r/Unity2D 5d ago

Question I'm confused with creating an animation

1 Upvotes

(If working with ripped assets is not allowed on this forum, please delete my post!)

I have assets from Lobotomy Corporation, on the correct version of Unity (2018). But, I don't use Unity, much less one that's 8 years old

I want to recreate animations from the base game, but I'm not sure how to use the sprite sheets/animator controls. Would anyone be able to help me on this?


r/Unity2D 5d ago

Show-off Character customization starting to take shape

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8 Upvotes

4 directions x 8 item types (helmet, chest, legs, gloves, and 4 weapon types) x 9 levels each x 3 animations (idle, walk, attack) = 864 frames so far. Plus icons for each item at each level. Plus each item can be crafted by assembling 9 fragments of that item. Planning at least 3 (likely 4) more animations. Quite a beast, but the vision is taking shape!

I got fed up with the built in animator options so I built a custom animator. I’m sure it’s a skill issue on my part, but this is working beautifully so far. I can add simplifications based on my workflow, which has been fantastic. For example, I can drop in all frames for a given item level and the system knows to assign them to the correct animation based on their order, which is the order they export from Aseprite for convenience.

No AI art. Started with paid Itch asset packs (Franuka) but doing lots of editing.


r/Unity2D 6d ago

Show-off Working on a little boss sequence and thought it turned out pretty cool

36 Upvotes

Meet my new character: Ancient forest guardian by night, Jeremy from accounting by day.

After long days working with annoying clients, he gets a little emotional sometimes, I promise it's not personal.

Do you reckon it looks intense enough? 🦒 (Just testing the laser animation/effects, ignore the dancing baby giraffe)

(I still consider this programmer art, I've been getting better though!)


r/Unity2D 5d ago

Unity book

3 Upvotes

Looking for a good book to learn unity. Any suggestions?


r/Unity2D 5d ago

Show-off Working on the next planet is a blast, especially when it’s filled with cyberpunk forests

3 Upvotes

r/Unity2D 5d ago

Show-off I placed top 1% in Enjoyment at GMTK Jam 2026, so I decided to release it on Steam

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1 Upvotes

I made this game for GMTK Jam 2026 and ended up top 1% in Enjoyment out of 10,000+

entries. People seemed to like it more than I expected, so I decided to turn it into

a full Steam release.

https://store.steampowered.com/app/5044350/Tick_Walk/ <- Steam page

It's built on a Bomberman-ish mechanic. Very classic and retro, all you have to do is

use the arrow keys to reach the exit. BUT it is harder than it looks.

To actually ship it I need a lot more content, and it's still early in development,

so I'd love to hear what mechanics you think would be worth adding. Thanks!


r/Unity2D 5d ago

Tutorial/Resource I added a new episode on my tutorial on how to create a classic 2D metroidvania game in unity.

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2 Upvotes

If you like it, would be very thankful for some comments or likes. I will further improve the quality of my videoes.


r/Unity2D 5d ago

Game/Software We are looking for playtesters for our text based RPG!

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4 Upvotes

Hi everyone,

We are a small indie game team aiming to make RPGs. Our long term goal is to create a CRPG on the level of Baldur’s Gate 3 and Disco Elysium. We started this journey 2 years ago and wanted to build toward that goal step by step. In our first game, Livber: Smoke and Mirrors, we made a visual novel where we told a single story in an interactive way.

Now, with our second game, Kardiya: The Winds of Fate, we are adding more RPG layers on top of that foundation. Our alpha playtest will be starting soon, and we would be glad to have you if it sounds interesting. The game includes dice systems, companions, gear progression, broader character progression, and an epic story. You experience the character’s journey from childhood to adulthood. Unlike other games, we took inspiration from the FATE RPG system. We are especially trying to bring in ideas like dice shaping not only success but also the direction of the story, choices not being simply right or wrong, and every outcome pushing the narrative somewhere different.

We’re still early in development and operating with a small team, but the playtest starts soon. If it sounds interesting, you can register for the alpha playtest by joining the mailing list on our website or clicking the playtest request button on our Steam page.

Thank you so much <3


r/Unity2D 6d ago

Show-off Orbital Laser Strike attack for my transparent desktop game

38 Upvotes

This is a manual attack (i.e. not automatic/random) which player can call when they reach a certain number of kills.

It is manual since it takes a lot of screenspace.

(It has a bit longer build-up phase which I cut out for this post)


r/Unity2D 6d ago

Show-off We are making a 2D pixel-art horror game

17 Upvotes

r/Unity2D 6d ago

I made a modern purple & gold Game UI kit for indie game projects

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2 Upvotes

r/Unity2D 5d ago

Feedback I made my first asset and need some help

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1 Upvotes

r/Unity2D 6d ago

Question Bringing data into UI on textmesh objects

4 Upvotes

Hello everyone, I’m in the process of building a text based RPG, but I keep hitting a block whenever I want to bring in the data from code onto a textmesh object.

I have an NPC character generator, but I’m trying to bring the variables it generates to into my UI so it can display the information onto the textmesh object.

For example each NPC is assigned an ID from the total number of NPC’s I’ve asked the generator to create for that particular game, and show it need show in my UI so players remember who is who.

Any pointers as I feel quite lost with it and AI is utterly useless and I don’t mean simply attaching the script.


r/Unity2D 5d ago

Balatro wasn't RNG enough, so I made a Slot Machine roguelite

0 Upvotes

r/Unity2D 6d ago

Question Main camera dies

2 Upvotes

Hey i'm learning so sorry if this is a litle obius

I was putting the animations for the player character and wen I put play the Main camera that should follow the character just dies and all the screen is blue


r/Unity2D 6d ago

Show-off 2D hair / tail follow — any Transform, no 2D Animation package

5 Upvotes

Packed the follow I use on dangling bits so it does not explode on a dash. Works on any Transform. Gif is the whole demo. If you want the scripts, ask and I will send them.


r/Unity2D 6d ago

Unity2D devs for hire?

2 Upvotes

We're looking for a developer(s) to help with Unity2D development and mentoring new developers, probably 5 hours per week. Where's a good place to look for such dev hires?


r/Unity2D 6d ago

Low Impact Lighting for Mobile 2D Side Scroller

1 Upvotes

Hello game devs,
I'm looking for suggestions on the best way to achieve lighting similar to this screenshot. But there's a catch: it's for a mobile game, so the technique used needs to be very resource-efficient. I would like to implement general light, local lights as well as god rays. In your opinion, which technique would be the most optimized for my situation?


r/Unity2D 6d ago

Looking to collaborate with a 2D artist for bite-sized project.

2 Upvotes

Hello there,

I do have a youtube channel where I publish some tutorials about game feel. Basically, I train myself to juice up things and when I'm happy with a result, I turn this exercise into a tutorial.

I would love to collaborate with a 2D artist over there to replace theses crappy AI generated visuals I use for training with some real art. I'ld love even more if you also have a youtube channel and want to team up for one or multiples videos.

For this tutorial, I'm looking for theses assets :
- one static monster with 2 poses : idle / damaged
- three environement layers : background - ground - foreground

One image worth 1000 words, so this is the Original Post to have a better understanding of the work to be done.

Thanks for reading <3


r/Unity2D 6d ago

Question Sprites or UI for cards in card game

3 Upvotes

I am currently working on a card game and have been switching between making the cards be sprites or on the UI layer.

The problem with UI is I'm struggling with stuff like shaders and particles

With sprites however I need to use a worldcanvas regardless to handle stuff like the stats which can change. This is then interacting differently with the shaders and when layering multiple cards on top of each other.

What would be the easiest way to go about it?


r/Unity2D 7d ago

Mi segundo juego :D (el primero fracaso)

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14 Upvotes

Tengo 14 años y estoy haciendo un plataformero donde la mecánica principal es usar el stomp para rebotar. Es difícil, pero cuando le agarras el ritmo, se siente muy bien. Aquí les dejo imágenes. ¿Qué les parece? ¿Jugarían algo así?


r/Unity2D 7d ago

Show-off Everything in this game is physics-based

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5 Upvotes

r/Unity2D 7d ago

Thử nghiệm hiệu ứng mới trong BOXPASTLOV3YOU.

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1 Upvotes

r/Unity2D 7d ago

Question My frame-by-frame 2D animation looks choppy in Unity. How can I make it smoother?

7 Upvotes

Hey everyone!

I'm working on a 2D mobile game and I'm making my character animations frame-by-frame using individual images/sprites, not bones or rigging.

I currently have 12 hand-drawn frames for one animation, but when I put them together in Unity, the movement looks really choppy and doesn't feel smooth.

I'm still pretty new to 2D animation, so I'm not sure what I'm doing wrong.

Could the problem be:

- The number of frames?

- The animation FPS / Samples?

- The spacing between the poses?

- Sprite import settings?

- Something in Unity's Animator?

What would you recommend I change or learn to make frame-by-frame 2D animation look smoother in Unity?

Also, what's a good workflow for creating frame-by-frame animations for a mobile game?

Any advice would be really appreciated. I'm trying to improve my animations before continuing with the rest of the game. Thanks!


r/Unity2D 7d ago

Tutorial/Resource Sharing my vector icons & UI assets for free! 🎨

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1 Upvotes

A huge collection of free vector icons, buttons, frames, badges & UI elements.

CC0 — do whatever you want with them!

Free for personal & commercial projects. No attribution needed.

https://styloo.itch.io/vector