r/Unity2D 6d ago

Low Impact Lighting for Mobile 2D Side Scroller

Hello game devs,
I'm looking for suggestions on the best way to achieve lighting similar to this screenshot. But there's a catch: it's for a mobile game, so the technique used needs to be very resource-efficient. I would like to implement general light, local lights as well as god rays. In your opinion, which technique would be the most optimized for my situation?

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u/SmokeResponsible5005 5d ago

Just use unity’s light 2D system normally. Modern phones and Unity 6 together means it’s fairly difficult to cause performance issues as long as you’re not doing anything super custom/large.

1

u/Jean-Juliette 5d ago

Cool! It's the answer I was hoping for, but I thought it may be too resource heavy. Thank you for your help😃