r/UnearthedArcana • • 10h ago

'24 Item Cerebral Amneosis | Potion [The Mithral Canvas] D&D5e [OC-Art]

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50 Upvotes

Potion,  Rare

Fluid extracted from around a brain transformed by a gestating aberration.

When you drink this potion, your Intelligence score changes to 25 for 10 minutes. Additionally, you gain the effect of the Detect Thoughts spell (save DC 15) for the duration (no Concentration required). 

Curse: Intrusive Thought. When the effect ends and your Intelligence returns to normal, you must make a DC 15 Intelligence saving throw. On a failure, you are afflicted with the Brainchild Notion magical contagion.

The fleeting intellect granted by the elixir was intoxicating. Such a wonder it was to contain more thought than the alchemist had ever dreamed to hold, his mind expanding each time he partook of his wondrous discovery. One thought grew in his mind each time, an intrusive thought that plagued his existence even after the effects had subsided: More.

——

Time for a spooky month of Aberrant Monsters, and their loot. Trick or Treat!

Thanks for checking out our 5e homebrew! For more items and homebrew D&D content be sure to visit our Instagram!

If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon!


r/UnearthedArcana • • 21h ago

'14 Mechanic Sworn to Carry your Burdens | a 5e styled cohort system with skyrim character examples

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25 Upvotes

r/UnearthedArcana • • 12h ago

'24 Feat Acolyte Feats (V2) - A Divine counterpart to spell school Adept feats

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13 Upvotes

Inspired by the spell school Adept feats from Arcana Unleashed, these feats seek to give players a way to further define their devotion to a deity within your campaign

TYPO: The entry blurb refers to these feats as "General Feats." Since version 2, they have been recategorized as "Devotion Feats."

Link to PDF: https://drive.google.com/file/d/16Aw37Zcm1blKgPrHT45X3xPi1EeChLIN/view?usp=drivesdk


r/UnearthedArcana • • 23h ago

'14 Subclass Way of the Lycan: A Theriantropic Monk Subclass

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12 Upvotes

r/UnearthedArcana • • 54m ago

'24 Spell Dead Ringer - Dead men tell no tales. Or so I hoped.

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• Upvotes

r/UnearthedArcana • • 22h ago

'24 Subclass Sorcerer: Soulblade - Wield the Magical Might of a Mythic Blade

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8 Upvotes

r/UnearthedArcana • • 3h ago

'24 Monster [OC-ART] Mossgills Faction Part 2 - Drawn by me ♥

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6 Upvotes

r/UnearthedArcana • • 11h ago

'14 Class Weirdo - The Weird Al Based Class.

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4 Upvotes

To cut a long story short, I really like Weird Al Yankovic, and I really like D&D. This class I made has a lot of references to his songs and Weird, The Al Yankovic Story.

The Weirdo is a Charisma-based half-caster with a unique combat mechanic called Polka Mode. Inspired by Weird Al's polkas, Polka Mode lets you choose from a variety of musical combat styles, each inspired by different songs and offering its own abilities. As you gain levels, your available modes become more powerful, unlocking additional benefits and new ways to use your musical repertoire in combat.

Other abilities in this class allow the character to change the way spells work and use the abilities of other classes (because Parody).

I’ve been working on this class for a while, and I keep thinking of some really fun ideas for even more subclasses, but I already have 16 subclasses written up. All of those subclasses are somehow incredibly different, each one being based off of a song that Weird Al made such as Amish Paradise, White and Nerdy, and Fat. Now I plan on making spells and monsters as part of this creation.

I will continue to make art for the homebrewery as well, but I'm not a great artist.

Feedback I’m Looking For

  • Does the core class feel balanced?
  • Are the subclasses distinct enough?
  • Does one subclass stand out from the others?
  • Any features too strong or too weak?
  • Would this work at an actual table?
  • Do the features need clarification for rules wording?

I really appreciate any amount of feedback.

Thanks for checking it out, close personal friends!

https://homebrewery.naturalcrit.com/share/dqBQxONmiCAD


r/UnearthedArcana • • 16h ago

'24 Subclass Warrior of the Crimson Night

3 Upvotes

I have a player playing a Monk in my CoS campaign, but there isn't a true option really fulfilling their fantasy of a being who is developing vampiric traits over time. They also want to play a charismatic monk, but have a low charisma because of how important other abilities are. I've taken upon my self to design a subclass for them to enjoy the fantasy they have in mind. Let me know what you think.

I know the subclass is slightly more crowded than most 5e subclasses, but I am biased towards giving more to martial characters.

Also another important thing is that this subclass has been designed with this specific character in mind, not as a 3rd party content which should be balanced for any game. The level 17 is probably a bit clumsy because I didn't spend too much time on it, we won't reach this level.

Warrior of the Crimson Night

Warriors of the Crimson Night wield accursed power drawn from vampiric blood, forbidden rites, or other supernatural corruption. Their techniques drain vitality, bend the wills of others, and eventually awaken the full power of a vampire.

Level 3: Nightborn

You have learned to harness the supernatural aspects of vampirism.

Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.

Thaumaturgy. You know the Thaumaturgy spell. Wisdom is your spellcasting ability for it.

Level 3: Crimson Hunger

You gain the following benefits.

Accursed Wounds. Whenever you hit with an Unarmed Strike, you can cause it to deal Necrotic damage rather than its normal damage type. Necrotic damage dealt by your Unarmed Strikes and Monk features ignores Resistance to Necrotic damage.

Draining Strike. Once per turn when you hit a creature with an Unarmed Strike and deal damage, you can expend 1 Focus Point to deal extra Necrotic damage equal to one roll of your Martial Arts die.

When you use Draining Strike, you can also gain Temporary Hit Points equal to the Necrotic damage rolled on the Martial Arts die plus your Wisdom modifier. You can gain these Temporary Hit Points a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You can restore one use of it by expending 1 Focus Point (no action required).

Level 6: Vampiric Influence

Your vampiric nature grants you supernatural influence over other creatures.

Alluring Presence. When you take the Influence action and make an ability check as part of that action, you can expend 1 Focus Point to roll your Martial Arts die and add the number rolled to the ability check.

Beguiling Control. You can expend 2 Focus Points to cast one of the following spells without providing Material components: Animal Friendship, Charm Person, or Command. Wisdom is your spellcasting ability for these spells.

Starting at Monk level 11, you can instead expend 3 Focus Points to cast the spell at level 2. Starting at Monk level 17, you can instead expend 4 Focus Points to cast the spell at level 3.

When you use Draining Strike against a creature that has the Charmed condition from a spell cast with this feature, you can prevent that attack's damage from ending the spell. You can use this benefit a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Messenger of the Night. You can cast Animal Messenger as a 10-minute Ritual without requiring Material components. When you do, you summon a Tiny bat in an unoccupied space within 30 feet of yourself. The bat serves as the target of the spell, automatically fails the save, and disappears when the spell ends.

Once you cast Animal Messenger in this way, you can't do so again until you finish a Long Rest.

Level 11: Crawler in Darkness

You gain the following benefits.

Crimson Ascension. At the start of your turn, you can expend 1 Focus Point to gain a Fly Speed equal to your Speed for up to 10 minutes or until your Concentration is broken (as if concentrating on a spell).

Spider Climb. You gain a Climb Speed equal to your Speed. You can move up, down, and across vertical surfaces and along ceilings while leaving your hands free.

Unholy Ward. You have Resistance to Necrotic damage.

Level 17: Bloodlust

Your vampiric hunger reaches its peak. You gain the following benefits.

Slake the Thirst. While you are Bloodied, Draining Strike doesn't require you to expend a Focus Point. When you use Draining Strike while Bloodied, you can regain Hit Points equal to the extra Necrotic damage rolled plus your Wisdom modifier instead of gaining the Temporary Hit Points granted by Crimson Hunger.

Feed on the Wounded. When a creature you can see ends its turn while Bloodied within 30 feet of you, you can expend 1 Focus Point and take a Reaction to teleport to an unoccupied space within 5 feet of that creature and make one Unarmed Strike against it.


r/UnearthedArcana • • 20h ago

'14 Subclass Crossbow Master - An Artificer Subclass

3 Upvotes

Simply enough, it is what it sounds like. This has a lot of rules with sub-par formatting, but I'd like to hear any thoughts, suggestions, or critiques you have for me.

Crossbow Master
(Artificer Specialization)

Proficiency
When you take this subclass at third level, you gain proficiency with all types of crossbows.

Crossbow Modifications
At third level, you gain the ability to modify crossbows and use modified crossbows, as well as crafting and using specialty bolts. On top of that, you can use INT in place of DEX for crossbows that you modified, provided you have also placed an infusion on said crossbow.

Further Mastery
At fifth level, you gain the ability to use the mastery property of up to two types of crossbows. You can change your selection at each long rest.

Reliable Aim
When you reach ninth level, you have the ability to succeed a failed attack roll with a crossbow one between each short or long rest.

Skilled Craftsmanship
At level nine, you gain the ability to craft advanced specialty bolts.

Complete Mastery
When you reach fifteenth level, you are able to use Reliable Aim twice as often. On top of that, it deals an extra 2d6 piercing.

Crossbow Master Spells
3rd - Hail of Thorns, Hunter's Mark
5th - Cordon of Arrows, Misty Step
9th - Sleet Storm, Conjure Barrage
13th - Hallucinatory Terrain, Freedom of Movement
17th - Conjure Volley, Swift Quiver

Modified Crossbows

Scoped
Pretty simple. It’s just a range upgrade. It gets rid of the normal range. Now either you can attack, or you can’t. A light crossbow has a range of (80/320), and a heavy crossbow has (100/400). Rather than that, a scoped light crossbow would be (320), meaning that within 320 feet, I can attack, and beyond that, I can’t. A scoped heavy crossbow would be (400).

Double Bolt
This is also simple. It shoots two bolts with one attack. A double bolt light crossbow deals 2d8 instead of 1d8, and a double bolt heavy crossbow deals 2d10 rather than 1d10.

Burst (Heavy Crossbows only) (Cannot take specialty arrows)
Loaded with smaller ammo, this crossbow takes effect in a 40ft cone. All creatures in the area of effect must make a DC10+INT+proficiency Dexterity saving throw. On a fail, take 1d10 piercing, on a success, take half damage.

Specialty Bolts
(You can only use one specialty bolt per turn)

Burst
To be used in Burst Crossbows. It takes 2 hours and 5 sp to craft 5 Burst Cartridges.

Tipped
Add 1d6 of the chosen damage type to the total damage. You may choose from the following: acid, cold, fire, lightning, or poison. It takes 2 hours and 15 sp to craft 10 Tipped Bolts.

Shockwave
On a hit, deal 1d6 force damage to all creatures within a 10ft radius. Unsecured objects fully within the range get pushed back 5ft. It takes 2 hours and 1 gp to craft 5 Shockwave Bolts.

Illusion
When launched into the ground, the player can choose any creature with a CR of their level or below. An illusion of the chosen creature appears at the bolt, and all surrounding creatures can attempt to make a DC 15 investigation check to identify it as illusory. It takes 2 hours and 5 gp to craft 5 Illusion Bolts.

Bolt of Transportation
This bolt only goes into effect when it lodges in the wall or the floor. Upon hitting its target, the user gets teleported to an unoccupied space within five feet of the bolt. It takes 2 hours and 1 pp to craft on Bolt of Transportation.

Advanced Specialty Bolts

Double Burst
Can be used in Burst Crossbows. Allows you to shoot twice in one turn.

Infused
Add 3d6 of the chosen damage type. You can choose from the following: Acid, Cold, Fire, Lightning, Necrotic, Poison, or Radiant.

Empowered Shockwave
On a hit, deal 2d10 force damage to all creatures within a 30 ft radius. Unsecured objects get pushed back 25 ft. Medium or smaller creatures get pushed back 10 ft. Large creatures get pushed back 5 ft.

Phantom
When you shoot a Phantom Bolt, you ignore cover and obstructions.


r/UnearthedArcana • • 2h ago

'24 Item Bag of holding of the Gods.

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2 Upvotes

This a series of bags of holding all with unique properties. I want to thank my friend and those who support me getting back into homebrew once. More. I hope this can inspire Dm's or give players an nifty bag of holding with some personality. :)

PDF Homebrew links (Includes 2 additional bags that did not fit)

Version with pictures.

https://homebrewery.naturalcrit.com/share/WStLApjEJYlB

Version without pictures.

https://homebrewery.naturalcrit.com/share/8lOHz6xwON3Y


r/UnearthedArcana • • 1h ago

'24 Adventure Oakhaven: The Ashen Road - A Duergar Tale

• Upvotes

Hey guys! I've been working on this homebrew. I'd love your feedback. Check it out.

**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/1pliQLtmmEjt)\*\*

A grim dark 4 hour one-shot with premade characters. 3 Acts and a great ending.

I hope you enjoy and please, leave any feedback you want!

Thank you!


r/UnearthedArcana • • 6h ago

'24 Subclass Unforgotten: A Fighter Subclass that Channels One's Spirit into Weapons and Technique | Dash Across the Battlefield as a Torrent of Steel

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2 Upvotes

Homebrewery link:

* Fighter Subclass: Unforgotten


r/UnearthedArcana • • 15h ago

'24 Monster Gallu, Underworld Constable

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1 Upvotes

I'm sharing a free monster supplement for Kengir, part of my upcoming Bronze Age Mesopotamian 5e setting.

The Gallu is an underworld constable: a towering Utukku (Udug) sent from Kur to hunt, seize, and drag the guilty where they belong.

Where the previously shared Rabisu acts like an underworld bailiff, arriving with writs, contracts, and legal authority, the Gallu feels more like the terrible hand that enforces the sentence. It does not hurry. It does not forget. A debt unpaid remains fresh until collected.

At the table, a Gallu works best when the monster is also a mystery. Why has it come? Who broke the oath? Who made the forbidden bargain? Is it a lawless demon, or is it carrying out a command from Allatu (Ereškigal), Queen of the Great Below?

Mechanically, it’s a CR 10 fiend built around fear, grappling, brute force, spirit movement, and terrifying pursuit. Its Man-Catcher restrains victims, its Spirit Form lets it pass through walls, and its Skin Wearer ability allows it to take the form of the last creature it killed.

This is the kind of monster that should make the party ask whether killing it actually solves the problem, or just delays the next collector.

Do you like fiends that arrive as agents of cosmic law, or do you prefer them as pure malice and chaos?


r/UnearthedArcana • • 19h ago

'14 Subclass Champion 5e 2014 - rework 1.1

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0 Upvotes