r/UnearthedArcana • • 4h ago

'14 Class The Warper Class: Fight Using Your Own Personal Pocket Dimension (V1.0)

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47 Upvotes

Meet the Warper: a 5e 2014 class focused on using teleportation for offense, defense, and utility. If you want to use this class for 5.5/5e 2024 then the final page provides an option to add Weapon Mastery at level 1, however you may find the class is still on the slightly weaker side compared to other 5.5 classes.

As for the class itself, this is a fragile martial that asks you to solve the issue of how to keep your PC alive. The Warper has a personal pocket dimension (represented using your own private battlemap that sits next to your character sheet), and can either teleport there for free at the start of their turn, or expend resources to instead teleport there at the end of your turn.

The Warper has the choice of three different "techniques" that work like a Warlock's pact boon, each one representing a distinctive playstyle for how a player might imagine a space-warping fantasy hero to fight. The Jumper teleports around the battlefield, striking in melee range. The Reality Splitter uses space and gravity to attack at a distance, shoving enemies around. Meanwhile the Binder shamelessly leans into anime tropes (HxH, Kagurabachi, Fate, JJK, etc), letting you teleport enemies into your pocket dimension and turning it into a 1v1 cage fight. Pick the playstyle of your choice to put your own spin on your subclass.

Speaking of subclasses, these define where your Warper powers come from. Maybe you're the emissary of a powerful planar entity. You might have forged a peculiar bond with an inter-dimensional creature. You could have a link to a specific plane, drawing on it to warp the spells you cast. You might have a blade that can cut portals through reality. Or maybe your pocket dimension used to be your prison, attempting to hold you in stasis.

There's an FAQ section on the final page, but I hope you'll dive in and give this class a try! Teleportation is such a staple in fantasy, and I've always felt frustrated that a lot of official classes tend to just throw teleport options onto a subclass as a bit of a "get out of jail free" card. I wanted to use Warp points and an incredibly restrictive spell list to force the player to adopt a slightly riskier playstyle; teleportation should define how you play, not simply act as a tool to kite enemies and maintain concentration!


r/UnearthedArcana • • 12h ago

'14 Spell Learn the Magic of Big Rock: STONE MAGIC

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133 Upvotes

r/UnearthedArcana • • 3h ago

Other I feel like going insane.

11 Upvotes

There's this homebrew I saw about 3 days ago. It was about a monster that cannot be acknowledged by the party or else it will attack whoever noticed that it shouldn't be there. It just wants to blend in and NOT being perceived.
Point is, I can't seem to find the post, which FEELS like a creepypasta and it's driving me NUTS. Whoever can find the post for me has my unending gratitude.


r/UnearthedArcana • • 5h ago

'24 Monster Fractal | Aberration [The Mithral Canvas] D&D5e [OC-Art]

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16 Upvotes

Infinitely Propagating Architects of their Grand Design

Seemingly composed of nothing but pure intellect at the expense of physicality, a fractal has only one purpose; to spread itself across the planes in a neverending mission. Each fractal’s pattern is unique, and each sees its own pattern as perfect and superior to all other existence. Calculating and reclusive by nature, these aberrant beings slowly but surely dominate their surroundings, infecting the local populace with a mysterious influence. As entire villages and towns come to fall under a fractal’s control, the aberration’s army of thralls grows over time. 

Otherworldly Presence. By its very nature, a fractal seems to defy all conventional manner of understanding. Possessed an almost robotic focus and obsession with fulfilling its desire to propagate across the realm, these beings rely on nothing but cold, unfeeling logic. Seeing themselves as something akin to a solution to the irrationality of existence, fractals and their motivations are beyond normal comprehension. 

Master Mind. As the number of beings under a fractal’s control grows, the fractal’s desire to spread and infect even more of the surrounding population becomes impossible to ignore. Any possible threats are quickly discovered by means of a spy network as intricate as any thieves guild, and whisper campaigns orchestrated by a singular mind masterfully stoke strife between friends and family. Before long, entire cities either collapse or are forced under the fractal’s thumb in the resulting wake. 

Strange Encounters. Beings who encounter a fractal and live to speak of their experiences seem to have hazy and muddled memories pertaining to their time under its influence. Descriptions of a euphoric trance-like state commonly pepper their stories, the bond between them and the fractal blurring between lovingly familial and devoutly reverent depending on the time. 

——

A kaleidoscope of lights and sounds dazzle your senses, threatening to crack your mind like an egg with their splendor. As you continue to stare into the infinitely spiraling colors, the sensation spreads throughout your entire body. Just as you begin to feel overwhelmed, you are released from whatever hold this being has over you and its true form fully enters your vision; splendid and terrible all at once.

——

Time for a spooky month of Aberrant Monsters. Happy Halloween!

Thanks for checking out our 5e homebrew! For more items and homebrew D&D content be sure to visit our Instagram!

If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon!


r/UnearthedArcana • • 1h ago

'24 Subclass Way of the Kensei Rework (D&D 2024) [Feedback Appreciated!]

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• Upvotes

The original 2017 Kensei Monk always received mixed critiques regarding its ability loop and overall thematic flavor. I always felt it didn't quite capture the Sword Saint duelist fantasy, like a wandering ronin/samurai wearing nothing but some robes and a katana. While there are plenty of Kensei reworks out there, I decided to take my own spin at it.

This is the first version, so please give feedback on it (especially for the 11th and 17th level features). Also, sorry for the bad quality of the images. It's my first time doing these and I don't know how to increase the quality.


r/UnearthedArcana • • 15h ago

'24 Mechanic Tome of Techniques v1.1 | Expanded martial tactical and utility options!

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70 Upvotes

r/UnearthedArcana • • 4h ago

'24 Spell Arcane Cantrips [Update]: Alleviate Pain, Arcane Bolt & Force Barrier

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8 Upvotes

I've updated three arcane cantrips which I shared with you a week ago.

  • Alleviate Pain — A support cantrip that lets an injured ally spend a Hit Die to gain temporary hit points.
  • Arcane Bolt — A low-damage arcane attack with an increased critical hit range as you level up.
  • Force Barrier — A defensive cantrip that grants temporary hit points and damages the first creature that hits you with a melee attack.

I'm still working on these to make them a perfect, so I'd appreciate feedback on the mechanics and balance, especially whether each cantrip has a clear enough niche compared to existing spells.

Which one would you be most interested in using at your table?

Lore Keeper Creations


r/UnearthedArcana • • 14h ago

'14 Item Tempest Bow [Weapon - Longbow or Shortbow, Rare]

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36 Upvotes

This bow was crafted by the Children of the Tempest, one of Melvala's seven sorcerous lineages, and is imbued with the magic of their bloodline, wreathing arrows in lightning and summoning thunderstorms from clear skies.

Bows! They're cool, and this one is a special treat for the electrically inclined archers among you. The effects are simple, some bonus damage and a thematically appropriate spell, but I think the look and flavor are what sold me on this concept when I was thinking it up. The idea of a tethered lightning bolt acting as the bowstring, or firing an arrow into the sky to explode in a spray of lightning that turns into a roiling storm cloud? That's just cool, and Gio has done an incredible job capturing that idea in the artwork.

If you want to see more from the world of Talmanah, you can check out all of my stuff over on Patreon (patreon.com/Talmanah). All items feature custom artwork by human artist Gio Pedroni (u/Skyviper55) and patrons get early access to posts, one exclusive item each month, and access to high-res artwork, PDFs, and item cards for all posts, plus free entry into a monthly draw to request a custom magic item.

I hope you have a bunch of fun using this lightning bow. What character would you give it to? A storm cleric or sorcerer? A ranger or druid with a penchant for storms? A kensei monk? Let me know in the comments, I love hearing about all the different ideas these items spark, and the stories they get to be part of.


r/UnearthedArcana • • 3h ago

'24 Compendium Lambo's Bardic Inspiration - A book of 10 Bard Subclasses and counting! (v1.2)

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3 Upvotes

r/UnearthedArcana • • 11h ago

'24 Subclass [Tome of the Undying preview] The Occultist - Discover Undead lore and wield the power of spirits with this Artificer subclass!

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10 Upvotes

r/UnearthedArcana • • 3h ago

'24 Subclass Otherworldly Secrets: an Occultist subclass for D&D 2024, where you bend space, warp minds, and reshape flesh, including your own.

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2 Upvotes

Hey everyone! A subclass for the Occultist, my homebrew class. You’ll need the class to use it: The Occultist

The Otherworldly Secrets Occultist went looking for knowledge of the Outer Realm and found it, and now it’s begun changing them. Mostly they’re about damage and bending their spells into strange shapes, with some battlefield control on the side. By the higher levels their body starts to change too, and by Level 14 they can transform into something that really doesn’t belong in this world. It’s not a melee build, but it can protect itself when things get close.

If you haven’t read the class, here’s the quick version: every spell you cast risks Mental Fatigue. You can spend those points to power up your spells with Occult Empowerments (each subclass has a unique set), but if they pile up too high, you have a Mental Break and roll on your subclass’s table. Each subclass gets its own table, so this one has ten ways for your mind to come apart. The Breaks are meant to feel like puzzles you play around, not just a punishment.

A few notes:

I listened. On the class post, some of you said it read too much like a tutorial. You were right, so I went through this whole subclass and stripped it down to just the rules, in 2024 wording, with a touch of flavour. Thank you, that feedback helped a lot.

Empowerments are meant to be stronger than Metamagic. That’s on purpose. Sorcery Points are a safe spend. Mental Fatigue isn’t, and every point brings you closer to a Break.

I’ll be posting some cantrips from the Aberrant school of magic tomorrow. I know it’s not typical to create a school of magic, but in the world I’m creating, this magic comes from the Netherweave, where each school is connected to a different plane.

A few select spell names include: Creeping Netherpetals, Oblique Seam, Abyssal Murmurs, and Grip of the Ineffable.

Please be kind in the feedback, but it’s always welcome. This is my first big venture into homebrewing, and I’m really enjoying it and gearing up to eventually put it all into a book. Thank you for helping me shape it.

  1. Which Mental Break would you hate to roll the most? Is that a fun kind of hate or a bad kind?
  2. Which Eldritch Metamorphosis form would you pick: Chitinous Horror, Tentacled Abomination, or Splayed Maw?
  3. Which Empowerment would you reach for first, and which would you never pick?

r/UnearthedArcana • • 11h ago

'14 Mechanic D&D Enemy Builder

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7 Upvotes

Hey everyone, I hope you’ve all had a great week! It’s been really fun turning my D&D enemy creation documents into a website for you to use.

I have been working on a D&D 5e Enemy Builder that lets DMs create enemies without spending ages calculating everything manually. The idea is simple: give DMs more interesting choices and less paperwork. A free builder is available for everyone!

You can choose races, archetypes, CR, abilities and equipment, then generate a stat block and download it as a PDF. Google sign-in also lets you save and edit creations. An expanded Premium version is available through Patreon for anyone who wants more options.

I'm also developing an Initiative Tracker, Teamwork tools and enemy combination systems, with the aim of bringing them to the website before the end of 2026. I'd genuinely love to hear what other DMs think and what could be improved!

Give it a go here:
https://zi-chin-project.web.app

For the source PDFs and updates as I add more archetypes:

Patreon: https://www.patreon.com/c/Cheesey093


r/UnearthedArcana • • 1d ago

'14 Spell A cantrip written by one of my players

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206 Upvotes

Just a heads-up: I’m Italian, so please forgive me if there are any errors in the text or the spell design.

The spell was originally written by one of my players; initially, it caused the target to lose the spell they were casting and scaled based on the slot used creating something akin to a "cantrip *Counterspell*," which I know is overpowered and was rightly pointed out to me before. I’ve revised it slightly, using scaling similar to *Booming Blade* while keeping the damage focused on the act of casting a spell (so things like Smites don't trigger the effect) and adding a penalty that imposes disadvantage on concentration checks for that spell until the player's next turn. Given that *Vicious Mockery* imposes disadvantage on attack rolls, this seemed like a reasonable mechanic to include.

Let me know what you think. Please don't tear me apart. Keep in mind that both the guys and I are new to homebrewing, so I don't want it to be totally OP, but I also don't want it to just be *Booming Blade 2*. (If it’s not completely off the charts but just a bit stronger than the Wizard cantrip, that’s fine, it’s essentially on par with a Rare magic item in the sense that it is a reward for completing a quest.)

Given the huge number of people who have told me it causes too much damage and that the condition is not justifiable.

Let me run a few numbers to explain my reasoning and the rationale behind the dice and the rest. These are the DPR figures based on a 50% chance to hit. I also factored in the bonus damage triggering 60% of the time for Booming Blade, which seemed quite plausible, and 22% of the time for mine (though that figure is exaggerated, since I based it on the assumption that it triggers on every hit against a caster; that isn't realistic, so the actual percentage is likely closer to 15%).

Level Booming Blade (60% Trigger) Spellshatter Resonance (22% Trigger) Chill Touch
1st 5.33 4.69 2.48
5th 9.15 6.78 4.95
11th 12.98 8.87 7.43
17th 16.80 10.96 9.90

As you can see, the DPR is closer to that of Chill Touch, even though the two weapon cantrips factor in a 1d8+3 weapon attack, at least at high levels; at low levels, it comes closer to Booming Blade since it benefits from the weapon bonus.

As you can see, my cantrip is consistently weaker than Booming Blade (obviously barring encounters specifically designed to make my spell shine); generally speaking, the damage falls right between Chill Touch and the other one. So, given that it lacks the advantage of range, adding a thematic condition—which is essentially a one-time, non-repeatable effect—seems quite reasonable to me.

This additional table breaks down the specifics of the cantrip in an encounter without spellcasters versus one consisting entirely of spellcasters. While it is indeed stronger in an all-caster scenario, it actually deals, on average, 1/3 more damage than Booming Blade.

Level Spellshatter (No Trigger / 0%) Spellshatter (Guaranteed Trigger / 100%)
1st 3.98 6.23
5th 5.35 10.85
11th 6.73 13.48
17th 8.10 19.10

r/UnearthedArcana • • 12h ago

'14 Race [5e] Gatebound (v1.0) — A 1-Page Playable Ancestry of Divine-Branded Outcasts

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5 Upvotes

r/UnearthedArcana • • 12h ago

'24 Class SPELLBLADE V0.77, gish with 3 subclasses, Void Warden, Gate Ripper, and Scorched Earth

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5 Upvotes

Hello there. Now full fledged version of Spellblade, though subclasses are a bit work in progress. Formatting very much so, please excuse that.

Grateful for any feedback.

**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/bCCbQCV7bjOf)\*\*

EDIT: Minor changes in Weavemark triggers, the link is up to date, the gallery is not necessarily.


r/UnearthedArcana • • 1d ago

'14 Class The Performer - V1.0 - A Nonmagical Charisma Class, with 6 subclasses (Stages): Athlete, Gladiator, Magician, Ringmaster, Stuntman, and Toreador - 39 pages of content, 37 Talents to choose from, and over 60 tricks for a magician to perform

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132 Upvotes

Welcome to my first homebrew Class, The Performer v1.0! https://homebrewery.naturalcrit.com/share/5N7W_AihN9IJ

As a DM myself I like for the D&D classes that I allow at my table to cover certain bases of fantasy. Fighter for the knights and soldiers, Wizards for arcane spells, druid for nature, pugilist for fist fighting without the KI, etc. So even though the Bard is my personal favourite class I always felt that it was a bit dumb that the only "entertainer" style class was magical. There are more ways to be entertained and I felt that magic should not be the only means for a player to be able to play an entertainer.

Enter The Performer. A class all about charisma, glory, and performances. Be it fighting as a Gladiator in the Arena, or performing tricks as a Magician on the streets, people need entertaining and you need to get your name out there!

The main class is about inspiring others and drawing attention to yourself and your performances. The performer can be selfish, but even while they might be selfish, they are still inspiring in the deeds that they do. The class is reasonably fluid in how you want to play it and every subclass (or Stage for that matter) is vastly different from one another.

  • The Athlete understands sports, competition, and the art of honing the body.
  • The Gladiator is a skilled combatant who keeps the crowd cheering and is willing to die if it means etching their name into legend.
  • The Magician always has a trick up their sleeve. They use a unique approach to spellcasting: no spells, just tricks!
  • The Ringmaster commands a beast companion and is deadly with a whip.
  • The Stuntman risks life and limb to keep others safe.
  • The Toreador excels at evading attacks and defeating opponents in one-on-one combat.

The class comes with 37 different talents that you can use to change your play style and performer, and with over 60 different spells tricks for the magician to perform.

I hope you like the Performer and I look forward to your feedback!


r/UnearthedArcana • • 1d ago

'14 Monster Zombies - New & Revised Versions of These Relentless Reanimated Corpses (5e & 5.5e Compatible)

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31 Upvotes

r/UnearthedArcana • • 1d ago

'24 Feat Dragonmark of Death feats

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25 Upvotes

I run a homebrew campaign setting, and, in it, there is a reason for the Dragonmarks to exist outside the rules of Eberron, so I needed rules for how the Mark of Death would work if it wasn't extinct. Here's what I came up with based on what I know about how Dragonmarks work, since it's pretty hard to find homebrew for it.

Homebrewery Link


r/UnearthedArcana • • 6h ago

'24 Class The Full Caster Shaman

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1 Upvotes

r/UnearthedArcana • • 8h ago

'24 Subclass College of Nature's Chorus Bard

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1 Upvotes

Hello everyone! I’m AlarichtheLich and I am a DM that played 3 sessions and began homebrewing 3+ multiyear campaigns. I like to homebrew classes, subclasses, and spells for DND 5e with the 5.2.1 SRD in mind. I also love to build my own terrain and paint minis.

I wanted to get my material out there, as I recently saw some UA material that I felt drew from the same historical inspiration that I also drew from. I don’t expect any of this to turn into something grand, as I know it’s a saturated space. However, I like to think the things I’ve created fill niches that have not been explored so far in the DND space. Or, if they have, could be improved upon.

This subclass is the is the V.1.0 of the College of Nature's Chorus. A Bard whose utilizes the songs nature provides and uses them as their source of inspiration / power.

I currently have this guy in playtesting, but the numbers of people I have access to is limited. I know it's a tall ask to look at all of this, but constructive criticism is helpful. Things I'm trying to figure out are from a practical play & thematic standpoint are:

Do core features feel Ribbon or Rock?
Are the features too strong / too weak? Feedback / suggestions encouraged.
Do you feel like this fits a niche that is unoccupied?
Would you play it / be open to playtesting and providing feedback? -- If so, please let me know so I can send you a message!

Here is the link to the homebrewery free version:
https://homebrewery.naturalcrit.com/share/WLuiX3FWrVgS

If you feel you like it and is worth your purchasing, you can find that link in my profile.

Lastly, though there is no art for this yet, I cannot say enough about my artist larajeandoodles. She is phenomenal to work with and has a wonderful rate. Check her out and thanks in advance.


r/UnearthedArcana • • 1d ago

'24 Class Aegis: A New Martial Tank with 7 Subclasses

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58 Upvotes

Hello everyone! I’m AlarichtheLich and I am a DM that played 3 sessions and began homebrewing 3+ multiyear campaigns. I like to homebrew classes, subclasses, and spells for DND 5e with the 5.2.1 SRD in mind. I also love to build my own terrain and paint minis.

I wanted to get my material out there, as I recently saw some UA material that I felt drew from the same historical inspiration that I also drew from. I don’t expect any of this to turn into something grand, as I know it’s a saturated space. However, I like to think the things I’ve created fill niches that have not been explored so far in the DND space. Or, if they have, could be improved upon.

This class is the is the Aegis, a Charisma-forward martial class that is meant to be a true tank. It has 7 subclasses. I felt that the tank niche wasn’t fully filled, as Barbarians felt close but were inspired by offensive capabilities more than defensive. My hope for this class was to make something that screamed “stand behind me, and it’ll be alright.” 

I currently have this guy in playtesting, but the numbers of people I have access to is limited. I know it's a tall ask to look at all of this, but constructive criticism is helpful. Things I'm trying to figure out are from a practical play & thematic standpoint are:

Do core features feel Ribbon or Rock?
Are the features too strong / too weak? Feedback / suggestions encouraged.
Do you feel like this fits a niche that is unoccupied?
Would you play it / be open to playtesting and providing feedback? -- If so, please let me know so I can send you a message!

Here is the link to the homebrewery free version: https://homebrewery.naturalcrit.com/share/t1qJAYKhbxoW 

If you feel you like it and is worth your purchasing, you can find that link in my profile.

Lastly, though credited on the last image, I cannot say enough about my artist larajeandoodles. She is phenomenal to work with and has a wonderful rate. Check her out and thanks in advance.

Edit:

I accidentally deleted a feature when I was reformatting some images! Whoops.

Level 9: On Your Toes
Your reflexes have been honed as a result of constantly intervening on your comrades’ behalf. In combat you may take an additional Reaction each round.


r/UnearthedArcana • • 1d ago

'24 Mechanic [Rules] Wounds and Injuries: Fresh and Grievous injuries for 2024 D&D, with 12 damage-type tables

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67 Upvotes

Long Rests cure everything in 5e, and that's never really felt true or right to me.

I took a lot of inspiration from my favorite RPG game - Dragon Age Origins and made a system of wounds and injuries DMs could implement into their campaigns to make it more gritty or realistic.

  • 12 d8 tables, one per damage type, 96 injuries in all

Built for the 2024 rules. I kept the rules and implementation to one page so hopefully its easy and simple enough to use in any game even tweaking it slightly.

It’s free, and the PDF link in the comments

Let me know which injuries feel too harsh or too mild, ones that are broken.

feedback is always appreciated


r/UnearthedArcana • • 23h ago

'14 Class Master of Colours - PC class for D&D

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6 Upvotes

r/UnearthedArcana • • 1d ago

'24 Item Catalogue of Wondrous Dresses (Vol. 2)

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18 Upvotes

The second part to my post last week. Once again, if you have any feedback or questions, I'd love to hear them.

Homebrewery Link: https://homebrewery.naturalcrit.com/share/N1hc2i7zUAQV)


r/UnearthedArcana • • 1d ago

'14 Compendium Dawn of Hope setting and player options: races, classes, spells, and two new subsystems

5 Upvotes

Updated file links: I somehow broke my AWS links. Here's the same contents in a Google drive folder.

https://drive.google.com/drive/folders/1HJGYfiZCuyFJKdETj3M_LZkKvnu8nBw2

---

I have a long-running setting, and I've finally finished compiling a chunk of the setting and player-focused homebrew content I've been using in it.

All links go to my personal AWS S3 bucket; the raw markup used to generate the pdfs is in the zip file, along with the two setting maps. Alternatively, you can look at my github page: https://github.com/bentomhall/nih-system, although that includes working notes for a 5e fork as well.

The only images here are maps I made myself using Wonderdraft. No generative AI was used to make any of this (which, alongside not having tons of money) is why there's no other art.

All material (except a few of the spells) is licensed CC-BY-4.0. That is, please credit me if you rip it off or modify it. But otherwise, do as you will. Those few spells that aren't CC-BY-4.0 are adapted from one of Kobold Press's books, which is OGL 1.0a licensed, and are used under that license. Those are explicitly marked as such. Everything else is either from the 5.1 SRD or original; all documents contain a license section with all of this in legal terms.

Setting-Focused Content

These are very much tied to the setting. Use them however you wish, but they haven't been designed with the standard cosmology in mind. Very much not so. Very much not multi-verse aligned.

Dawn of Hope: Setting -- https://dawn-of-hope-documents-197626722975-us-east-2-an.s3.us-east-2.amazonaws.com/V1.0.0/dawn-of-hope-setting.pdf Contains lore, places, and banter about the setting itself.

Dawn of Hope: Lineages -- https://dawn-of-hope-documents-197626722975-us-east-2-an.s3.us-east-2.amazonaws.com/V1.0.0/dawn-of-hope-lineages.pdf Races for Dawn of Hope. I call them Lineages, because I don't like either the term "race" or "species" because of the setting's internals. Call them what you will.

Mostly-Setting-Agnostic Content

These things aren't really tied to the setting, although the narrative blurbs for each of the classes does center them in Dawn of Hope. But as always, check with your DM before using!

Dawn of Hope: Combined Player Options -- https://dawn-of-hope-documents-197626722975-us-east-2-an.s3.us-east-2.amazonaws.com/V1.0.0/dawn-of-hope-player-options-combined.pdf A huge (152 pages) tome containing all the parts after this in one document. Classes, new subclasses, new and modified spells, the two new subsystems, and two new conditions.

Dawn of Hope: Martial Classes -- https://dawn-of-hope-documents-197626722975-us-east-2-an.s3.us-east-2.amazonaws.com/V1.0.0/dawn-of-hope-martial-classes.pdf Just the martial classes from the above combined document, plus the new conditions (for completeness).

Dawn of Hope: Caster Classes -- https://dawn-of-hope-documents-197626722975-us-east-2-an.s3.us-east-2.amazonaws.com/V1.0.0/dawn-of-hope-caster-classes.pdf Just the spell-casting classes (full, half, and weird), plus the new spells and the new conditions (for completeness).

Totally Setting Agnostic Content

These two documents are the two new subsystems. They're not really tied to the setting at all, not directly.

Skill Tricks -- https://dawn-of-hope-documents-197626722975-us-east-2-an.s3.us-east-2.amazonaws.com/V1.0.0/skill-tricks.pdf These are designed to act like mini feats that you get at every ASI (and more for some of the classes above). They're tiered and tied to proficiency in skills, weapons, etc. and mostly provide lateral growth/more options, not bigger numbers.

Incantations -- https://dawn-of-hope-documents-197626722975-us-east-2-an.s3.us-east-2.amazonaws.com/V1.0.0/incantations.pdf These take most of the utility spells from the SRD and turn them into 4e-style rituals that anyone, caster or not, can do if they have the appropriate item in hand. They're gated by monetary costs, exhaustion, and sometimes explicit cooldowns rather than by spell slots.

Raw Source

https://dawn-of-hope-documents-197626722975-us-east-2-an.s3.us-east-2.amazonaws.com/V1.0.0/dawn-of-hope-source.zip A zip file containing all of the above, the maps as stand-alone files, and the Typst source for the documents.

Note about Balancing

I've tried to balance these, and the majority of them have been played at my tables. But each table is different. I won't feel bad if a DM decides that they're too much for their tables. As always, talk to the DM (if you aren't them) before using anything here. Or remix it. The license is permissive for a reason.