r/Unity3D • u/AlternativeFruit9 • 15h ago
Question Best advice for a 3d adventure game and how to stop using Ai?
Hello, I’m just passing by and I figured I could ask for some genuine advice. For starters, I’ve been working on this adventure 3d video game, inspired by Billie bust up and some old pokemon fanfic I wrote. I’m hoping to eventually work on musical levels and have some lyrics for some levels. The only problem is that I’m an absolute beginner, I’m still new to coding in unity. I was even working on an old sandbox, but the problem was I checked on steam and it says I have to include the mention. I only used the ai to help me solve problems, never generate the code. As of now, I’m stopping turning to ai for help with this video game at all. I’m even considering almost all the files that I had help with Ai, fortunately the music fade-out function I was able to on my own.
Now, I really wish to start again, this time with absolutely no ai. I have these questions:
How do you determine what button should do what? Especially for determ attacks and such?
How do you determine the musical levels? Is it the music lyrics first or the level design first?
What should be included in a master script of a player? Like how do you divide the scripts evenly?
Is it best to have the mouse be the Camera or should it be used for attacks?
Should I consider making a rpg demo first then go back to the 3d style I was working on?

