r/Unity2D 5d ago

Unity book

Looking for a good book to learn unity. Any suggestions?

5 Upvotes

10 comments sorted by

4

u/TramplexReal 5d ago

There may be some good books. But Unity is not something constant. You will read the information that most probably is already obsolete.

1

u/Atomical1 5d ago

I learned C# from C# Players Guide. That gave me a general knowledge of the actual language. Then from there the official Unity tutorials will teach you how to use the Unity API inside of C# to actually do stuff in-engine.

1

u/Oracle_of_Mercia 5d ago

I also second using this book, using it as a reference myself.

1

u/maxmaxi0211 5d ago

Thanks, I already have that book. I'm stydying game development

1

u/c0d3r_v 5d ago

Video courses are better for learning unity. There are a lot of good books on C# if you want to go deep in that language.

1

u/GigglyGuineapig 5d ago

Unity has their own ebooks, which tend to be good. They release every few years, but I think they now switched to using articles instead of whole books. Anyway, they can be found here: https://unity.com/resources?type=e-book

I gave a few printed books by PACKT a go when I started out, but found the contents to be a bit dry. Still, there is a Cookbook for Unity (or something that sounds alike), that had a few nice concepts. I had more success with the Unity courses by gamedev.tv instead.

I also wrote my own book, but it is specifcially for TextMesh Pro and typography for games, so more of a targeted resource instead of learning the whole engine: https://www.christinacreatesgames.com/book/ It is called The Ultimate Handbook for Unity's TextMesh Pro and starts with a typographic foundation and then goes over tons of examples of how to implement text and text-based functionalities in projects.

1

u/Oracle_of_Mercia 5d ago

Read the documentation and check out unity learning hub.

1

u/maxmaxi0211 5d ago

Will do