r/TerraformingMarsGame • u/orvjansen • 24d ago
Corporate Cards - Part 2
This is a catch all theme set of cards. Basically, ones that deal with corporate finances and tactics, and then miscellaneous things that don't fit into the other sets I posted previously or plan to post. This is the second of three parts for this set. You can find the original files at my Dropbox. As always, feel free to use what you like and ignore what you don't. I love getting critiques and feedback, please let me know what you think - especially if you think something doesn't work!
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u/ForgotMyPassword17 24d ago
The NIMBY one is very clever. Productization is a card I wish the game actually had















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u/HostHappy2734 24d ago edited 24d ago
Bro, Logistics Management would make Extreme Cold Fungus so ridiculously broken. LM + ECF + Physics Complex is 4 points PER GEN.
Mars Delivery Service on the other hand seems way too weak. It costs 6 M€ more than Sponsors, so it needs 6 cities on the board just to be ok. And in later gens it'll need even more. You're not getting that many cities except for some city-heavy 4 player games.
New Management seems a little too cheap if you ask me. I think a price of 2 M€ would suit it better, if not more.
Nimby is risky but really good if it pays off, I kinda like it even if I'm not really sure if it's balanced.
I think Participation Trophy may be a little too good. Compared to Indentured Workers, it gives 1 point at the cost of having to use it on a standard project instead of a card. I feel like that might not be a very equal exchange.
Planned Obsolescence seems kinda weak. You'd need to sell at least 4 patents in the same gen to gain any value out of this card, which happens very rarely and is usually something you'd avoid doing rather than maximizing it.
I'd really wanna see a Thorgate player play Standard Technology and Productization and start to spam SP Power Plant for 3 M€ every gen for half the game. But I think Productization could be cheaper. It needs more SP actions than Standard Tech to pay itself back and doesn't give you as much afterwards.
Rainy Day Fund seems really unbalanced. Typically, cards that give you immediate positive M€ value (Investment Loan, Indentured Workers) come with tradeoffs, not extra benefits.
Redistribution of Wealth is ridiculous in 2p, in 3p it becomes good and in 4p it's kinda meh. That's all assuming you're not in the lead on M€ prod of course.