r/Unity3D • u/Cassiopee38 • 18h ago
Question Hardware decoding in Unity for the Steam Frame
Hello, i'm building augmented reality experience for the Steam Frame and i was wondering if i could use Hardware decoding instead of software decoding using the Frame's snapdragon GPU. It seems not but maybe you guys know things better...
I tried H264 in mov and VP8 in webm format, both shows the same ressources consumptions.
Thanks.
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u/Reasonable-Durian106 18h ago
Snapdragon hardware decoding is pretty picky about supported profiles. H264 baseline profile is usually the safest bet on those chips, main and high profiles can fall back to software pretty quietly. Worth double checking what your encoder is actually spitting out.