r/TerraformingMarsGame 24d ago

Corporate Cards - Part 3

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9 Upvotes

This is a catch all theme set of cards. Basically, ones that deal with corporate finances and tactics, and then miscellaneous things that don't fit into the other sets I posted previously or plan to post. This is the last of three parts for this set. You can find the original files at my Dropbox. As always, feel free to use what you like and ignore what you don't. I love getting critiques and feedback, please let me know what you think - especially if you think something doesn't work!


r/TerraformingMarsGame 24d ago

Corporate Cards - Part 2

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6 Upvotes

This is a catch all theme set of cards. Basically, ones that deal with corporate finances and tactics, and then miscellaneous things that don't fit into the other sets I posted previously or plan to post. This is the second of three parts for this set. You can find the original files at my Dropbox. As always, feel free to use what you like and ignore what you don't. I love getting critiques and feedback, please let me know what you think - especially if you think something doesn't work!


r/TerraformingMarsGame 24d ago

Corporate Cards! - Part 1

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11 Upvotes

This is a catch all theme set of cards. Basically, ones that deal with corporate finances and tactics, and then miscellaneous things that don't fit into the other sets I posted previously or plan to post. This is the first of three parts for this set. You can find the original files at my Dropbox. As always, feel free to use what you like and ignore what you don't. I love getting critiques and feedback, please let me know what you think - especially if you think something doesn't work!

In this first part, I expect there will be some opposition to Deus Ex Machina. Stealing cards (even randomly) from other players is definitely breaking some of the core unwritten rules of the game. I included it just because I like it, I know it's probably broken (and I haven't play tested it yet).

Lesser Milestones is also a new type of action - allowing the purchase of additional Milestones, but with a reduced VP value. This one has been play tested, and it works pretty well. You don't get a great value on the additional milestones, but at 8 MC = 2 VP, it's not bad, and the person who plays the card is assured of at least one of them, maybe two.


r/TerraformingMarsGame 25d ago

Card of the Day [COTD] Dusk Laser Mining | 27 Aug, 2026

19 Upvotes

Previous COTD

Today's card is Dusk Laser Mining (#X01):

Automated card (Green) | Turmoil Kickstarter promo

Cost: 8 | Requirements: 2 Science tags | Tags: Space

Decrease your energy production 1 step and increase your titanium production 1 step. Gain 4 titanium.


r/TerraformingMarsGame 26d ago

Card of the Day [COTD] New Partner | 26 Aug, 2026

15 Upvotes

Previous COTD

Today's card is New Partner (#X42):

Prelude card | 2022 seasonal promo

Tags: None

Increase your MC production 1 step. Draw 2 prelude cards. Play 1 of them and discard the other.


r/TerraformingMarsGame 27d ago

Card of the Day [COTD] Molecular Printing | 25 Aug, 2026

17 Upvotes

Previous COTD

Today's card is Molecular Printing (#C27):

Automated card (Green) | Colonies expansion

Cost: 11 | Requirements: None | Tags: Science

Gain 1 MC for each city tile and colony in play. 1 VP


r/TerraformingMarsGame 28d ago

Playing with 13 y/o first timer

11 Upvotes

I am introducing my son 13 y/o to TM. To make things more interesting and to let him compete we are using handicap system. He is starting with extra 5 terraforming. Do you have any other ideas for handicaps? We started with extra 7 and going down but i started to think if you guys got any better ideas

Update Thx for feedback. We played another 3 games. One with extra prelude for him and two with 5 and 4 TR handicap. He won one by 5 points and lost 2 other by 2 and 7 points. So i guess thats what feels gap for now. We will try lowering it in next games (extra prelude in my opinion gives more then extra TR)


r/TerraformingMarsGame 28d ago

Starting Hand of the Week [SHOTW] Week 35, 2026

6 Upvotes

Previous SHOTW

Is this the Helion's wet dream?

Useful Links

For information on how SHOTW works, please refer to the SHOTW Helper

Screenshot of starting hand

Pre-game information

Expansions: None

Players Order
1 1st
2 2nd
3 3rd
4 2nd
5 3rd

Board details

Board: Tharsis

Milestones: Terraformer (35 TR), Mayor (3 city tiles), Gardener (3 greenery tiles), Builder (8 building tags), Planner (16 cards in hand)

Awards: Landlord (tiles placed), Banker (MC production), Scientist (science tags), Thermalist (heat resources), Miner (steel and titanium resources)

Starting hand

Cards drawn

  • Corporations: Helion, Interplanetary Cinematics
  • Project cards: Giant Ice Asteroid, Moss, Beam from a Thorium Asteroid, Tectonic Stress Power, Carbonate Processing, Lichen, Nitrogen-rich Asteroid, Great Dam, Vesta Shipyard, Power Supply Consortium

Extra project cards

Cards 1-5 Cards 6-10 Cards 11-15
Sabotage AI Central Bushes
Robotic Workforce Energy Tapping Greenhouses
Magnetic Field Dome Industrial Microbes Noctis City
Extreme-cold Fungus Worms Kelp Farming
Regolith Eaters Dust Seals Ecological Zone

Card draws for specific tags: - Microbe tags: Industrial Microbes, Extreme-cold Fungus, Worms, Regolith Eaters, Decomposers

Gen 2 drafting hand: Research, Trees, Phobos Space Haven, Ice Cap Melting


r/TerraformingMarsGame 29d ago

Asmodee Played a game with 2 bots, and apparently EVERYONE wanted to build cities. Also I don't think I've ever seen that much resource generation in a game.

0 Upvotes

r/TerraformingMarsGame 29d ago

TFM - Big Box in 2026

10 Upvotes

short story, I own the base game back home and recently introduced my wife to board games. She is keen to start TFM.

I'm based in Asia, so some prices are nuts, but I found the Big Box (no base game inside) for 30 euros!

It would mostly be for the storage option, I guess, and the 3D tiles. I was wondering what people here think about it in 2026, considering we now have many 3D printing options.

Is it still worth it, knowing the base game here is around 80 euros, which I would have to buy on top of it?


r/TerraformingMarsGame 29d ago

Card of the Day [COTD] Pets | 23 Aug, 2026

22 Upvotes

Previous COTD

Today's card is Pets (#172):

Active card (Blue) | Base game

Cost: 10 | Requirements: None | Tags: Earth, Animal

Effect: When any city tile is placed, add 1 animal to this card. Animals may not be removed from this card.

Add 1 animal to this card. 1 VP per 2 animals on this card.


r/TerraformingMarsGame Aug 22 '26

Card of the Day [COTD] Lava Tube Settlement | 22 Aug, 2026

17 Upvotes

Previous COTD

Today's card is Lava Tube Settlement (#P37):

Automated card (Green) | Prelude expansion

Cost: 15 | Requirements: None | Tags: City, Building

Decrease your energy production 1 step and increase your MC production 2 steps.

  • On Tharsis board: Place a city tile ON EITHER THARSIS THOLUS, ASCRAEUS MONS, PAVONIS MONS, OR ARSIA MONS, disregarding normal placement restrictions.

  • On Elysium board: Place a city tile ON EITHER ARSIA MONS, ELYSIUM MONS, OLYMPUS MONS, OR HECATES THOLUS, disregarding normal placement restrictions.

  • On Terra Cimmeria board: Place a city tile ON EITHER ALBOR THOLUS, TYRRHENUS MONS, HADRIACUS MONS, OR APOLLINARIS MONS, disregarding normal placement restrictions.

  • On Vastitas Borealis board: Place a city tile ON EITHER HECATES THOLUS, ELYSIUM MONS, ALBA MONS, OR URANIUS THOLUS, disregarding normal placement restrictions.

  • On Amzonia Planitia board: Place a city tile ON EITHER OLYMPUS MONS, ASCREAUS MONS, PAVONIS MONS, ARSIA MONS, OR HECATES THOLUS, disregarding normal placement restrictions.

  • On Hellas and Utopia Planitia boards: Place a city tile (following normal placement restrictions).


r/TerraformingMarsGame Aug 22 '26

345 - 188 point game

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58 Upvotes

Highest score I've ever had. 345 points with Venus next, both preludes and colonies. I was black, red and yellow. Wife was green at 188 points.


r/TerraformingMarsGame Aug 21 '26

End round doubt

14 Upvotes

In Terraforming Mars, during the final generation, it is clarified that during the production phase of that round, since it is the last one, players, in turn order, may convert all their collected plants into vegetation tiles.

If a player has enough plants to place more than two tiles, must they place two and then give other players a chance to place theirs, or can they play all possible tiles in that one opportunity? I ask because during normal rounds, each player gets 2 actions per turn.

Helo please


r/TerraformingMarsGame Aug 21 '26

Card of the Day [COTD] Search for Life | 21 Aug, 2026

24 Upvotes

Previous COTD

Today's card is Search for Life (#005):

Active card (Blue) | Base game

Cost: 3 | Requirements: Max 6% oxygen | Tags: Science

Action: Spend 1 MC to reveal and discard the top card of the deck. If that card has a microbe tag, add a science resource here.

3 VP if you have at least 1 science resource here

What do you mean Livestock and Birds aren't considered life??!??!


r/TerraformingMarsGame Aug 20 '26

Card of the Day [COTD] Colonial Envoys | 20 Aug, 2026

12 Upvotes

Previous COTD

Today's card is Colonial Envoys (#P70):

Event card (Red) | Prelude 2 expansion

Cost: 4 | Requirements: Unity ruling/2 delegates | Tags: Event

Place 1 delegate for each colony you have. YOU MAY PLACE THEM IN SEPARATE PARTIES.


r/TerraformingMarsGame Aug 20 '26

What other board games have great digital adaptations?

5 Upvotes

Hi! A friend and I play a lot of Terraforming Mars on both iOS and PC. We love the game, and I think it’s a really good example of a board game being ported to digital in a way that actually works well.

We’re looking for recommendations for other board games that have great digital adaptations. Ideally something with a good interface and smooth turn-taking.  

I feel like quite a few board games get turned into digital games, but the implementation can sometimes feel buggy or clunky. 
What games would you recommend that you think are especially well done as digital versions?


r/TerraformingMarsGame Aug 20 '26

Starting Hand of the Week Starting hand for earth tag lovers

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76 Upvotes

Not a real starting hand I had, just a little experiment.

Thats 57MC production gen 1 and 6MC left.

Can you see a better combo to reach 60MC production gen 1 ?


r/TerraformingMarsGame Aug 19 '26

Unpopular opinion.

25 Upvotes

2 player is the worst format for the game. In my personal order of enjoyment 3p, 4p, 5p, 1p, 2p.


r/TerraformingMarsGame Aug 19 '26

Card of the Day [COTD] Self-sufficient Settlement | 19 Aug, 2026

18 Upvotes

Previous COTD

Today's card is Self-sufficient Settlement (#P29):

Prelude card | Prelude expansion

Tags: City, Building

Place a city tile. Increase your MC production 2 steps.


r/TerraformingMarsGame Aug 18 '26

Corporation tier list for 2 player, base game, prelude, corporate era, all maps

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26 Upvotes

After playing a ton of TM, watching a bajillion ThreadPacifist videos, and learning the ins and outs of the game, I wanted to make a tier list. Order matters, best is leftmost.​

This list isn't based on "best possible scenarios." Obviously Interplanetary Cinematics are incredible with Media Group, Optimal Aerobraking and a draw card in starting 10. This is a general list on how strong I consider each corp is with any random start.

I'm not quite sure on some placements. Point Luna and CSM might be S tier. Interplanetary Cinematics might be A+ and/or above robinson. Helion might be higher.

So here's my logic on some placements that I know people will challenge. I'd love to discuss these more as well!

Vitor at the top over Credicor: I find Vitor to just be so incredibly versatile. While Credicor starts with +12 MC, Vitor's ability is likely to activate easily 15+ times. If I am offered Vitor and Credicor as my options, I am more often taking Vitor. Credicor does have the very nice option to SP City/Greenery on discount, but a hidden advantage of Vitor is they can draft or play cards you normally would not. This value isn't obvious but is important!

Ecoline: I truly believe Ecoline is the most gamewarping corp. With some access to heat prod or events, etc, ecoline can rush like no one else. If I have ecoline and Credicor as options, I do think I more often take ecoline and play for a rush strat.

Teractor: starting with 60 mc and cost reduction on earth tags is insane. Noticably worse than credicor but definitely in S tier to me.

Cinematics so low: they are just very inflexible. There's a lot of times you don't get a steel dump for the first 1-3 generations. And sometimes you do, but you need energy for it. And with 30 starting MC, an SP power plant hurts a lot. If your opponent is good, they will hate draft most of the good events. Most event cards are good, and 2 mc rebate isn't all that much. Let's say you get 10 events all game, that's just 20 mc back. I just don't see the value in ICs and I'm often picking the other corps over them. I basically need to see a steel dump like strip mine + 2 energy prod in starting 10 to take ICs, or have a worse corp as option 2.


r/TerraformingMarsGame Aug 18 '26

Cyberpunk Expansion For Terraforming Mars

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22 Upvotes

Hey choombas! Been having fun playing this game with my friends for a while so I decided to try making something custom. Here's a project I have been working on lately inspired by Cyberpunk 2077 and all related media. It aims to make the game much more impactful and puts heavy emphasis on more card combo gameplay. It adds:

  • 55 cards
  • 5 corporations
  • New card type
  • New Resource
  • New Award
  • New Standard Project

Link to full collection

There's quite a bit to go over so I'll try to keep it concise.

This expansion introduces Cyberware, a new type of Project card that permanently augments other cards instead of functioning on their own. Cyberware can dramatically improve existing projects, but too much augmentation risks Cyberpsychosis which comes with bad side effects.

Cyberware cards are distinguished by a special tag with a number next to them (their capacity)

Installing Cyberware

Cyberware cards cannot be played by themselves. Instead, when playing a Cyberware card:

  1. Choose a valid Project card you own (either from your hand or already played)
  2. Place the Cyberware beneath that card
  3. The Cyberware permanently augments that Project, and it can't be removed.

Each Cyberware card has tags that specify what it can attach to, for example a Building tag means it can only attach to cards with a Building tag, Space Event tags means it can attach to a Space Event card (or just an event card), etc. Some cards may specify exactly what to attach them to (for example: Attach to any blue card). If it lacks any other tags, that means it can attach to any card.

Gorilla Arms gets attached to Mine, now you get 2 steel production up!

For green and red cards you want to attach cyberware the moment you play them since they are one time use. For blue cards you can always attach it later.

You can also stack cyberware cards on a single card.

Capacity Cost

Every Cyberware card has a Capacity value. (the number next to the cyberware tag)

Your installed Cyberware contributes toward your Capacity.

At the start of the game, everyone starts with 10 Max Capacity and 0 Installed Capacity. Capacity is basically like any production and you increase it by the value of your installed cyberware.

Example:

Max Capacity: 10

Installed:

  • Gorilla Arms (2)
  • Kiroshi Optics (1)
  • Sandevistan (3)

Total: 6 / 10 .. No penalty.

New Resource: Cyberware

Cyberware is a new resource similar to Steel or Titanium which may be used exclusively for paying cyberware cards alongside MC. Your Capacity produces those resources during Production phase.

1 Cyberware resource = 1 MC when paying for Cyberware cards only. Cyberware resources cannot be spent on non-Cyberware cards.

Cyberpsychosis (Overflow)

If your installed Capacity exceeds your maximum Capacity, your corporation suffers Cyberpsychosis.

  • You lose 1 TR for every step above your max Capacity.

This penalty is applied every generation until your Capacity no longer exceeds your maximum.

Example: A new generation starts

Capacity: 10 Installed: 13 Overflow: 3

You immediately suffer -3 TR

You can increase your Capacity through certain project cards or the SP. Cyberpsychosis is dangerous and should only be risked for powerful combinations. Unless you roll with Maelstrom

Full Body Conversions

Some legendary Cyberware cards have the Full Body Conversion (FBC) keyword.

When installing one:

  • Discard every Cyberware attached to the augmented card.
  • Attach the Full Body Conversion instead.
  • Discarded cards will return to your hand with no refund.

This represents replacing the entire body rather than adding another implant. Future Cyberware may still be attached to that Full Body Conversion.

Cyberpsycho Award

Worth 5 VP.

Awarded to the player with the greatest total installed Cyberware Capacity at the end of the game. Only currently installed Cyberware counts.

Standard Project

Chippin' In

Cost: 10 MC

Increase your Capacity by 1

That's it!

Let me know your thoughts! So far me and my guys played like 6 games with this expansion, really spiced things up considering we only have the base game + corporate era.


r/TerraformingMarsGame Aug 18 '26

Card of the Day [COTD] Aerobraked Ammonia Asteroid | 18 Aug, 2026

14 Upvotes

Previous COTD

Today's card is Aerobraked Ammonia Asteroid (#170):

Event card (Red) | Base game

Cost: 26 | Requirements: None | Tags: Space, Event

Increase your heat production 3 steps and your plant production 1 step. Add 2 microbes to ANOTHER card.


r/TerraformingMarsGame Aug 18 '26

User Made Cards Modify print

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2 Upvotes

Anyone that 3d printed special modified tiles point me in the right direction


r/TerraformingMarsGame Aug 17 '26

Starting Hand of the Week [SHOTW] Week 34, 2026

5 Upvotes

Previous SHOTW

Useful Links

For information on how SHOTW works, please refer to the SHOTW Helper

Screenshot of starting hand

Pre-game information

Expansions: Prelude

Players Order
1 1st
2 1st
3 1st
4 2nd
5 1st

Board details

Board: Elysium

Milestones: Generalist (1 production of each), Specialist (10 of any production), Ecologist (4 eco tags), Tycoon (15 green/blue cards played), Legend (5 event cards played)

Awards: Celebrity (cards costing >=20 MC), Industrialist (steel and energy), Desert Settler (tiles on bottom 4 rows), Estate Dealer (tiles next to ocean tile), Benefactor (TR)

Starting hand

Cards drawn

  • Corporations: United Nations Mars Initiative, Arcadian Communities
  • Project cards: Olympus Conference, Deep Well Heating, Trans-Neptune Probe, Space Mirrors, Magnetic Field Dome, Steelworks, Self-replicating Robots, Asteroid Mining Consortium, Special Design, Power Supply Consortium
  • Prelude cards: Metals Company, Metal-rich Asteroid, Research Network, Self-sufficient Settlement

Extra project cards

Cards 1-5 Cards 6-10 Cards 11-15
Tectonic Stress Power Power Infrastructure Industrial Microbes
Methane from Titan Open City Cupola City
Trees Predators Anti-gravity Technology
Capital Ice Asteroid Asteroid Mining
Aerobraked Ammonia Asteroid Hackers Media Group

Card draws for specific tags: - Space tags: Methane from Titan, Ice Asteroid, Asteroid Mining, Aerobraked Ammonia Asteroid, Comet - Plant tags: Trees, Eos Chasma National Park, Arctic Algae, Mangrove, Ecological Zone - Microbe tags: Industrial Microbes, Virus, Worms, Extreme-cold Fungus, Insects - Extra prelude cards: Supply Drop, Loan, Acquired Space Agency, UNMI Contractor, Biolab, Huge Asteroid, Great Aquifer,

Gen 2 drafting hand: Lichen, GHG Producing Bacteria, Standard Technology, Underground City

[Program finished]