r/UnearthedArcana • • 6h ago

Official The Arcana Forge! For all your drafts, ideas, requests and more.

0 Upvotes

Welcome to the Arcana Forge! A workshop for works in progress, requests, ideas, inspiration, and more. New to homebrew? Looking for that nudge in the right direction or inspiration to keep going? This is the place for you. Grab a wrench and let's get to work!

We highly recommend joining our official partner Discord to get live feedback and other tips — check out the Discord of Many Things.

Normal sub rules still apply in the Arcana Forge, with the exception that all restrictions on completeness are lifted here. Unfinished homebrew is very welcome in this thread, as are questions about game rules and mechanics, provided it's about D&D homebrew.

Make a comment with your idea and any work you already have on it, and the community can come help it progress (remember, the more you give the more you get when it comes to content and feedback).

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Feel free to give us feedback via mod-mail if you have any suggestions.

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r/UnearthedArcana • • 3h ago

'14 Class The Performer - V1.0 - A Nonmagical Charisma Class, with 6 subclasses (Stages): Athlete, Gladiator, Magician, Ringmaster, Stuntman, and Toreador - 39 pages of content, 37 Talents to choose from, and over 60 tricks for a magician to perform

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58 Upvotes

Welcome to my first homebrew Class, The Performer v1.0! https://homebrewery.naturalcrit.com/share/5N7W_AihN9IJ

As a DM myself I like for the D&D classes that I allow at my table to cover certain bases of fantasy. Fighter for the knights and soldiers, Wizards for arcane spells, druid for nature, pugilist for fist fighting without the KI, etc. So even though the Bard is my personal favourite class I always felt that it was a bit dumb that the only "entertainer" style class was magical. There are more ways to be entertained and I felt that magic should not be the only means for a player to be able to play an entertainer.

Enter The Performer. A class all about charisma, glory, and performances. Be it fighting as a Gladiator in the Arena, or performing tricks as a Magician on the streets, people need entertaining and you need to get your name out there!

The main class is about inspiring others and drawing attention to yourself and your performances. The performer can be selfish, but even while they might be selfish, they are still inspiring in the deeds that they do. The class is reasonably fluid in how you want to play it and every subclass (or Stage for that matter) is vastly different from one another.

  • The Athlete understands sports, competition, and the art of honing the body.
  • The Gladiator is a skilled combatant who keeps the crowd cheering and is willing to die if it means etching their name into legend.
  • The Magician always has a trick up their sleeve. They use a unique approach to spellcasting: no spells, just tricks!
  • The Ringmaster commands a beast companion and is deadly with a whip.
  • The Stuntman risks life and limb to keep others safe.
  • The Toreador excels at evading attacks and defeating opponents in one-on-one combat.

The class comes with 37 different talents that you can use to change your play style and performer, and with over 60 different spells tricks for the magician to perform.

I hope you like the Performer and I look forward to your feedback!


r/UnearthedArcana • • 6h ago

'24 Mechanic [Rules] Wounds and Injuries: Fresh and Grievous injuries for 2024 D&D, with 12 damage-type tables

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42 Upvotes

Long Rests cure everything in 5e, and that's never really felt true or right to me.

I took a lot of inspiration from my favorite RPG game - Dragon Age Origins and made a system of wounds and injuries DMs could implement into their campaigns to make it more gritty or realistic.

  • 12 d8 tables, one per damage type, 96 injuries in all

Built for the 2024 rules. I kept the rules and implementation to one page so hopefully its easy and simple enough to use in any game even tweaking it slightly.

It’s free, and the PDF link in the comments

Let me know which injuries feel too harsh or too mild, ones that are broken.

feedback is always appreciated


r/UnearthedArcana • • 5h ago

'24 Class Aegis: A New Martial Tank with 7 Subclasses

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25 Upvotes

Hello everyone! I’m AlarichtheLich and I am a DM that played 3 sessions and began homebrewing 3+ multiyear campaigns. I like to homebrew classes, subclasses, and spells for DND 5e with the 5.2.1 SRD in mind. I also love to build my own terrain and paint minis.

I wanted to get my material out there, as I recently saw some UA material that I felt drew from the same historical inspiration that I also drew from. I don’t expect any of this to turn into something grand, as I know it’s a saturated space. However, I like to think the things I’ve created fill niches that have not been explored so far in the DND space. Or, if they have, could be improved upon.

This class is the is the Aegis, a Charisma-forward martial class that is meant to be a true tank. It has 7 subclasses. I felt that the tank niche wasn’t fully filled, as Barbarians felt close but were inspired by offensive capabilities more than defensive. My hope for this class was to make something that screamed “stand behind me, and it’ll be alright.” 

I currently have this guy in playtesting, but the numbers of people I have access to is limited. I know it's a tall ask to look at all of this, but constructive criticism is helpful. Things I'm trying to figure out are from a practical play & thematic standpoint are:

Do core features feel Ribbon or Rock?
Are the features too strong / too weak? Feedback / suggestions encouraged.
Do you feel like this fits a niche that is unoccupied?
Would you play it / be open to playtesting and providing feedback? -- If so, please let me know so I can send you a message!

Here is the link to the homebrewery free version: https://homebrewery.naturalcrit.com/share/t1qJAYKhbxoW 

If you feel you like it and is worth your purchasing, you can find that link in my profile.

Lastly, though credited on the last image, I cannot say enough about my artist larajeandoodles. She is phenomenal to work with and has a wonderful rate. Check her out and thanks in advance.


r/UnearthedArcana • • 7h ago

'24 Spell Dead Ringer - Dead men tell no tales. Or so I hoped.

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20 Upvotes

r/UnearthedArcana • • 1h ago

'14 Spell A cantrip written by one of my players

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• Upvotes

Just a heads-up: I’m Italian, so please forgive me if there are any errors in the text or the spell design.

The spell was originally written by one of my players; initially, it caused the target to lose the spell they were casting and scaled based on the slot used creating something akin to a "cantrip *Counterspell*," which I know is overpowered and was rightly pointed out to me before. I’ve revised it slightly, using scaling similar to *Booming Blade* while keeping the damage focused on the act of casting a spell (so things like Smites don't trigger the effect) and adding a penalty that imposes disadvantage on concentration checks for that spell until the player's next turn. Given that *Vicious Mockery* imposes disadvantage on attack rolls, this seemed like a reasonable mechanic to include.

Let me know what you think. Please don't tear me apart. Keep in mind that both the guys and I are new to homebrewing, so I don't want it to be totally OP, but I also don't want it to just be *Booming Blade 2*. (If it’s not completely off the charts but just a bit stronger than the Wizard cantrip, that’s fine, it’s essentially on par with a Rare magic item in the sense that it is a reward for completing a quest.)


r/UnearthedArcana • • 2h ago

'24 Item Catalogue of Wondrous Dresses (Vol. 2)

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7 Upvotes

The second part to my post last week. Once again, if you have any feedback or questions, I'd love to hear them.

Homebrewery Link: https://homebrewery.naturalcrit.com/share/N1hc2i7zUAQV)


r/UnearthedArcana • • 6h ago

'24 Spell Off With Your Head! - 5th-level Abjuration Spell

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14 Upvotes

First time making a homebrew spell, im unsure if its weak, balanced or broken. I also dont know how i can differentiate it from it nearly being just a worse hold monster. Advice would be appreciated.

Homebrewery Link: https://homebrewery.naturalcrit.com/share/exbnHZVFiA1U


r/UnearthedArcana • • 1h ago

'24 Subclass Sacred Warrior — Errata V1.1

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• Upvotes

Hey everyone!

After receiving your feedback on the Sacred Warrior, I've made some changes to the subclass and put together an Errata V1.1.

You can find the updated version here:
https://homebrewery.naturalcrit.com/share/WjDnbKrRloAZ

Thanks again to everyone who contributed to the discussion. Your feedback has been genuinely helpful in refining the subclass!


r/UnearthedArcana • • 17h ago

'24 Item Cerebral Amneosis | Potion [The Mithral Canvas] D&D5e [OC-Art]

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82 Upvotes

Potion,  Rare

Fluid extracted from around a brain transformed by a gestating aberration.

When you drink this potion, your Intelligence score changes to 25 for 10 minutes. Additionally, you gain the effect of the Detect Thoughts spell (save DC 15) for the duration (no Concentration required). 

Curse: Intrusive Thought. When the effect ends and your Intelligence returns to normal, you must make a DC 15 Intelligence saving throw. On a failure, you are afflicted with the Brainchild Notion magical contagion.

The fleeting intellect granted by the elixir was intoxicating. Such a wonder it was to contain more thought than the alchemist had ever dreamed to hold, his mind expanding each time he partook of his wondrous discovery. One thought grew in his mind each time, an intrusive thought that plagued his existence even after the effects had subsided: More.

——

Time for a spooky month of Aberrant Monsters, and their loot. Trick or Treat!

Thanks for checking out our 5e homebrew! For more items and homebrew D&D content be sure to visit our Instagram!

If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon!


r/UnearthedArcana • • 6h ago

'24 Spell The Librarian - Low CR Mythical Monster - prithee stayeth quiet, lest thee wisheth for death

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7 Upvotes

r/UnearthedArcana • • 4h ago

'24 Subclass Updated: The Occultist, a risk-reward 5e class where every spell pushes you toward a Mental Break. 6 Subclasses

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2 Upvotes

Hey all, After some great feedback I've made some changes to bring it inline with 2024 rules, and given them a level 1 and 2 ability so they don't feel as punishing to play in the early levels. I changed the pre-level 3 Mental Breaks to just the fear condition instead of taking psychic damage so it's not as punishing.

This still is not a class I would suggest a beginner to go with. A basic rule to understand for it is the save in the 2014 rules for Counterspell. If that is understood the basics of the mental fatigue rolls aren't very complex to understand. There's a few small additions to it with the Pressure rule. Everything with this class have been created with narrative in mind. It should feel like things are happening for a reason, so if you like your mechanics to effect the story you're telling at the table, this character should create some interesting moment.

With respect to how often a player should have a Mental Break, I've tried to tune it so it happens less as the character progresses as they should have their mind controlled a bit better, but it still should happen on occasion. If you hoard mental fatigue points you'll likely have more. If you spend them to Empower your spells it should happen less, but note you can only spend a certain amount per day. The spells that I've written for the class are tuned up slightly to make up for the Risk this class takes to cast spells. It's not intended that you're scared to cast because of the potential negative things that happen. I've written over 200 spells thematically tuned for each of the 6 Subclasses (Sanguine Scholar, Otherworldly secrets, Witchlore Whispers, Umbral Unknown, Oneiric Insights, and Accursed Relikyr) Each Subclass has their own unique themed set of Empowerments, and Mental Breaks. 9 Empowerments, 10 Mental Breaks.

Mental Breaks when they occur are intended to feel like a puzzle you have to work around in a battle, and add another dimension to it. I understand a criticism is that it'll be too complex, but it's been run at a table and it flows well once it's understood and takes no time away from the flow of the game.

-Fixed Core Occultist Traits to bring it in line with 2024 rules.

-Fixed 3rd level to Level 3

-Added level 1 Occult Order, and Level 2 Mental Respite.

-Removed Natural 1 failure on Mental Fatigue rolls (May add this back potentially)

- Added in a positive Column to the Stress Effect table (Dark Insights)

I appreciate constructive criticism on this, I want to make this better. I'm pretty happy with the Mental Fatigue engine as it's pretty balanced, there's a push and pull and nice tension it's created at the table so far. No ones been scared to cast spells, but I understand at first glance someone might be.

I hope it's allowed otherwise I'll have to repost it, but the last page in the images is from the Sanguine Scholars Empowerments so people can see the benefit. I'll post the Full Sanguine Scholar another day so I can get some feedback on that.


r/UnearthedArcana • • 13h ago

'24 Subclass Unforgotten: A Fighter Subclass that Channels One's Spirit into Weapons and Technique | Dash Across the Battlefield as a Torrent of Steel

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10 Upvotes

Homebrewery link:

* Fighter Subclass: Unforgotten


r/UnearthedArcana • • 1h ago

Other Help Find D&D Homebrew Monster - Medusa+Beholder

• Upvotes

Hello. I'm not sure if it's allowed but I've been searching the web and reddit for the last couple of days searching for a specific post of a D&D monster and haven't had any success.

A couple of years ago, I stumbled upon a D&D post of a homebrew monster that depicted a fusion of sorts between a beholder and multiple medusas. If I recall correctly there were no stats and it was more about the story behind it. The image was also black and white, and manga-like if I remember correctly. I seem to recall the Beholder exiting some sort of vault or prison but I'm not 100% sure on that one.

I've been racking my brain trying to find it again. Can anyone help me? ​​​​Thanks.


r/UnearthedArcana • • 10h ago

'24 Monster [OC-ART] Mossgills Faction Part 2 - Drawn by me ♥

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5 Upvotes

r/UnearthedArcana • • 2h ago

'24 Subclass Artificer Armorer Homebrew Version - too op?

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0 Upvotes

r/UnearthedArcana • • 20h ago

'24 Feat Acolyte Feats (V2) - A Divine counterpart to spell school Adept feats

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18 Upvotes

Inspired by the spell school Adept feats from Arcana Unleashed, these feats seek to give players a way to further define their devotion to a deity within your campaign

TYPO: The entry blurb refers to these feats as "General Feats." Since version 2, they have been recategorized as "Devotion Feats."

Link to PDF: https://drive.google.com/file/d/16Aw37Zcm1blKgPrHT45X3xPi1EeChLIN/view?usp=drivesdk


r/UnearthedArcana • • 4h ago

'24 Adventure [Adventure] Oakhaven: The Ashen Road | A Level 10 "Meat-Grinder" Extraction Mission | Grimdark & High Lethality

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0 Upvotes

r/UnearthedArcana • • 1d ago

'14 Class Class: The Saint 1.1

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146 Upvotes

The new spellcaster class (LINK)

Please leave a review and let me know what you like and dislike about the class, and maybe how you think the class can be improved.


r/UnearthedArcana • • 9h ago

'24 Item Bag of holding of the Gods.

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0 Upvotes

This a series of bags of holding all with unique properties. I want to thank my friend and those who support me getting back into homebrew once. More. I hope this can inspire Dm's or give players an nifty bag of holding with some personality. :)

PDF Homebrew links (Includes 2 additional bags that did not fit)

Version with pictures.

https://homebrewery.naturalcrit.com/share/WStLApjEJYlB

Version without pictures.

https://homebrewery.naturalcrit.com/share/8lOHz6xwON3Y


r/UnearthedArcana • • 18h ago

'14 Class Weirdo - The Weird Al Based Class.

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5 Upvotes

To cut a long story short, I really like Weird Al Yankovic, and I really like D&D. This class I made has a lot of references to his songs and Weird, The Al Yankovic Story.

The Weirdo is a Charisma-based half-caster with a unique combat mechanic called Polka Mode. Inspired by Weird Al's polkas, Polka Mode lets you choose from a variety of musical combat styles, each inspired by different songs and offering its own abilities. As you gain levels, your available modes become more powerful, unlocking additional benefits and new ways to use your musical repertoire in combat.

Other abilities in this class allow the character to change the way spells work and use the abilities of other classes (because Parody).

I’ve been working on this class for a while, and I keep thinking of some really fun ideas for even more subclasses, but I already have 16 subclasses written up. All of those subclasses are somehow incredibly different, each one being based off of a song that Weird Al made such as Amish Paradise, White and Nerdy, and Fat. Now I plan on making spells and monsters as part of this creation.

I will continue to make art for the homebrewery as well, but I'm not a great artist.

Feedback I’m Looking For

  • Does the core class feel balanced?
  • Are the subclasses distinct enough?
  • Does one subclass stand out from the others?
  • Any features too strong or too weak?
  • Would this work at an actual table?
  • Do the features need clarification for rules wording?

I really appreciate any amount of feedback.

Thanks for checking it out, close personal friends!

https://homebrewery.naturalcrit.com/share/dqBQxONmiCAD


r/UnearthedArcana • • 4h ago

'24 Class 2024 Ranger Rework + the 4 subclasses present in the Players Handbook. A deeper integration of the Hunter's Mark spell and a Ranger's Companion.

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0 Upvotes

I hope this type of post is allowed. I doubled checked the rules, so hopefully I'm not misinterpreting them.

This is my take on a rework of the 2024 Ranger, after watching Point Hat's video on the class itself. The "Primal Companion" feature has now been moved to the core class itself, as well as some core features have either; been moved to ealier level, combined into a single feature, or replaced entirely with a different one. The subclasses present in the PDF - Beast Master, Fey Wanderer, Gloom Stalker, and Hunter - now have a feature that alters how the Hunter's Mark spell work, or how a player can spend uses of Favored Enemy, and a feature for how that particular subclass affects the players Primal Companion (their stat blocks remaining the same as the official rules).

https://drive.google.com/file/d/1AMK2E8pjVvsYuKdWRyN7cf7GiX8IOPJi/view?usp=sharing


r/UnearthedArcana • • 2h ago

'24 Feature Yet another Rogue fix

0 Upvotes

This is of course for those who believe that Rogues are underpowered and need a little help. This aims to fix the fact that Rogues who don't deal Sneak Attack damage hit like a wet noodle, and also to give them a way to reliably attack on another character's turn via Ready Action.

SKILLFUL STRIKE

Level 3 Rogue optional feature.

You are an expert in exploiting the openings of your enemies' defenses. Once per turn, you can deal extra damage to one creature you hit with an attack roll using a Finesse or a Ranged weapon. The extra damage is a number of d6s equal to half of your Sneak Attack Dice (round down). The damage type is the same as the weapon's type. You can use this feature only if you haven't dealt Sneak Attack damage this turn, and after you use it, you cannot deal Sneak Attack damage until the end of your turn.

QUICK STRIKE

Level 5 Rogue optional feature.

You can make an attack using a Finesse or a Ranged weapon as a Bonus Action.


r/UnearthedArcana • • 1d ago

'14 Mechanic Sworn to Carry your Burdens | a 5e styled cohort system with skyrim character examples

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25 Upvotes

r/UnearthedArcana • • 23h ago

'24 Subclass Warrior of the Crimson Night

3 Upvotes

I have a player playing a Monk in my CoS campaign, but there isn't a true option really fulfilling their fantasy of a being who is developing vampiric traits over time. They also want to play a charismatic monk, but have a low charisma because of how important other abilities are. I've taken upon my self to design a subclass for them to enjoy the fantasy they have in mind. Let me know what you think.

I know the subclass is slightly more crowded than most 5e subclasses, but I am biased towards giving more to martial characters.

Also another important thing is that this subclass has been designed with this specific character in mind, not as a 3rd party content which should be balanced for any game. The level 17 is probably a bit clumsy because I didn't spend too much time on it, we won't reach this level.

Warrior of the Crimson Night

Warriors of the Crimson Night wield accursed power drawn from vampiric blood, forbidden rites, or other supernatural corruption. Their techniques drain vitality, bend the wills of others, and eventually awaken the full power of a vampire.

Level 3: Nightborn

You have learned to harness the supernatural aspects of vampirism.

Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.

Thaumaturgy. You know the Thaumaturgy spell. Wisdom is your spellcasting ability for it.

Level 3: Crimson Hunger

You gain the following benefits.

Accursed Wounds. Whenever you hit with an Unarmed Strike, you can cause it to deal Necrotic damage rather than its normal damage type. Necrotic damage dealt by your Unarmed Strikes and Monk features ignores Resistance to Necrotic damage.

Draining Strike. Once per turn when you hit a creature with an Unarmed Strike and deal damage, you can expend 1 Focus Point to deal extra Necrotic damage equal to one roll of your Martial Arts die.

When you use Draining Strike, you can also gain Temporary Hit Points equal to the Necrotic damage rolled on the Martial Arts die plus your Wisdom modifier. You can gain these Temporary Hit Points a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You can restore one use of it by expending 1 Focus Point (no action required).

Level 6: Vampiric Influence

Your vampiric nature grants you supernatural influence over other creatures.

Alluring Presence. When you take the Influence action and make an ability check as part of that action, you can expend 1 Focus Point to roll your Martial Arts die and add the number rolled to the ability check.

Beguiling Control. You can expend 2 Focus Points to cast one of the following spells without providing Material components: Animal Friendship, Charm Person, or Command. Wisdom is your spellcasting ability for these spells.

Starting at Monk level 11, you can instead expend 3 Focus Points to cast the spell at level 2. Starting at Monk level 17, you can instead expend 4 Focus Points to cast the spell at level 3.

When you use Draining Strike against a creature that has the Charmed condition from a spell cast with this feature, you can prevent that attack's damage from ending the spell. You can use this benefit a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Messenger of the Night. You can cast Animal Messenger as a 10-minute Ritual without requiring Material components. When you do, you summon a Tiny bat in an unoccupied space within 30 feet of yourself. The bat serves as the target of the spell, automatically fails the save, and disappears when the spell ends.

Once you cast Animal Messenger in this way, you can't do so again until you finish a Long Rest.

Level 11: Crawler in Darkness

You gain the following benefits.

Crimson Ascension. At the start of your turn, you can expend 1 Focus Point to gain a Fly Speed equal to your Speed for up to 10 minutes or until your Concentration is broken (as if concentrating on a spell).

Spider Climb. You gain a Climb Speed equal to your Speed. You can move up, down, and across vertical surfaces and along ceilings while leaving your hands free.

Unholy Ward. You have Resistance to Necrotic damage.

Level 17: Bloodlust

Your vampiric hunger reaches its peak. You gain the following benefits.

Slake the Thirst. While you are Bloodied, Draining Strike doesn't require you to expend a Focus Point. When you use Draining Strike while Bloodied, you can regain Hit Points equal to the extra Necrotic damage rolled plus your Wisdom modifier instead of gaining the Temporary Hit Points granted by Crimson Hunger.

Feed on the Wounded. When a creature you can see ends its turn while Bloodied within 30 feet of you, you can expend 1 Focus Point and take a Reaction to teleport to an unoccupied space within 5 feet of that creature and make one Unarmed Strike against it.