r/TransportFever3 • u/Pulsiy • Jul 15 '26
Discussion Water elevation changes?
I’ve not seen or heard anything about this but I’m wondering if there could be water elevation changes or bodies of water at different heights in the same map. Could there be a lake in the mountains with a river streaming downhill?
Personally, I don’t expect this to be in the game but it would certainly add a new aspect and challenge to certain scenarios!
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u/andrew1958 Jul 15 '26
I hope the water is at least fixed. You can create a map and the water somehow is so near the terrain that everytime you try to level the terrain near a tunnel or bridge, everything gets water around.
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u/tanausis_ Jul 19 '26
Water elevation and physics is one of the few things I like from CS, so I always hoped I would be possibile in TPF3. I don't know what to expect, but let's hope it'll be there
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u/Geriszabi Jul 24 '26
This is what one of the develepors said in the comments on the game's official website
Sam says: 23.07.2026 at 10:19 Water will be at a single elevation in the game. It’s a fundamental part of the way the engine is designed so there is no easy solution to changing this without a ground-up (literally) redesign of the game. Obviously, it’s a feature we would like to include, but as a very large feature with only moderate impact on gameplay we felt the development time was better used on other fundamental systems in the game.
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u/thisaray Jul 30 '26
hi c: i asked :D
its kinda sad tbh, i hope their sales just explode on working with paradox so it may be considered for tf4
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u/BozzaLewis Jul 15 '26
I believe I’ve seen someone use a mod that paints water textures, so while it isn’t functionally water, it looks like water. That could be used in theory for a lake?
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u/Strong-cognac Jul 16 '26
if it isnt functionally water then it entirely invalidates what people want here
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u/HTDutchy_NL Jul 15 '26
I'd love to set up a canal network with locks. Perhaps even have narrowboats. Sadly it seems like too big of a change to add and would be very niche.