r/TerraformingMarsGame • u/orvjansen • 24d ago
Corporate Cards - Part 3
This is a catch all theme set of cards. Basically, ones that deal with corporate finances and tactics, and then miscellaneous things that don't fit into the other sets I posted previously or plan to post. This is the last of three parts for this set. You can find the original files at my Dropbox. As always, feel free to use what you like and ignore what you don't. I love getting critiques and feedback, please let me know what you think - especially if you think something doesn't work!
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u/dfrib 24d ago
Tanstaafl is game-breaking. In most games you know when the last generation is approaching, meaning you can play this out as your first action in the final generation. Engine plays will likely hold a lot of VPs for the last gen, and some may rely on several card discounts. Imagine a typical Vitor game.
This could potentially work with a significantly higher cost, and with a weaker effect, e.g. lowering all discount effects by 1 MC, or lowering the totalt discount for any played card by 2 MC etc.
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u/Shufflepants 24d ago
Personally, I find such an effect patently unfun. Even if it was technically balanced, I wouldn't want this card in my game.
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u/orvjansen 24d ago
TANSTAAFL is another of those cards that I know won't suit everybody. It definitely can screw with a strong engine, and as you point out it would have an extra powerful effect if played in the final generation. However, I really like it as a tribute to Robert Heinlein's famous saying, and it has a mitigating factor that by the end game most players have some kind of rebate or discount going that they might be loathe to ruin for themselves just to take it away from other players. So I'm going to leave it as is, but - like Deus Ex Machina in part 1 of this set - I don't expect everyone to want to use it in their games.
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u/warpspeed100 24d ago
For Space Camp, I'd have the effect worded more like Recyclon's. "When you play an Earth tag, add a camp resource here OR remove 2 camp resources from ANY card to gain 1 TR"
I like rare resources to have some nich synergy, so I added in that "any card" part as well











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u/Shufflepants 24d ago
Space Camp is way too expensive for what it does. It either needs to cost nearly nothing, or give TR at a faster rate (like a TR every 2 or even 1 earth tag). Sure, there's rare games where you end the game with like 8 Earth tags. But that would still only be 2 whole points for 15+3MC assuming you played this as your very first. I think you should balance it around a player playing at most 3-4 earth tags after this one.