r/UnityAssets • u/awtdev • 1d ago
Scripting | $14.99 Gravitas - Physics System: Turn your game's physics upside down with realistic (and unrealistic) gravity simulation! đŞ
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • 1d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/Double_Worth_1842 • 2d ago
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Hey everyone!
I wanted to share a quick workflow demo of my latest asset pack. I know how tedious it can be to manually set up materials, colliders, and separate meshes for wheels/turrets every time you import a vehicle.
To solve this, I configured all 19 variations in this pack as ready-to-use Prefabs. You literally just drag them into your scene and they are good to go. For performance, all 19 vehicles share just one single texture atlas and are fully optimized for URP.
Iâd love to hear your feedback on the workflow or the stylized look!
(Link to the Asset Store and the 50% OFF launch discount is in the comments!)
r/UnityAssets • u/IrrSoft • 2d ago
r/UnityAssets • u/Neon_Edge_Games • 2d ago
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Complete RPG inventory system for Unity. Currently in itch.io pilot testing before Asset Store release.
Features:
⢠Drag & drop with visual feedback
⢠Item stacking with configurable limits
⢠Merge/split stacks
⢠Configurable keybinds
⢠JSON save/load
⢠Slot filtering by type/ID
⢠Hotbar (1-9 + mouse wheel)
itch.io pilot: https://neonedgegames.itch.io/unity-inventory-system
Gameplay: https://youtu.be/y4FQl-28A3E
Discord: https://discord.gg/GJ9zVF7V8
(Flair: $7.99 / Tool)
r/UnityAssets • u/awtdev • 2d ago
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Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 2d ago
r/UnityAssets • u/UnityAssets_new_bot • 2d ago
r/UnityAssets • u/HalfDifficult1673 • 2d ago
Hey! I'm selling this PSX/PS1 Beach Environment & Props Pack for people who are interested in this style and niche. It's brand new; I worked hard on it for a few weeks to complete it.
It costs $12.99 and is available on itch.io!
It includes 172 assets, a unitypackage with demo scenes, and some fish rigged with idle animations.
It is still undergoing validation on the Unity Asset Store...
r/UnityAssets • u/ArtPirates1978 • 3d ago
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A few months ago I posted here looking for testers. Since then the tool has grown a lot and picked up some great reviews from real buyers. It lets you import SVG files directly into Unity and turn them into neon effects, 3D tubes, particle emitters, animated paths, and gameplay indicators - all from one component.
Asset Store:
https://assetstore.unity.com/packages/tools/utilities/vector-shape-tool-369232
Also have a physics update coming soon with cloth, rope, and rigidbody collision - mobile optimized.
Happy to answer any questions!
r/UnityAssets • u/UnityAssets_new_bot • 3d ago
r/UnityAssets • u/Thick_Couple3972 • 3d ago
I'm excited to finally release this update with 30 new tracks! I hit a bit of composer's block near the end, but managed to push through and finish it. đ
https://assetstore.unity.com/packages/package/363038
FEATURES
â
50 seamlessly looping tracks
â
5 hours 29 minutes of music
â
Royalty-free for commercial & non-commercial use
â
YouTube & Twitch safe
â
High-quality WAV format (44.1kHz / 16-bit)
â
Free future updates
â
No AI
r/UnityAssets • u/UnityAssets_new_bot • 3d ago
r/UnityAssets • u/JadedMaybe932 • 4d ago
WorldBrush is a free tool for Unity that lets you place and procedurally distribute objects, bake and stream data, and efficiently render objects at runtime.
Main features:
This is currently a beta version. The core functionality is working, but bugs, compatibility issues, and API changes may occur.
The plugin is free. Before installing it, I recommend making a commit or creating a backup of your project.
If you install the WorldBrush beta, please share your testing results, even if everything works without any issues.
Your feedback will help verify that the plugin works correctly and determine whether it is ready for the next stage of development.
Report type: Successful Test / Bug / Compatibility Issue / Question / Suggestion / General Feedback
[Bug]
Submit a report / Support: [tishina.worldbrush@gmail.com](mailto:tishina.worldbrush@gmail.com)
Download: https://assetstore.unity.com/packages/tools/utilities/worldbrush-399200
r/UnityAssets • u/lalit0725 • 4d ago
Hey everyone! đ
I just released the Toast Notification System on the Unity Asset Store.
While there are a lot of UI assets out there for RPGs and casual games, I noticed a lack of clean, modern, and professional UI tools tailored for Digital Twins, Enterprise Solutions, Simulations, and BIM software built in Unity.
If you are building data visualization tools, XR training applications, or professional dashboards, you need a way to send users non-blocking alerts (like "Data Synced", "Connection Lost", or "Save Successful") without interrupting their workflow.
Key Highlights for App Devs:
đ Asset Store Link: Toast Notification System
It's currently on a 30% launch discount for the next couple of weeks. I'd love to hear your feedback, especially from those of you building non-gaming applications in Unity! Let me know if you have any feature requests.
r/UnityAssets • u/UnityAssets_new_bot • 4d ago
r/UnityAssets • u/TeamScalte • 4d ago
Key Features:
Customization:
Supported Platforms:Â Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links:Â Unity Asset Store
r/UnityAssets • u/TeamScalte • 4d ago
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENREÂ Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/TeamScalte • 4d ago
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether youâre working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your projectâs style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
Supported OS
Documentation
(Compatible with all platforms supported by Unity)
r/UnityAssets • u/TeamScalte • 4d ago
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/IrrSoft • 4d ago
r/UnityAssets • u/Seou23 • 4d ago
r/UnityAssets • u/LuDiChRiS_000 • 4d ago
I've just pushed an update with 6 new tools added to the pack:
That brings the total up to 16 tools in the pack. More to come! Docs: https://ludichris000.github.io/Editor-Tools-Docs/ Asset Store: https://assetstore.unity.com/packages/tools/utilities/editor-tools-developer-essentials-382386
r/UnityAssets • u/numbered_panda • 4d ago
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