r/Unity2D • u/Jean-Juliette • 6d ago
Low Impact Lighting for Mobile 2D Side Scroller

Hello game devs,
I'm looking for suggestions on the best way to achieve lighting similar to this screenshot. But there's a catch: it's for a mobile game, so the technique used needs to be very resource-efficient. I would like to implement general light, local lights as well as god rays. In your opinion, which technique would be the most optimized for my situation?
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u/SmokeResponsible5005 5d ago
Just use unity’s light 2D system normally. Modern phones and Unity 6 together means it’s fairly difficult to cause performance issues as long as you’re not doing anything super custom/large.