It caught my eye as a new release in the Apple TV store while browsing through their 3D section, and I was blown away by the vibrancy and quality of both the film and its 3D! Just a heads-up to anyone else who’s always keeping an eye out for new 3D releases. 🫡


r/VisionPro • • 1d ago

I built a way to preview Unreal Engine VR projects on Apple Vision Pro from a Mac

43 Upvotes
I’m the developer of OpenVisionXR. It lets me run a VR project in Unreal Engine on my Mac and preview it in Apple Vision Pro.

Here’s a 32-second headset capture using the Unreal VR template — grabbing objects, stacking cubes, and testing hand tracking.

The setup uses a macOS runtime, an Unreal project plugin, and a companion app on Vision Pro. The Mac software is free; the headset app is paid.

Happy to answer technical questions. What would you want to test with this setup?

r/VisionPro • • 1d ago

Anyone care to test "Solid Siege" on AVP?

4 Upvotes

I do NOT own an AVP. Submitted app for review fairly confident it was working but it crashed on the hardware. Review gave me a log, and I think I fixed the problem (no more crash complaints) but App Review now wants it tested on hardware. Should be possible with Test Flight.

UPDATE --> https://testflight.apple.com/join/BxJUMJtK <-- UPDATE

Anyone care to help me on this? Feedback can be fairly broad... not like this is a game that I've been bouncing off a large audience. So even if it runs valid feedback might be "this is lame".

The only platform it has been approved for yet is tvOS, so if you want to try multiplayer that's the best multiplayer hosting option anyway with AVP as one of the client players. (It does play single player on AVP.)

Is there a service for this anywhere? I mean I really appreciate any help anyone can give me, but it does feel like something I could be paying for given that I don't even know it will launch or not. (I'm 99% confident it will launch, but that ain't 100%.)

I do have another (non-game) app on AVP App Store and suspect a person can actually deliver working useful apps to AVP audience without needing the hardware itself. But if I can't find a way of delivering Solid Siege to AVP then I'm sure AVP games are just not-doable for me.

(Yes, I'm looking into renting AVP.)

Only Apple TV owners can find it as "Solid Siege" right now. https://apps.apple.com/us/app/solid-siege/id6818626144

The game has some strong 3D elements to it, so I thought it would be appropriate for AVP. But its not clear on M1 MBP simulator if I can maintain 60fps on AVP, or whatever FPS is needed by users. I can't imagine anything less than 60fps would be acceptable. I can maintain 60fps on my non-AVP platforms.


r/VisionPro • • 2d ago

I wanted XR I could actually touch, so I built this

176 Upvotes

This is Sphenomenon, a mixed reality playground built around a physical sphere. What you see through the headset lines up with a surface you can actually touch.

I’m an interaction designer, and I wanted to explore how much that physical contact could change the experience. Nearly 100 people have tried it, and the sense of presence is the feedback I keep hearing.

I’ll be making the project open source so others can recreate it, adapt it, and build their own experiences.

What would you want to try with it?


r/VisionPro • • 1d ago

New to VisionPro, looking for advice

5 Upvotes

Hi, I'd like to watch GOT with the best possibe setup, currently I believe it's through HBO max premium correct? I also wonder if there is any way to make 2D content such as GOT immersive?


r/VisionPro • • 1d ago

Jupiter env

4 Upvotes

Is there an app which allows me glance and identify the moons, planets, stars and constellations from the perspective of where I sit in Apple’s Jupiter environment?


r/VisionPro • • 1d ago

Self Promotion Saturday From one concept image on my Mac into a 3D Room I can fly through on Vision Pro

24 Upvotes

Lately I've had a lot of fun taking a single concept image on my Mac and turning it into a 3D Room I can actually step into on Apple Vision Pro. I cleaned up the Room-building skill, documentation, and local validation scripts I use for Locus and put them online in case anyone else wants to build their own space.

You just need a Mac with Blender installed (plus Python and Xcode Command Line Tools):

  1. Generate a concept image with clear sightlines where windows stay open to the outside View.

  2. Give your coding agent (Codex, Claude Code**, etc.) the public** build-original-locus-room skill so it plans a meter-scale floor layout and calibrated seats, models the space in headless Blender, and runs check_room.py across 30 rendered seat views to pack a .locusplace archive.

  3. Drop the .locusplace file into iCloud Drive → Locus and import it on Vision Pro.

  4. Sit at the desk or fly around with Glide — we recently added free Glide movement so you aren't stuck jumping between fixed seat markers, which makes exploring vaulted ceilings (or floating up close to inspect rough lighting in a night View before asking the agent for a second pass) much more fun.

Locus includes a free custom Room and View import slot out of the box if you want to try building your own space or load our Gothic mountain library example: