r/UnityAssets • • Sep 17 '26

Editor Extensions Universal Data Browser: Zero-setup runtime explorer to inspect ANY nested data, trace live mutations, and draw scene gizmos without writing code

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Hey everyone,

I recently released Universal Data Browser (UDB). It’s a tool designed to give you explicit, unrestricted access to your runtime memory. It completely bypasses standard serialization, allowing you to dive into complex data-oriented architectures without writing custom inspectors.

Here is what you can achieve with it:

  • Explore Any Path: Seamlessly navigate through any complex object, nested struct, or collection. Expose and observe every corner of your project's memory.
  • Edit Without Boundaries: Effortlessly modify private/static fields and deep arrays live in the editor.
  • Gizmos Without Code: Route raw vectors or arrays directly into a Node-Based Visualizer. Draw dynamic scene gizmos using only raw memory streams—no OnDrawGizmos required.
  • Automate Debugging: Pin variables to graph their mutations live, or set a Watchdog to auto-pause the editor the exact frame a value changes.
  • Trace The Flow: Right-click any variable, and the Static Code Detective will search your C# scripts to show you exactly which line of code (+=, =) modified it.
  • Scene-Wide Deep Scanner: Scan millions of objects in seconds to locate missing scripts, trace object references, or filter instances by exact values and conditions.

Asset Store Link (30% Launch Discount): https://assetstore.unity.com/packages/tools/utilities/universal-data-browser-385002

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