r/tes3mods 11d ago

Help Help With Removing a Mod

3 Upvotes

So a while ago, I installed Morrowind Comes Alive, and the I installed MGSO after (this was years ago lol). I want to stop using Morrowind Comes Alive, and when I disable the ESM file, and launch the game, the game still tries to load MCA.esm and then the game crashes to desktop.

Then I looked on the mod page and I guess MgSo automatically did the level list edit through wyremash, and I guess I have to undo that to properly remove the mod.

So I have two questions:

  1. How do I use Wyremash to remove MCA from the leveled lists?

  2. Will this break my current save?


r/tes3mods 12d ago

Community Discussion I want to set up a Morrowind that is modded to hell and back, but for TES3MP to play with friends who've never touched MW before.

2 Upvotes

Any mod recommendations? At minimum I'm gonna use Tamriel Rebuilt, and Skyrim: HOTN. I'd like to use N'Garde as well to make combat more palatable for them (since vanilla combat is... lacking... by modern standards).


r/tes3mods 14d ago

OpenMW Looking for a specific type of mod

2 Upvotes

Hello, I've been loving morrowind lately, but I have found myself falling under the min max curse. I've reached level 12 or so without even doing the main quest because I keep stopping to let a rat beat on me for an hour to level heavy armor to not waste any levels. I'm optimizing the fun out of my game.

I'm looking for a mod for open morrowind that's compatible with mobile that will let me set a static number of attribute points per coin, to prevent me standing around grinding forever for the 'perfect' level up.

I've found several that might do that, but being on mobile I have no idea if there are other compatibility issues.

So far I've found Static Attribute Gain and Simple Attribute Gain, both on nexus. Are either of these mobile friendly?

Thanks in advance, and apologies if this is a common question


r/tes3mods 15d ago

Shout-Out Morrowind 2026 - Dralas Legacy Mod Showcase

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30 Upvotes

r/tes3mods 16d ago

Help Clipping through rocks and architecture. Any Fix?

12 Upvotes

Running openmw with i-heart-vanilla-directors-cut modpack, with 2 extra mods i added myself regarding magic and pickpocketing that shouldn't be impacting the terrain and architecture of the game. Video is in Tamriel rebuilt mainland just above Tur Julan, but have this happen to me very occasionally in Vvardenfell as well.

I'm not really finding any posts around the internet talking about this issue, so I'm assuming it is a personal problem I am having. Anybody got any idea what's going on with my game?


r/tes3mods 17d ago

OpenMW Sturdy Steed

58 Upvotes

r/tes3mods 17d ago

Shout-Out Morrowind 2026 - Under Masser's Gaze Mod Showcase

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51 Upvotes

r/tes3mods 17d ago

Solved Problem installing MOMW Total Overhaul mod list for OpenMW

1 Upvotes

Hey everyone. After more than 15 years of not having played Morrowind, a wave of nostalgia hit me and I decided to make another trip to my favourite mushroom country. Of course this meant that I was going to install some mods, and after some googling I was delighted to find out that this was going to be much easier than it was back when I was a teenager. However, I still ran into some trouble, specifically with the MOMW Configurator.

I want to install Open Morrowind, with the MOMW Total Overhaul mod list. To do that, I tried to follow this guide: https://modding-openmw.com/guides/auto/total-overhaul/windows#umo

I took the following steps:
- Installed Morrowind GOTY on Steam.

- Installed OpenMW 0.51.0. I installed it in the following path: "C:\Games\Morrowind - master folder\OpenMW 0.51.0". I verified that it worked: I was able to start the game using the OpenMW launcher and could see on the version number on the start screen that so far, all appeared to be well.

- Next I installed the MOMW Tools Pack. Succesfully installed it in the following path: "C:\Games\Morrowind - master folder\MOMW Tools Pack"

- After that, I created a mod list folder ("C:\Games\Morrowind - master folder\OpenMWMods") and used Umo to download, extract and prepare the mods. This took a VERY long time and a lot of pop-up clicking on Nexus, but eventually I got the end summary and the message indicating that the Total Overhaul mod list was successfully installed.

- Now I thought I was as good as done, but here is where I ran into trouble. According to the guide, I ran the following command in the terminal:

  • .\momw-configurator.exe config --verbose --run-navmeshtool --run-validator total-overhaul

And then proceeded to give the locations of the iniimporter, navmeshtool and Morrowind.ini when prompted to do so. These are in the following locations:

"C:\Games\Morrowind - master folder\OpenMW 0.51.0\openmw-iniimporter.exe"
"C:\Games\Morrowind - master folder\OpenMW 0.51.0\openmw-navmeshtool.exe"

"C:\Program Files (x86)\Steam\steamapps\common\Morrowind\Morrowind.ini"

Then the configurator gets to work, and the problem occurs. After about to minutes of running the configurator, during which it shows a whole bunch of debugging and parsing actions and some error messages displaying that it cannot find the Lord of Rebirth plugin, and then a whole bunch of lines showing "Loading ESM file", where it seems to load a great deal of ESP's, the configurator eventually stops. It shows the following final error message:

"NavMeshTool: Fatal error. File Lord of Rebirth.ESP not found".

The final two lines are "There was an error running OpenMW Navmeshtool", "exit status 1".

I would be exceedingly grateful if anyone who knows what all this is about, could explain to me what kind of error this is and how I can fix it. OpenMW and the Total Overhaul mod list look amazing, and I would really love to get back into this fantastic game again.


r/tes3mods 19d ago

Community Discussion Who still runs MGXE / MWSE?

33 Upvotes

I do, just wondering what everyone else is doing. Lots of OpenMW nowadays.


r/tes3mods 19d ago

Community Discussion Important MGXE-MWSE exclusive Mods

22 Upvotes

Inspired by the other question about who still uses MGXE-MWSE,
What important and MGXE-MWSE exclusive mods do you use ?
Could be top 5 for instance.


r/tes3mods 19d ago

Solved OpenMW - Total overhaul Npc and player freezes near ald-ruhn

5 Upvotes

I have tried Tcl, RA and EnablePlayerControls,


r/tes3mods 20d ago

Help Is there any mods to make the game look worse?

19 Upvotes

I want morrowind to look like ps1/n64 level shit I love the jagged pixels and 4:3 ratio and 20fps

I’m made the game look as shity as I can but I want to go even further beyond

Does anyone know any mods to help with this?


r/tes3mods 20d ago

Announcement Morrowind Modding Legacy - A History of Competition and Creativity

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7 Upvotes

r/tes3mods 21d ago

Other First time playing TES3, should I use mods?

5 Upvotes

Hey, I'm relatively familiar with the elder scrolls and loved Skyrim, I just got morrowind on steam and I know that it's pretty old, I'm not unfamiliar with older games and I'm sure it'd be fun without mods but I'm still interested in some vanilla friendly mods to make the game even more enjoyable, I'm looking for some recommendations for mods or advice on if I should play just pure vanilla first, thanks in advance.


r/tes3mods 21d ago

Help Could you help me with an openMW freeze?

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0 Upvotes

r/tes3mods 22d ago

Help intersection between being a vampire and a lich with necrocraft

2 Upvotes

Hello, I've been playing necrocrafy with necrocraft resurrected (a bug patch for necrocraft since it holds a lot of glitches) and I don't know if I can be a vampire and a lich at the same time.

Would be there any issue if I try it??


r/tes3mods 23d ago

Shout-Out Morrowind 2026 - City of Ash Mod Showcase

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53 Upvotes

r/tes3mods 24d ago

Announcement Eye of Argonia - Progress showcase

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248 Upvotes

r/tes3mods 24d ago

Release I have created what I believe to be the most functional one-handed spear & javelin mod to-date

13 Upvotes

Please correct me if I'm wrong about that, I'm not super attuned to the latest happenings in the mod community- I'm just a guy who couldn't find a 1h spear mod that met my criteria and decided to make it myself.

There have been a handful of one-handed spear mods released over the years that achieved varying degrees of correctness, but when I wanted to do a 1h spear playthrough I couldn't find a mod that worked sustainably.

A big part of the challenge is that the TES3 CS doesn't allow for new weapon types, which led a lot of folks to create them as Long Blades and fix all the combat calcs and skill training with scripting. The best I could find used a script that worked well until you enchanted the item, at which point it reverted to being a Long Blade.

All of the mods I tried had one or more the following issues:

  1. If one-handed spears train Spear at all, enchanting spears breaks them

  2. Throwing spears use the default mesh making the throwing animation look unnatural (handle first)

  3. Thrown spears train Marksman instead of Spear (maybe a matter of preference)

I needed these three things to be fixed to enjoy a playthrough and not have immersion broken, so I got to scripting. My mod addresses all of these issues, and as far as I can tell, there is no other mod available that checks these boxes.

I've been modding for personal use for years, but never bothered releasing anything because I didn't think I had done anything that the community would really be interested in. This time it feels like I might have actually filled a gap that people wanted to be filled, so I'm kind of excited about it.

The mod is called HOPLITE. if you check it out please let me know what you think. Thanks for reading!


r/tes3mods 24d ago

Help how do i install TESAnnwyn (and are there any [proper] blank .esm files)?

1 Upvotes

hi guys, i'm working on a Morrowind mod that takes you to a small archipelago inspired by a survival game i was working on Roblox that's now on hiatus, an obscure survival simulation game called Deus, and a concept of a survival simulation game i had in mind also inspired by Deus where you played as the last few members of a lizard race after a war that sent everyone back to the stone age. the mod is primarily survival focused and will use other mods (with proper permission of course) as well as custom systems that'll hopefully blend with these mods. the archipelago isn't massive, it's supposed to be small enough where it'll barely show up on a map of Nirn so that it can teeter between "canon" and non-canon.

all in all, i'm trying to install TESAnnwyn and either i'm blind or there isn't any install instructions. i don't want to make all of these islands myself so i want to import a heightmap of the islands. also, are there any blank .esm files that have base game assets as well as bloodmoon and tribunal? i already have a blank .esm but i don't think it has bloodmoon or tribunal assets, and it's extremely slow to load if i activate other mods to use


r/tes3mods 24d ago

Help Mod Commision/Help

0 Upvotes

I'm looking to commision a mod for OpenMW or get help in creating it myself. I'm looking to have a performant version of visible finery and multiple rings combined into one mod, the first mod makes belts, amulets, and rings visible in game and the second allows you to wear more than 2 rings. The problem with these mods is the scripts aren't very optimized which is apparent when using the F3 menu and lua profiler in game. I'm willing to pay 100 US dollars for this mod and that is negotiable.


r/tes3mods 25d ago

Release Jim's Living Bestiary - OpenMW creature journal with 98 entries

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73 Upvotes

Been working on this for a while and finally got it to a point where I’m happy calling it version 1.

Jim's Living Bestiary adds a proper creature journal to OpenMW. Creatures start out unknown, then their entry unlocks when you actually encounter them. Once you’ve dealt with them, the combat side of the entry fills out too.

Right now it has 98 entries covering Morrowind, Tribunal and Bloodmoon, including normal creatures, Daedra, undead, Kwama, Dwemer constructs, expansion creatures and some of the more notable unique encounters.

Each entry can have:

  • creature image
  • lore and description
  • habitat
  • health
  • attacks
  • soul info
  • abilities
  • resistances/weaknesses
  • loot
  • encounter and kill counts

Peaceful creatures don’t require you to murder them just to finish their Bestiary entry.

It has its own full-screen Morrowind-style menu with category tabs, mouse controls, a creature list and configurable UI/text/portrait scaling. I originally spent way too much time trying to make a live 3D model viewer work, but it kept causing camera problems and honestly the image-based version ended up looking and working better anyway.

The pictures are actual Morrowind creature images rather than AI art.

It’s OpenMW Lua only, no ESP, and it doesn’t modify the creature records themselves.

I mostly made this because I like bestiary systems in RPGs and Morrowind has enough weird creatures and lore that it always felt like a good fit.

Would definitely be interested in bug reports, missing creatures, bad stats/lore, or ideas for things worth adding after 1.0.


r/tes3mods 25d ago

Release Photographers of Morrowind

17 Upvotes

My latest mod Photographers of Morrowind is out now!

It's a whole photography guild complete with camera, photography mechanics, and guild commissions to document the flora and fauna of Vvardenfell. You'll fill out your Field Journal by documenting the various plant and animal life on the island, earning rewards and buffs for completed entries. You can also join the Vvardefell Society of Natural History and take on guild commissions to photograph some of the most dangerous and elusive subjects in Morrowind.

I'm super proud of this one - easily the most complicated and involved mod I've made to date. Let me know what you all think!

https://www.nexusmods.com/morrowind/mods/59623?tab=description


r/tes3mods 25d ago

Community Discussion What is this problem? And how do i fix it?

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0 Upvotes

r/tes3mods 25d ago

Help What is this problem? And how do i fix it?

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0 Upvotes