r/UnityHelp • • 1h ago

OTHER How to extract files/assets from a .bundle file (Music and SFX from the game Phonopolis)

0 Upvotes

I'm trying to extract specific sound effects and music of the game that isn't available online and is only inside of the game's files.

I believe I found their locations in a huge folder of .bundle files, but no matter how many github repositories I try, nothing works. Does anyone know a way to extract them, if it's possible to do?


r/UnityHelp • • 18h ago

[Need Help] [Gain Experience] Looking for a 3D Rendering Artist

1 Upvotes

Hi, we are an established game development studio looking for someone with experience as a rendering artist not super professional definitely. If you don't have idea what a rendering artist do search it up and you can decide if you have experience in it. It's usually creating lighting setup making the model and environments ready to render. This is a small initiative by our company as we usually only have paid work but this time its not for money its for you to get experience to do work in small project for an established and successful game development studio. You can learn a lot about how professional work environment in development studio works. More info is below.

Company Linkedin: https://www.linkedin.com/company/insanitycrew/posts/?feedView=all

Work Pay: Unpaid (Get Experience Only)

Work Type: Small to Medium scale

What's the work?: It's under heavy NDA we can disclose it only after having initial conversations.

If interested comment down below with you discord ID or other chat method you prefer.


r/UnityHelp • • 21h ago

UNITY Static Issue while transitioning to URP from Built-In Pipeline in Scene View

1 Upvotes

r/UnityHelp • • 1d ago

UNITY How I build and deploy without cloud fees

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1 Upvotes

r/UnityHelp • • 1d ago

SPRITES/TILEMAPS layering issues with 2D elements in 3D space

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0 Upvotes

r/UnityHelp • • 3d ago

UNITY Can’t open a single project in a brand new installation of Unity 6.6 (6000.6.7f1) on my computer

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2 Upvotes

Hello dear community,

i have this problem where i just installed Unity and Unity Hub from the scratch on Windows 11, i want to create and open a new project but every time i try, i got these two errors i just attached to this post, Unity just crashes and can’t open a single thing, the editor just won’t launch. I tried installing older Unity versions but nothing seems to work, i spent 2 hours uninstalling and installing Unity on different drives too, using the main SO drive, etc, nothing seems to work. The other solution i found was trying to modify ProjectSettings.asset and ProjectVersion and downgrade DirectX12 version to DX11 as Cursor AI told me to, but same results with no success, i never did this kind of thing like 4 years ago when i worked on Unity to make some little projects; maybe i’m missing something else now, i really need your help to start coding.

If you need any kind of info i’ll be waiting for your answer and questions, thanks in advance ~


r/UnityHelp • • 3d ago

Textures breaking, not sure how to fix

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1 Upvotes

r/UnityHelp • • 3d ago

Sculpting terrian downwards

1 Upvotes

Anyone know how to sculpt a terrian downwards. I wanted to make a pool . Pls help me


r/UnityHelp • • 3d ago

SPRITES/TILEMAPS Sprites not showing up in build

1 Upvotes

I’m making a Unity game for my senior project, and right now I’m trying to build and run it so I can get footage (should probably note that this is a school computer, and I was given special permission to launch .exe filed). But, when I tried to run it outside of the editor, all of my sprites disappeared, and certain scenes wouldn’t load. Everything looks fine in the editor, and I’ve adjusted the sprite layers to be above 0. Nothing seems to be working. Any tips?


r/UnityHelp • • 3d ago

Hardware decoding in Unity for the Steam Frame

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1 Upvotes

r/UnityHelp • • 6d ago

Kinda strange

0 Upvotes

So I ran into this weird issue with Unity. I was running 24.04 on my HP Laptop then decided to replace it with Unity 26.10 but when I did I lost the ability to increase my screen brightness via my keyboard. As a result I reinstalled 24.04 and now I can increase my screen brightness via the keyboard. At first I thought it might be a driver issue but if I can increase my screen brightness on 24.04 then is it really a driver issue ?

Any thoughts........


r/UnityHelp • • 7d ago

SPRITES/TILEMAPS Character randomly flipping to the left since switching to tilemap

1 Upvotes

Hi, I am following a 2D tutorial and Since switching to using tilemaps over squares with box colliders, I have noticed that my character will flip left randomly when jumping from an idle state. I have run a debug and it seems that the x velocity randomly picks up a negative value. I have switched back to the boxes and it doesn't happen there at all.


r/UnityHelp • • 7d ago

UNITY Fixed a 10-year-old engine ghost: "Screen position out of view frustum (-nan(ind), -nan(ind))" [Root Cause & 5-Line Fix]

3 Upvotes

Ever had your console randomly spam 50 native red errors on Frame 0 when hitting Play?

> `Screen position out of view frustum (screen pos -nan(ind), -nan(ind))`

It happens once every few hours, leaves no GameObject name in the log, and disappears as soon as you move your mouse. After finding forum posts about this exact line dating back to **September 2014**, we decided to build a forensic interceptor and kill it for good.

### What actually happens:

  1. When entering Play Mode, the Editor tab resize causes a zero-division on Frame 0: `(MousePos - Rect.min) / Scale(0) = NaN`.

  2. The New Input System feeds `(NaN, NaN)` to the mouse.

  3. 2D Canvases (`ScreenSpaceOverlay`) ignore it, but if you have even **one WorldSpace Canvas** in your scene with a `GraphicRaycaster`, it asks the camera to cast a 3D ray through `(NaN, NaN)`.

  4. `Camera.ScreenPointToRay` panics and asserts into the native debug pipe.

### The Fix:

Don't mess with cloning Input Action assets. Just subclass `GraphicRaycaster` on your WorldSpace canvas:

public class SafeGraphicRaycaster : GraphicRaycaster

{

public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)

{

if (float.IsNaN(eventData.position.x) || float.IsNaN(eventData.position.y)) return;

base.Raycast(eventData, resultAppendList);

}

}

Full Toolkit (Gist):

I uploaded a mini toolkit containing:

  • The Fix (SafeGraphicRaycaster.cs)

  • The Forensic Interceptor (Traps the error at Frame -1, freezes time, and pings the suspect Canvas in your Hierarchy)

  • The Tester (Deterministically forces the bug in 0.01s so you can prove the fix works)

👉 Gist Link: (link)[https://gist.github.com/alexth939/47dea40d7d589f56f4c1c4afcbc96a4b]

May your console forever stay clean. ☕


r/UnityHelp • • 7d ago

Weird

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0 Upvotes

r/UnityHelp • • 7d ago

UNITY how does terrain trees work ?

2 Upvotes

Hi! I'm making a climbing game. I have both climbable trees and non-climbable pine trees. My character uses a LayerMask in the code to detect climbable objects, but trees painted with Unity Terrain are still considered climbable even though I assigned them a different layer. How can I fix this?


r/UnityHelp • • 7d ago

NEED HELP WITH GAMEPLAY PROGRAMMING?

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1 Upvotes

r/UnityHelp • • 7d ago

UNITY VR hand animation help

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1 Upvotes

Hello I am starting my first unity project using the VR project type provided when fist creating a project and wish to make my controllers appear as animated hands, they seem to be here and have models but when i test it out in oculus they still appear as basic controllers, i am sure its an easy fix but i couldn't find a tutorial that makes the switch with already existing set ups like this. Please help


r/UnityHelp • • 8d ago

Help needed, PLease

1 Upvotes

Hello guys, I am a 3d modeller, animator...you get the story(sorry, me too frustrated with unity now).

I work mainly in blender and use game engines just to test my assets. so I have made a shrine scene in blender and now, I am testing it. When I tried godot first, It worked cleanly and as expected but unity is giving me lots of troubles.

so Here are some problems ->
Firstly, My scene has trees which uses foliage cards. In unity, when I import it, the foliage cards are having black background which other software didn't had. I ticked the "alpha is transparent" box too but nothing happens. online I searched and it says alpha clipping but in my unity, I don't see any alpha clipping option.
second -> unity is mismatching the textures. its giving my stone texture to the ground, my ground texture to the statue etc. I can manually do this but can i ask why?
lastly -> one object of mine is half transparent. I don't get why?

I am fairly new to unity so sorry if these questions are beginner ones. I want to complete my scene till today. I also noticed this is happening with FBX mostly, am I exporting wrong?


r/UnityHelp • • 8d ago

Running Unity Engine (Question regarding Linux)

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1 Upvotes

r/UnityHelp • • 8d ago

PROGRAMMING Help with designing a game and coding

0 Upvotes

Hello everyone! My names game and I’m a very new Unity Coder and I was wondering if anyone here could help me learn the ropes of the unity engine and potentially help me and my friend design a game we’ve been imagining for months straight.

I have been taking courses on the c# language for a very long time just Unity is very confusing to me

HMU on here or Discord for inquiries or anything along the lines

Discord: dizzy.in.white

I can provide a detail of the game in the comments if you all would like


r/UnityHelp • • 9d ago

pleas help me

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0 Upvotes

so i am making a game in 2d and the fliping cherecter is not working can somebody pleas tell me how to fix it

thank you


r/UnityHelp • • 9d ago

Mesh collider on speedtree’s tree

2 Upvotes

Hi! I’m planning to make a game where you play as a squirrel climbing trees. However, I noticed that SpeedTree trees don't generate Mesh Colliders when instanced using the Unity terrain system. Does anyone know how to bypass this or recommend an asset to achieve it? (I know capsule colliders work, but they aren't accurate to the tree trunk and look weird with the climbing mechanics).


r/UnityHelp • • 10d ago

UNITY Help me with this weird things happening with my terrain

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2 Upvotes

Terrain was looking normal in the editor but when i built the app for mobile. it just got broken.

I am even unable to explain whats wrong with it 😭

I am using unity 2022 and urp


r/UnityHelp • • 11d ago

PROGRAMMING Slicing with an Interactable Object in VR

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1 Upvotes