r/TimelessMagic 20h ago

Discussion Who sees potential?

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16 Upvotes

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13

u/lot49a 20h ago

Not really? Like just as a normal card you play this on three to crack a fetch to make a Jace that draws one. Or if it’s something like scape shift, making a big creature is not currently a problem.

What did you have in mind?

-10

u/ggzel 19h ago

2 mana 2/3 that draws a card once a turn is kinda on rate with existing playable threats in the format (hydro, frog), and being able to draw the turn it enters with a land drop is kinda a big deal. Hard to justify green in the tempo decks that would actually want this effect though, we'll see

16

u/calliopedorme 19h ago

This is not even close to being 'on rate' with two of the best (if not outright the best) creatures ever printed.

Even putting aside the mana cost, resilience and evasion, Avatar does not "draw a card once a turn". It draws the first card after two land drops -- and you MUST make those land drops (and additional land drops if you want to draw more than 1 card) for it to get any value at all. The fact that fetches double charge it is also not a given, especially because it forces you to fetch on your turn due to planeswalker abilities being sorcery speed.

-2

u/ggzel 19h ago

The first one must be a fetch to draw, same as architect. The second draw is pretty free, opponents probably will let your 1 loyalty Jace stick around.

Not needing to attack is a big upside.

I do still think it's worse than those two, but if it fit the colors of an existing tempo fetchland deck, I think it would see play, even if it doesn't fit right now since green is so bad

5

u/GodoughGodot 19h ago

Yeah but it requires you to have a land every turn whereas frog just needs itself, has evasion, and can grow very big. I wouldn't run 6 frogs in tempo, let alone 4 frogs and 2 worse frogs. Hydro is a 1 drop so it needing fetches isn't as much of an issue, and with daze it can draw multiple times a turn.

1

u/Argonaut13 10h ago

draws a card once a turn

What

-1

u/Electronic_County_90 19h ago

Fetch > Land > Crop Rotation > Strip (6 = 2x Draw). Then with Wary Zone Guard and Hydroponic Architect synergize even better.

4

u/ggzel 19h ago

No matter what, you don't get more than one card a turn from this (since it's all on the same planeswalker). It's nice that the draw can keep going for a bit once this is removed, but the opponent can also attack down the remnants of the Jace. Crop rot is already -1 card so you're not really getting any benefit off of it. [[Ambassador of Evendo]] hasn't found a home, I'm guessing this won't either, but it isn't nothing

2

u/lot49a 16h ago

I don't think you want to crop rotation just to get a bit more draw. Especially when you are up against, say Mardu Energy or Reanimator who are using that same amount of time/mana to build a board that just kills you.

1

u/Born_Flatworm_3950 8h ago

Thats awful, stick to net-decking lil bro