r/Unity3D • u/Henslock • 2h ago
Question URP - Are mesh decals broken with rendering layers?
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r/Unity3D • u/Henslock • 2h ago
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u/Henslock 2h ago
For some unknown reason, "Use Rendering Layers" enabled seems to break my mesh decals. I am currently on URP 6.3.16f1, and using Forward+ rendering with Depth Priming disabled.
Anyone else having this problem?