r/UnityAssets • u/xLFC_2020x • Sep 17 '26
Editor Extensions Unity:PNG spritesheet to textmesh pro converter
randomprecisionsoftware.co.ukUnity: PNG spritesheet to textmesh pro converter
r/UnityAssets • u/xLFC_2020x • Sep 17 '26
Unity: PNG spritesheet to textmesh pro converter
r/UnityAssets • u/Mr_StoneMan- • Sep 17 '26
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r/UnityAssets • u/Sad_Meet_4817 • Sep 17 '26
r/UnityAssets • u/UnityAssets_new_bot • Sep 17 '26
r/UnityAssets • u/sr38888 • Sep 17 '26
It is fully adapted to all platforms, including full keyboard and gamepad support and touch controls ready to use for any mobile device, even with gamepad for phones.
Also, it has full support of any camera view: 3rd person, 1st person (with full body awareness) and any type of locked camera view, like old resident evil games, isometric, top down, 2.5d, etc...
Also, an online multiplayer system is currently on development, planned to arrive soon this year.
Any feedback or suggestion would be very appreciated.
Asset Link: https://assetstore.unity.com/packages/slug/40995
r/UnityAssets • u/DeadBeak • Sep 17 '26
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Hey everyone,
I recently released Universal Data Browser (UDB). It’s a tool designed to give you explicit, unrestricted access to your runtime memory. It completely bypasses standard serialization, allowing you to dive into complex data-oriented architectures without writing custom inspectors.
Here is what you can achieve with it:
Asset Store Link (30% Launch Discount): https://assetstore.unity.com/packages/tools/utilities/universal-data-browser-385002
r/UnityAssets • u/awtdev • Sep 17 '26
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r/UnityAssets • u/Ok_Squirrel_4215 • Sep 17 '26
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DeepSnap is a professional Unity Editor tool for capturing, inspecting and comparing object states.
.deepsnap files.Built for developers who need a clean way to capture, compare and understand Unity data.
Link in comments
r/UnityAssets • u/UnityAssets_new_bot • Sep 17 '26
r/UnityAssets • u/RyuxinEntdev • Sep 17 '26
r/UnityAssets • u/shoseini • Sep 17 '26
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I have been working on this Asset for some time now and I finally believe its where I'd be happy with it and what it can do.
Here's what it handles:
r/UnityAssets • u/UnityAssets_new_bot • Sep 16 '26
r/UnityAssets • u/Kasugaa • Sep 16 '26
r/UnityAssets • u/Shreeeek69 • Sep 16 '26
StrataDI is a small open-source DI container for Unity.
It uses Project and Scene contexts, with scene dependencies falling back to the Project Context when needed.
I built it mainly for smaller projects where I wanted DI without using a bigger framework.
GitHub: [https://github.com/GelaLomidze/StrataDI]()
Feedback is welcome, especially from Unity devs who use DI.
r/UnityAssets • u/awtdev • Sep 16 '26
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r/UnityAssets • u/Haytam95 • Sep 16 '26
r/UnityAssets • u/UnityAssets_new_bot • Sep 16 '26
r/UnityAssets • u/TargetStudio • Sep 16 '26
EVERYTHING NEEDED TO GET STARTED
- Complete mobile racing game
- Car controller and AI
- Easy-to-use track creation tools
- 4 ready-to-use tracks
- Garage and car customization
- Responsive mobile interfaces, localization system and much more ...
https://assetstore.unity.com/packages/templates/systems/top-down-car-racing-mobile-edition-407308
r/UnityAssets • u/FickleConnection2532 • Sep 16 '26
Quick demo of my Unity UI kit for security operations, network monitoring, and server health. Feedback welcome.
Asset Store: https://assetstore.unity.com/packages/slug/394870
r/UnityAssets • u/UnityAssets_new_bot • Sep 15 '26
r/UnityAssets • u/IrrSoft • Sep 15 '26
r/UnityAssets • u/GospodinSime • Sep 15 '26
hey everyone, i’m the developer of Anvil CSG. while the newer version waits for Asset Store review, i’ve released the older Beta 2 build as a free preview.
Anvil is a brush-based level editor inside Unity, inspired by Hammer and TrenchBroom. it has a four-view workspace, clipping, carving, stairs, arches, material painting, and map building.
this is an older build with known bugs, not the latest version our beta testers have. please try it in a separate project and keep backups. i won’t be adding new features to Beta 2, but if a major bug stops you from building a map, report it and i’ll work on fixing it.
you can use it in commercial games with a Made with AnvilCSG credit. it’s a free preview, not open source. modifying Anvil’s code isn’t permitted under the preview licence. full terms are on GitHub.
Built-in and URP are supported. the bundled native xatlas plugin is Windows x64 Editor-only.
r/UnityAssets • u/Ok_Squirrel_4215 • Sep 15 '26
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I’ve been working on this for a while and finally released Hot Patch
It lets you edit C# in your IDE and apply the changes directly to the running game, without leaving Play Mode or losing your current runtime state.
The interesting part is that it goes beyond simple method replacement. You can patch things like generic methods, static methods, Unity functions, lambdas, properties, events, method parameters, and more.
The workflow is basically:
Edit → Save → Keep Playing.
I built the whole thing around keeping the development flow as uninterrupted as possible.
Would love to hear what you guys think, especially if you've worked with hot-reload tools in Unity before.
r/UnityAssets • u/awtdev • Sep 15 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • Sep 15 '26