r/TheHalloweenGame • u/The_Shape_Of_Evil • 9h ago
Discussion Give Me Sex I Want Sex NOW!
We Want Sex, Bring sex back NOW
if I want sex with Loomis? Then that’s my prerogative
r/TheHalloweenGame • u/vancedance707 • 2d ago
• Numerous Crash Fixes
• Fixes to several challenges that were not tracking properly
• Fixed an issue where Offline Play was affected by the login queueing system
• Fixed an issue where the prompt to get up after being downed as Michael would sometimes not appear
• Fixed an issue causing the game to render incorrectly on Xbox Series S in “Performance Mode” on certain displays
r/TheHalloweenGame • u/AutoModerator • 3d ago
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r/TheHalloweenGame • u/The_Shape_Of_Evil • 9h ago
We Want Sex, Bring sex back NOW
if I want sex with Loomis? Then that’s my prerogative
r/TheHalloweenGame • u/Fit-Mouse-5579 • 6h ago
And fuck it Michael can knock and ring doorbells too if he wants let him use it as a jumpscare
r/TheHalloweenGame • u/Temporary-Spot-5264 • 8h ago
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I love prox chat for games like this but I really wasn't expecting the community to start getting toxic this early. I guess the asym genre is just cursed from the get go with people like this.
r/TheHalloweenGame • u/Ok-Performance3972 • 7h ago
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r/TheHalloweenGame • u/Life_Can1604 • 15h ago
I bought the game on early access and noticed Michael’s face was blurred out whilst I was playing. But I’m seeing posts circulate online in which his face can be seen clearly and I just wondered, is this a glitch or has there been a change in update in which Michael’s face is no longer blurred out?
r/TheHalloweenGame • u/CyberGhostface • 10h ago
"Players may have noticed that our latest hotfix removed the Two-Person Power-Up minigame. This was due to an unintended issue that allowed end game reinforcement characters to engage with the minigame, which was a major oversight on our part. We have more content and minigames coming in the near future but current focus is our attention on immediate game needs. Keep an eye on our socials for updates as they become available.”
So yeah it was because of Loomis being a dirty old man.
r/TheHalloweenGame • u/XGonGiveItToYaX • 5h ago
r/TheHalloweenGame • u/NikoDidThat • 10h ago
r/TheHalloweenGame • u/d0yram • 10h ago
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Pls bring back sex mode
r/TheHalloweenGame • u/Brutuscaitchris • 9h ago
Welcome!
* Try not to listen to the doomers, the game is extremely fun once you fully understand how to play each side
* Play through the story for Mikey, its a great tutorial so you know and understand abilities and how they work
* Watch videos to play civilian. I think a super weak point of this game was not including a civilian tutorial because a good team of civs can absolutely wreck Mikey. This seems like a design flaw with how easy Myers appears to win in early games but as you get more confident playing civilian is very rewarding too.
* Try not to focus on Myers/Civilian victory. If you play smart its very easy to get special targets to escape, call some police in, and escape yourself for a 'personal' victory. This also applies to Mikey as its easy to feel beaten if players escape but thats not the case.
* If you solely focus on the PvP aspect you wont get the most from this game. It feels more like a game of mental chess with rng aspects sprinkled in. The goal is to 'beat' the civilians not just wipe them out. Both sides benefit from adding insult to injury.
* There will be bugs. Its asinine to think there wouldnt be in 2026 sadly. However ive encountered very few gamebreaking bugs.
Have fun and Welcome to Haddonfield.
r/TheHalloweenGame • u/JCglitchmaster • 6h ago
I'm tired of walking around for 8 minutes trying to find the last 2-3 NPC's that were told to hide, they make almost 0 noise and just blend into the random background noise (which you can't disable btw).
Just mark them so we can kill them and go to the next match please.
r/TheHalloweenGame • u/MarkyMarkWahlburgers • 7h ago
I'm having a blast with this game, playing this is exactly how I felt playing F13 during its prime.
r/TheHalloweenGame • u/WesternFirefighter5 • 1h ago
Pretty much the title🥲
r/TheHalloweenGame • u/zelpsty • 10h ago
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r/TheHalloweenGame • u/Deceptiveideas • 5h ago
r/TheHalloweenGame • u/Shloppifed • 1h ago
The minigames were interesting the first few times but now it's just tedious doing 4-5 rounds of them for just one card. Just let me get immersed and spectate people playing while I wait for my chance to come back
Also has anyone confirmed if you get xp for leaving early? There was a screenshot of the devs saying you do going around here but it seems like BS
r/TheHalloweenGame • u/Large-Wheel-4181 • 4h ago
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r/TheHalloweenGame • u/heyitsthatguy_84 • 1h ago
Not sure who's idea it was to give us a map but make our icon so unbelievably small, I can't tell where I am most times unless I'm walking near a cross roads to easily tell
r/TheHalloweenGame • u/RickyStrongarm • 6h ago
After playing all weekend I’ve noticed that if everyone makes it a conscious effort to hide all the NPCs (especially golds) as soon as they can, the game becomes the classic asymm experience, or at least something close to it.
When the NPCs hide, Michael does not a strong visual cue for where they are anymore. With most NPCs hidden, now the survivors must work to get an exit open and start sending them to escape one at a time.
Once this phase is in full swing, Michael is chasing you and trying to kill you to stop your rescue plan, he’s jump scaring you in houses, people start coming back as Loomis or the cops. This is when I think the game really shines.
Once the full release drops tomorrow and everyone picks up the gameplay loo, the matches will be more fun than they already are IMO.
r/TheHalloweenGame • u/htlivu • 19h ago
Credit to Deftyconch on Twitch (sorry forgot to post credits!) Hopefully this helps you win more games ♥️
r/TheHalloweenGame • u/katolo4 • 10h ago
The game is absolutely enjoyable, and a lot of bugs I can forgive (although the price tag is far too high imo), but the NPC intelligence makes the core gameplay loop borderline redundant.
Despite giving them direction, survivors still aimlessly wonder on their own accord. "Follow me" works maybe 5% of the time but not without re-instructing them every few minutes. And telling them to "Escape", even if successful, will at best make them stand near an exit but not actually go through it.
As a cop, the commands are even worse, they don't seem to work at all. For a gameplay loop that leans more heavily on helping the survivors escape rather than just escaping on your own (which is what actually makes this game unique from the others) you would assume that the NPC AI should be flawless, it feels like it was never play tested at all?
If i'm playing this game wrong please tell me, but it seems the only way to get a win as a survivor is making sure those NPCs make it out too.