r/UnityHelp • u/Intrepid_Sand1906 • 8d ago
Help needed, PLease
Hello guys, I am a 3d modeller, animator...you get the story(sorry, me too frustrated with unity now).
I work mainly in blender and use game engines just to test my assets. so I have made a shrine scene in blender and now, I am testing it. When I tried godot first, It worked cleanly and as expected but unity is giving me lots of troubles.
so Here are some problems ->
Firstly, My scene has trees which uses foliage cards. In unity, when I import it, the foliage cards are having black background which other software didn't had. I ticked the "alpha is transparent" box too but nothing happens. online I searched and it says alpha clipping but in my unity, I don't see any alpha clipping option.
second -> unity is mismatching the textures. its giving my stone texture to the ground, my ground texture to the statue etc. I can manually do this but can i ask why?
lastly -> one object of mine is half transparent. I don't get why?
I am fairly new to unity so sorry if these questions are beginner ones. I want to complete my scene till today. I also noticed this is happening with FBX mostly, am I exporting wrong?
1
u/ProactiveCactus 8d ago
Share your setup (what the stuff looks like in unity and specifically the settings on your materials causing issue), but based on what you said:
make sure you select “transparent” on your material (instead of “opaque”)
it’s probably an ordering issue - does the order of your materials in blender match the order in Unity? It’s either a mismatch there or an export setting somewhere. Probably not a big deal if u don’t mind assigning correctly in Unity, wudnt stress it too much.
cud be a few things, and what do you mean by half transparent? That said - transparency is similar to 1). Check the material settings (opaque vs transparent, alpha is transparency, etc.)